• Title/Summary/Keyword: 컴퓨터 인터페이스

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Development of a Stereotactic Radiosurgery Planning System (뇌정위 방사선수술을 위한 컴퓨터 치료계획시스템의 개발)

  • 조병철;오도훈;배훈식
    • Progress in Medical Physics
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    • v.8 no.1
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    • pp.17-24
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    • 1997
  • We developed PC-based planning system for linear accelerator based stereotactic radiosurgery. The system was developed under Windows 95 on Pentium Pro$\^$(R) 200 ㎒ IBM PC with 128 MB RAM. It was programed using IDL$\^$(R)/ of Research Systems, Inc. as a programing tool. CT image data obtained with BRW stereotactic frame is transferred to PC through magnetoptical disk. As loading the image, the system automatically recognizes the location of rods and establishes stereotactic coordinates. It accurately calculates and corrects the coordinates, degree of tilting, and magnification rate of axial images. After the coordinates is defined we can delineate and edit the contours of target and organs of interest on axial images. Upon delineating contours of target, isocenter is determined automatically and we can set up the beam configuration for radiosurgery. The system provides beam's eye view and room's eye view for efficient confuguring of beams. The system calculates dose distribution 3-dimensionally. It takes 1 to 2 minutes to calculate dose distribution for 5 arcs. We can verify the dose distribution on serial axial images. We can analyze the dose distribution quantitatively by evaluation of dose-volume histogram of target and organ of interest. This system, PC-based radiosurgery planning system, includes the basic features for radiosurgery planning and calculates dose distribution within reasonable time for clinical application.

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Performance Enhancement Method Through Science DMZ Data Transfer Node Tuning Parameters (Science DMZ 데이터 전송 노드 튜닝 요소를 통한 성능 향상 방안)

  • Park, Jong Seon;Park, Jin Hyung;Kim, Seung Hae;Noh, Min Ki
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.2
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    • pp.33-40
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    • 2018
  • In an environment with a large network bandwidth, maximizing bandwidth utilization is an important issue to increase transmission efficiency. End-to-end transfer efficiency is significantly influenced by factors such as network, data transfer nodes, and intranet network security policies. Science DMZ is an innovative network architecture that maximizes transfer performance through optimal solution of these complex components. Among these, the data transfer node is a key factor that greatly affects the transfer performance depending on storage, network interface, operating system, and transfer application tool. However, tuning parameters constituting a data transfer node must be performed to provide high transfer efficiency. In this paper, we propose a method to enhance performance through tuning parameters of 100Gbps data transfer node. With experiment result, we confirmed that the transmission efficiency can be improved greatly in 100Gbps network environment through the tuning of Jumbo frame and CPU governor. The network performance test through Iperf showed improvement of 300% compared to the default state and NVMe SSD showed 140% performance improvement compared to hard disk.

전기유동유체(ERF)를 이용한 지능구조물 시스템의 구성 및 응용

  • 최승복;박용군
    • Journal of KSNVE
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    • v.5 no.3
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    • pp.275-283
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    • 1995
  • 본 글에서는 지능구조물의 개념설명과 더불어 ERF의 특성, ERF를 함유란 함유 한 지능구조물 시스템의 구성, 동적 모델링과 진동제어 그리고 그 응용성에 관한 연구 현황과 방향에 대해 살펴보았다. 설명한 바와 같이 지능구조물은 새로운 차원의 신생 하는 첨단분야로서, 소음 및 진동에 관련된 무한한 잠재력과 다양한 응용성으로 미루 어 볼때 아주 매력적인 연구 분야이다. 그러나, 여러 응용 시스템의 상품화 단계로의 도약에 있어서 각 시스템 구성 요소 분야별 해결해야할 연구 사항들이 있다. 먼저, 액추에이팅을 수행하는 ERF 자체의 내구성 문제로서 고온에서 ERF의 효과 하락과 장시간 사용시 ERF에 의한 마멸, 고체 입자의 침전에 의한 초기 상태 불안정 등이 있다. 아울러 기존의 장치의 성능을 능가하기 위해 보다 큰 효과를 나타내는 새로운 차원의 ERF개발이 요구된다. 그리고 센서기술 분야에서는 호스트 재료에 보다 쉽게 결합이 되고 여러가지 형태의 요구조건을 만족시킬 수 있으며 외부 환경조건에 강건 하고 다양한 센서 개발이 요구된다. 또한, 보다 일번적인 동적 모델링을 통해 적용 시스템에 적합하고 강건한 제어기에 대한 연구가 진행되어야 한다. 마지막으로 능동 제어기를 실제로 구현하기 위한 호스트 재료 각 요소마다 센서의 설치, 페회로 피드백 시스템 장착, 상호간의 인터페이스 등의 기술 발전이 요구되며, 아울러 보다 효율적 인 시스템의 성능 특성을 실현할 수 있는 호스트 재료와 기계 메카니즘이 필요로 된다. 이상의 설명에서 알 수 있듯이 지능구조물에 대한 연구는 어느 한 분야에서만 아니라 기계, 전기전자, 토목, 물리, 재료과학 등 통합형식에 의한 접근 방향으로 추진되어야 할 것이다.서 세탁기의 진동 소음을 저감시키기 위해 진동 소음원에 대해 논술하고, 진동해석을 위해 컴퓨터 시뮬레이션 결과를 이용한 저진동 기술 개발에 대하여 기술하고자 한다.rotary piston)식 압축기는 약 20여년 전 부터 냉방용 압축기에서부터 널리 쓰이게 되었다. 약 10여년전부터 상용화 된 스크롤(scroll) 형 압축기도 현재 상대적으로 용량이 큰 가정용 냉방기를 중심으로 많이 쓰이고 있다. 스크류형 압축기는 보통 중대형 상업용에 주로 쓰인다. 해결하려 하였고, 수치해석은 피스톤의 운동을 배제한 단순화한 흡배기계의 정상상태 유동해석이 주를 이루어왔다. Taghaui and Dupont 등[5]은 KIVA코드를 사용하여 흡기포트와 연소실 그리고 밸브의 움직임을 동시에 고려한 수치해석을 도입하였다. 하지만 이들이 밸브의 운동을 고려하기 위해 사용한 이동격자는 격자점은 시간에 따라 변화하지만 그 격자의 수가 일정하게 유지되어 있어서 밸브의 완전개폐를 해석할 수가 없다. 강희정[6]은 단일 실린더와 단일 배기밸브를 갖는 문제로 단순화하여 피스톤과 밸브의 움직임을 고려하므로써 배기행정 후 소음이 어떻게 전파해 나가는가를 연구하였다. 본 연구에서도 최소밸브간격과 최대밸브간격 사이에서만 계산이 가능하나 흡기의 경우는 밸브가 닫힐 때 생기는 압력파가 중요하므로 실린더와 밸브사이에 벽면조건을 주어 밸브의 개폐를 모사하였다.술을 보유하고자 한다. 이용한 해마의 부피측정은 해마경화증 환자의 진단에 있어 육안적인 MR 진단이 어려운 제한된 경우에만 실제적 도움을 줄 수 있는 보조적인 방법으로 생각된다.ofile whereas relaxivity at high field is not affected by τS.

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Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System) (인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구)

  • Yim, Ji-Dong;Nam, Tek-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.213-222
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    • 2006
  • This paper presents MIDAS (Media Interaction Design Authoring System), an authoring toolkit for designers and artists to develop working prototypes in new interaction design projects. Field research were conducted to identify the requirements and a case study of designing new interactive products was carried out to examine the feasibility of the new tool. MIDAS provides easier ways of integrating hardware and software, to manage a wide range of electric input and output elements and to employ 3D Augmented Reality technology within conventional multimedia authoring tools, such as Director and Flash, which are popularly used by designers. MIDAS was used in case study projects of design education as well as by voluntary designers for evaluation. From the result of case studies, it was found that many design projects were successfully accomplished using MIDAS. Designers who participated in the projects reported that MIDAS not only helped them to concentrate more on ideation but also was very easy to use as they implemented the physical interface concepts without advanced engineering skills. It is expected that MIDAS can also support prototyping in interactive media an, tangible user interface development and related human computer interaction fields.

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Filter-Bank Based Regularized Common Spatial Pattern for Classification of Motor Imagery EEG (동작 상상 EEG 분류를 위한 필터 뱅크 기반 정규화 공통 공간 패턴)

  • Park, Sang-Hoon;Kim, Ha-Young;Lee, David;Lee, Sang-Goog
    • Journal of KIISE
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    • v.44 no.6
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    • pp.587-594
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    • 2017
  • Recently, motor imagery electroencephalogram(EEG) based Brain-Computer Interface(BCI) systems have received a significant amount of attention in various fields, including medicine and engineering. The Common Spatial Pattern(CSP) algorithm is the most commonly-used method to extract the features from motor imagery EEG. However, the CSP algorithm has limited applicability in Small-Sample Setting(SSS) situations because these situations rely on a covariance matrix. In addition, large differences in performance depend on the frequency bands that are being used. To address these problems, 4-40Hz band EEG signals are divided using nine filter-banks and Regularized CSP(R-CSP) is applied to individual frequency bands. Then, the Mutual Information-Based Individual Feature(MIBIF) algorithm is applied to the features of R-CSP for selecting discriminative features. Thereafter, selected features are used as inputs of the classifier Least Square Support Vector Machine(LS-SVM). The proposed method yielded a classification accuracy of 87.5%, 100%, 63.78%, 82.14%, and 86.11% in five subjects("aa", "al", "av", "aw", and "ay", respectively) for BCI competition III dataset IVa by using 18 channels in the vicinity of the motor area of the cerebral cortex. The proposed method improved the mean classification accuracy by 16.21%, 10.77% and 3.32% compared to the CSP, R-CSP and FBCSP, respectively The proposed method shows a particularly excellent performance in the SSS situation.

EEG-based Subjects' Response Time Detection for Brain-Computer-Interface (뇌-컴퓨터-인터페이스를 위한 EEG 기반의 피험자 반응시간 감지)

  • 신승철;류창수;송윤선;남승훈
    • Journal of KIISE:Software and Applications
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    • v.29 no.11
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    • pp.837-850
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    • 2002
  • In this paper, we propose an EEG-based response time prediction method during a yes/no cognitive decision task. In the experimental task, a subject goes through responding of visual stimulus, understanding the given problem, controlling hand motions, and hitting a key. Considering the subject's varying brain activities, we model subjects' mental states with defining CT (cut time), ST (selection time), and RP (repeated period). Based on the assumption between ST and RT in the mental model, we predict subjects' response time by detection of selection time. To recognize the subjects' selection time ST, we extract 3 types of feature from the filtered brain waves at frequency bands of $\alpha$, $\beta$, ${\gamma}$ waves in 4 electrode pairs combined by spatial relationships. From the extracted features, we construct specific rules for each subject and meta rules including common factors in all subjects. Applying the ST detection rules to 8 subjects gives 83% success rates and also shows that the subjects will hit a key in 0.73 seconds after ST detected. To validate the detection rules and parameters, we test the rules for 2 subjects among 8 and discuss about the experimental results. We expect that the proposed detection method can be a basic technology for brain-computer-interface by combining with left/right hand movement or yes/no discrimination methods.

Big Data based Tourist Attractions Recommendation - Focus on Korean Tourism Organization Linked Open Data - (빅데이터 기반 관광지 추천 시스템 구현 - 한국관광공사 LOD를 중심으로 -)

  • Ahn, Jinhyun;Kim, Eung-Hee;Kim, Hong-Gee
    • Management & Information Systems Review
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    • v.36 no.4
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    • pp.129-148
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    • 2017
  • Conventional exhibition management information systems recommend tourist attractions that are close to the place in which an exhibition is held. Some recommended attractions by the location-based recommendation could be meaningless when nothing is related to the exhibition's topic. Our goal is to recommend attractions that are related to the content presented in the exhibition, which can be coined as content-based recommendation. Even though human exhibition curators can do this, the quality is limited to their manual task and knowledge. We propose an automatic way of discovering attractions relevant to an exhibition of interests. Language resources are incorporated to discover attractions that are more meaningful. Because a typical single machine is unable to deal with such large-scale language resources efficiently, we implemented the algorithm on top of Apache Spark, which is a well-known distributed computing framework. As a user interface prototype, a web-based system is implemented that provides users with a list of relevant attractions when users are browsing exhibition information, available at http://bike.snu.ac.kr/WARP. We carried out a case study based on Korean Tourism Organization Linked Open Data with Korean Wikipedia as a language resource. Experimental results are demonstrated to show the efficiency and effectiveness of the proposed system. The effectiveness was evaluated against well-known exhibitions. It is expected that the proposed approach will contribute to the development of both exhibition and tourist industries by motivating exhibition visitors to become active tourists.

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News Editing and Transferring System in a Distant Region (원격 뉴스 편집 전송 시스템)

  • Yang, Ki-Sun;Jeon, Seong-Qyu;Lee, Man-Kyu;Kim, Hee-Jung;Park, Sung-Choon
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.243-249
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    • 2007
  • In this paper we introduce a system that assists news reporters to easily edit source video anywhere, and transfer the result from a remote site to the station. Presently reporters are bothered to edit source materials, compress and transfer using several separate tools. Moreover such tools have lots of too complicated features to use only for news production. We have integrated file sending and video editing functions together for seamless workflow. News programs usually need promptness in production. For this reason our system is designed to make it possible the one-stop production of news items outside the TV station. Also the system reflects the demands of field workers, that is, easy usage for the beginner and features for speedy news production. One of the most focused is that the reliability of the system is guaranteed in the process of transfer. To achieve this end, we have implemented several error-resilient schemes for unexpected network errors. Our system consists of remote laptop editing terminals and a newsgathering server. DV-format based editing and analog-to-DV converting device are adopted to capture video from not only lightweight DV camcorders but also old-fashioned ENG cameras into laptop computers. We expect that news reporters and cameramen can take terminals anywhere the Internet is available and both editing and sending will be done on the spot. This will help increase the competitive power of our news production.

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Development of Mirror Neuron System-based BCI System using Steady-State Visually Evoked Potentials (정상상태시각유발전위를 이용한 Mirror Neuron System 기반 BCI 시스템 개발)

  • Lee, Sang-Kyung;Kim, Jun-Yeup;Park, Seung-Min;Ko, Kwang-Enu;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.1
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    • pp.62-68
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    • 2012
  • Steady-State Visually Evoked Potentials (SSVEP) are natural response signal associated with the visual stimuli with specific frequency. By using SSVEP, occipital lobe region is electrically activated as frequency form equivalent to stimuli frequency with bandwidth from 3.5Hz to 75Hz. In this paper, we propose an experimental paradigm for analyzing EEGs based on the properties of SSVEP. At first, an experiment is performed to extract frequency feature of EEGs that is measured from the image-based visual stimuli associated with specific objective with affordance and object-related affordance is measured by using mirror neuron system based on the frequency feature. And then, linear discriminant analysis (LDA) method is applied to perform the online classification of the objective pattern associated with the EEG-based affordance data. By using the SSVEP measurement experiment, we propose a Brain-Computer Interface (BCI) system for recognizing user's inherent intentions. The existing SSVEP application system, such as speller, is able to classify the EEG pattern based on grid image patterns and their variations. However, our proposed SSVEP-based BCI system performs object pattern classification based on the matters with a variety of shapes in input images and has higher generality than existing system.

A Research for Methodology of Culture Semiotics for Smart Healing Contents (스마트 힐링콘텐츠의 문화기호학적 방법론 연구)

  • Baik, Seung-Kuk;Yoon, En-Ho
    • Journal of Information Technology and Architecture
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    • v.11 no.3
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    • pp.347-357
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    • 2014
  • This research aims to suggest the possibility of functional culture contents based on interdisciplinary methodologies, especially for people who have Autism Spectrum Conditions, or those who have disabilities on express and receive gamsung (emotions). Recently, the development of application technologies in smartphones and tablet computers needs of functional culture contents, which are connected with the gamsung system. Moreover, the potential of marketplace of functional culture contents is emerging, as can be seen from the success of Augmentative and Alternative Communications (AAC) applications. Therefore, with the development of more applications that prevent and resolve Gamsung Disabilities anticipatively, there will be a positive economic effect of reducing back on intervention expenses as well as the construction of new contents ecosystem. So, in this research, we will attempt to make an approach of using the cultural semiotics methodology in finding attributes and features of applications that help to keep mental stability and balance for people with gamsung Disabilities. Particularly, this research will suggest an interdisciplinary theory on healing contents making methodology, using contents analysis; user interface (UI) analysis; and user experience (UX) analysis on existing smart healing applications.