• Title/Summary/Keyword: 콘텐츠 배치

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Case Analysis to Establish an Integrated Care System for Seniors (노인 통합케어 시스템 구축을 위한 사례분석)

  • Yoo, Yong-Shik
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.367-375
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    • 2011
  • This study conducts analysis on integrated care cases in Korea and other nations regarding health, medical, and welfare services that are segmented and fragmented in order to provide foundational data to establish an integrated care system appropriate for the situation of Korea. According to the result of the cases, integrated care provides various services in common through cooperation with organizations, collaborative participation of various professionals, provision of intervention and individualized protection, and experts for taking care of the cases. Based on those cases, this paper provides suggestions to establish an integrated care system of Korea. In fact, it is necessary to build integrated care general support centers, arrange service providing places in common, establish a care management system, develop resources and expand manpower, develop an integrated care case management system, and develop integrated care computer network.

Fuel Cell Catalyst Optimization by Six Sigma (Six 시그마를 이용한 연료전지 촉매구조의 최적화)

  • Kim, Se-Hyun;Kim, Sun-Hoe
    • The Journal of the Korea Contents Association
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    • v.11 no.8
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    • pp.468-474
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    • 2011
  • Reducing agent was used as process variable for Pt catalyst production process. By using six sigma the optimum operating variables condition for particle size and ICP yield were deduced. With the help of fractional factorial design the major variables were reduction temperature and process time. Also, the optimum number of reduction process, reduction temperature, quantity of reducing agent and process time were 1, $67-88^{\circ}C$, 0.5 ml and 10minutes, respectively.

C. P. E. Bach's Improvisational Techniques in His Keyboard Fugues (C. P. E. 바흐 건반 푸가에 나타나는 그의 즉흥연주기법 고찰)

  • Kim, Young
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.178-189
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    • 2019
  • This paper is aimed at more carefully studying C. P. E. Bach's Fugues, which have been relatively less appreciated in his study. Fugue is the most sophisticated music with its highly contrapuntal texture, and it is often paired with the contrasting Prelude or Fantasia. C. P. E. Bach introduces an unprecedented attempt by merging seemingly contrasting Fugue and Improvisational passages into one piece of music rather than simply placing the two music pieces side by side. In his unprecedented attempt, the basic concept and typical form of Fugue are roughly maintained, but the insertion of improvisational performance techniques in both the subject and the detailed progression takes great importance. This Study examines the connection of C. P. E. Bach's Fugue and Improvisational Techniques by analyzing his 7 Fugues.

Study on Target Advertisement Technology using a method of reasoning TV Viewer's Profiles (시청자 프로파일 추론 기법을 이용한 표적 광고 기술 연구)

  • Kim M;Lim J;Kang S;Kim M;Kang K
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.147-150
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    • 2004
  • 기존의 방송환경은 시청자에게 단 방향의 서비스를 제공하며, 시청자 각자의 취향에 상관없이 소극적인 자세를 요구한다. 이러한 일방적인 사용자 시청환경에서는 대개의 프로그램들은 방송사에 의해 다수 사용자의 대표적인 시간대에 적절하게 배치되고, 적절하게 배분된 프로그램의 인기도 혹은 시청률, 시청 연령, 시간대에 따른 광고가 그 프로그램을 지원하게 된다. 시청자의 적극적 선별 노력에 의해 선택된 프로그램과 달리 방송 프로그램 콘텐츠와 같이 전송되는 광고는 사용자가 원하는 대개의 프로그램을 지원하는 중요한 수단이지만, 정작 시청자의 관심과는 상관없이 제공된다. 또한, 디지털 방송의 시작과 함께 양방향 서비스 환경에서도 사용자를 고려한 광고의 적절한 분배가 이루어지지 않고 있다. 이러한 일률적인 광고 콘텐츠의 제공은 시청자의 무관심을 초래할 수 있으며, 이러한 경향이 높을수록 효율적인 정보 제공에 많은 제한을 받을 수 있다. 본 논문에서는, 제한적 정보 제공의 해소와 새로운 시청 환경 제안을 위한, 시청자의 성별 및 연령 대를 추론하는 알고리즘을 제안하고 이를 맞춤형 광고, 즉 표적 광고 서비스(Target Advertisement Service) 기법을 제안한다.

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3D Visualization of Compound Knowledge using SOM(Self-Organizing Map) (SOM을 이용한 복합지식의 3D 가시화 방법)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.50-56
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    • 2011
  • This paper proposes 3D visualization method of compound knowledge which will be able to identify and search easily compound knowledge objects based the multidimensional relationship. For this, we structurized a compound knowledge with link and node which become the semantic network. and we suggested 3D visualization method using SOM. Also, to arrange compound knowledge from 3D space and to provide the chance of realistic and intuitional information retrieval to the user, we proposed compound knowledge 3D clustering methods using object similarity. Compound knowledge 3D visualization and clustering using SOM will be the optimum method to appear context of compound knowledge and connectivity in space-time.

Development of Casual MMORPG for Pre-Teenagers -Focus on UI- (유소년층 타깃의 캐주얼 MMORPG 개발 -UI를 중심으로-)

  • Yoo, Wang-Yun
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.125-131
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    • 2008
  • When developing MMORPG targeting pre-teenagers, developer has to consider the users' psychology and physiology characteristics. In the product of endless decision making in the game play, pre-teenagers make improvised choice and make intuitional decision. Therefore, based on users understanding, the Alpha version of online game has been shown and examined its usability through FGI. In conclusion, the game interface integrating with story-telling based leads the users more into the game. Also, it is more important to post in game screen layout by importance of the information or frequency in using In addition, it is inspected that when users control the interface mentioned above, the response had to be quick and precise.

A Study of Adapted Genetic Algorithm for Circuit Partitioning (회로 분할을 위한 어댑티드 유전자 알고리즘 연구)

  • Song, Ho-Jeong;Kim, Hyun-Gi
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.164-170
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    • 2021
  • In VLSI design, partitioning is a task of clustering objects into groups so that a given objective circuit is optimized. It is used at the layout level to find strongly connected components that can be placed together in order to minimize the layout area and propagation delay. The most popular algorithms for partitioning include the Kernighan-Lin algorithm, Fiduccia-Mattheyses heuristic and simulated annealing. In this paper, we propose a adapted genetic algorithm searching solution space for the circuit partitioning problem, and then compare it with simulated annealing and genetic algorithm by analyzing the results of implementation. As a result, it was found that an adaptive genetic algorithm approaches the optimal solution more effectively than the simulated annealing and genetic algorithm.

The Effect of VR-based Intervention on the Barista Competence of Students with mild Intellectual Disabilities (가상현실 기반 중재가 경도 지적장애 학생의 바리스타 업무 능력에 미치는 효과)

  • Lee, Tae-Su
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.622-630
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    • 2021
  • The purpose of this study was to analyze effects of VR-based intervention on the barista competence of students with mild intellectual disabilities. To do this, 30 students mild intellectual disabilities were participated and placed experimental and control groups of 15 students. Control group participated in the traditional intervention, but experimental group took part in the VR-based intervention. Evaluation was consisted of the basic concept evaluation and the functional evaluation on the work of barista. Evaluations were conducted three times and the collected data was analyzed the repeated two-way ANOVA. In the result of study, experimental group have significantly improved both in basic conceptual learning of coffee and in skills making coffee than control group.

A Study on Marketing Revitalization Plan of Performing Arts Theatre Using Realistic Contents (실감콘텐츠를 활용한 공연장 마케팅 방안 연구)

  • Lim, Young-June;Lee, Young-Suk
    • Journal of Digital Contents Society
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    • v.19 no.2
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    • pp.309-318
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    • 2018
  • We proposed a marketing plan for the performing arts venue using realistic contents(VR, AR, and MR). The venue is a place where the audience can experience the performance directly. The marketing plan of the performance venue is as follows. Firstly, it is a marketing strategy that utilizes an arrangement of venue seats. It is possible to predict for watching a performance at angle and sight in performance venue seats that audience want through VR. This allows the theatre seats to be experienced in advance with the VR contents inducing the reservation of the seats with a high sense of immersion. Secondly, it is a marketing using PR and AD of performing arts through MR in the space with a large transient population. It is possible to promote dynamic promotion utilizing the sense of the presence of performing arts compared with existing static promotion means. Thirdly, it is a marketing strategy that utilizes actor characters in performance. The audience could be interested in the performing arts in advance via a preview of the AR contents of the pamphlet. Fourthly, it is a way to communicate with customers directly by establishing a VR social network to manage venue members. This will help attract an audience to revitalize the theatre venue.

Implementation of Selective Mapping Billboard for Production of Image-based 3D Virtual Reality (실사기반의 3차원 가상현실 제작을 위한 선택적 맵핑 방식의 빌보드 구현)

  • Ahn, Eun-Young;Kim, Jae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.601-608
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    • 2010
  • This investigation proposes a new method to overcome disadvantages of panorama VR that is oriented toward spacial information and Object VR that is oriented toward object itself and consequently to make 3D virtual reality (VR) contents efficiently by using image based approach. 3D VR contents provide satisfactory qualities to users but 3D modeling is complex and elaborative and requires high cost. So, this paper aims at reducing tremendous efforts for making 3D VR by substituting 3D modeling with 'advanced Billboard'(we call it Smart Billboard). Smart Billboard has a mechanism for selecting an adequate mapping image that is observable at each user viewpoint and carry on texture mapping into the Billboard. And it is validated with the practical embodiments of a virtual museum in which the exhibitions are prepared by Smart Billboard.