• Title/Summary/Keyword: 콘텐츠 활용특성

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Speaker Adapted Real-time Dialogue Speech Recognition Considering Korean Vocal Sound System (한국어 음운체계를 고려한 화자적응 실시간 단모음인식에 관한 연구)

  • Hwang, Seon-Min;Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.4
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    • pp.201-207
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    • 2013
  • Voice Recognition technique has been developed and it has been actively applied to various information devices such as smart phones and car navigation system. But the basic research technique related the speech recognition is based on research results in English. Since the lip sync producing generally requires tedious hand work of animators and it serious affects the animation producing cost and development period to get a high quality lip animation. In this research, a real time processed automatic lip sync algorithm for virtual characters in digital contents is studied by considering Korean vocal sound system. This suggested algorithm contributes to produce a natural lip animation with the lower producing cost and the shorter development period.

Evaluation of Island Tourism Information Characteristic Using the IPA (IPA를 이용한 섬 관광정보 특성 평가 - 대학생 집단을 중심으로)

  • Lee, Dong-Ho;Lee, Seok-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.248-254
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    • 2011
  • As the demands of island tourism increasing, the importance of information is considered the key success factor of island tourism. This study suggest the several factors that affecting in island tourism based on the previous studies of tourism research domain. the Important Performance Analysis(IPA) that has much popularity in tourism research is used to evaluate the information characteristic and priority of island tourism in university students of Korea. Based on the result of this study, the information of the natural landscape/scenery and the sightseeing related activity have less priority than the facilities and local foodstuff of the specific island. Considering the aspects and levels of currently serviced island tourism information, differentiated information that including the facilities and local foodstuff of island have reasonable priority for establishing effective and efficient island tourism strategy.

Keyword Search and Ranking Methods on Semantic Web Documents (시맨틱 웹 문서에 대한 키워드 검색 및 랭킹 기법)

  • Kim, Youn-Hee;Oh, Sung-Kyun
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.86-93
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    • 2012
  • In this paper, we propose keyword search and ranking methods for OWL documents that describe metadata and ontology on the Semantic Web. The proposed keyword search method defines a unit of keyword search result as an information resource and expands a scope of query keyword to names of class and property or literal data. And we reflected derived information by inference in the keyword search by considering the elements of OWL documents such as hierarchical relationship of classes or properties and equal relationship of classes. In addition, our method can search a large number of information resources that are relevant to query keywords because of information resources indirectly associated with query keywords through semantic relationship. Our ranking method can improve user's search satisfaction because of involving a variety of factors in the ranking by considering the characteristics of OWL. The proposed methods can be used to retrieve digital contents, such as broadcast programs.

An Algorithim for Converting 2D Face Image into 3D Model (얼굴 2D 이미지의 3D 모델 변환 알고리즘)

  • Choi, Tae-Jun;Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.41-48
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    • 2015
  • Recently, the spread of 3D printers has been increasing the demand for 3D models. However, the creation of 3D models should have a trained specialist using specialized softwares. This paper is about an algorithm to produce a 3D model from a single sheet of two-dimensional front face photograph, so that ordinary people can easily create 3D models. The background and the foreground are separated from a photo and predetermined constant number vertices are placed on the seperated foreground 2D image at a same interval. The arranged vertex location are extended in three dimensions by using the gray level of the pixel on the vertex and the characteristics of eyebrows and nose of the nomal human face. The separating method of the foreground and the background uses the edge information of the silhouette. The AdaBoost algorithm using the Haar-like feature is also employed to find the location of the eyes and nose. The 3D models obtained by using this algorithm are good enough to use for 3D printing even though some manual treatment might be required a little bit. The algorithm will be useful for providing 3D contents in conjunction with the spread of 3D printers.

Functional Planning of Larchiveum that Integrates the Functions of Archives, Libraries and Museums (기록관, 도서관, 박물관의 기능을 융합한 라키비움의 기능 계획)

  • Choi, Youngsil;Rieh, Hae-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.4
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    • pp.457-477
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    • 2012
  • As the cases of merging and cooperation of archives and libraries increase abroad, research and discussions about integration of complex information services among information centers, such as archives, libraries and museums started to emerge. In a similar vein, the need for integrated cultural information centers are suggested in Korea as the museums encounter the need for expansion of contents, and libraries try to diversify their functions, yet regional public archives has not been established. In this context, the concept of 'Larchiveum(libraries + archives + museums)' was proposed as an alternative that integrates and provides various information functions and resources, and research related to this started to emerge. At present, however, the Larchiveum has not been realized, the specific pathway to realize this kind of institution need to be discussed. This study analyzes the functional characteristics and elements of archives, libraries and museums, and based on these, the functional requirements of the larchiveum are drawn, and are reflected on the Larchiveum's functional planning for space planning in this study.

Image Encryption using the chaos function and elementary matrix operations (혼돈함수와 기본 행렬 연산을 이용한 영상의 암호화)

  • Kim Tae-Sik
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.1
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    • pp.29-37
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    • 2006
  • Due to the spread of mobile communication with the development of computer network, nowadays various types of multimedia data play an important role in many areas such as entertainments, culture contents, e-commerce or medical science. But for the real application of these data, the security in the course of saving or transferring them through the public network should be assured. In this sense, many encryption algorithm have been developed and utilized. Nonetheless, most of them have focused on the text data. So they may not be suitable to the multimedia application because of their large size and real time constraint. In this paper, a chaotic map has been employed to create a symmetric stream type of encryption scheme which may be applied to the digital images with a large amounts of data. Then an efficient algebraic encryption algorithm based on the elementary operations of the Boolean matrix and image data characteristics.

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A Study on a Decision Making Model for the Internet Avatar User -With Particular Emphasis on Developing Prototypes for Purpose of Users- (인터넷 아바타 사용자의 의사결정 모델에 관한 연구 -사용 목적 별 프로토타입 제작을 중심으로 -)

  • 김영미;정경운
    • Archives of design research
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    • v.17 no.3
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    • pp.263-272
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    • 2004
  • As the evolution of information and communication technologies alters the communication environment at an alarming rate, the avatar has presented itself as one of new means of communication in recent years. The Internet avatar has increasingly placed as an important profit making source of the digital contents. However, studies on how users make decision for choosing the avatar are very seldom. The aim of this study is to understand user's behaviors in the decision making process for selecting the most appropriate avatar among various choices. It also aims to identify major factors and elements for developing an avatar depending on the users purposes. A set of decision-making models, accordingly purpose model and cognitive model, as well as prototype of each model have been developed. Finally, it suggested practical guidelines for designing the avatar in conjunction with purposes of use.

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The Study on the Design and Development of Childre's free choice activities Monitoring System Based on Open Source Hardware (오픈소스 하드웨어를 이용한 유아의 자유선택활동 관찰시스템의 설계 및 개발 연구)

  • Kim, Kyung Min
    • Smart Media Journal
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    • v.7 no.2
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    • pp.47-53
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    • 2018
  • Along with the development of information and communication technology, smart education that can learn without restrictions of time, place and equipment is activated even in the field of education. Although smart education is provided with content-based training solutions, construction of a system that grasps individual characteristics of learners and provides personalized learning is relatively weak. The activity of free choice is an important play activity of early childhood education, but it is not implemented efficiently by relying on the clinical observation of the teacher. If the IoT(Internet of Things) technology based on Hyper-Connected is applied to free-choice activities, it is possible to provide the child's personalized activity type and play-form analysis based on objective and stylized data. In this paper, we design and implement a system to monitor the child's activity of free choice by building an IoT environment that is based on open source hardware. The proposed system provides children's activity information as objective data and will be used as teacher's work mitigation and custom training material for each child.

Classical Music Review on Instagram: Accumulating Cultural Capital through Inter-Learning (클래식음악 애호가의 인스타그램 리뷰: 상호 학습을 통한 문화자본 축적)

  • Seong, Yeonju
    • Review of Culture and Economy
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    • v.21 no.2
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    • pp.111-139
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    • 2018
  • This study is about classical music lovers who write a lengthy concert review on instagram. The intention and objective of writing a review is discussed in addition to inter-communication between those reviewers. For the analysis, an interview with 8 reviewers are mainly analyzed with their reviews. As a result, it is found that some affordances of Instagram, easiness, randomness, and friendliness affects them to use Instagram more than other social media. Hence, since Instagram is image-based platform, it helps writers to keep their reviews from getting an attention by other users. Because of their sense of inferiority that they are lacking in classical music knowledge, continuous writing and reading of reviews help them accumulating some amount of cultural capital needed for understanding classical music in a proper way.

Mobile Proxy Architecture and Its Practice: Mobile Multimedia Collaboration System (모바일 기기를 위한 프록시 구조와 모바일 멀티미디어 협업 시스템 적용예)

  • Oh, Sang-Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.123-132
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    • 2009
  • The perforrnance and portability of mobile applications can be greatly increased by adopting proxy modiles which exists between the conventional system and the device. When mobile devices collaborate with the conventional computers, there are problems to address: a battery life problem, limited input and output methods, and intermittent wireless connection. Those issues are magnified in the multimedia collaboration environment since it works in a real-time condition and the size of the message in the system is big in many cases. Additionally, because multimedia collaboration system softwares are too heavy and complex for mobile devices, it is veη hard to integrate them with conventional systems. In this paper, we describe our design and its implementation of a novel approach to map events (i.e. messages) using a proxy for mobile applications. We adopt a proxy to provide a content adaptation (i.e. transcoding) where the message contents are customized. Also, we design a mobile version publish/subscribe system to provide communication service for mobile device in loosely coupled and flexible manner. We present our empirical results which show that our design can be efficiently implemented and integrated with a conventional multimedia collaboration system.