• Title/Summary/Keyword: 탁상형

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Performance Analysis of an Oxy-fuel Combustion Power Generation System Based on Waste Heat Recovery: Influence of CO2 Capture (배열회수형 순산소연소 발전시스템의 성능해석: CO2 포집의 영향)

  • Tak, Sang-Hyun;Park, Sung-Ku;Kim, Tong-Seop;Sohn, Jeong-Lak;Lee, Young-Duk
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.33 no.12
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    • pp.968-976
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    • 2009
  • As the global warming becomes a serious environmental problem, studies of reducing $CO_2$ emission in power generation area are in progress all over the world. One of the carbon capture and storage(CCS) technologies is known as oxy-fuel combustion power generation system. In the oxy-fuel combustion system, the exhaust gas is mainly composed of $CO_2$ and $H_2O$. Thus, high-purity $CO_2$ can be obtained after a proper $H_2O$ removal process. In this paper, an oxy-fuel combustion cycle that recovers the waste heat of a high-temperature fuel cell is analyzed thermodynamically. Variations of characteristics of $CO_2$ and $H_2O$ mixture which is extracted from the condenser and power consumption required to obtain highly-pure $CO_2$ gas were examined according to the variation of the condensing pressure. The influence of the number of compression stages on the power consumption of the $CO_2$ capture process was analyzed, and the overall system performance was also investigated.

The Standardization Trend of Ubiquitous Web (유비쿼터스 웹 표준화 동향)

  • Lee, Won-Suk;Lee, Kang-Chan;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.799-802
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    • 2007
  • 최근에 웹 기술은 PC를 념어 휴대폰, PDA, 정보가전, 로봇 등 모든 디바이스로 적용이 확대되고 있으며, 웹에 대한 국제 표준을 주도하고 있는 W3C(World Wide Web Consortium)는 2007년 상반기에 유비쿼터스 웹 응용을 위한 표준 개발을 시작하였다. 이를 담당하고 있는 유비쿼터스 웹 응용 워킹그룹은 탁상용 컴퓨터뿐 아니라 사무용품, 가정 매체 기구, 이동 전화, RFID나 바코드를 포함하는 센서나 이펙터(effector) 등의 유비쿼터스 디바이스들이 다양하게 흩어져 있는 환경에서 쉽게 웹 응용 개발을 가능하게 하는 표준 개발을 목표로 한다. 본 워킹그룹의 활동은 크게 가지로 나누어 볼 수 있다. 첫 번째는 디바이스 독립 워킹그룹(Device Independence Working Group)의 활동이 종료됨에 따라 이 워킹그룹에서 완성하지 못한 표준들을 이어받아 마무리 하는 활동이다. 두 번째는 리모트 이벤팅(remote eventing), 디바이스 코디네이션(device coordination) 그리고 의향 기반 이벤트(intent-based events) 등 유비쿼터스 웹 응용을 위해 펼요한 새로운 표준 개발을 하는 것이다. 본 논문에서는 최근에 W3C에 서 추진되고 있는 유비쿼터스 웹에 대한 표준화 동향을 설명한다.

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A Study on the development of Creative Problem Solving Classes for University Students (창의적 문제해결형 대학 수업 개발 연구)

  • Hyun-Ju Kim;Jinyoung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.531-538
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    • 2023
  • Recently, many university classes have been changing from instructor-centered classes to learner-centered classes, and universities are trying to establish a new direction for university education, especially to foster talented people suitable for the Fourth Industrial Revolution. To this end, universities are presenting various competencies necessary for students and focusing on research on efficient education plans for each competency. Among them, creativity is considered the most important competency that students should obtain in universities. Developing a creative problem-solving-based subject where various majors gather to produce results while conducting creative team activities away from desk classes is considered a meaningful subject to cultivate capacities suitable for the requirements of the times. Therefore, this study purpose to develop creative problem-solving-based subjects and analyze the results of class progress. This creative problem-solving-based class is an Action Learning class for step-by-step idea development, which starts with a theoretical lecture for creative idea development and then consists of five stages of Action Learning. The tasks of action learning used in this class consisted of ceramic expression to increase the intimacy of the formed group and the group's collective expression, ideas in life to combine and compress individual ideas into one, environmental improvement programs around schools, and finally UCC on various topics. In the theoretical lecture conducted throughout the class, a class was conducted on Scientific Thinking for creative problem solving, and then a group-type action learning class was conducted sequentially. This Action Learnin process gradually increased the difficulty level and led to in-depth learning by increasing the level of difficulty step by step.