• Title/Summary/Keyword: 탐색영역

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A Study on Frontal Face Detection Using Wavelet Transform (Wavelet 변환을 이용한 정면 얼굴 검출에 관한 연구)

  • Rhee Sang-Brum;Choi Young-Kyoo
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.59-66
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    • 2004
  • Symmetry region searching can extract face region without a prior information in an image by using symmetric. However, this method requires a plenty of the computation time because the mask size to process symmetry region searching must be larger than the size of object such as eye, nose and mouth in face. in this paper, it proposed symmetric by using symmetry region searching and Wavelet Transform to reduce computation time of symmetry region searching, and It was applied to this method in an original image. To extract exact face region, we also experimented face region searching by using domain division in extraction region.

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A Method to determine Search Space of Hierarchical Path Algorithm for Finding Optimal Path (최적 경로 탐색을 위한 계층 경로 알고리즘의 탐색 영역 결정 기법)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.565-569
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    • 2007
  • To find optimal path is killer application in the telematics system. The shortest path of conventional system, however, isn't always optimal path. That is, the path with minimum travelling time could be defined as optimal path in the road networks. There are techniques and algorithms for finding optimal path. Hierarchical path algorithm categorizes road networks into major layer and minor layer so that the performance of operational time increases. The path searched is accurate as much as optimal path. At above 2 system, a method to allocate minor roads to major road region influences the performance extremely. This paper proposes methods to determine search space for selecting major roads in the hierarchical path algorithm. In addition, methods which apply the proposed methods to hierarchical route algorithm is presented.

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Development of a Global Searching Shortest Path Algorithm by Genetic Algorithm (유전 알고리듬을 이용한 전역탐색 최단경로 알고리듬개발)

  • 김현명;임용택
    • Journal of Korean Society of Transportation
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    • v.17 no.2
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    • pp.163-178
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    • 1999
  • Conventional shortest path searching a1gorithms are based on the partial searching method such as Dijsktra, Moore etc. The a1gorithms are effective to find a shortest path in mini-modal condition of a network. On the other hand, in multi-modal case they do not find a shortest path or calculate a shortest cost without network expansion. To copy with the problem, called Searching Area Problem (SAP), a global searching method is developed in this paper with Genetic Algorithm. From the results of two examples, we found that the a1gorithm is useful to solving SAP without network expansion.

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Fractal Image Compression Using Partitioned Subimage (부영상 분할을 이용한 프랙탈 영상 부호화)

  • 박철우;박재운;제종식
    • KSCI Review
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    • v.2 no.1
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    • pp.130-139
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    • 1995
  • This paper suggests the method to shorten the search area by using edge detection and subimage partition. For the purpose reduce encoding time, The Domain areas are reduced 1/64 by partitioning original image to subimage, and classified them into edge area and shade area so that detect only the area in the same class. for achieving an encoding with good fidelity, tried to differ the search method as the threshold value of edge which is included in subimage, and compared the compression rate and fidelity when set the size of range block as $4{\times}4$ and $8{\times}8$.

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The Strategies for Exploring Various Regions and Recognizing Local Minimum of Particle Swarm Optimization (PSO의 다양한 영역 탐색과 지역적 미니멈 인식을 위한 전략)

  • Lee, Young-Ah;Kim, Tack-Hun;Yang, Sung-Bong
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.319-326
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    • 2009
  • PSO(Particle Swarm Optimization) is an optimization algorithm in which simple particles search an optimal solution using shared information acquired through their own experiences. PSO applications are so numerous and diverse. Lots of researches have been made mainly on the parameter settings, topology, particle's movement in order to achieve fast convergence to proper regions of search space for optimization. In standard PSO, since each particle uses only information of its and best neighbor, swarm does not explore diverse regions and intended to premature to local optima. In this paper, we propose a new particle's movement strategy in order to explore diverse regions of search space. The strategy is that each particle moves according to relative weights of several better neighbors. The strategy of exploring diverse regions is effective and produces less local optimizations and accelerating of the optimization speed and higher success rates than standard PSO. Also, in order to raise success rates, we propose a strategy for checking whether swarm falls into local optimum. The new PSO algorithm with these two strategies shows the improvement in the search speed and success rate in the test of benchmark functions.

A Methodology for a Emerging Technology Search through Science and Technology Information Analysis (과학기술 정보분석을 통한 유망연구영역 탐색 방법론)

  • Lee U-Hyeong;Mun Yeong-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.379-384
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    • 2006
  • 본 논문에서는 과학기술 정보분석을 위한 방법론 중의 하나인 지식맵을 기반으로 유망연구영역을 탐색하는 방법론을 다룬다. 이를 위해 정보보안 분야를 대상으로 지식맵을 작성하고, 또한 허브탐색을 통한 정보보안 분야의 유망연구영역을 제안하였다.

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Hand Detection Using Extraction of Shoulder Edge (어깨선 추출을 이용한 인간 손 영역 탐지 알고리즘 개발)

  • Song, Min-Kook;Joo, Young-Hoon;Park, Jin-Bae;Kim, Moon-Hwan
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1765-1766
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    • 2006
  • 색상 기반 손 탐색 알고리즘은 색상과 움직임 정보만을 사용하기 때문에 근처에 다른 사람의 손이 오는 경우 이를 구분하지 못하는 단점을 가진다. 본 논문에서는 이를 극복하기 위해 어깨선 추출을 이용한 보다 정확한 손 위치 파악 알고리즘을 개발하였다. 어깨선 추출 알고리즘은 목 바로 아래 어깨 점을 시작으로 원형의 탐색 공간을 각 원형으로 돌아서면서 탐색을 하는 방법으로 어깨선을 추출한다. 이때 탐색 영역안의 각각의 각들은 임의의 영역을 가진다. 이 영역들에서 우리가 정의한 에너지 함수에 의해서 에너지 값을 계산하게 된다. 최종적으로 에너지 값이 가장 큰 각으로 어깨선을 추출해 나가는 방법을 취한다. 이러한 알고리즘을 이용하여 실제 동영상 내에서의 어깨선 추출을 실험하고 제안된 알고리즘의 우수성을 증명한다.

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An Active Block Matching Algorithm by Adapts Search Area and Weights of Features Dynamically (탐색 영역과 특징의 가중치를 동적으로 조절하는 활동적 블록 정합 알고리듬)

  • Jang, Seok-Woo;Choe, Hyeong-Il
    • Journal of KIISE:Software and Applications
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    • v.27 no.12
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    • pp.1193-1201
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    • 2000
  • 본 논문에서는 탐색 영역과 특징의 가중치를 동적으로 조절하여 블록 단위의 움직임 벡터를 추출하는 활동적 블록 정합 알고리듬을 제안한다. 본 논문에서 제안하는 알고리듬은 탐색 영역의 중심 위치를 결정하기 위해 시간에 따른 블록의 동작 변화는 작다고 가정한다. 그리고 탐색 영역의 크기는 공간적으로 인접한 블록들의 신뢰도에 따라 조절된다. 또한 본 논문에서 제안하는 알고리듬은 다중 특징을 사용하는 블록 정합 알고리듬으로 블록 정합 시 특징의 기여 정도를 나타내는 가중치를 블록 안에서 각 특징이 가지는 구분력에 따라 자동으로 설정하는 정합 유사 함수를 사용한다. 실험 결과는 본 논문에서 제안한 블록 정합 알고리듬이 기존의 알고리듬 보다 정확하게 움직임 벡터를 추출함을 보여준다.

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A Search Range Decision Algorithm For Motion Vector Estimation (움직임 벡터 추정을 위한 탐색 영역 결정 방식)

  • 이민구;홍민철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.141-146
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    • 2003
  • In this paper, we propose an adaptive search range decision algorithm for motion vector estimation in video coding. The performance of general motion estimation method in video coding mechanism is evaluated with respect to the motion vector accuracy and the complexity, which is trade-off. The proposed algorithm that plays as a role of pre-processing for motion vector estimation determines the motion search range by the local statistics of motion vector of neighboring blocks, resulting in more than 60(%) reduction of the computational cost without the loss of visual quality. Experimental results show the capability of the proposed algorithm.

Adaptive Search Range Decision for Accelerating GPU-based Integer-pel Motion Estimation in HEVC Encoders (HEVC 부호화기에서 GPU 기반 정수화소 움직임 추정을 고속화하기 위한 적응적인 탐색영역 결정 방법)

  • Kim, Sangmin;Lee, Dongkyu;Sim, Dong-Gyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.699-712
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    • 2014
  • In this paper, we propose a new Adaptive Search Range (ASR) decision algorithm for accelerating GPU-based Integer-pel Motion Estimation (IME) of High Efficiency Video Coding (HEVC). For deciding the ASR, we classify a frame into two models using Motion Vector Differences (MVDs) then adaptively decide the search ranges of each model. In order to apply the proposed algorithm to the GPU-based ME process, starting points of the ME are decided using only temporal Motion Vectors (MVs). The CPU decides the ASR as well as the starting points and transfers them to the GPU. Then, the GPU performs the integer-pel ME. The proposed algorithm reduces the total encoding time by 37.9% with BD-rate increase of 1.1% and yields 951.2 times faster ME against the CPU-based anchor. In addition, the proposed algorithm achieves the time reduction of 57.5% in the ME running time with the negligible coding loss of 0.6%, compared with the simple GPU-based ME without ASR decision.