• Title/Summary/Keyword: 콘텐츠유통

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A Study on the Linkage and integration of UCI (Universal Content Identifier) between ICN (Integrated Copyright Number) (디지털콘텐츠 식별체계 UCI (Universal Content Identifier)와 통합저작권 관리번호 ICN (Integrated Copyright Number)간의 연계와 통합에 관한 연구)

  • Kim, Yoon-Ho;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.27-33
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    • 2014
  • As UCI (Universal Content Identifier) identification system becomes a national standard for content distribution, many digital contents are distributed through UCI identification system. However, problems associated with copyright infringement and copyright contracts occur due to lack of copyright information. ICN (Integrated Copyright Number), a code system developed for copyright management, includes copyright-related information for the purposes of usage settlement and accounting, illegal usage monitoring, and content filtering. ICN, however, has no information about distribution and content properties. Therefore, the linkage and integration between UCI and ICN can be a basis for the transparent and effective distribution of digital contents. In this paper, we propose a model for linking and integrating UCI and ICN, developing the efficiency in the value chain of each identified system by analyzing political factors and key technical elements between the two identification systems.

A Study on the Authentication of Digital Content in Cloud Computing Environment

  • Jang, Eun-Gyeom
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.99-106
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    • 2022
  • In this paper, we proposes digital content management technology in a cloud computing environment. proposes digital content management technology in a cloud computing environment. Computing services using networks are basic infrastructure services that cannot be missed in the era of the 4th Industrial Revolution. Financial services, digital content services, and industrial and home network services using smartphones are changing from services in the local area to a cloud service environment where the entire service is possible. Therefore, this study proposed a system to safely support digital content services suitable for cloud computing environments. The proposed system provides convenience and safety for users to access the system, protects the copyright of digital content authors, and provides a secure digital content distribution and management system. The purpose of this study is to stabilize and revitalize the digital content market by providing a digital content distribution structure suitable for the cloud computing environment.

Mobile Application Design and Development on Fashion Contents Distribution Model (모바일 앱기반 패션 콘텐츠 비지니스 모형의 설계와 구현)

  • Seo, Dong-Bok;Lee, Jae-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.427-428
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    • 2013
  • 패션콘텐츠의 모바일 유통을 목적으로 콘텐츠 비즈니스 모델을 설계하고자 하였으며 스마트폰 기반의 모바일 어플리케이션을 구현하였다. 단순 패션콘텐츠만을 제공하는 것이 아닌 패션콘텐츠의 활용을 높이기 위한 정보공유 방법과 사용자의 자가 코디를 지원하는 콘텐츠 직접생산, 활용 및 거래 시스템을 구현하고 사용시장의 확대를 위한 접근전략을 제시하였다.

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A Study on the Necessity of Making Online Marketplace for the Korean Animation Industry (국내 애니메이션 산업의 온라인 마켓플레이스 구축 필요성 연구)

  • Han, Sang-Gyun
    • Cartoon and Animation Studies
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    • s.24
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    • pp.223-246
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    • 2011
  • Today, cultural content industry could be defined to service business rather than manufacturing business because of its own trait. Also, it has the realistic restriction that it can't hold the dominant position in the market competition when it can't provide consumers satisfaction regardless of its quality or degree of completion. In other word, it can only expect great success when the business plan and the activities get the perfect balance with its best quality and perfect of completion. As the result, it emphasizes the importance of business competition in the global market. In briefly, there is no doubt that the creativeness of content is very important in the cultural content industry but in the future, making system to maintain the distribution process and share the profits fairly will be taken more important role. Especially, animation genre has the feature, which compares to other genres, such as film or TV drama, would be free from cultural barriers, and it is a great advantage. So to speak, animation can get little influence from cultural discount. However, Korean animation can't use the advantage properly for the foreign distribution because of its poor infrastructure and short of professional human resources. For those reasons, it has been needed to set up the realistic and specific action plan to overcome the situation. Therefore, considering those needs and the situations of Korean animation facing, making B2B online marketplace could be a great solution. The online marketplace stands for taking more efficient and broad distribution channel instead of the passive way, which we have now. If we have the B2B online marketplace, we can share all the information about the Korean animation with the potential customers whom live outside of Korea at real time. It also could be use to the windows of multiple distribution, which can make additional profits and activate the optional markets for the Korean animation. Through the method, Korean animation would be expected to get the higher international competitiveness, and it would be developed in quality and quantity of the business. Finally, it would be a great chance to Korean animation, which can get the unique brand power by improving the backward distribution circumstances.

정보유통을 위한 인터넷

  • Han, Jeong-Gyun
    • Digital Contents
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    • no.7 s.50
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    • pp.22-25
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    • 1997
  • 기업의 IT는 세가지의 정보유통 혁신을 통하여 전자상거래라는 새로운 목표의 단계로 자연스럽게 전환될 것이며, 이러한 단계의 연관을 고려하여 볼 때 무계획적인 기업내의 인트라넷 도입이란 결국 다음 단계로의 전환을 위한 걸림돌이 될 수 있는 가능성이 없지 않으므로 신중한 계획 및 설계가 필요하다.

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The Diachronic Analysis on the Vertical Integration in the Domestic Digital Music Market (국내 음원 시장의 수직계열화 현상에 대한 통시적 분석)

  • Kim, Hee-Kyung
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.267-278
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    • 2018
  • The purpose of this study is to analyze how the vertical integration, which is the main characteristic of the domestic digital music market, appears in each period and how these phenomena affect the digital music market. As a result, we could find out that the domestic digital music market is a vertically integrated market centered on ISPs. There were a variety of subjects that led the digital music market from the early digital music in 2000s to the latest streaming market. However, ISP was the only subject that vertically integrated all aspects of content, distribution, and consumption through its subsidiaries and affiliated companies. A variety of combined services, supplementary services, and fare plans provided by using its platform and network have become mainstream services in the domestic digital market and have fixed the current transaction type in domestic market.

포인트 / 디지털영상분야 최고 선호, 영상세대 분위기 반영

  • Jeong, Ui-Seok
    • Digital Contents
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    • no.10 s.89
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    • pp.79-85
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    • 2000
  • 한국데이터베이스진흥센터가 주관한 디지털콘텐츠 수요조사 분석에 의하면 디지털영상분야의 교육수요가 가장 높은 것으로 조사되었다. 이번조사는 정보통신부가 추진하고 있는 2000년도 디지털콘텐츠산업활성화 계획에 따라 수요자의 요구에 부합하는 양질의 디지털콘텐츠 교육과정 및 교재개발과 전문인력 양성에 필요한 기초 자료를 확보하는데 목적을 두고 있다. 더불어 디지털콘텐츠 에 대한 수요가 급증하고 있는 상황에서 질적 수준이 낮은 콘텐츠 유통을 사전에 방지하고 디지털콘텐츠 분야의 기초를 확고히 한다는데 그 의의가 있다.

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DOI를 활용한 디지털 콘텐츠의 전자저작권 관리와 유통에 관한 연구 - 학위논문을 중심으로 -

  • 박희숙;이응봉
    • Proceedings of the Korean Society for Information Management Conference
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    • 2002.08a
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    • pp.81-87
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    • 2002
  • 본 고에서는 국내 대학에서 생산되고 있는 학위논문의 원문 구축에 대한 중복투자를 방지하고 학위논문의 생산, 관리, 유통을 전자적으로 관리하기 위한 모형을 제시하고자 한다. 이를 위하여 Verginia Tech에서 주도하는 NDLTD(Networked Digital Library of Thesis and Dissertations) 사례를 참고하여 전자적 논문제출을 위한 ETD의 표준화를 제안하였으며, 학위논문에 디지털 콘텐츠 서비스 식별체계인 DOI를 부여하고 DOI와 메타데이터를 통합관리하기 위한 방안을 기술하였다.

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불법 복제 콘텐츠 필터링 기술 동향 분석

  • Kim, Ju-Seop;Nam, Je-Ho
    • Broadcasting and Media Magazine
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    • v.12 no.4
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    • pp.53-63
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    • 2007
  • 인터넷과 멀티미디어 기술의 발달은 우리에게 다양한 콘텐츠를 손쉽게 접할 수 있는 환경을 제공하였다. 그러나 멀티미디어 콘텐츠의 무분별한 복제와 불법유통으로 인한 저작권 침해는 심각한 사회적 문제로 대두되고 있다. 이에 정부는 저작권법을 전면 개정하면서 강력한 대응책을 마련하고 있다. 특히 개정 저작권법은 동영상, 음악, 게임 등 다양한 콘텐츠에 대한 불법 유통을 방지하고자 특수한 유형의 온라인서비스제공자들의 기술적 조치(필터링)를 의무화하고 있다. 이에 따라 필터링기술에 대한 관심이 높아지면서 해당 온라인서비스사업자(OSP)들은 필터링 기술의 적용을 준비하고 있으며, 기술개발업체들은 법적 기준을 충족시킬 수 있는 필터링 기술의 개발을 위해 노력하고 있다. 본 고에서는 이러한 상황의 배경과 필터링 기술의 개요와 국내외 동향 및 향후 전망을 제시한다.