• Title/Summary/Keyword: 툴개발

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Implementation of a Desktop MPEG2 Editing System (탁상형 MPEG2 편집 시스템의 구현)

  • 장호욱;유원영;박상규;장덕호;이의택
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06b
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    • pp.63-68
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    • 1999
  • 본 논문에서는 한국전자통신연구원 가상현실연구센터에서 개발한 탁상형 디지털 편집 시스템의 시제품인 "솔거"를 소개한다. 솔거는 PC 환경에서 MPEG2 데이터들을 처리하고 편집하는 통합형 비선형 편집기로, Directshow 기반의 서브모듈(sub-module)로 개발된 여러 필터들을 기반으로 다양한 시각/음향효과 처리를 제공한다. 이외에도 자유로운 모션 벡터 방향을 줄 수 있는 타이틀링 툴과 정지 영상을 편집할 수 있는 페인팅 툴을 갖추고 있다. 솔거의 특징은 시스템의 구성 가격을 낮추기 위하여 하드웨어 부가 장치 없이 모든 서브모듈을 소프트웨어만으로 구성하였으며 Directshow 기반의 필터개발로 시스템의 확장성과 이식성을 높였다. 이식성을 높였다.

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Comparative analysis on the distinctive functions and usability of bibliographic data analysis softwares (서지데이터 분석 툴에 대한 특성 및 편의성 비교분석)

  • Lee, bang-rae;Lee, June;Yeo, Woon-dong;Lee, Chang-Hoan;Moon, Young-Ho;Kwon, Oh-jin
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.501-505
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    • 2007
  • Recently KISTI has developed the KnowlegeMatrix which is a stand-alone type bibliographic data analysis software. In this paper, we try to benchmark test on the performance level of KnowledgeMatrix with well-known S/Ws such as VantagePoint and BibTechMon. We compare distinctive functions and usability of each S/Ws on comparative categories including Data, Matrix, Analysis, Visualization and Preprocessing. Test results show that all S/Ws have differentiated specific feature, but there is some performance gaps. KnowledgeMatrix overally shows better performance than others.

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A Study on the Usability of Authorized Tools by Types of Collaboration -Focused on Collaboration between Designer and Developer- (협업의 유형에 따른 저작도구의 사용성 연구 -디자이너와 개발자 간의 협업 중심으로-)

  • Park, Jung-Hoon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.453-458
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    • 2020
  • Recently, it is difficult to communicate face-to-face during work due to corona. To solve this problem, various platform-type communication tools are being created. For this study, we surveyed office workers in the 2040 field to find out what tools they are using the most and what are the most difficult problems with their collaboration. According to the analysis, practitioners use familiar tools that they used frequently for their work, and during the collaboration, poor communication is the most difficult. In this study, we would like to identify the tools and uses that are currently being used by domestic designers and developers in collaboration, and suggest directions for solving problems.