• Title/Summary/Keyword: 컴퓨팅 사고력 검사

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Effect of Execution Time-oriented the Elementary EPL Education on Computational Thinking Ability of Elementary School Students (수행시간 중심의 초등 EPL 교육이 초등학생 컴퓨팅 사고력에 미치는 효과)

  • Moon, Woojong;Boo, YongHo;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.233-241
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    • 2020
  • This study has developed and applied an elementary EPL education program centered on execution time as an educational method for improving Computational thinking of elementary school students, and then its effect has been verified. The education program was developed based on the results of preliminary demand analysis conducted on 48 elementary school students. In order to verify the effectiveness of the education program, 25 students were asked to participate in the class of elementary school students on a seven hours for six days. Using the "Korea Bebras Challenge 2018", educational effects were analyzed through the results of pre- and post-mortem examinations, and the analysis showed that elementary EPL education centered on performance time was effective in improving computational thinking of elementary school students

Effect of data science education program using spreadsheet on improvement of elementary school computational thinking (스프레드시트를 활용한 데이터 과학 교육 프로그램이 초등학생의 컴퓨팅 사고력 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.219-230
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    • 2017
  • In this study, we developed a data science education program using spreadsheet, applied it after educational method to improve elementary school student 's Computational Thinking, and then verified its effect. Based on the results of preliminary requirement analysis conducted by Rossett's request analysis the educational program was developed based on the procedure of the ADDIE model which is the representative model of the teaching design based on the result of prior requirement analysis of 205 elementary school students and computer teaching major 20 incumbent elementary school teachers, applying Rossett's requirement analysis model. In order to verify the effect of the developed educational program, we are promoting 42 hours of lecture for a total of 6 days for 20 students of applicants who volunteered for volunteer votes of educational donation programs implemented at ${\bigcirc}{\bigcirc}$University, We analyzed the educational effect using the results of pre-post test. As a result of the analysis, we learned that the educational program developed in this study is effective for improving elementary school student 's Computational Thinking.

The Effects of Computational Thinking-based Instruction Integrating of Mathematics Learning and Assessment on Metacognition and Mathematical Academic Achievements of Elementary School Students (학습과 평가를 통합한 컴퓨팅 사고력 기반의 수업이 초등학생의 메타인지와 수학학업성취도에 미치는 영향)

  • Sim, Hyo Shin;Park, Mangoo
    • Education of Primary School Mathematics
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    • v.22 no.4
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    • pp.239-259
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    • 2019
  • The 2015 revised mathematics curriculum specified software education as a mandatory curriculum amid a trend in which the software environment was extended to daily life due to the fourth industrial revolution. It also calls for a paradigm shift in lessons that incorporate learning and evaluation by specifying a process-oriented assessment. This study focused on addition and subtraction classes based on computational thinking skills that integrate mathematics learning and evaluation. Two fourth grade classes of elementary schools in Seoul were selected to conduct a pre- and post- test of metacognition and mathematics achievement through quantitative research. Also, a mixed study was conducted to analyze students' activities and opinions in parallel. The results of the study confirmed that the computational thinking-based classes, which incorporate mathematics learning and evaluation, had a positive effect on the metacognition of elementary school students and the improvement of their achievement scores. In addition to those identified in this study, further studies on other factors are proposed.

The Effect of Algorithm Execution Time Analysis using Unplugged Program on the Computational Thinking of Third Grade Students (언플러그드 방식을 활용한 알고리즘 수행시간 분석이 초등학교 3학년 학생의 컴퓨팅 사고력에 미치는 효과)

  • Kim, Jungah;Oh, Minwoo;Yang, Younghun;Kim, Taehun;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.19-27
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    • 2019
  • This study analyzed the effect of an unplugged educational program which focuses on the algorithm execution time analysis on enhancing the computational thinking of the third grade students. An unplugged educational program was developed by following the procedures of the ADDIE model based on the result of the demand analysis conducted with 70 incumbent elementary school teachers and 120 third grade students. The developed program was applied to 24 third grade students for 36 classes in six days and a comparison was made through pre-post comparison tests with 24 students who were taught with a board game program for the same period of time. As a result, the unplugged education program which focuses on the algorithm execution time analysis is deemed to have positive effect on the computational thinking of the third grade students.

The Influence of Robot Education Using Magnetic Force on the Computational Thinking (자력을 활용한 로봇 교육이 컴퓨팅 사고력에 미치는 영향)

  • Lee, Jaeho;Kim, Hakmin
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.275-283
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    • 2019
  • The fourth industrial revolution is emerging as the talk of the times. The industrial structure is changing greatly from the past, as well as the social scene, changing our daily lives. Especially, the importance of the software sector is growing. For students who have to live in this future society, computational thinking is a key capability. In order to achieve this goal, this study was carried out in the following steps. First, we organized a SW education convergence program based on life-oriented aspects. Second, the configured program was applied to the site to verify the effectiveness of computational thinking. The results of this study show that the experimental group has 32 points better than the pre-test, and the comparative group has about 2 points better. The statistical significance probability was a significant difference of .028. The results of this study may be used as a reference for the training of SW convergence education and future talent in the future.

A Complementary Approach of Three Methods for Computational Thinking Assessment (컴퓨팅 사고력 평가를 위한 3가지 상호보완적 접근 방안)

  • Choi, Hyungshin;Kim, Mi Song
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.639-646
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    • 2017
  • As computational thinking(CT) is gaining focus as a key 21st century skill much attention has been paid to promoting CT through software education. However, more studies are needed to design and implement effective CT assessment methods. This study aims to investigate the effects of three CT assessment methods in a course designed to enhance CT competencies of 52 pre-service teachers with a non-computer science background during one semester. To analyze pre-service teachers' CT competencies, we used 3 CT assessment methods: (1) pre-and post-testing based on Bebras computational thinking challenge questions, (2) Dr. Scratch to analyze group scratch projects automatically, and (3) scratch exam designed in this study to evaluate the development of CT. Our results show the positive effects of integrating assessment methods for promoting CT competencies. We end this paper with the discussion of advantages and implications of this integration.

Analysis of Creative Personality and Intrinsic Motivation of Information Gifted Students Applying Curriculum Based on Computing Thinking (컴퓨팅사고력을 고려한 교육과정을 적용한 정보영재들의 창의적 성격과 내적동기 분석)

  • Chung, Jong-In
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.139-148
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    • 2019
  • Fostering science-gifted individuals are very important for the future of the nation, and it is especially important to cultivate information-gifted individuals in the age of the fourth industry. There is no standardized curriculum for each gifted education center of the University. Therefore, in this study, we analyzed how effective the curriculum developed on the basis of computing thinking is to affect the characteristics of the information-gifted individuals. The curriculum developed on the components of computing thinking was applied to the information-gifted students of K University. In order to verify the effectiveness of the curriculum, we developed a creative personality test and an intrinsic motivation test, and conducted tests before and after the training. We compared pre-post test results by t-test with R program. The creative personality test consisted of 36 items with 6 factors: risk-taking, self - acceptance, curiosity, humor, dominance, and autonomy. The intrinsic motivation test consisted of 20 items with 5 items: curiosity and interest oriented tendency, challenging learning task preference orientation, independent judgment dependency propensity, independent mastery propensity, and internal criterion propensity. The effect of the curriculum on the creative personality of the experimental group was significant (0.009, 0.05). The significance level of the intrinsic motivation was 0.056 and was not significant at the 0.05 level of significance.

Application of Reverse Engineering based on Physical Computing to Improve Computational Thinking (컴퓨팅 사고력 향상을 위한 피지컬 컴퓨팅 기반 리버스 엔지니어링 활용 방안)

  • Kim, Ji Hyung;Kim, Seong Baeg
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.83-85
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    • 2018
  • 사회가 복잡하게 변화됨에 따라 온난화 등의 해결하기 어려운 새로운 문제들이 등장하고 있다. 이를 효과적으로 해결하기 위해서는 창의력과 절차적인 사고가 요구되며 이러한 능력을 키우기 위해 소프트웨어 교육이 필요하다. 이에 따라 2015개정 교육과정에서 정보교과의 비중이 증가하였으며, 2018학년도부터는 중학교 정보교육이 의무화되었고, 그 동안 실제 생활에 접목하여 문제 해결력 및 컴퓨팅 사고력을 향상 시킬 수 있는 피지컬 컴퓨팅이 도입되었다. 하지만 고등학생의 경우 이전 교육과정에서 새롭게 도입되었기에 피지컬 컴퓨팅 수업이 진행되기가 쉽지 않다. 본 연구에서는 고등학생의 피지컬 컴퓨팅 구현 능력 향상과 이를 통해서 문제 해결력 향상에 어떠한 영향이 있는가를 알아보기 위해서 피지컬 컴퓨팅 교육 프로그램을 위한 과정으로 오래된 운영체제에서만 사용이 가능한 구형 프린터기의 드라이버를 최신 운영체제에서도 사용이 가능하도록 프린터 드라이버를 커스터마이징하여 윈도우 10에서도 사용이 가능하도록 하는 소프트웨어 교육을 설계하였고 이를 고등학생에게 적용하기 위하여 학생들의 사전 사후 검사를 실시하고자 한다. 자원의 재활용과 환경적인 측면에서 그 동안에는 신제품 구입 후 빠른 IT환경의 발전 및 변화로 멀쩡한 하드웨어를 폐기하고, 최신 운영체제에 대응하는 하드웨어를 새롭게 구입해야 했으나, 본 교육과정을 통해 각 가정에 있는 구형 프린터의 재사용을 위한 프린터 드라이버 제작이라는 선순환적인 교육목적을 추구하며 소프트웨어 교육이라는 본질 측면에 좀 더 가까이 다가가며, 해당 하드웨어 제품에 대한 소프트웨어의 저작권 교육도 함께 진행할 수 있으며, 잘 만들어진 소프트웨어의 경우 새로운 시장을 창출할 수 있도록 하는 계기가 될 것이다. 학생들의 흥미에서는 좋은 반응을 보였으나 실제 문제 해결력을 위해서는 저변 확대가 필요함을 알 수 있었다. 오래된 구형 하드웨어를 최신 운영체제에서도 사용할 수 있도록 하는 과정에서의 실생활에 적용되는 유용한 피지컬 컴퓨팅을 보다 효과적으로 사용하기 위해서는 프로그램의 설계에 대한 지속적인 연구가 필요할 것이다.

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Effects of SW Education Using App Inventor on Computational Thinking and Attitude towards Computer of Elementary School Students (앱 인벤터 활용 SW 교육이 초등학생의 컴퓨팅 사고력과 컴퓨터에 대한 태도에 미치는 영향)

  • Kim, KeoHyun;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.371-380
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    • 2017
  • SW education is considered important in the present age where various sciences converge. According to this tendency, SW education was included in the regular education course in Korea, which aims to develop the learner's CT. Therefore, researches on CT and educational tools are being activated. App Inventor is a simple app development tool that has many advantages over traditional tools. In this study, we developed and applied a SW instruction program that uses an App Inventor to develop CT for elementary school students. Moreover, CT was classified into two elements-calculative perception and calculative creativity- and performed tests after applying SW instruction programs. Furthermore, attitude towards computer were classified into three elements-c computer anxiety, computer preference, and computer confidence- and conducted tests. After performing paired t-test pretest-posttest matching samples on test outcomes, it was found that the CT of the learners who applied the program was increased, and the attitude towards computer also showed a positive change.

A Study on the Diagnosis Method of Knowledge Information in Computational Thinking using LightBot (라이트봇을 활용한 컴퓨팅 사고력에서 지식 정보의 진단 방안에 관한 연구)

  • Lee, Youngseok
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.33-38
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    • 2020
  • Modern society needs to think in new directions and solve problems by grafting problems from diverse fields with computers. Abstraction and automation of various problems using computing technology with your own ideas is called computational thinking. In this paper, we analyze how to diagnose and improve knowledge information based on computational thinking through the process of presenting a variety of problems in programming education situations and finding several problem-solving methods to solve them. To pretest the learners, they were diagnosed using a measurement sheet and a LightBot. By determining the correlation between the evaluation results and LightBot results, the learners' current knowledge statuses were checked, and the correlation between the evaluation results and the LightBot results, based on what was taught according to the problem-solving learning technique, was analyzed according to the proposed technique. The analysis of the group average score of the learners showed that the learning effect was significant. If the method of deriving and improving knowledge based on computational thinking ability for solving the problem proposed in this paper is applied to software education, it will induce student interest, thereby increasing the learning effect.