• Title/Summary/Keyword: 컴퓨팅적사고력

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Presenting the Development Direction Through the Analysis of Tool used to Measure Computational Thinking (컴퓨팅사고력 측정에 사용되고 있는 도구 분석을 통한 새로운 검사도구 개발방향 제시)

  • Kim, MinJeong;Lee, WonGyu;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.20 no.6
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    • pp.17-25
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    • 2017
  • In order to ensure that the 2015 revised curriculum is successfully settled at the field of school, there are 68 national SW schools operated by 2015 and 2016 at national level, and an inspection tool was developed to measure the effectiveness of SW education. The purpose of this study is to present the direction of the computing thinking inspection tool which can verify the effectiveness of the curriculum from 2018 through the analysis of the previously developed computing thinking inspection tool. As a result of the analysis, the validity of the ability factors to measure the problem solving process based on computing thinking was not enough. In the analysis of the item characteristics, the degree of discrimination was good, but difficulty was not enough to accurately measure the competence of students because of the high percentage of easy questions. Based on the results, this study suggested the development of the items considering the problem solving process based on the computing thinking, the application of the students' empirical knowledge, and the constitution that can confirm the flow of the thinking power with materials in the real life.

Analysis of the effect of non-face-to-face online SW education program on the computational thinking ability of students from the underprivileged class (비대면 온라인 SW 교육 프로그램이 소외계층 학생의 컴퓨팅 사고력에 미치는 영향 분석)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.207-215
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    • 2021
  • As computational thinking has been noted as an important competency worldwide, SW education was introduced in the 2015 revised curriculum, and SW education has been applied to the curriculum from 2018. However, in a poor educational environment, the educationally underprivileged class is in the blind spot of SW education and is not receiving systematic SW education. Therefore, this study analyzed the effect of conducting a non-face-to-face SW online education program for 267 underprivileged elementary school students in education at a time when non-face-to-face online education was being conducted through the COVID-19 mass infectious disease. As a result of conducting the computational thinking ability test, which abstraction, problem decomposition, algorithm, automation, and data processing, before and after education, the overall score of computational thinking and the score of all five factors were statistically significantly increased(p<0.001). Among the five factors, there was the highest score improvement in data processing score. These results suggest that the non-face-to-face SW online education program is effective in improving the computational thinking ability of elementary school students from the educational underprivileged class.

Analysis of the Effectiveness of Computational Thinking-Based Programming Learning (컴퓨팅 사고력 기반 프로그래밍 학습의 효과성 분석)

  • Kim, KyungKyu;Lee, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.27-39
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    • 2016
  • It is necessary for us to be equipped with problem-solving ability, logical thinking ability, and convergence thinking ability in the digital information age. To have these abilities, modern people in the $21^{st}$ century should be educated to develop the computational thinking ability. However, it is difficult to cultivate the computational thinking ability in current computer education curriculum. Therefore, this paper aims to propose a programming-based computer educational program to make students better understand the principles of computer science and enhance student's computational thinking ability escaping from current fragmentary and limited computer education. In order to verify the effectiveness of the educational program, students in total 42 middle school (22 students in 1st and 2nd grades and 20 in 3rd grade) were applied to the educational program for twenty-four hours on 12 weeks and then we obtained a positive result that might bring improvement on the logical thinking ability and creative problem-solving skills. As a result, this study presents the possibility of its field applications of computational thinking-based programming learning and analyzed the effectiveness. therefore, it has a notable point of presenting the development direction of a variety of education programs for enhancing the computational thinking in the future.

Effect of Software Education Based on Physical Computing on Elementary School Student' Computational Thinking (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Kim, SungJoon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.131-139
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    • 2021
  • In the newly revised curriculum, it is aimed to raise student who has creativity and convergence ability with computational thinking. Based on the analysis of revised curriculum including software education in elementary school, this study proposed educational program that can be applied in actual school field, considering various factors. This educational program using Bitbrick was conducted by 50 students in fifth grade that consist of 23 students in Seoul and 27 students in Gyeonggido during five weeks in 17 periods. The purpose of this study is to verify the effect of application of software education program in terms of computational thinking ability and problem solving ability. The effect was verified after comparing the result of pre-test and post-test through T-test. So, this study obtained improvement of computational thinking and problem solving ability.

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The Effects of Computational Thinking Based Software Convergence Education on Science Highschool Student's Problem Solving Ability (컴퓨팅 사고력 기반의 SW 융합교육이 과학고 학생들의 문제해결력에 미치는 영향)

  • Jung, Ungyeol;Lee, Young-Jun
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.99-102
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    • 2018
  • 제4차 산업혁명 시대에 접어들면서 창의융합형 인재에 대한 관심이 고조되고 있다. 특히 과학, 수학, 정보 교육 진흥법의 제정 및 시행과 함께 컴퓨팅 사고력을 바탕으로 실세계의 문제를 창의적이고 융합적으로 해결할 수 있는 사고력의 중요성이 커지고 있다. 따라서 본 연구에서는 과학고 학생들의 다양한 융합적 문제 해결 능력을 신장시킬 수 있는 컴퓨팅 사고력 기반의 소프트웨어 융합교육 프로그램을 개발하고, 그 효과를 탐색하고자 한다. 본 연구의 결과는 학교 현장에서의 융합 교육을 위한 이해와 지식을 얻기 위한 기초자료로서 활용되고, 향후 체계적인 실험연구의 방향을 제시하는데 기여할 것이다.

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A Study on Information Literacy Education for Enhancing Computational Thinking (컴퓨팅 사고력 향상을 위한 정보소양교육에 관한 연구)

  • Kim, Kyungmin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.59-66
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    • 2017
  • In the fourth industrial revolution, the government has established a policy to cultivate the creative convergent talent with software literacy in order to cultivate human resources leading the economy. Therefore, software education based on computational thinking is being adopted in liberal arts courses in universities. However it would be damaged the fundamental objectives for increasing computational thinking by a weighted stress of students to learn programming of software education. In this paper, we proposed a teaching method that can improve computing thinking through information literacy education which can be directly applied in practice as a way to reduce the burden on the programming learning of software education. Through this paper, it was found that information literacy education can improve the computing thinking as well as the computing ability by making it possible to construct enough knowledge, analysis and efficient procedures for problems.

A Comparative Analysis of Achievement Standards Related to Computational Thinking in Korean and U.S. Curriculum (한국과 미국의 교육과정에 나타난 컴퓨팅 사고력 관련 성취기준 비교 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.15-23
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    • 2019
  • Recently, as the importance of computational thinking(CT) education, the national curriculums of the world have been revised and the international comparative assessment studies have been conducted to evaluate the CT education effects. In this study, researchers compared and analyzed the achievement standards related to CT in Korean and U.S. curriculum. As a result, the number of CT related achievement standards is 16 in Korean and 21 in American. While Korean deals with more specific achievement standards of 'formulating and analyzing problems', American emphasized 'planning and evaluating solutions'. In terms of 'developing algorithms, programs and interfaces', both of them offer concrete related achievement standards, U.S. curriculum include more diverse and concrete practical achievement statements. The results of this study can be used to suggest improvements in practical aspects as well as contents in future Korean curriculum revision.

A Study on the Change of the Perception of Students' Computational Thinking and Scientific Attitudes in Earth Science Classes Using a Block-based Coding (블록형 코딩프로그램을 활용한 지구과학 수업에서 학생들의 컴퓨팅 사고력에 대한 인식 및 과학적 태도 변화 연구)

  • Han, Shin;Kim, Hyoungbum
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.2
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    • pp.131-140
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    • 2019
  • In this study, a block-base coding that could develop computing thinking was applied to Earth science teaching and learning to identify how the perception of computational thinking and scientific attitude was changed as part of creativity education. Based on the results of the study, the conclusions are as follows: First, an Earth science education program was developed using a block-based coding for elementary school students. The 12-hour program was designed for inquiry activities to encourage students to engage in various thinking by providing them with activity-oriented problems. Second, the Earth science education program using a block-based coding showed significant results in confidence in the use of a computer program, integrated learning with a computer, computational thinking, and problem-solving factors with computational thinking. Third, the Earth science education program using block-based coding showed significant differences in the categories of curiosity, criticism, cooperation, persistence, and creativity. It could be judged that it was effective for students in the process of questioning and trying to solve the problem themselves.

Influence of Convergence Education Based on Computing ThinkingAbility on Problem Solving Ability and Interest (컴퓨팅 사고력을 토대로 한 융합활동이 문제해결력 및 관심도에 미치는 영향)

  • Lee, Seung Bum;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.6 no.3
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    • pp.179-187
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    • 2020
  • This study was conducted to verify the effect of convergence education applying computing thinking ability of elementary school students on problem solving ability and interest. The subjects of this study were 23 students in 3rd grade elementary school and 15 students in 6th grade, totaling 38 subjects. As a research method, problem-solving ability and interest were measured through questionnaires, and data were analyzed through T-test to see the pre-post differences of the experimental group. As a result of the study, first, it was found that convergence education applying computing thinking ability had a positive effect on problem solving ability. Second, it was found that convergence education applying computational thinking has a partial effect on the degree of interest by subject. Looking at the details, interest in software education and physical activity was high, but interest in eating habits was relatively low. From the above results, it can be seen that convergence education based on computational thinking contributes to drawing students' problem solving ability, and interest.

The Effect of Physical Computing Programming Education Integrating Artificial Intelligence on Computing Thinking Ability of Elementary School Students (인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Yungsik Kim;Yoo-Seong Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.5-12
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    • 2024
  • 챗GPT 등 인공지능이 일상생활에서 점차 그 활용이 확대되고 있는 시기에 교육현장에서는 인공지능 융합 교육에 대한 관심이 더욱 증대되고 있다. 이에 본 논문에서는 인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육 방법을 제안하고 초등학생의 컴퓨팅 사고력에 미치는 영향을 분석하였다. 분석 결과 인공지능을 융합한 피지컬 컴퓨팅 프로그래밍 교육이 인공지능을 융합하지 않은 피지컬 컴퓨팅 프로그래밍 교육에 비해 초등학생의 컴퓨팅 사고력 신장에 더욱 긍정적인 효과를 나타내었음을 통계적으로 확인할 수 있었다. 본 연구의 결과를 바탕으로 보다 다양한 인공지능을 융합한 소프트웨어 교육 방법과 관련된 다양한 논의와 연구가 더욱 활발히 이루어지기를 기대한다.

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