• Title/Summary/Keyword: 콘텐츠 강화 전략

Search Result 220, Processing Time 0.025 seconds

Competitiveness of Cable TV in the Multiplatform Media Marketplace (멀티플랫폼 시대 케이블 TV의 경쟁력 강화방안)

  • Ryu, Seung-Kwan;An, Su-Keon
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.2
    • /
    • pp.142-153
    • /
    • 2012
  • This study investigated a current situation of cable TV in order to seek and suggest cable TV's competitive superiority in the era of multiplatform media marketplace. This study suggested cable TV's direction from two aspects, short-term and mid and long-term strategies. As a result, it recommended that cable TV industry need to establish content circulation representatives, and reinforce multiformat contents suitable for various multiplatform uses, digital cable promotion, production of SO's originated programs, HD VOD, bundling services and diverse programs. As a long-term strategy, this study also suggested cable TV industry need to cooperate with smart TV industry in order to widen openness of its platform, and to provide not only diverse contents but also applications by offering two-way, mobile, and on-demand contents and services. Finally, this study proposed cable TV is needed to move towards a comprehensive media portal, which is a contents aggregator with the aforementioned business strategies.

국가경쟁력 강화를 위한 정보화 전략

  • Korea Database Promotion Center
    • Digital Contents
    • /
    • no.11 s.42
    • /
    • pp.78-88
    • /
    • 1996
  • 정부는 10월 14일 '국가경쟁력 강화를 위한 정보화 전략'을 발표,소프트웨어와 영상산업을 비롯한 정보통신산업을 21세기 주도산업으로 육성하겠다고 발표하였다. 이날 회의를 주재하나 김영삼 대통령은 국가경쟁력 강화를 위한 정보화 전략으로 정부의 정보화 실천 선도, 경쟁력 제고 핵심분야의 정보화 우선투자, 산업화 과정상의 문제해결, 소프트웨어와 영상산업 육성, 정보화 추진기반 정비, 통일대비 정보화추진 등 6대 정보화과제를 추진하겠다고 밝혔다. 이날 발표한 '정보화 전략'의 6대 과졔는 그 범위가 매우 방대하다. 좁은 의미의 정보기술활용을 뛰어넘어 국가경쟁력향상 및 국민 삶의 질개선을 궁극적으로 추진한다는 내용을 담고 있다. 지금까지 정부 각부처, 혹은 각 부문에서 추진돼 온 정보화사업이 없었던 것은 아니지만 상호연계성이 결여돼 비용이 중복 발생하거나 효과를 보지 못한 경우가 많았다. 이제 정부에서 이러하나 문제점을 의식하고 전체 차원에서의 최적화를 위한 조정기능을 강화하겠다는 의지를 나타낸 것으로 보인다. 본고에서는 국가경쟁력 강화를 위한 정보화 전략의 전문을 게재한다.

  • PDF

Multi Colony Intensification.Diversification Interaction Ant Reinforcement Learning Using Temporal Difference Learning (Temporal Difference 학습을 이용한 다중 집단 강화.다양화 상호작용 개미 강화학습)

  • Lee Seung-Gwan
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.5
    • /
    • pp.1-9
    • /
    • 2005
  • In this paper, we suggest multi colony interaction ant reinforcement learning model. This method is a hybrid of multi colony interaction by elite strategy and reinforcement teaming applying Temporal Difference(TD) learning to Ant-Q loaming. Proposed model is consisted of some independent AS colonies, and interaction achieves search according to elite strategy(Intensification, Diversification strategy) between the colonies. Intensification strategy enables to select of good path to use heuristic information of other agent colony. This makes to select the high frequency of the visit of a edge by agents through positive interaction of between the colonies. Diversification strategy makes to escape selection of the high frequency of the visit of a edge by agents achieve negative interaction by search information of other agent colony. Through this strategies, we could know that proposed reinforcement loaming method converges faster to optimal solution than original ACS and Ant-Q.

  • PDF

Terrestrial UHD activation strategy to strengthen global competitiveness (글로벌 콘텐츠 경쟁력 강화를 위한 UHD 활성화 전략)

  • Woo Jin Hyun
    • Smart Media Journal
    • /
    • v.12 no.1
    • /
    • pp.92-101
    • /
    • 2023
  • The importance of high-definition video has increased by increase in consumer demand for realistic content. Therefore, this study presented the UHD strategy of terrestrial broadcasters for global competitiveness. First, as a practical strategy, to secure domestic market, it should secure an ecosystem through cooperation among departments, create synergy, and prioritize the UHD field to gain global competitiveness with close cooperation with expertised countries in the field. Also, after securing the domestic market by developing UHDTV focusing on cost-effectiveness on socio-cultural situation of Korea, it should utilize the finance and technology for global market. government should support global competitiveness as a control tower, strengthening global content, composing a long-term roadmap, supporting related materials, and creating and exporting our own UHDTV model

The Effect of Multiagent Interaction Strategy on the Performance of Ant Model (개미 모델 성능에서 다중 에이전트 상호작용 전략의 효과)

  • Lee Seung-Gwan
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.3
    • /
    • pp.193-199
    • /
    • 2005
  • One of the important fields for heuristics algorithm is how to balance between Intensificationand Diversification. Ant Colony System(ACS) is a new meta heuristics algorithm to solve hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem(TSP). In this paper, we propose Multi Colony Interaction Ant Model that achieves positive negative interaction through elite strategy divided by intensification strategy and diversification strategy to improve the performance of original ACS. And, we apply multi colony interaction ant model by this proposed elite strategy to TSP and compares with original ACS method for the performance.

  • PDF

The Trends, Outlook and Technology Innovation Strategies of the Culture & Contents Industries (문화콘텐츠 산업의 동향과 전망 및 기술혁신 전략)

  • Rim, M.H.
    • Electronics and Telecommunications Trends
    • /
    • v.24 no.2
    • /
    • pp.43-55
    • /
    • 2009
  • 창조경제시대로 접어들면서 각국은 소프트웨어 지식산업에 눈을 돌리기 시작했으며, 대표적인 분야로 문화콘텐츠 산업을 주목하고 있다 우리나라도 문화콘텐츠 5대 강국으로의 도약을 위해 콘텐츠 분야를 17개 신성장동력 산업 중의 하나로 포함시켜 산업육성 및 CT R&D 전략을 수립하고 있다. 국내 문화콘텐츠 산업은 연평균 증가율 약 7.1%로 성장, 2012년 약 100조 원을 달성할 것으로 전망되며, IT의 뒤를 이어 신시장 개척과 기존 산업의 고부가가치화를 실현하고 국민의 삶의 질 향상 등 사회복지 증진에도 기여할 것으로 예상된다. 따라서 정책을 수립하고 시행함에 있어 OSMU등 문화 콘텐츠의 특성을 고려하고 가치사슬 주체별로 차별화하여 성과확산을 극대화시켜야 할 것이다. 또한 문화콘텐츠 비전을 됫받침하는 창조 협력 경쟁의 정책철학 및 추진체계인 "3CTP 전략'을 통해 산업 및 기술 경쟁력을 강화시켜야 할 것이다.

Korean V-Commerce 2.0 Content and MCN Connected Strategy (국내 V커머스 2.0 콘텐츠와 MCN 연계 전략)

  • Jung, Won-sik
    • Journal of Digital Contents Society
    • /
    • v.18 no.3
    • /
    • pp.599-606
    • /
    • 2017
  • 'Video Commerce' has grown significantly, and is in the era of so-called V-commerce 2.0. Based on this background, this study focused on the link and the possibility of creating synergy between V-commerce 2.0 content and MCN, and examined the linkage strategy considering its characteristics. In conclusion, first, V-Commerce has evolved into the age of 2.0, centered on the characteristics of content that are oriented towards fun and sympathy, beyond the 1.0 era. Second, V-commerce 2.0 content has the characteristic of replacing the sharing and recommendation based on the nature of SNS networks as promotion and purchase enhancement. Therefore, competitiveness as 'content' is relatively important before 'commerce'. Third, V-commerce 2.0 and MCN industry have a strong connection with each other in terms of securing core competitiveness and creating a new profit model. In order to create the synergy between V-Commerce 2.0 and MCN, we proposed the use of big data to reinforce V-Commerce 2.0 customized content competitiveness, building of storytelling marketing and branding, and enhancement of live performance and interactive communication.

포털업계 사업전략

  • Yang, Gi-Seok
    • Digital Contents
    • /
    • no.3 s.154
    • /
    • pp.48-51
    • /
    • 2006
  • 올해 주요 포털업체들의 사업전략 기조는 동영상 검색 등 신규 검색 서비스를 강화하는 가운데 상반기에는 월드컵 마케팅에 올인한다는 것이다. 또한 올 포털시장에서는 웹2.0 기반의 UCC 서비스 등도 주요 이슈가 될 것으로 보이며 구글의 한국시장 연착륙 여부도 초미의 관심사다. 여전히 네이버의 독과점 현상이 지속되고 있는 포털업계의 올 사업전략을 살펴봤다.

  • PDF

데이터웨어하우스 솔루션 총람

  • Korea Database Promotion Center
    • Digital Contents
    • /
    • no.4 s.59
    • /
    • pp.33-55
    • /
    • 1998
  • 올해 주목받는 정보기술 분야로 데이터웨어하우스가 빠지지 않고 있다. 금융권이든 통신업계든 기업에서는 경쟁력 강화의 방안을 강구해야 하는 상황이고, 산재한 데이터로부터 의사결정을 위한 전략정보를 찾아내야 한다. 또한 고객 서비스의 품질을 한단계 높이기 위해서는 통합 데이터베이스 서버를 중심으로 한 데이터웨어하우스 및 업무별 데이터마트 구축이 요구되고 있다. 본 특집에서는 올한해 데이터웨어하우스 시장을 대상으로 솔루션과 전략을 가다듬고 있는 업체들의 제품과 전략을 살펴봤다.

  • PDF

Multi-Agent Reinforcement Learning Model based on Fuzzy Inference (퍼지 추론 기반의 멀티에이전트 강화학습 모델)

  • Lee, Bong-Keun;Chung, Jae-Du;Ryu, Keun-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.10
    • /
    • pp.51-58
    • /
    • 2009
  • Reinforcement learning is a sub area of machine learning concerned with how an agent ought to take actions in an environment so as to maximize some notion of long-term reward. In the case of multi-agent, especially, which state space and action space gets very enormous in compared to single agent, so it needs to take most effective measure available select the action strategy for effective reinforcement learning. This paper proposes a multi-agent reinforcement learning model based on fuzzy inference system in order to improve learning collect speed and select an effective action in multi-agent. This paper verifies an effective action select strategy through evaluation tests based on Robocup Keepaway which is one of useful test-beds for multi-agent. Our proposed model can apply to evaluate efficiency of the various intelligent multi-agents and also can apply to strategy and tactics of robot soccer system.