• Title/Summary/Keyword: 통합형 콘텐츠

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  • Korea Database Promotion Center
    • Digital Contents
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    • no.3 s.82
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    • pp.68-70
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    • 2000
  • 마케팅을 통해 새로운 기술이나 제품을 알리는 대상이 있는데 이들은 대중이라고 할 수 있다. 폭발적인 마케팅 기술의 발전은 새로운 통합형 직접 마케팅 해결방안이 마케팅 캠페인에서 보다 나은 시장분할과 대중 표적화의 전망과 제안을 제공하게 될 것이라 예측하게 한다.

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The Web Application Program for Integrated Print and Distribution Tools Based on Contents Editing (디지털 콘텐츠 제작 기반의 통합 출력 및 배포 도구를 위한 웹 응용프로그램)

  • Lim, Yang-Mi
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.309-318
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    • 2011
  • The web trend has been flowed from portal site to user created contents site, recently. Therefore, many companies have suggested web program of producing contents for user's convenience. However, web applications that are operated in various web browsers and heterogeneous devices have many problems regarding distribution and management so far. Because of diverse one-source data formats. In this paper, we present an integrative displaying and distributing tool (IDD-Tool) for editing, distributing and managing multimedia contents and environment so that users can work. It is inspected that the tool is widely used in the fields of education, publication, corporations and etc. because a user can participates in contents producing easily in personal customized workplace with IDD-Tool and contents made by IDD-Tool are distributed.

A Study on Method for Learning Effectiveness Evaluation of e-learning Contents in Elementary School (초등학교 이러닝 콘텐츠의 학습 유효성 평가 방법에 관한 연구)

  • Cha, Seung-Hee;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.309-318
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    • 2005
  • e-learning has been recently introduced in all educational domains and it has expanded rapidly in educational field. Blended learning, which has emerged with e-learning nowadays, is an exact example of a new paradigm. It has not only educational effects of traditional classroom learning, but it also has effects of e-learning which provides learner-centered classroom environment and removes barriers of time and space. This study looked into several e-learning contents evaluation criteria that were already studied, And arranged with the evaluation question item that can evaluate learning effectiveness of e-learning contents in elementary school through a questionnaire executed in elementary school teachers. And it used this evaluation question item and the study accomplishment results of an education ruler, and applied to learning effectiveness evaluation of e-learning contents. This paper will give future directions and assessment criteria of e-learning. Moreover, this thesis will provide theoretical and practical materials for developing e-learning contents to improve quality of blended learning.

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XML Data Model and Interpreter Development for Authoring Interactive Convergence Contents based on HTML5 iframe (HTML5 iframe 기반 상호작용형 융합 콘텐츠 저작을 위한 XML 데이터 모형 및 해석기 개발)

  • Lee, Jun Jeong;Hong, June Seok;Kim, Wooju
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.250-265
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    • 2020
  • In the N-Screen environment, HTML5 standard-based content development is inevitable. However, it is still passive the development of HTML5 manipulation type contents due to high development cost and insufficient infrastructure. Therefor we propose an efficient contents development model by convergence multimedia contents (such as video and audio) with HTML5 documents that can implement dynamic manipulation for user interaction. The proposed model is designed to divide the multimedia and iframe areas in the HTML5 layout page included the player for integrated contents control. Interactive HTML5 documents are divided into screen units and provided through iframe. The integrated control player composed based on the HTML5

Research on Development of VR Realistic Sign Language Education Content Using Hand Tracking and Conversational AI (Hand Tracking과 대화형 AI를 활용한 VR 실감형 수어 교육 콘텐츠 개발 연구)

  • Jae-Sung Chun;Il-Young Moon
    • Journal of Advanced Navigation Technology
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    • v.28 no.3
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    • pp.369-374
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    • 2024
  • This study aims to improve the accessibility and efficiency of sign language education for both hearing impaired and non-deaf people. To this end, we developed VR realistic sign language education content that integrates hand tracking technology and conversational AI. Through this content, users can learn sign language in real time and experience direct communication in a virtual environment. As a result of the study, it was confirmed that this integrated approach significantly improves immersion in sign language learning and contributes to lowering the barriers to sign language learning by providing learners with a deeper understanding. This presents a new paradigm for sign language education and shows how technology can change the accessibility and effectiveness of education.

A Study on the Integrative Regeneration Plan of Traditional Market : The Case of the Namhang-Market's Development Plan of the Cultural-Tourism Market in Yeongdo-gu, Busan (전통시장의 통합적 재생방안에 관한 연구 : 부산광역시 영도구 남항시장의 문화관광형시장 육성사업을 대상으로)

  • Jung, Young-Min;Oh, Kwang-Suek
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.394-403
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    • 2017
  • This study investigates the problems of cultivating and revitalizing traditional market through Busan Yeongdo-gu Namhang-Market, cultural-tourism market type. The study's result shows culture-tourism market should establish integrated regeneration plans to satisfy residents, traders, and tourists with the security of public facilities considering local franchise specializing street, open space, and living area.

A Study on Aspects of Transmedial Enjoyment of Game Users (게임 사용자의 트랜스미디어적 향유 양상 연구)

  • Ahn, Jin-Kyoung
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.119-128
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    • 2021
  • This study defines the integrated game experience of game users that across internal and external media of game as the transmedia enjoyment of game. This study categorizes the cases and analyze features. Game users have four types of transmedial enjoyment. The expansion type is characterized by the user's desire to solve the uncertainty, and the transmission type is characterized by the emergence of alternative play spaces. In the permeation type and the circulation type, it is observed users participate more in the content can be re-contextualized and based on real world knowledge.

Loneliness and Suicidal Ideation According to Character Type in Elderly (노인의 성격유형에 따른 고독감과 자살생각)

  • Bang, So Youn
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.319-327
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    • 2014
  • The purpose of this study was to examine the degree of loneliness and suicidal ideation and the difference of them according to character type in the elderly. The study involved 149 the elderly, 65 years and over, attending community senior centers and social welfare centers. Data were collected from May to June, 2013 using the structured questionnaire. According to the findings, the means of loneliness and suicidal ideation were 2.0(${\pm}0.5$) and 1.5(${\pm}0.6$) respectively and they were below the median. In character type, percentage of the active integrated coper was 67.1% and next was the dependent passive type, the self-negating undercoper, and the failing overcoper. Loneliness and suicidal ideation of the active integrated coper were lower than them of the failing overcoper and the self-negating undercoper in elderly. There was positive correlation between loneliness and suicidal ideation. It is meaningful that the study results will be provided for understanding of elderly' mental health. Based on the results, the differentiated intervention considered of character type should be developed and provided for decreasing the loneliness and suicidal ideation in elderly.

Tasks to Develop the Inclusive Education Model for Remote Islands in Okinawa, Japan -Centering on the Analysis of the Characteristics of Remote Islands and the Results of Inclusive Education Assessment Tool (IEAT)- (일본 오키나와 낙도형 통합교육 모델 개발을 위한 발전과제 -낙도의 특수교육 특징과 IEAT평가 결과의 비교분석을 중심으로-)

  • Kim, Eon-Ji
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.47-55
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    • 2016
  • This study aimed to suggest the tasks to develop the Inclusive Education Model for Remote Islands by analyzing the characteristics of special needs education in remote islands of Okinawa, Japan and the current states of the implementation of special needs education in them. For these purposes, the survey using the Inclusive Education Assessment Tool (hereafter IEAT) was conducted to evaluate the special needs education system of remote islands of Okinawa and its results were analyzed through t-test. Finally, the tasks to develop the inclusive education model for remote islands by comparing and analyzing the results of this study with the tasks that were proposed in the Outcome Report on the Project to Build Inclusive Education System Model(2016) were suggested as follows: first, the expertise of special needs education should be guaranteed; second, the network among various professionals and organizations needs to be established; third, the awareness of disabilities needs to be promoted; fourth, the independence of students with disabilities needs to be improved; and finally equal opportunity should be guaranteed.

Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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