• Title/Summary/Keyword: 콘텐츠 사업화

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Educational Prospectus and Tasks in Ubiquitous Broadcasting Media & Contents (유비쿼터스 방송 미디어 교육 콘텐츠의 전망과 과제에 관한 연구)

  • Jung, Chang-Duk;Ghymn, Ji-Sook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.13-18
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    • 2005
  • 유비쿼터스 개념의 방송 및 통신 사업은 방송-컴퓨터-사물-사람 연계의 실현이 우선되어야 한다. 여기에 방송의 디지털 미디어 기술과 정보장치가 가정의 TV이든, 이동시의 휴대폰이든, PC나 노트북이든, 혹은 개인과 관련된 모든 사물이 통합 네트?p으로 연결 될 때 비로소 그 가치를 발휘하게 된다. 최적화된 유비쿼터스 방송 교육 운용 시스템이란 이러한 각종 미디어와 전자 감응 장치를 장착시킨 물건들을 u-컴퓨팅하여 개인과 특정 집단이 원하는 때와 장소에서 원하는 서비스를 제공받을 수 있는 전자 유기체를 가리킨다. 이러한 통합 학습 유기체란 개개인의 능력은 물론 성격이나 욕망까지 컴퓨팅할 수 있는 전자지능시스템과 개인의 내적욕망을 채워주는 다양한 콘텐츠, 그리고 주변기기나 장치 등, 모든 디지털 교육환경까지를 의미한다. 변화란 인간의 욕구에 따라 커스터마이징하는 것이다. 그러한 점에서 급변하는 세상의 변화에 다양한 가치를 추구하고자 하는 교육에 대한 인간의 욕망을 실현하기 위해 개인화된 통합 방송 디지털 미디어, 유비쿼터스 홈 네트워킹과 기술, 그에 따른 다양한 교육 콘텐츠의 통합 개발은 이제 절실한 과제가 되고 있다.

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Alternative to Maximize Efficiency for Loan System of Sport Promotion Fund (국민체육진흥기금 융자제도 지원효과 극대화 방안)

  • Kang, Ho-Jung;Kim, Kyong-Sik
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.208-215
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    • 2008
  • Sport industry creates value-added by production and distribution of product or service related with sports or sports. Because this industry shows promise in becoming a major industry area, the government is making an effort to bring up or develop it. The financing to firms of sport industry area(sporting goods industry, sport facility industry, sport service industry) with low interest rate and long-term repayment period on the basis of sports promotion fund is excellent scheme to promote sport industry. Nevertheless, Because many people indicate operational inefficiency of it, it is necessary to check operational efficiency through investigation for loan system of sports promotion fund. The purposes of this paper are to present some directions for the improvement of efficiency by the analysis to public loan system using funds of other government organization and to the current status of loan system of sports promotion fund. The result of this study are as follows. First, we propose enlargement of loan size and range. Second, it is necessary to use mortgages loan to technology in case of sporting goods industry and sport service industry. Third, we suggest the mitigation of loan disproportion and flexible application among loam amount of sport industry areas. Fourth, we suggest the construction of loan practical committee. Finally we propose the establishment of selection criteria to firms and ex-post evaluation system related with loan system of sports promotion fund.

Deep Learning-based Technology Valuation and Variables Estimation (딥러닝 기반의 기술가치평가와 평가변수 추정)

  • Sung, Tae-Eung;Kim, Min-Seung;Lee, Chan-Ho;Choi, Ji-Hye;Jang, Yong-Ju;Lee, Jeong-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.48-58
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    • 2021
  • For securing technology and business competences of companies that is the engine of domestic industrial growth, government-supported policy programs for the creation of commercialization results in various forms such as 『Technology Transaction Market Vitalization』 and 『Technology Finance-based R&D Commercialization Support』 have been carried out since 2014. So far, various studies on technology valuation theories and evaluation variables have been formalized by experts from various fields, and have been utilized in the field of technology commercialization. However, Their practicality has been questioned due to the existing constraint that valuation results are assessed lower than the expectation in the evaluation sector. Even considering that the evaluation results may differ depending on factors such as the corporate situation and investment environment, it is necessary to establish a reference infrastructure to secure the objectivity and reliability of the technology valuation results. In this study, we investigate the evaluation infrastructure built by each institution and examine whether the latest artificial neural networks and deep learning technologies are applicable for performing predictive simulation of technology values based on principal variables, and predicting sales estimates and qualitative evaluation scores in order to embed onto the technology valuation system.

A Study on the Complementary Advancement Plan for the Archival Description and Content Service (기록 기술과 콘텐츠 서비스의 상호보완적 고도화 방안 연구)

  • Eun-ji, Koh;Hae-young, Rieh
    • Journal of Korean Society of Archives and Records Management
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    • v.22 no.4
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    • pp.151-174
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    • 2022
  • Archival descriptions are significant in utilizing archives, as they are important tools for archival research and use. Meanwhile, content services are key services in modern society, where the use of archives and the importance of content are increasing. In this study, archival descriptions and content services were not viewed as different areas but as a relationship that could advance complementarily. This is because if archival descriptions are rich and well-prepared, high-quality content can be produced based on them, and archival descriptions can be enriched if well-made content is supplemented or linked to the descriptions again. This study intends to reveal the complementary relationship between archival descriptions and content services and propose an advancement plan based on this relationship. As such, the current status and problems of the archival descriptions and content services of the National Archives of Korea and the Presidential Archives website were analyzed, and the UK's National Archives (TNA), the USA's National Archives and Records Administration (NARA), the Seoul Metropolitan Archives, and the Korea Democracy Foundation's Open Archives were selected as exemplary cases for comparison. Based on the implications of the six analyzed institutions, an advancement plan for archival descriptions and content services, as well as a complementary development plan, was proposed. Through this study, it is expected that archival descriptions and content services will develop in a mutually complementary direction.

A Method of Providing Virtualized Services for Set-Top Box with Low Power Mode (저전력 셋톱박스를 위한 가상화 서비스 제공 방법)

  • Kwon, Eunjung;Jung, EuiSuk;Lee, Hyun-Woo;Lee, Yong-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.412-413
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    • 2016
  • 최근 그린IT가 주요 사업으로 급부상하면서 다양한 분야에서 소비전력 저감 관련 연구가 활발히 진행 중이다. 특히, 멀티미디어서비스 발전에 따라 '국내 셋톱박스가 2,000만대 이상 보급되었으나 미사용 대기시간에도 상당한 양의 전력을 소비하여 국가 전력 수급에 많은 영향을 주고 있어 이에 대한 해결방안이 시급히 요구되고 있는 상황이다. 방송 서비스 사업자는 방송 콘텐츠의 활용성 증대, H/W교체 주기 연장 및 소비전력 저감 등의 이점으로 인하여 저전력 모드를 지원하는 셋톱박스에 가상화 서비스 제공 기술을 적용하기 위한 방법을 또한 모색하고 있다. 본 논문은 셋톱박스의 발전 방향이 하이브리드화, 고기능/복합화 함으로써 소비전력이 더욱 증가하고 있으므로 셋톱박스의 소비전력 저감을 보장하고, 가상화 서비스를 제공하기 위한 고려사항과 에너지 효율성을 보장하는 방법을 제공한다.

The Analysis of Priority Setting in Community Health Planning in Korea and its Implications (지역보건의료계획에서 우선순위선정 방법에 대한 분석과 함의)

  • Kim, Jae-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.264-275
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    • 2015
  • While the method of prioritization has been practicing in the community needs-based programs to improve the effectiveness and efficiency of community health planning, it has not been systematically used. This study aims to suggest more sophisticated method of prioritizing. Based on the analysis of 81 community health plans which adopt prioritizing method, this study tried to examine their methods and criteria and evaluate their adequacy. In the prioritization process, projects themselves, rather than health problems, were commonly adopted for the subject of the analysis. The most used was the Basic priority rating, followed by the Prioritization matrix. Looking at the size of health problem among the prioritization criteria, the prevalence for chronic diseases and the proportion of people with health problems for health behaviors, mainly were used as indicators. Along with the size of health problem, other factors such as the degree of seriousness of health problem, and the effectiveness of intervention have been used as the criteria of prioritizing, not fully supported by objective data base and the clear standard of scoring. In the prioritization, the analysis need to be limited only to health problems, and the scoring criteria for each health problem area be presented.

The Current State and Future Tasks of Medical Interpreter Policy for International Patient in Korea (외국인환자를 위한 의료통역사 정책의 현황과 과제)

  • Chung, Mi Young
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.593-602
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    • 2019
  • The healthcare industry, a high-value-added business, continues to grow with the aging of the population and the development of convergence medical technology. In particular, the medical tourism industry is being pushed by advanced countries. Korea is also actively supporting projects to attract international patients. However, there is a lack of prior research on Korea's medical interpreter policy. This study analyzes the current status and problems of medical interpreter policy for international patients, and presents the task. Problems include insufficient policy control towers, lack of links with local governments, lack of expertise of medical interpreters, poor quality of medical interpreting services, and poor treatment of medical interpreters. As improvement measures, it is proposed to establish a policy control tower, strengthen the link with local governments, switch to a medical interpreter system, diversify the language of medical interpreting qualification test, improve the quality of medical interpreting service, internalize the training process for medical interpreter, give preferential treatment to medical interpreters, utilize the nurse, and train multicultural medical personnel. I hope that this study will contribute to the development of the medical tourism industry.

Usability Evaluation of Information System for Local Cultural Contents (문화 콘텐츠 정보시스템 개발을 위한 사용성 평가)

  • Lee, Ju-Hae;Kim, Tae-Kyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.296-301
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    • 2006
  • 한국향토문화전자대전은 각 지방의 역사와 문화 유산을 비롯하여, 정치 경제사회의 변화 발전상에 관한 모든 정보를 집대성한 지역 문화 콘텐츠 디지털 백과사전을 말한다. 본 연구는 국내 각 지방의 지역 문화 콘텐츠를 디지털 정보시스템으로 구축함에 있어 적합한 인터페이스의 개발을 위해 진행된 시범 서비스의 사용성 평가에 관한 연구이다. 2003 년 6 월부터 2004 년 12 월까지 경기도 성남시 지역을 대상으로 개발된 디지털성남문화대전에 대하여 전반적인 서비스 및 시스템, 인터페이스 등에 대하여 사용성 평가를 실시하였다. 12 개의 콘텐츠 접근방법에 대하여 5 명의 피실험자를 대상으로 한 자유테스트와 15 개의 태스크로 실험된 수행도 평가를 진행하였다. 4 명의 인터뷰 참여자를 대상으로 FGI 를 실시하고, 테스트의 모든 참여자를 대상으로 한 설문조사를 통해 전반적인 만족도와 선호도를 분석하였다. 평가 대상 서비스에 대한 시스템, 사용자, 인터페이스, 콘텐츠 영역으로 나누어 문제점을 도출하였으며, 이는 시스템 설계와 세부적인 인터페이스 개선에 제안되었다. 특히 평가 결과 도출된 네이밍의 문제와 사용자 가이드, 메뉴 및 네비게이션 체계 등 인터페이스 설계에 대한 개선은 향후 10 년 동안 구축 될 한국향토문화전자대전을 기획하는데 실증적 기초 연구자료가 될 것으로 기대된다. 이는 구체적으로 2005 년 청주지역 및 지속적으로 개발되어가는 사업의 서비스, 인터페이스 기획 및 개발에 기초 가이드라인으로 사용되고 있다.

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Monetization of Smartphone Games in South Korea, Japan, and China (게임 산업 수익화(monetization) 방식과 한·중·일 스마트폰 게임의 국가별 수용 양상)

  • Cho, Eun-Ha
    • Journal of Korea Game Society
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    • v.17 no.2
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    • pp.75-84
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    • 2017
  • With the rapid growth of smartphone game in Korea, it is necessary to review the new monetization model. Especially, various contents supplied by smartphone did not find proper monetization model from business view. But smartphone game industry actively accepted market experience of arcade game industry and console, PC based package game industry, then have developed and applied various monetization models to induce billing such as monetization model and in-game advertising model, thereby forming a thick charging user group in a short time. The development and application of this monetization model is an important catalyst for the rapid growth and development of the smartphone game market. Therefore, we will examine the process of changing the monetization model of the entire game industry and the cultural characteristics of the micropayment model in Korea. To this end, we will compare the micropayment model of Japan which introduced the micropayment model and China which leads the world market.

Theoretical Categorization of Meanings of Interaction in Interactive Media (인터랙티브 미디어에 적용되는 인터랙션 의미의 범주화)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.170-178
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    • 2015
  • Interactive media is a buzz word in current creative industry, but many of related fields have different understanding of the meaning of "interaction" in interactive media. This aspect is often the cause of difficulties communication and becomes an obstacle to joint researches. Thus this study attempts to develop a theoretical categorization of the meanings of interaction in interactive media. For this, this study first gathered various interpretations about what is interaction and build a rough classification. Then the classification is supplemented and amended over three times through FGIs of the interactive media related experts. This theoretical categorization is expected to help smooth cross-disciplinary studies and integrated technology development in interactive media.