• Title/Summary/Keyword: 텍스쳐 인코딩

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Moment-based Fast CU Size Decision Algorithm for HEVC Intra Coding (HEVC 인트라 코딩을 위한 모멘트 기반 고속 CU크기 결정 방법)

  • Kim, Yu-Seon;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.514-521
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    • 2016
  • The High Efficiency Video Coding (HEVC) standard provides superior coding efficiency by utilizing highly flexible block structure and more diverse coding modes. However, rate-distortion optimization (RDO) process for the decision of optimal block size and prediction mode requires excessive computational complexity. To alleviate the computation load, this paper proposes a new moment-based fast CU size decision algorithm for intra coding in HEVC. In the proposed method, moment values are computed in each CU block to estimate the texture complexity of the block from which the decision on an additional CU splitting procedure is performed. Unlike conventional methods which are mostly variance-based approaches, the proposed method incorporates the third-order moments of the CU block in the design of the fast CU size decision algorithm, which enables an elaborate classification of CU types and thus improves the RD-performance of the fast algorithm. Experimental results show that the proposed method saves 32% encoding time with 1.1% increase of BD-rate compared to HM-10.0, and 4.2% decrease of BD-rate compared to the conventional variance-based fast algorithm.

ASTC Block-Size Determination Method based on PSNR Values (PSNR 값 기반의 자동화된 ASTC 블록 크기 결정 방법)

  • Nah, Jae-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.2
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    • pp.21-28
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    • 2022
  • ASTC is one of the standard texture formats supported in OpenGL ES 3.2 and Vulkan 1.0 (and later versions), and it has been increasingly used on mobile platforms (Android and iOS). ASTC's most important feature is the block size configuration, thereby providing a trade-off between compression quality and rates. With the higher number of textures, however, it is difficult to manually determine the optimal block sizes of each texture. To solve the problem, we present a new approach based on PSNR values to automatically determine the ASTC block size. A brute-force approach, which compresses a texture on all block sizes and compares the PSNR values of the compressed textures, can increase the compression time by up to 14 times. In contrast, our three-step approach minimizes the compression-time overhead. According to our experiments on a texture set including 64 various textures, our method determined the block sizes from 4×4 to 12×12 and reduced the size of compressed files by 68%.