• Title/Summary/Keyword: 투사이미지

Search Result 46, Processing Time 0.021 seconds

A Study on Heo Gyun's 'Clean(Cheong: 淸)' Kind Style Examined through Style Terminologies in Seongsushihwa(『惺叟詩話』) (『성수시화(惺叟詩話)』 속 풍격(風格) 용어(用語)를 통해 본 허균(許筠)의 '청(淸)'계열(系列) 풍격(風格) 연구(硏究) - 청경(淸勁)'·'청절(淸切)'·'청초(淸楚)'·'청월(淸越)'을 중심으로 -)

  • Yoon, Jaehwan
    • (The)Study of the Eastern Classic
    • /
    • no.63
    • /
    • pp.9-41
    • /
    • 2016
  • This paper focuses on 'clean(cheong: 淸)' kinds of style terminologies among various style terminologies appearing in Heo Gyun's Seongsushihwa("惺?詩話") and tries to analyze the distinctive points which 'clean(cheong: 淸)' kinds of style terminologies include. In Heo Gyun's Seongsushihwa, 11 of 'clean' kinds of style terminologies, such as "cheonggyeong(淸勁), cheonghryang(淸亮), cheongryeo(淸麗), cheongseom(淸贍), cheongso(淸?), cheongweol(淸越), cheongjang(淸壯), cheongjeol(淸絶), cheongjeol(淸切), cheongchang(淸?), cheongcho(淸楚)," were used. This paper focuses and analyzes 'cheonggyeong(淸勁)', 'cheongjeol(淸切)', 'cheongcho(淸楚)', and 'cheongweol(淸越)' that he suggested through applying to real literary pieces. The result of analysis indicates that 'clean' kinds of style terminologies 'cheonggyeong', 'cheongjeol', 'cheongcho', and 'cheongweol' share the same 1st character 'clean(淸)', yet have distinctive qualities by the 2nd characters. These 4 style terminologies all share 'cheong(淸)' image which means clear and clean, yet each one has the attribute of the 2nd character that indicates each one's individual characteristic. It is apparent that 'Cheonggyeong(淸勁)' reflects the 'gyeong(勁)' image meaning upright and solid and implies poems of poets' steadfast spirit within clear boundary; 'cheongjeol(淸切)' reflects the 'jeol(切)' image meaning either desperation and imminence or pitifulness and sorrow and implies poems of poets' urgent and pitiful emotions within clear and clean boundary; 'cheongcho(淸楚)' reflects the 'cho(楚)' image meaning either delicacy and fineness or slenderness and tenderness and implies poems of poets' beautiful but not luxurious, delicate and tender emotions within clear and clean boundary; and 'cheongweol(淸越)' reflects the image of 'weol(越)' meaning unworldliness and excellency and implies poems, within clear and clean boundary, of excellent appearance and mentality surpassing mundane world. Compared with the 1st character's attributes of the style terminologies which Heo Gyun used, the 2nd characters's attributes do not appear that vivid. Especially, in the case that the 2nd characters have similar meanings, it is not easy to clarify the categories. Indeed, in order to grasp clear and distinctive qualities of style terminologies, the kinds of them need to be initially categorized by the 1st characters, and then sorted by the 2nd characters. In this case, the contents which the 2nd characters of style terminologies indicate should be considered. It is because style terminologies explain both literary pieces' aesthetic qualities and writers' personalities, and because explanations about literary pieces' aesthetic qualities includes not only the conclusive poetic or semantic boundaries which literary pieces' created but also literary pieces' creation processes and expression techniques. Through the style terminologies with Heo Gyun used in Seongsushihwa, it can be aware that he evaluated poems focussing more on the conclusive semantic boundaries that poets' spirits and poems created than expression techniques or creation methods. The overall aspects Heo Gyun's such style criticism has will be checked out in more detail through further studies by examining more materials.

Memory Efficient Parallel Ray Casting Algorithm for Unstructured Grid Volume Rendering on Multi-core CPUs (비정렬 격자 볼륨 렌더링을 위한 다중코어 CPU기반 메모리 효율적 광선 투사 병렬 알고리즘)

  • Kim, Duksu
    • Journal of KIISE
    • /
    • v.43 no.3
    • /
    • pp.304-313
    • /
    • 2016
  • We present a novel memory-efficient parallel ray casting algorithm for unstructured grid volume rendering on multi-core CPUs. Our method is based on the Bunyk ray casting algorithm. To solve the high memory overhead problem of the Bunyk algorithm, we allocate a fixed size local buffer for each thread and the local buffers contain information of recently visited faces. The stored information is used by other rays or replaced by other face's information. To improve the utilization of local buffers, we propose an image-plane based ray grouping algorithm that makes ray groups have high coherency. The ray groups are then distributed to computing threads and each thread processes the given groups independently. We also propose a novel hash function that uses the index of faces as keys for calculating the buffer index each face will use to store the information. To see the benefits of our method, we applied it to three unstructured grid datasets with different sizes and measured the performance. We found that our method requires just 6% of the memory space compared with the Bunyk algorithm for storing face information. Also it shows compatible performance with the Bunyk algorithm even though it uses less memory. In addition, our method achieves up to 22% higher performance for a large-scale unstructured grid dataset with less memory than Bunyk algorithm. These results show the robustness and efficiency of our method and it demonstrates that our method is suitable to volume rendering for a large-scale unstructured grid dataset.

Real 3-D Shape Restoration using Lookup Table (룩업 테이블을 이용한 물체의 3-D 형상복원)

  • Kim, Kuk-Se;Lee, Jeong-Gi;Song, Gi-Beom;Kim, Choong-Won;Lee, Joon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.5
    • /
    • pp.1096-1101
    • /
    • 2004
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc.... But it's not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Secondly the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I figure out the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which doesn't require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

Character Grouping using 3-D Neighborhood Graph on Raster Map (래스터 지도상에서 3차원 인접 그래프를 이용한 문자 그룹핑)

  • Gang, Yong-Bin;Ok, Se-Yeong;Jo, Hwan-Gyu
    • Journal of KIISE:Software and Applications
    • /
    • v.26 no.2
    • /
    • pp.273-283
    • /
    • 1999
  • 래스터 지도에서 직선 또는 곡선과 중첩되어 있는 경우의 문자는 추출하기가 쉽지 않다. 따라서 본 논문에서는 고립되어 있는 문자뿐만 아니라 문자이외의 요소와 중첩되어 있는 문자도 효과적으로 추출할수 있는 분할 정복(divide and conquer) 개념에 기반한 문자 추출방법을 제시한다. 이를 위해 먼저 이미지의 연결 요소로부터 볼록다각형(convex hull)을 생성한다. 그리고 이 다각형이 충분한게 문자영역만을 포함할때가지 볼록 다각형을 이등분하면서 가장 긴 선분(투사 선분)을 기준으로 두 영역으로 분할한다. 다음으로 문자를 추출하기 위해서 이 선분을 기준으로 연결 요소상의 픽셀의 밀집도를 계산하는 알고리즘(프로파일링)을 적용한다. 또한 지도상에서 추출된 개별적인 문자들을 의미있는 단어들로 묶기(grouping)한 새로운 알고리즘을 소개한다. 특히 지도상에 나타나는 문자의 종류는 매우 다양하고 또한 이 문자들이 놓여있는 방향 역시 일정하지 않기 때문에 이러한 단어를 찾는 kd법은 쉽지 않다. 이를 위해 본 논문에서는 3차원 인접 그래프(3-D neighborhood graph)G를 소개한다. 이 그래프 G에서 각 노드는 하나의 분리된 문자를 나타내며 자신의 크기와 위치에 따라서 3차원 공간상에서 위치하게된다. 따라서, 크기가 큰 (작은)문자들은 보다 큰 (작은) z값을 가지고 되며 이 그래프 G에서 서로 인접한 노드들을 연결함으로써 지도상에 존재하는 서로 다른 종류의 문자 스트링을 추출할수 있다. 실험결과는 서로 다른 지도 이미지에 대해서 약 95% 이상의 단어 추출율을 보여준다.

Analysis of the Mental Images in Episodic Memory with Comparison between the patients with Dementia of Alzheimer Type and Healthy Elderly People (알츠하이머성 치매환자와 건강한 노인의 일화기억 이미지 비교 분석)

  • Han, Kyung-Hun;Ernst, Poppel
    • Korean Journal of Cognitive Science
    • /
    • v.20 no.1
    • /
    • pp.79-107
    • /
    • 2009
  • Episodic memory, i.e. memorization of information within a spatiotemporal environment, is affected Alzheimer's disease(AD), but its impairment may also be occurred in the normal aging process. The purpose of this study is to analyze and evaluate memory in with Dementia of Alzheimer Type by examining their cognitive skills in episodic memory using the technique. This new method involves assessing the mental images the subject's own past in the mind like projected and movies. Three patients in the early stage of Dementia of Alzheimer Type, one with mild depression, and 2 healthy controls for comparison were asked to retrieve their episodic memory of the previous day, week, month, and a day testing day. The answers were then analyzed with regards to their specific features as emotional state, color, and time order. In the following day, the subjects were tasked to recall again the images they reproduced in the day's test order to observe of memory. Results showed that all 3 patients failed to arrange the retrieved images in time order and their images of the previous day were unclear in color and were stationary like photographs, even when they reproduced the mental images at much quantity as controls. patients could not remember particular events of yesterday, and only recalled the general occurrences of every day life. These results suggest that in the early stage of Dementia of Alzheimer Type, difficulties in the retrieval of recent episodic memory begin to primarily occur, and qualitative impairment happens earlier than quantitative.

  • PDF

Real-time Volume Rendering using Point-Primitive (포인트 프리미티브를 이용한 실시간 볼륨 렌더링 기법)

  • Kang, Dong-Soo;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.10
    • /
    • pp.1229-1237
    • /
    • 2011
  • The volume ray-casting method is one of the direct volume rendering methods that produces high-quality images as well as manipulates semi-transparent object. Although the volume ray-casting method produces high-quality image by sampling in the region of interest, its rendering speed is slow since the color acquisition process is complicated for repetitive memory reference and accumulation of sample values. Recently, the GPU-based acceleration techniques are introduced. However, they require pre-processing or additional memory. In this paper, we propose efficient point-primitive based method to overcome complicated computation of GPU ray-casting. It presents semi-transparent objects, however it does not require preprocessing and additional memory. Our method is fast since it generates point-primitives from volume dataset during sampling process and it projects the primitives onto the image plane. Also, our method can easily cope with OTF change because we can add or delete point-primitive in real-time.

Design and Fabrication of Binary Diffractive Optical Elements for the Creation of Pseudorandom Dot Arrays of Uniform Brightness (균일 밝기 랜덤 도트 어레이 생성을 위한 이진 회절광학소자 설계 및 제작)

  • Lee, Soo Yeon;Lee, Jun Ho;Kim, Young-Gwang;Rhee, Hyug-Gyo;Lee, Munseob
    • Korean Journal of Optics and Photonics
    • /
    • v.33 no.6
    • /
    • pp.267-274
    • /
    • 2022
  • In this paper, we report the design and fabrication of binary diffractive optical elements (DOEs) for random-dot-pattern projection for Schlieren imaging. We selected the binary phase level and a pitch of 10 ㎛ for the DOE, based on cost effectiveness and ease of manufacture. We designed the binary DOE using an iterative Fourier-transform algorithm with binary phase optimization. During initial optimization, we applied a computer-generated pseudorandom dot pattern of uniform intensity as a target pattern, and found significant intensity nonuniformity across the field. Based on the evaluation of the initial optimization, we weighted the target random dot pattern with Gaussian profiles to improve the intensity uniformity, resulting in the improvement of uniformity from 52.7% to 90.8%. We verified the design performance by fabricating the designed binary DOE and a beam projector, to which the same was applied. The verification confirmed that the projector produced over 10,000 random dot patterns over 430 mm × 430 mm at a distance of 5 meters, as designed, but had a slightly less uniformity of 84.5%. The fabrication errors of the DOE, mainly edge blurring and spacing errors, were strong possibilities for the difference.

A Study on Revaluation of copy theory in Representational Gaps Extinction of CGI (CGI(Computer-Generated Imagery)의 재현적 간극 소멸에서 보여지는 모사이론의 재평가에 관한 연구)

  • Chung, Kue-Hyung
    • Cartoon and Animation Studies
    • /
    • s.29
    • /
    • pp.103-128
    • /
    • 2012
  • Study about existence of illusion which human beings feel from imitated image based reality have been continuing by copy theory and conventionalism for a long time. Traditional copy theory which had controlled representation theory from plato have explained illusion by similarity of image and representation objects. According to copy theory, image is natural sign unlike language but the late in the 20th century, conventionalism from N, Goodman insists they are not any special similarity between image and representation objects. They insist image and conventional sign just as language. These opposit theory rearranged conventionalism by the entrance on the cognitive science. The copy theory couldn't explain the problem of representational gap between reality and duplication, but photo media makes new paradigm about theory of the illusion. The problem of representational gap was disappeared by CGI images on the base of digital media. We are exposed exquisite duplication for a example, movie, advertisement, printings. Sometimes duplications are more real than the original works. Digital is a non-material object by 0 and 1. Specially real lighting skill and mechanism are copied perfectly by photon mapping skills and the duplications are produced more real than the original works. By disappearance of representational gap, we need new theory model for explaining of digital illusion and copy theory can be the key.

Study on Allegory shown in Bong Joon-ho's Cinema -Focusing on the Cinema "Snowpiercer"- (봉준호 영화에 나타난 알레고리 연구 -영화 "설국열차"를 중심으로-)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.10
    • /
    • pp.701-710
    • /
    • 2016
  • Perspective of director Bong Joon-ho shown in his movies up to now had been limited to domestic issues but that in the was shifted to the world, mankind, and future of humans. Images exhibited in his movies had the same meanings of many stories in the Bible and myths. The study looks into his philosophical world through the Christian view of the world and the Oriental circulation thinking; the story of the was expressed in before the glacial period, the 17 year glacial period spent in a train, and after the glacial period; structure of the story was composed of allegory as prior to Israelites' Escape from Egypt, desert life for 40 years, and entrance to Canaan. The end in the Bible does not mean complete collapse but it contains aspiration for new heaven and new earth to open a new era, to make a new promise with the God and to live a permanent life. This study intends to interpret the developed in a quite different meaning of imagination of humans' future from the previous one by the director Bong Joon-ho and to make another different explanation underlying in the image projected on the surface layer by the director.

A Study on Color Reproduction and Flatness of the LED Light Source in Broadcasting Lighting (방송조명에서 LED광원의 색 재현성과 평탄도 연구)

  • Kim, Young-Jin;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.21 no.4
    • /
    • pp.538-551
    • /
    • 2016
  • At the on-site of broadcasting production, the light source of tungsten halogen has been used as a primary light source for representing video images. Although tungsten halogen light has drawn attention in terms of the color reproducibility which is more similar to the sun light than that of other light sources, meanwhile it had problems in energy efficiency. Recently, the LED light source with high efficiency and long lifetime of the energy source has started getting attention as a substitute light source at the broadcast field. Because of the unique light emission principles, compared with tungsten halogen, LED light source has different characteristics in the quality of the light projected from the light source and color reproduction of the video image through a camera. These characteristics cause the delayed introduction of the LED as the broadcast light source. In this study we measured the quality characteristics of the flatness of the color reproduction and light of the LED light source and will present the experimental data whether it is suitable as the broadcasting light source compared to a reference light source of tungsten halogen. In addition, we suggested the future challenges and standards which are needed to expand usage of LED as a broadcast light source.