• Title/Summary/Keyword: 타일 가시화

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A Variability Description Technique for Software Product Line: OVDL (소프트웨어 프로덕트라인 가변성 기술 기법: OVDL)

  • Lee, Ji Hyun;Kang, Sung Won
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.739-746
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    • 2013
  • Variability of the software product line that differentiates member products within a product line must be described with precise meaning and visualized so as easy to select. Moreover, it should be easy to manage. Variability description approaches can largely be divided into two approaches, integrated variability description approach and orthogonal variability description approach. Orthogonal Variability Description Language (OVDL) was developed for clear and precise description of variability without ambiguity. This paper validates the variability description capability of OVDL by translating the variability models of Inter-Working Function (IWF) product line described by using Orthogonal Variability Model (OVM) notations into variability descriptions in OVDL.

A study on the relationship between acoustic modes in tire-wheel guard space and high frequency road noise (타이어-휠가드 공간의 음장모드와 고주파성 로드노이즈의 상관성 연구)

  • Lee, Jong Hyun;Ku, Yo Cheon;Lee, Jin Mo
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.4
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    • pp.288-294
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    • 2016
  • The space between tire and wheel guard acts as a path for tire pattern noise transmission. In this study, acoustic phenomenon occurring in the tire-wheel guard space is investigated using acoustic mode analysis and visualization of the sound pressure distribution over the wheel guard surface. We introduced a cavity over the wheel guard surface to reduce the tire pattern noise, where the cavity acts as an acoustic damper. The interior noise was reduced by 2 dB(A), and the noise control measures treated in this study may provide an efficient method to improve interior sound quality without increasing cost and weight at the final stage of the vehicle development.

Experimental Verification on the Effect of the Gap Flow Blocking Devices Attached on the Semi-Spade Rudder using Flow Visualization Technique (유동가시화를 이용한 혼-타의 간극유동 차단장치 효과에 관한 실험적 검증)

  • Shin, Kwangho;Suh, Jung-Chun;Kim, Hyochul;Ryu, Keuksang;Oh, Jungkeun
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.5
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    • pp.324-333
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    • 2013
  • Recently, rudder erosion due to cavitation has been frequently reported on a semi-spade rudder of a high-speed large ship. This problem raises economic and safety issues when operating ships. The semi-spade rudders have a gap between the horn/pintle and the movable wing part. Due to this gap, a discontinuous surface, cavitation phenomenon arises and results in unresolved problems such as rudder erosion. In this study, we made a rudder model for 2-D experiments using the NACA0020 and also manufactured gap flow blocking devices to insert to the gap of the model. In order to study the gap flow characteristics at various rudder deflection angles($5^{\circ}$, $10^{\circ}$, $35^{\circ}$) and the effect of the gap flow blocking devices, we carried out the velocity measurements using PIV(Particle Image Velocimetry) techniques and cavitation observation using high speed camera in Seoul National University cavitation tunnel. To observe the gap cavitation on a semi-spade rudder, we slowly lowered the inside pressure of the cavitation tunnel until cavitation occurred near the gap and then captured it using high-speed camera with the frame rate of 4300 fps(frame per second). During this procedure, cavitation numbers and the generated location were recorded, and these experimental data were compared with CFD results calculated by commercial code, Fluent. When we use gap flow blocking device to block the gap, it showed a different flow character compared with previous observation without the device. With the device blocking the gap, the flow velocity increases on the suction side, while it decreases on the pressure side. Therefore, we can conclude that the gap flow blocking device results in a high lift-force effect. And we can also observe that the cavitation inception is delayed.

An Analysis of the Economic Effects for the Immersive Media Industry (실감미디어 산업의 경제적 파급효과 분석)

  • Lee, Kyoung-Jae;Jeong, Woo-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.7B
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    • pp.795-805
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    • 2011
  • The research on the immersive media technology is actively being done with the emergence of immersive services using immersive media, especially in the broadcasting industry and with the increased market demand for it. The industry which produces, transmits, processes and services the immersive contents is commonly called Immersive Media Industry. Immersive Media Industry has recently received attention as next-generation strategic industry with its high marketability and its high possibility of market expansion through convergence with other industry such as education, health, advertisement, travel and public service industry. As other advanccd country such as the U.S., Japan and Europe buckle down to take the innitiative in the immersive media industry, Korea government also begins to make plan to promote the immersive media industry. As above, immersive media industry is a cutting-edge convergence industry which embraces broadcasting, telecommunication and contents industry and it is rising as core growth engine industry. This article analyses the economic effects of immersive media industry through quantatitive method and evaluates the relations between the immersive media industry and the other related industries. As a result, the effect on production inducement of immersive media industry is 610.9 billion Korean Won; the effect on value-added inducement is 468.7 billion Korean Won; and it is measured that 3,258 job will be created by the immersive media industry.

이동통신 기술혁신의 경제적 효과 - 이동전화 단말기 창의 컬러화에 대한 경제적 가치산정을 중심으로 -

  • 이종수;변상규;이정동;김태유
    • Proceedings of the Technology Innovation Conference
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    • 2003.02a
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    • pp.81-100
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    • 2003
  • 최근 이동통신기술이 급속히 발달함에 따라 국내는 물론 전세계 이동통신업계는 제 3세대 이동통신서비스의 성공여부에 많은 관심을 쏟고 있다. 지금까지의 이동통신산업의 성장이 빠른 기술개발에 의존한 기술추동적(technology-push) 성격을 지녔다면, 이동통신시장이 포화상태에 근접하고 있는 최근에는 서비스 및 장비 양면에서의 경쟁이 치열해 짐으로써 소비자의 기술에 대한 선택이 더욱 중요해짐에 따라 수요견인적(demand-pull) 기술혁신이 예상된다. 따라서, 이동통신서비스의 확대에 따른 특정기술에 대한 소비자의 선호에 대한 올바른 판단이 향후 산업의 기술진화방향을 예측하는데 핵심적인 역할을 할 것으로 생각된다. 현재 이동통신기술의 진보의 키워드는 '멀티미디어화'이다 향후 VOD (Video On Demand) 등 비디오 스트리밍(video streaming) 기술을 이용한 동영상 서비스, 화상전화, 타 디지털기기(예를 들어 PDA, 디지털 카메라 등)와의 융합 등의 서비스가 본격화되고 차세대 이동통신망의 구축이 가시화됨에 따라 이동통신의 멀티미디어 기능은 더욱 주목받게 될 것이다. 따라서 이동전화 단말기 창의 컬러화는 이러한 이동통신기술의 새로운 패러다임을 떠받치고 있는 가장 중요한 이정표로서의 의미를 지니고 있다. 본 연구에서는 표시1창의 컬러화로 실현되는 기술혁신요소에 대해서 소비자가 부여하는 가치를 분석하고자 한다. 하지만, 컬러 단말기의 보급이 초기단계에 머무르고 있는 연구시점의 특성상 현시자료가 가용하지 않았기 때문에, 소비자에게 가상의 품질특성을 지닌 제품 조합을 제시하고 이에 대해 소비자가 순위를 매기게 함으로써 소비자의 선호를 측정하는 컨조인트(conjoint) 방법론을 사용하였으며, 소비자의 진술선호(stated preference)에 기초하여 이동통신단말기의 개별 특성에 대한 부분가치와 보상잉여를 측정하였다. 또한, 이를 통해 창의 컬러화로 인해 기대되는 초과이윤의 가능성 등 경제적인 효과들을 정량적으로 분석하고, 브랜드 가치 등 기존의 단말기 경쟁력 요소들과의 비교를 통하여 컬러화가 가져다 줄 경쟁요소들을 추정함으로서, 기술확산 메커니즘을 확인하고자 한다.

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How to Implement 'Lean' Principles into Software Development Practice?: Visualization of Delays and Defects (린(Lean) 개념을 소프트웨어 개발 방법에 적용하기 위한 사례 연구: 낭비 제거의 가시화를 중심으로)

  • Hwang, Soon-Sam;Kim, Sung-K.
    • Information Systems Review
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    • v.13 no.1
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    • pp.61-74
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    • 2011
  • Software industry still has many deep-seated problems. As a natural consequence, it may have to learn from best practices in more mature industry like manufacturing. An example is 'lean' software development which is defined as translation of 'lean manufacturing' principles to the software development domain. The principles include 'eliminate waste' and 'amplify learning.' It was much asserted that these principles are worth applying. Not much study, however, was done on how to practically implement these principles into software development practice. In this study we attempt to present a method in which project lead time and software defects are regarded as major targets of management and are visualized using Cumulative Flow Diagram. We further applied this method on actual projects. The result confirms that agile is positively effective on reducing wastes.

Developing a Scale for Self-Sufficiency Process of the Female Victims of Prostitution (성매매피해여성의 자활 과정 척도 개발)

  • Kim, In-Sook;Lee, Eun-Young;Ha, Ji-Seoun
    • Korean Journal of Social Welfare
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    • v.62 no.1
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    • pp.55-81
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    • 2010
  • Self-sufficiency of the female victims of prostitution has been understood as a 'result' at a particular moment focusing on an economic self-sufficiency. Overcoming such limitation, this study originates from a problem posing that evaluating self-sufficiency of the female victims of prostitution should be approached as a series of 'processes' in which experiences of the victims are integrated. The methodology of the study included a questionnaire survey with questions designed based on the self-sufficiency experiences which were analyzed through an in-depth interview with 34 female victims of prostitution. The questionnaire survey was conducted with 243 female victims of prostitution, and construct validity and reliability were verified. As a result of an exploratory factor analysis, a validity of scale in four factors and 24 questions was verified. A reliability of each factor was high ranging from .823 to .871. It could be achieved to make a relatively invisible process of self-sufficiency visible by developing the scale. Subsequently it complements the existing concept of self-sufficiency and overcomes limitations of measuring its results, hence reflecting the reality of the self-sufficiency practices.

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방송통신사업자의 스마트미디어 전략에 대한 탐색적 연구: HTML5, 클라우드 컴퓨팅 등의 기술적 배경을 근간으로

  • Song, Min-Jeong
    • Broadcasting and Media Magazine
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    • v.18 no.1
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    • pp.89-104
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    • 2013
  • 다양한 스마트기기 간 및 앱(Application) 간 연동을 통한 스마트미디어 생태계 환경에서 애플(Apple), 구글(Google), 마이크로소프트(Microsoft) 등 SW(Software) 기반 OS(Operating System) 플랫폼들은 개별 체제 강화를 더욱 견고히 하고 있다. 생태계 내 타(他) 구성원들은 이들에 의한 제약이 더욱 심해지자, 웹 문서의 표준화(HTML5)나 클라우드 컴퓨팅(Cloud computing) 같은 개방화된 기술들을 환영한다. 실제로 최근 웹 애플리케이션(Web application) 개발과 개발자들의 OS 플랫폼 이탈은 이러한 변화의 단면을 보여주기 시작했다. 본 고는 SW 중심에서 서비스 중심으로 이동 중인 플랫폼 경쟁 환경에서 네트워크를 보유 중인 방송통신사업자들의 새로운 스마트미디어 전략 방향을 제시하는데 그 목적을 둔다. 이를 위해 두 가지 기술적 배경인 HTML5와 클라우드 컴퓨팅 기술들을 살펴본 후, 그 동안 SW 중심 플랫폼 경쟁 환경에서 주도권을 빼앗겼다고 깨달은 방송통신사업자가 취해야 할, 두 가지 새로운 기술적 환경에서의 스마트미디어 전략을 제시하였다. 분석 결과, HTML5가 모바일 분야의 핵심 기술이 될 전망이지만, 단기적으로는 여전히 미성숙 문제가 제기될 것으로 보이며, 기존 경쟁력을 유지하려는 OS 사업자들의 가치사슬 통합 전략이 가시화되고 있는 환경이 목격된다. 또한, 클라우드 서비스 제공도 이미 이들 OS사업자들의 기존 생태계 유지를 위한 핵심 툴로 이미 활용되기 시작했다. 그럼에도 불구하고 HTML5와 클라우드 컴퓨팅은 방송통신사업자들에게 생태계 주도권을 탈환할 수 있는 중요한 기술로 인식되고 있다. 따라서 본 연구에서는 이를 기반으로 세 가지 이용자 경험인 '경계 없는', '동질적인', '끊김 없는' 이용자 경험(User Experience) 제공을 위해 노력하는 선도적인 사례 탐색이 시도되었으며, 이를 통해 방송통신사업자들의 미래 스마트미디어 전략 방향이 도출되었다. '경계 없는' 서비스에서는 구글, 애플 외의 멀티OS 전략과 기존 OS의 앱 서비스 대항마인 아마존(Amazon), 페이스북(Facebook) 등과의 적극적 서비스 제휴, '동질적인' 서비스에서는 클라우드 기반 주요 콘텐츠 플랫폼 제휴와 방송통신 가입자 기반의 All-IP기반으로의 확대, 마지막으로 '끊김 없는' 서비스에서는 SNS, LBS, 가상현실 등과의 매쉬업(Mash-up)과 의료, 금융 등과의 융합서비스 개발을 통한 스마트홈 전략 추진, 인증 및 결제시스템의 개방화 등이 제시되었다.

An Empirical Study on the Spatial Effect of Distribution Patterns between Small Business and Social-environmental factors (소상공인 점포의 분포와 환경요인의 공간적 영향관계에 관한 실증연구)

  • YOO, Mu-Sang;CHOI, Don-Jeong
    • Journal of the Korean Association of Geographic Information Studies
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    • v.22 no.1
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    • pp.1-18
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    • 2019
  • This research measured and visualized the spatial dependency and the spatial heterogeneity of the small business in Cheonan-si, Asan-si with $100m{\times}100m$ grids based on global and local spatial autocorrelation. First, we confirmed positive spatial autocorrelation of small business in the research area using Moran's I Index, which is ESDA(Exploratory Spatial Data Analysis). And then, through Getis-Ord $GI{\ast}$, one kind of LISA(Local Indicators of Spatial Association), local patterns of spatial autocorrelation were visualized. These verified that Spatial Regression Model is valid for the location factor analysis on small business commercial buildings. Next, GWR(Geographically Weighted Regression) was used to analyze the spatial relations between the distribution of small business, hourly mobile traffic-based floating population, land use attributes index, residence, commercial building, road networks, and the node of traffic networks. Final six variables were applied and the accessibility to bus stops, afternoon time floating population, and evening time floating population were excluded due to multicollinearity. By this, we demonstrated that GWR is statistically improved compared to OLS. We visualized the spatial influence of the individual variables using the regression coefficients and local coefficients of determinant of the six variables. This research applied the measured population information in a practical way. Reflecting the dynamic information of the urban people using the commercial area. It is different from other studies that performed commercial analysis. Finally, this research has a differentiated advantage over the existing commercial area analysis in that it employed hourly changing commercial service population data and it applied spatial statistical models to micro spatial units. This research proposed new framework for the commercial analysis area analysis.

Development of 3D Mapping System for Web Visualization of Geo-spatial Information Collected from Disaster Field Investigation (재난현장조사 공간정보 웹 가시화를 위한 3차원 맵핑시스템 개발)

  • Kim, Seongsam;Nho, Hyunju;Shin, Dongyoon;Lee, Junwoo;Kim, Hyunju
    • Korean Journal of Remote Sensing
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    • v.36 no.5_4
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    • pp.1195-1207
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    • 2020
  • With the development of GeoWeb technology, 2D/3D spatial information services through the web are also has been used increasingly in the application of disaster management. This paper is suggested to construct a web-based 3D geo-spatial information mapping platform to visualize various spatial information collected at the disaster site in a web environment. This paper is presented a web-based geo-spatial information mapping service plan for the various types of 2D/3D spatial data and large-volume LiDAR point cloud data collected at the disaster accident site using HTML5/WebGL, web development standard technology and open source. Firstly, the collected disaster site survey 2D data is constructed as a spatial DB using GeoServer's WMS service and PostGIS provided an open source and rendered in a web environment. Secondly, in order to efficiently render large-capacity 3D point cloud data in a web environment, a Potree algorithm is applied to simplifies point cloud data into 2D tiles using a multi-resolution octree structure. Lastly, OpenLayers3 based 3D web mapping pilot system is developed for web visualization of 2D/3D spatial information by implementing basic and application functions for controlling and measuring 3D maps with Graphic User Interface (GUI). For the further research, it is expected that various 2D survey data and various spatial image information of a disaster site can be used for scientific investigation and analysis of disaster accidents by overlaying and visualizing them on a built web-based 3D geo-spatial information system.