• Title/Summary/Keyword: 콘텐츠 기반 추천 시스템

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A Movie Rating Prediction System of User Propensity Analysis based on Collaborative Filtering and Fuzzy System (협업적 필터링 및 퍼지시스템 기반 사용자 성향분석에 의한 영화평가 예측 시스템)

  • Lee, Soo-Jin;Jeon, Tae-Ryong;Baek, Gyeong-Dong;Kim, Sung-Shin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.2
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    • pp.242-247
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    • 2009
  • Recently an intelligent system is developed for the service what users want not a passive system which just answered user's request. This intelligent system is used for personalized recommendation system and representative techniques are content-based and collaborative filtering. In this study, we propose a prediction system which is based on the techniques of recommendation system using a collaborative filtering and a fuzzy system to solve the collaborative filtering problems. In order to verify the prediction system, we used the data that is user's rating about movies. We predicted the user's rating using this data. The accuracy of this prediction system is determined by computing the RMSE(root mean square error) of the system's prediction against the actual rating about the each movie and is compared with the existing system. Thus, this prediction system can be applied to base technology of recommendation system and also recommendation of multimedia such as music and books.

Personalized Contents Recommendation System Based on Social Network (소셜 네트워크 기반 맞춤형 콘텐츠 추천 시스템)

  • Lee, Seok-Pil
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.98-105
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    • 2013
  • Patterns for generating and consuming contents are various in these days from conventional broadcasting contents to UCC. There are many researches on developing recommendation engines based on user's profile for providing desired contents. In this paper we propose a contents recommendation system using not only user's profile but other's profiles in closed user group of the social network based on patterns for user's consuming contents. The proposed recommendation agent update user's profile using usage history and other's profiles related to the user in the closed user group.

A Real-time Context Recognition Recommendation System Using Post-Filtering (사후 필터링기법을 사용한 실시간 상황 인식 추천 시스템)

  • Choi, Kwang-Hoon;Yu, Heonchang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.493-496
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    • 2018
  • 추천 시스템은 다양한 분야에 적용되는 기술로서 활발한 연구가 진행되고 있고 기존 추천 시스템의 성능을 높이기 위해서 더욱 개인화된 차세대 추천 시스템의 필요성이 대두되고 있다. 본 논문은 하이퍼 개인화 범주에 속하는 사후 필터링기법을 사용한 실시간 상황 인식 추천 시스템을 제안한다. 실시간 상황 인식 추천 시스템은 사용자 행동과 계속적인 동기화로 현재 상황에 가장 적합한 추천 목록을 생성하기 때문에 사용자 기반 협업 필터링 (User Based Collaborative Filtering), 콘텐츠 기반 필터링(Content-based Filtering), 특이값 분해(Singular Value Decomposition)보다 훨씬 미래 지향적인 추천 시스템이다.

Personalized TV Program Recommendation Considering Time-based Global and Local Preference (시간 기반의 전역 선호도와 지역 선호도를 고려한 개인화된 TV 프로그램 추천)

  • Oh, Suntak;Lee, Jee-Hyong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.47-50
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    • 2015
  • TV는 타 도메인과 달리, 사전에 정해진 시간에 콘텐츠가 방영된다. 그러므로 TV 프로그램 추천 시스템은 시청자의 현재 시각(time-context)을 고려해야 한다. 시간 기반의 TV 프로그램 추천 방법이 다수 연구되었지만, 대부분의 기존 연구는 특정 시간대(timeslot)에서의 시청자의 선호도를 계산하는 데에만 집중되어 있고, 시청 내역 전체기간에서의 선호도를 고려하지 않은 문제점이 있다. 이러한 문제를 해결하기 위해, 시청자의 지역 선호도와 전역 선호도를 모두 고려한 시간 기반의 TV 프로그램 추천기법을 제안한다. 이를 위해 제안 방법에서는 시간대의 길이에 따라 여러 가지 선호도 모델을 사용한다. 여러 개의 선호도 모델로부터 산출된 선호도를 병합하여 가장 선호도가 높은 TV 프로그램을 추천한다. 실 데이터를 이용한 실험을 통해 기준방식과 비교함으로써, 제안 방법의 효용성을 검증하였다.

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A study of Metadata design for Digital Content Marketplace based on Interactive Media (양방향매체 기반에 디지털콘텐츠 마켓플레이스를 위한 메타데이터 설계에 관한 연구)

  • Kwon, Byung-Il;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.155-164
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    • 2009
  • Digital Content Marketplace based on Interactive Media is defmed as the marketplace for content service between contents supplier and consumer through iDTV environment. This Marketplace is increasing interest to u-Life service with Digital Environment. To Interactive Media, it can contribute to enhance its effectiveness by developing various contents and service model in the initial phase of broadcasting-communication convergence. This study designed metadata using Digital Content marketplace based on Interactive Media. Specially the matadata designing include recommendation-tag for supply supplementary content. It can support self-directed action. Through basic metadata with weight value, it is designed to support supplementary content customer to want on the marketplace. Recommendation-System can be built by many method and to recommend the service content including explicit properties using collaborative filtering method can solve limitations in existing content recommendation.

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Personalized Information Recommendation System on Smartphone (스마트폰 기반 사용자 정보추천 시스템 개발)

  • Kim, Jin-A;Kwon, Eung-Ju;Kang, Sanggil
    • Journal of Information Technology and Architecture
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    • v.9 no.1
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    • pp.57-66
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    • 2012
  • Recently, with a rapidly growing of the mobile content market, a variety of mobile-based applications are being launched. But mobile devices, compared to the average computer, take a lot of effort and time to get the final contents you want to use due to the restrictions such as screen size and input methods. To solve this inconvenience, a recommender system is required, which provides customized information that users prefer by filtering and forecasting the information.In this study, an tailored multi-information recommendation system utilizing a Personalized information recommendation system on smartphone is proposed. Filtering of information is to predict and recommend the information the individual would prefer to by using the user-based collaborative filtering. At this time, the degree of similarity used for the user-based collaborative filtering process is Euclidean distance method using the Pearson's correlation coefficient as weight value.As a real applying case to evaluate the performance of the recommender system, the scenarios showing the usefulness of recommendation service for the actual restaurant is shown. Through the comparison experiment the augmented reality based multi-recommendation services to the existing single recommendation service, the usefulness of the recommendation services in this study is verified.

A Study on Hybrid Recommendation System Based on Usage frequency for Multimedia Contents (멀티미디어 콘텐츠를 위한 이용빈도 기반 하이브리드 추천시스템에 관한 연구)

  • Kim, Yong;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.23 no.3 s.61
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    • pp.91-125
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    • 2006
  • Recent advancements in information technology and the Internet have caused an explosive increase in the information available and the means to distribute it. However, such information overflow has made the efficient and accurate search of information a difficulty for most users. To solve this problem, an information retrieval and filtering system was developed as an important tool for users. Libraries and information centers have been in the forefront to provide customized services to satisfy the user's information needs under the changing information environment of today. The aim of this study is to propose an efficient information service for libraries and information centers to provide a personalized recommendation system to the user. The proposed method overcomes the weaknesses of existing systems, by providing a personalized hybrid recommendation method for multimedia contents that works in a large-scaled data and user environment. The system based on the proposed hybrid method uses an effective framework to combine Association Rule with Collaborative Filtering Method.

The Study of the System Development on the Safe Environment of Children's Smartphone Use and Contents Recommendations (유아들의 안전한 스마트폰 사용 환경 및 콘텐츠 추천 시스템 개발)

  • Lee, Kyung-A;Park, Eun-Young
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.845-852
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    • 2018
  • This study has developed a preventive launcher from smartphone addiction for the digital generation and the contents recommendation based on machine learning which used multiple and collective intelligence. This could provide convenient digital nurturing experience for the parents who fear their children's over use of digital devices and also suggest individually adaptive digital learning methods that enhance the learning efficiency and pleasurable and safe learning environment for the children. Suggested application is a kind of gamification launcher that protects children from harmful contents and from smartphone addiction with time limit settings. For parents who find difficulty choosing from various kinds of contents and applications for education, this suggested system could provide a learning analytic report based on big data after collecting and analyzing the data of their children's learning and activities and recommend contents necessary for their kids using recommended algorithm by collective intelligence.

Development of Robot-Learing System Based on Open Source Software (공개 소프트웨어 기반 로봇 학습시스템 개발)

  • Kim, Dae-Hyun;Kim, Chang-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.41-43
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    • 2011
  • 이 논문은 공개 소프트웨어 기반의 로봇 학습시스템을 구축하기 위해 필요한 교육용 로봇, 학습관리시스템, 로봇콘텐츠 저작도구, 로봇 에이전트의 기능을 정의하고 있다. 특히 공개SW 학습관리시스템의 기능을 비교분석하여 로봇과 연계할 시스템을 제안하고 있다. 공개SW 학습관리 시스템은 지니(GeNIE)와 무들을, 화상강의 시스템은 DimDim을 추천하고, 로봇 콘텐츠 저작도구는 OPRoS기반의 로봇 콘텐츠 시뮬레이터와 연계되는 형태를 권한다.

Personalized Digital Music Recommendation Based on the Collaborative Filtering (협동적 여과를 기반으로 하는 개인화된 디지털 음악 추천)

  • Kim, Jun-Tae;Kim, Hyung-Il
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.521-529
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    • 2007
  • In this paper, we introduce a music recommendation system that automatically recommends music according to users' musical tastes. The recommendation system uses a graph-based collaborating filtering in which similarities between musics are saved as a graph, and so it can perform fast recommendation based on the implicit preference information. It also has capability of recommending music according to users' dynamically changing preferences as well as users' static preferences. The recommendation server is implemented as an independent server using Java, and communicates with clients according to a specified protocol. A demo web site has been built by using the server and music download data from actual users, and the accuracy of recommendation has been measured through experiments.

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