• Title/Summary/Keyword: 콘텐츠 공유.관리시스템

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Semantic Web based Multi-Dimensional Information Analysis System on the National Defense Weapons (시맨틱 웹 기반 국방무기 다차원 정보 분석 시스템)

  • Choi, Jung-Hwoan;Park, Jeong-Ho;Kim, Pyung;Lee, Seungwoo;Jung, Hanmin;Seo, Dongmin
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.502-510
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    • 2012
  • As defense science and technology are developing, smart weapons are being developed continually. The collection and analysis of the future strategic weapon information from all over the world have become a greater priority because information sharing became active. So, a system to manage and analyze heterogeneous defense intelligence is required. Semantic Web is the next generation knowledge information management technology for integrating, searching and navigating heterogeneous knowledge resource. Recently, Semantic Web is wildly being used in intelligent information management system. Semantic Web supports the analysis with the high reliability because it supports the simple keyword search as well as the semantic based information retrieval. In this paper, we propose the semantic web based multi-dimensional information analysis system on the national defense weapons that constructs ontology for various weapons information such as weapon specifications, nations, manufacturers and technologies and searches and analyses the specific weapon based on ontology. The proposed system supports the semantic search and multi-dimensional information analysis based on the relations between weapon specifications. Also, our system improves the efficiency on acquiring smart weapon information because it is developed with ontology based on military experts' knowledge and various web documents related with various weapons and intelligent search service.

An Improvement of User Interface for Design Idea Generation System based on WEB2.0 (WEB2.0 기반 디자인 아이디어 발상 시스템의 사용자 인터페이스 개선)

  • Choi, Eun-Suk;Chung, Seung-Ho;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.37-45
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    • 2010
  • WEB or Internet has given mankind an unprecedented experience in indefinite sharing of online content by original means of digitalized information, but it comes to face an empirical issue of unreasonable informational superfluity as well as a practical issue of collapsed dot.com bubble economy in 2001. Instead, a latest networking concept called 'WEB 2.0' or 'Semantic WEB' becomes embodied as a new approach to entities such as end users and content. The concept of WEB 2.0 for creating a platform on the basis of openness and collaboration has made such a technological setting that we can effectively resolve and manage unreasonable data maintenance and interface inherent in Creative Group Thinking System (CGTS), a WEB-based computer-aided idea generation system developed in 2003. Concerning decreased usability and difficulties with data maintenance due to certain issues of CGTS as a part of WEB R&D platform, such as complex display composition and inefficient data processing system, this study seeks to simplify and streamline data structure by means of AJAX and DOM as WEB2.0-based technologies, and integrate interface structure of WEB platform to focus on end users, so that it can improve interface of conventional CGTS for the purpose of realizing end user's participation through improving usability.

Design and Implementation of the Chronic Disease Management Platform based on Personal Health Records (개인건강기록 기반 만성질환 관리 플랫폼의 설계 및 구현)

  • Song, Je-Min;Lee, Yong-Jun;Nam, Kwang-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.47-62
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    • 2012
  • To propagate clinical disease management service, there should be built a ecosystem where service developers, service providers, device suppliers closely cooperate for u-Health platform. However, most u-Health platform is difficult to build an effective ecosystem due to the lack of secure and effective PHR(Personal Health Record) management, the lack of personalized and intelligent service, difficulties of N-screen service. To solve these problems we suggest the CDMP(Chronic Disease Management Platform) architecture. The CDMP is a software platform that provides the core functions to develop the chronic disease management services and performs a hub function for the link and integration rbetween various services and systems. CDMP is SOA based platform that enables a provision of reusability, expansibility and it provides open API where everybody can share information, contents and services easily. CDMP supports the multi platform system foN-screen service and the self management functions via SNS. In this paper, we design and implement the CDMP including PHR service based on hybrid data model for privacy preservation. Experiment results prove the effectiveness of hybrid model-based PHR service.

The Utilization of Big Data's Disaster Management in Korea (국내 재난관리 분야의 빅 데이터 활용 정책방안)

  • Shin, Dong-Hee;Kim, Yong-Moon
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.377-392
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    • 2015
  • In today's data-driven society, we've been hearing a great deal about the power of Big Data over the last couple of years. At the same time, it has become the most important issue that the problems is caused by the data collection, management and utilization. Moreover, Big Data has a wide applications ranging from situation awareness, decision-making to the area to enable for the foreseeable future with man-made and analysis of data. It is necessary to process data into meaningful information given that the huge amount of structured and unstructured data being created in the private and the public sector, even in disaster management. This data should be public and private sector at the same time for the appropriate linkage analysis for effective disaster management. In this paper, we conducted a literature review and case study efficient Big Data to derive the revitalization of national disaster management. The study obtained data on the role and responsibility of the public sector and the private sector to leverage Big Data for promotion of national disaster management plan. Both public and private sectors should promote common development challenges related to the openness and sharing of Big Data, technology and expansion of infrastructure, legal and institutional maintenance. The implications of the finding were discussed.

Administrative Policies and Cases for Effective Utilization of Japan's State-Owned Property (일본의 국유지 유효활용을 위한 행정정책과 사례: 행정재산·공유지 및 민간참여 사례를 중심으로)

  • Jeon, Joon-Woo
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.260-270
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    • 2022
  • With the revision of the 「State Property Act」, the conditions for using state-owned land have improved. The new government is also suggesting the necessity of using state-owned land to revitalize private investment and secure financial investment capacity. In line with these policy changes, this study examines Japan's policy on the utilization of state-owned land and effective use cases, and seeks to find policy implications from the perspective of managing and promoting the use of state-owned land. The direction of Japan's public land utilization policy is to induce optimal use of state-owned land through efficient management, and to increase the value of state property by promoting active use of state-owned land through linkage of state-owned and public land and private participation, etc. It appears that the policy is being pursued in the direction of suppressing the sale of state-owned land in the country. To promote the effective use of state-owned land, it is necessary to establish a clear policy direction first. In addition, the establishment of a transparent information disclosure system and the establishment of a strong control tower capable of coordinating interests between ministries are required. The starting point of policy establishment for efficient use of state-owned land is to change the perception that the actual owner of state-owned land is the people.

A Study on the Operating Conditions of Lecture Contents in Contactless Online Classes for University Students (대학생 대상 비대면 온라인 수업에서의 강의 콘텐츠 운영 실태 연구)

  • Lee, Jongmoon
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.5-24
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    • 2021
  • The purpose of this study was to investigate and analyze the operating conditions of lecture contents in contactless online classes for University students. First, as a result of analyzing the responses of 93 respondents, 93.3% of the respondents took real-time online lectures (47.7%) or recorded video lectures (45.6%). Second, as a result of analyzing the contents used as textbooks, it was found that e-books (materials) and paper books (materials) were used together (36.6%), or e-books or electronic materials (36.6% and 37.6% respectively) were used in both liberal arts (47.3%) and major subjects (39.8%). In addition to textbooks, both major subjects and liberal arts highly used web materials (47.6% and 40.5% respectively) and YouTube materials (33.3% and 48.0% respectively) as external materials. Third, both liberal arts and major subjects used 'electronic files in the form of PPT or text organized and written by instructors' (62.9% and 58.1% respectively), 'internet materials' (16.7% and 19% respectively) and 'paper book or materials' (10.4% and 12.3% respectively) to share lecture contents. For the screen displayed lecture contents, 93.5% of the respondents satisfied in major subjects, and 90.2% of the respondents satisfied in liberal arts. These results suggest developing multimedia-based lecture contents and an evaluation solution capable of real-time exam supervision, developing a task management system capable of AI-based plagiarism search, task guidance, and task evaluation, and institutionalizing a solution to copyright problems for electronicizing lecture materials so that lectures can be given in the ubiquitous environment.

해양안전 정보의 효율적 제공방안

  • Seong, Dong-Gwon;An, Jang-Hyeon
    • Information and Communications Magazine
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    • v.34 no.6
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    • pp.73-79
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    • 2017
  • 해마다 증가하고 있는 피서철 해수욕장 안전사고 및 비선박 사고의 감소를 위해 본고에서는 연안해역정밀조사 자료를 활용한 해양안전지도의 제작 및 체감형서비스를 구축하여 서비스하는 방안을 마련하였다. 해양안전에 관련한 각종 자료를 수집, 현장조사, GPS측량, 전문가 및 현지주민의 인터뷰 등을 통해 취득하였다. 서비스에 이용될 기본 배경지도로는 5m급 육상 지형기복도와 국립해양조사원의 수심자료를 사용한 해저지형기복도를 융합하여 제작, 이용하였다. 각종 해양안전관련 정보들은 해양영토(구역), 어촌양식, 항로, 각종사고이력, 시설, 위험요소 등 해양안전과 관련한 총 26종의 다양한 분류체계를 구성하여 구축하였다. 이렇게 수집, 구축된 기본 해양공간정보들을 바탕으로 사용자에게 정보의 전달성을 고려하여 국민이 간접적으로 체감할 수 있는 형태의 사이트(해수욕장 등)별 도면 형태의 해양안전지도를 제작하고, 개방형 대국민 해양공간정보 웹서비스인 '개방해(海)', 해양전문 공공기관용 웹서비스인 '공유해(海)' 대국민 해야안전정보 앱서비스 안전해(海)'와 시스템들을 구축하여 서비스 방안을 구축하였다. 각 서비스에는 해양안전사고 예방을 위한 각종 안전 및 위험정보 콘텐츠들을 수록하였고, 목적에 따라 이용가능한 분석 기능들을 제공하였으며, 위험구역에 노출될 경우 사용자간 위험을 알려주는 알림 기능 등을 제공함으로써 위험에 노출되고 조치하는데 도움을 줄 수 있도록 하였다. 그 결과, 현재 각종 기관에서 해양공간정보의 이용을 확대하고자 연계신청 증가와 더불어, 대국민 서비스 이용자수가 증가하는 실적을 기록하였으며, 향후 보다 광범위한 영역에서 안전사고, 안전대응, 안전관리 등의 분야에서 대책 도구로 활용이 가능할 것으로 기대된다.

A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Redactable Blockchain Based Authority Alteration and Accessn Control System (수정 가능한 블록체인 기반 권한 변경 및 접근 제어시스템)

  • Lee, Yeon Joo;Choi, Jae Hyun;Noh, Geontae;Jeong, Ik Rae
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.3
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    • pp.513-525
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    • 2022
  • The immutability of blockchain is core elements of security of blockchain and guarantee data integrity. However, the characteristic that the data recoreded once in the blockchain cannot be modified has place for abuse by a specific user. In fact improper contents that is inappropriate to be recorded on the blockchain, such as harmful data and user personal data, is exposed on Bitcoin. As a way to manage improper content existing in the blockchain, there is a redactable blockchain using chameleon hash proposed for the first time by Ateniese. The redactable blockchain meet the right to be forgotten of GDPR by allowing data modification and deletion. Recently, Research on personal data management is being conducted in a redactable blockchain. Research by Jia et al. proposed a model that enables users to manage their personal data in the redactable blockchain. However, semi trusted regulators, which are blockchain participation nodes, have powerful authority in the blockchain, such as modification rights and deprivation of transaction rights for all blocks, which may cause side effects. In this paper, to weaken the authority of regulators in Y. Jia et al., we propose a method of authority subject altering and authority sharing, and propose a redactable blockchain-based authority change and access control system model based on applicable scenarios.

A Study on Food Truck business model utilizing NFC (NFC를 활용한 Food Truck 비즈니스 모델에 관한 연구)

  • Yoon, Youngdoo;Choi, Eunyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.135-137
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    • 2014
  • The expansion of the transportation card, and the popularity of smart phones has been increasing social concern about the NFC technology. Has been focused on the use of e-commerce, most of the NFC, fulfilling the security problems or technical topic for this, but the reality is that the current debate on the new value added contents industry and a nonexistent connection. Leverage NFC for efficient order management system in order to build lunch or dinner by being pushed to ease restrictions on remodeling and renovation projects Food Truck vehicle through a small business support programs in the current government, but increasing interest in the Food Truck I study a model of ordering system for food truch 재소 s-guide system. A lot of the effectiveness of management as appropriate to the use of NFC for small business that operates as a server system is highly Food Truck tendencies tied to one router and server on the intranet without the need of internet connection system. I believe in this study S-Guide system contributes for business success for food truck of small business.

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