• Title/Summary/Keyword: 컴퓨터 재구성

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Real-time 3D Pose Estimation of Both Human Hands via RGB-Depth Camera and Deep Convolutional Neural Networks (RGB-Depth 카메라와 Deep Convolution Neural Networks 기반의 실시간 사람 양손 3D 포즈 추정)

  • Park, Na Hyeon;Ji, Yong Bin;Gi, Geon;Kim, Tae Yeon;Park, Hye Min;Kim, Tae-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.686-689
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    • 2018
  • 3D 손 포즈 추정(Hand Pose Estimation, HPE)은 스마트 인간 컴퓨터 인터페이스를 위해서 중요한 기술이다. 이 연구에서는 딥러닝 방법을 기반으로 하여 단일 RGB-Depth 카메라로 촬영한 양손의 3D 손 자세를 실시간으로 인식하는 손 포즈 추정 시스템을 제시한다. 손 포즈 추정 시스템은 4단계로 구성된다. 첫째, Skin Detection 및 Depth cutting 알고리즘을 사용하여 양손을 RGB와 깊이 영상에서 감지하고 추출한다. 둘째, Convolutional Neural Network(CNN) Classifier는 오른손과 왼손을 구별하는데 사용된다. CNN Classifier 는 3개의 convolution layer와 2개의 Fully-Connected Layer로 구성되어 있으며, 추출된 깊이 영상을 입력으로 사용한다. 셋째, 학습된 CNN regressor는 추출된 왼쪽 및 오른쪽 손의 깊이 영상에서 손 관절을 추정하기 위해 다수의 Convolutional Layers, Pooling Layers, Fully Connected Layers로 구성된다. CNN classifier와 regressor는 22,000개 깊이 영상 데이터셋으로 학습된다. 마지막으로, 각 손의 3D 손 자세는 추정된 손 관절 정보로부터 재구성된다. 테스트 결과, CNN classifier는 오른쪽 손과 왼쪽 손을 96.9%의 정확도로 구별할 수 있으며, CNN regressor는 형균 8.48mm의 오차 범위로 3D 손 관절 정보를 추정할 수 있다. 본 연구에서 제안하는 손 포즈 추정 시스템은 가상 현실(virtual reality, VR), 증강 현실(Augmented Reality, AR) 및 융합 현실 (Mixed Reality, MR) 응용 프로그램을 포함한 다양한 응용 분야에서 사용할 수 있다.

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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A Study on Implementation of Real-Time Multiprocess Trace Stream Decoder (실시간 다중 프로세스 트레이스 스트림 디코더 구현에 관한 연구)

  • Kim, Hyuncheol;Kim, Youngsoo;Kim, Jonghyun
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.67-73
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    • 2018
  • From a software engineering point of view, tracing is a special form of logging that records program execution information. Tracers using dedicated hardware are often used because of the characteristics of tracers that need to generate and decode huge amounts of data in real time. Intel(R) PT uses proprietary hardware to record all information about software execution on each hardware thread. When the software execution is completed, the PT can process the trace data of the software and reconstruct the correct program flow. The hardware trace program can be integrated into the operating system, but in the case of the window system, the integration is not tight due to problems such as the kernel opening. Also, it is possible to trace only a single process and not provide a way to trace multiple process streams. In this paper, we propose a method to extend existing PT trace program to support multi - process stream traceability in Windows environment in order to overcome these disadvantages.

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Design and Implementation of a Multi-level Simulation Environment for WSN: Interoperation between an FPGA-based Sensor Node and a NS3 (FPGA 기반 센서 노드와 NS3 연동을 통한 다층 무선 센서 네트워크 모의 환경 설계 및 구현)

  • Seok, Moon Gi;Kim, Tag Gon;Park, Daejin
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.43-52
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    • 2016
  • Wireless sensor network (WSN) technology has been implemented using commercial off-the-shelf microcontrollers (MCUs), In this paper, we propose a simulation environment to realize the physical evaluation of FPGA-based node by considering vertically cross-layered WSN in terms of physical node device and network interconnection perspective. The proposed simulation framework emulates the physical FPGA-based sensor nodes to interoperate with the NS3 through the runtime infrastructure (RTI). For the emulation and interoperation of FPGA-based nodes, we extend a vendor-providing FPGA design tool from the host computer and a script to execute the interoperation procedures. The standalone NS-3 is also revised to perform interoperation through the RTI. To resolve the different time-advance mechanisms between the FPGA emulation and event-driven NS3 simulation, the pre-simulation technique is applied to the proposed environment. The proposed environment is applied to IEEE 802.15.4-based low-rate, wireless personal area network communication.

Outdoor Experiments on video streaming over a Raspberry Pi-based MANETs (Raspberry Pi 기반 MANETs 환경에서 야외 Video Streaming 실험)

  • Lee, Yeong-mi;Kim, Byeong-jeong;Song, Seong-Ho;Park, Seop Hyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.147-151
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    • 2014
  • With the advent of tiny and inexpensive computer systems like Raspberry Pi, it has become possible to construct an experimental environment of MANETs (Mobile Ad hoc Networks) at a relatively low cost. In this paper, we implement a node of MANETs with a Raspberry Pi equipped with two 802.11 wireless LAN cards and dynamic routing software running on it. In an outdoor MANETs environment with moving mobile nodes automatically rebuilding broken routes, we conducted a real-time video streaming experiment over the MANET. The video stream is transmitted from a node with a video camera installed on it to another node through the route established dynamically. Each node is equipped with a display device, with which the current status of the node can be checked out. We also implemented software that automatically collects data stored in each node and analyzes the performance of the MANETs. Through this experiment, we could evaluate the performance of realistic video streaming service in a MANETs environment.

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A Study on Dynamic Code Analysis Method using 2nd Generation PT(Processor Trace) (2세대 PT(Processor Trace)를 이용한 동적 코드분석 방법 연구)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.19 no.1
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    • pp.97-101
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    • 2019
  • If the operating system's core file contains an Intel PT, the debugger can not only check the program state at the time of the crash, but can also reconfigure the control flow that caused the crash. We can also extend the execution trace scope to the entire system to debug kernel panics and other system hangs. The second-generation PT, the WinIPT library, includes an Intel PT driver with additional code to run process and core-specific traces through the IOCTL and registry mechanisms provided by Windows 10 (RS5). In other words, the PT trace information, which was limited access only by the first generation PT, can be executed by process and core by the IOCTL and registry mechanism provided by the operating system in the second generation PT. In this paper, we compare and describe methods for collecting, storing, decoding and detecting malicious codes of data packets in a window environment using 1/2 generation PT.

A study of extended processor trace decoder structure for malicious code detection (악성코드 검출을 위한 확장된 프로세서 트레이스 디코더 구조 연구)

  • Kang, Seungae;Kim, Youngsoo;Kim, Jonghyun;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.18 no.5_1
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    • pp.19-24
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    • 2018
  • For a long time now, general-purpose processors have provided dedicated hardware / software tracing modules to provide developers with tools to fix bugs. A hardware tracer generates its enormous data into a log that is used for both performance analysis and debugging. Processor Trace (PT) is a new hardware-based tracing feature for Intel CPUs that traces branches executing on the CPU, which allows the reconstruction of the control flow of all executed code with minimal labor. Hardware tracer has been integrated into the operating system, which allows tight integration with its profiling and debugging mechanisms. However, in the Windows environment, existing studies related to PT focused on decoding only one flow in sequence. In this paper, we propose an extended PT decoder structure that provides basic data for real-time trace and malicious code detection using the functions provided by PT in Windows environment.

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Deep Learning based Frame Synchronization Using Convolutional Neural Network (합성곱 신경망을 이용한 딥러닝 기반의 프레임 동기 기법)

  • Lee, Eui-Soo;Jeong, Eui-Rim
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.501-507
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    • 2020
  • This paper proposes a new frame synchronization technique based on convolutional neural network (CNN). The conventional frame synchronizers usually find the matching instance through correlation between the received signal and the preamble. The proposed method converts the 1-dimensional correlator ouput into a 2-dimensional matrix. The 2-dimensional matrix is input to a convolutional neural network, and the convolutional neural network finds the frame arrival time. Specifically, in additive white gaussian noise (AWGN) environments, the received signals are generated with random arrival times and they are used for training data of the CNN. Through computer simulation, the false detection probabilities in various signal-to-noise ratios are investigated and compared between the proposed CNN-based technique and the conventional one. According to the results, the proposed technique shows 2dB better performance than the conventional method.

A Phenomenological Qualitative Research on the Experience of Novel Engineering Class of Elementary Teacher (초등교사의 노벨 엔지니어링 기반 융합 수업 경험에 대한 현상학적 질적 연구)

  • Hong, Ki-Cheon;Kim, Hee-Suk;Han, So-Mang
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.51-59
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    • 2022
  • In this paper, We analyze elementary school teachers' experiences of Novel Engineering classes with phenomenological qualitative research method. The purpose of this study is to find out why elementary school teachers were interested in Novel Engineering, to find out the pros and cons of the class and the possibility of convergence classes. At first elementary teachers who participated in the study conducted a theme-based ecological sensitivity classes with Novel Engineering in the second semester of 2021. Then we conducted interview with teacher's student observation and the teacher's reflection. As a result of interview analysis, 4 components and 13 sub-components were derived. The derived components are learning from mistakes, recognition of the importance of class research, creativity in the making process, and high integration of Novel Engineering and existing subjects. Based on these results, What this research suggests is the expansion of administrative and financial support for teachers' autonomous class research and convergence classes such as Novel Engineering.

Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.