• Title/Summary/Keyword: 컴퓨터 과학 교육

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An Implications of Computer Education in Korea from the U.S., U.K. and Germany Computer Curriculums (미국 영국 독일 컴퓨터 교육과정에서 한국 컴퓨터 교육의 시사점)

  • Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.4
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    • pp.421-432
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    • 2016
  • The 21st century computer education is very important for the future generations in the knowledge and information society. Therefore, developed countries that are the US, UK, and Germany, it is very important to find out how the computer education. In the US, the NETS and ACM K12 curriculum are investigated, In the UK and Germany national level computer curriculums are looked out. USA, UK, and Germany's curriculum includes computer science, information technology, digital literacy, and computer curriculum is independent, at least in the elementary schools computer education can be seen that more than 17 hours. After the revised national curriculum at 2015 is amended in korea. compared to the developed countries to derive the problems of the Korean revised national curriculum 2015. The revised 2015 Korean elementary school computer education, has no identity because it is not operated as an independent subject. Software will include education only. A very limited time of 17 hours may be a problem.

A Study on the Improvement Directions of Computer Curriculum in Elementary School (초등학교 컴퓨터 교육과정의 개선 방향에 관한 연구)

  • Bae, Young-Kwon;Lim, Jin-Sook;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.29-42
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    • 2005
  • In this knowledge information society, it cannot be too much to accentuate the necessity and importance of computer education. However, the current computer education in elementary school only focuses on computer application and utilization. It is not satisfactory to the needs of knowledge information society to improve mechanic office operation and/or to provide simple utilization of educational software through learning the application software functions. Therefore, based on creative and logical thought, it is necessary at this era to prepare computer education as the essence of science to create new values and to embody knowledge by understanding social and cultural environment of knowledge information society that is continuously in change and development. Accordingly, this study presents the necessity of change based on problems of computer education, and investigates field teacher's opinion on the direction of change in elementary computer curriculum in this knowledge information society. Also, this study presents a computer education curriculum for elementary school students by focusing on a comparison between our current elementary computer curriculum and that of North Carolina and of California in the United States.

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Development of Sorting Algorithm Contents for Improving the Problem-solving Ability in Elementary Student (초등학생용 문제해결력 증진을 위한 정렬 알고리즘 교육자료 개발)

  • Jang, Junghoon;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.151-160
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    • 2016
  • Algorithm education is emphasized as an instrument for teaching the basic principles of Computer Science. But these materials is very short-fall. We'll present the CS Unplugged-based algorithm contents, which is easy to learn for elementary student. These contents for self-directed learning consisted of the activity-based learning. For problem-solving algorithm learning in everyday life we were developed the hashing techniques on the basis of the basic searching and sorting algorithms. For checking the adequacy of these materials were tested by surveys of teacher professional groups, and we obtain the appropriate conclusions for sorting algorithm contents for improving the problem-solving ability for in elementary student.

Strategies of Teaching-Learning Sorting Algorithm based on ICI for Elementary School Students (초등학생을 위한 ICT 기반의 정렬 알고리즘 교수-학습 방안)

  • Lee, Yeong-Mi;Lee, Yong-Bae
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.85-90
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    • 2008
  • 현재 학교의 컴퓨터 교육이 소프트웨어 활용 측면에서 벗어나 컴퓨터과학 교육을 강화하는 쪽으로 방향을 전환하고 있다. 특히 2005년에 개정된 정보통신기술 운영지침에 따르면 초등학교에서부터 알고리즘을 학습 내용으로 다루도록 하였으며 이에 따라 초등학교 현장에서도 알고리즘을 쉽고 효과적으로 지도하기 위한 다양한 교육 방법 연구가 필요해졌다. 현재까지 초등학생 대상의 컴퓨터과학 교육 연구는 대부분 초등학교 고학년을 대상으로 구체적인 조작과 활동 중심으로 제한되었다. 이에 본 연구에서는 정렬 수행 과정이 시뮬레이션되도록 제작한 애니메이션 컨텐츠를 통해 여러 알고리즘의 방법을 경험하도록 하는 ICT 기반의 알고리즘 교수-학습 과정을 설계하여 저학년에 적용하고 성취도와 학생들의 반응을 분석하였다.

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A Study on Object-Oriented Programming Education for Improving Logical Thinking Ability of Elementary School Students (초등학생의 논리적 사고력 향상을 위한 객체지향 프로그래밍 교육에 관한 연구)

  • Hong, Tae-Jin;Park, Kyeongmo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.617-620
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    • 2007
  • 컴퓨터 프로그래밍 학습은 추상적인 개념을 이해하고 주어진 문제를 스스로 해결하도록 한다. 기존 초등학교 프로그래밍 교육에서 BASIC, C와 같은 절차적 프로그래밍 언어에 대한 연구는 많이 있지만 JAVA와 같은 객체지향 프로그래밍 언어를 통한 교육은 찾아보기 힘들다. 본 논문에서는 구조 중립적이며, 분산 인터넷 환경에 적합한 특성을 가지고 있는 객체지향 JAVA 프로그래밍 학습 시스템을 개발하여, 초등학교 학생들로 하여금 활용하도록 하였다. JAVA 학습 시스템 구현을 통한 객체지향 프로그래밍 교육은 초등학생들의 논리적 사고력을 향상시키고, 수학, 과학 과목의 학습 성취도에 긍정적인 영향을 준다는 것을 현장 학습 실험으로 확인하였다. 더불어 컴퓨터에 대한 흥미도가 상승하였다.

The Effects of Computer Science Program based on Specific Manipulative Activities in Achievement and Attitude of Learning (구체적 조작활동기반 컴퓨터과학 프로그램이 학업성취도 및 학습태도에 미치는 효과)

  • Park, Jung-Ho;Bae, Young-Kwon;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.10 no.5
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    • pp.33-42
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    • 2007
  • The purpose of this study is to develop and applicate the computer science teaching-learning program to raise the next newest talented students in IT field. The experiment was conducted to analyze the effects of learners variables such as learning achievement and attitude at K elementary school in Chungcheongbuk-do during 8 weeks and samples were 74 students. The summary of results of this study are as follows : First, significant differences were not observed in part of achievement of learning between comparative group and the experimental group who used computer science program consisted of specific manipulative activities. However, the higher mean score means that teaching-learning based on specific manipulative activities have a positive effect on understanding contents of computer science. Second, it is found that students in experimental group respond more positively about computer science than comparative group.

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Teachers' Attitude Survey and Improved Method Suggestion about Connectivity between ICT Education in Primary Schools and Computer Education in Middle Schools (초등 ICT교육과 중등 컴퓨터교육 연계성에 대한 교사들의 의식 분석 및 개선방안 제안)

  • Im, Soon-Hee;Kim, Seong-Baeg;Park, Chan-Jung;Hyun, Jung-Suk
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.461-470
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    • 2009
  • Even though the revised operational guide for ICT education emphasizes the basic concepts of computer science, many primary and secondary schools do not deal with the changed requirements properly. Also, it is doubtful if the education considers teaching period and the levels of students or not. In this paper, we survey on the state of ICT education, the relationship between ICT education and Computer Education, and the connectivity in Computer Education between primary and secondary schools. In order to do these, we analyze the result of our questionnaire and we propose an improved method for the connectivity in Computer Education. The results are (i) primary school teachers don't consider the connectivity of Computer Education and (ii) the teachers who have higher satisfaction levels of ICT education think ICT education and Computer Education between two schools are correlated and connected. As a result, new policies to re-educate teachers are required.

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Effect of Teachers' Training Course Using Micro:bit for Non-Informatics Teachers on Programming Self-Efficacy (마이크로비트 활용 연수가 비 정보과 교사의 프로그래밍 자아효능감에 미치는 영향)

  • Lee, Dagyeom;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.385-386
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    • 2022
  • 2015 개정 교육과정에서는 미래 사회의 인재를 육성하기 위해 중학교에 정보 교과를 필수화하였다. 이를 지도할 정보·컴퓨터 교사를 확보하기 위해 비 정보과 교사를 대상으로 부전공연수를 실시하여 정보 교육을 할 수 있는 자격을 부여하고 있다. 이들은 일반 학습자와 다르게 교육학적 지식과 역량은 높으나, 내용 지식은 컴퓨터과학의 초보자 수준이다. 이러한 학습자의 특성을 고려하여 마이크로비트를 활용한 연수를 12차시 동안 진행하였고, 이는 비 정보과 교사의 프로그래밍 자아효능감에 긍정적인 영향을 준다는 것을 확인할 수 있었다. 그러나 본 연구는 단일집단에게 실험을 실시하였으므로 그 효과를 일반화하는 데 한계가 있다. 따라서 후속 연구에서는 비교 집단을 설정하는 실험 설계로 교육 효과를 검증할 필요가 있다.

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Propose of the Laboratory Concept based on Augmented Reality with Tangible User Interface (텐저블 인터페이스 기반의 증강현실 과학실험실 설계)

  • Shim, Jaekwoun;Kwon, Daiyoung
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.75-78
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    • 2018
  • 증강현실은 기존과는 다른 컴퓨팅 환경에 대한 경험을 제공하여 학생의 흥미와 관심을 유발할 뿐만아니라 증강된 현실에서 추가적인 학습자원을 제공할 수 있다는 장점이 있다. 이로인해 최근들어 증강현실을 활용한 다양한 교육환경과 차별화된 교육콘텐츠가 제시되고 있고, 교육적인 효과를 확인하고자 하는 연구들이 수행되고 있다. 본 연구는 기존 증강현실에 기반한 학습콘텐츠에 상호작용성을 향상시킬 수 있는 텐지블 인터페이스를 추가하여 학습자가 자유롭게 탐구할 수 있는 교육환경을 설계하는 것을 목적으로 한다. 설계를 구체적으로 진행하기 위해 2015 교육과정의 과학교과의 내용을 토대로 증강현실에 기반한 텐저블 과학실험실을 제안하였다.

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An Analysis on the Use of Computer of Elementary Students (초등학생들의 컴퓨터 활용 실태 분석)

  • Kim, Young-Gi
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.283-292
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    • 2008
  • Computer Science Education has to be dynamically changed due to a change of information technology. This study aims to present the direction of development for computer science education according to compare a report of KEDI; Korean Educational Development Institute, twenty years ago with our latest investigation. In this research, nowadays the personal computer diffused at most home. Home is the main environment for students to use computer. Students demand new computing curricula and teaching method. The global tendency of computer science education focuses on the improvement of problem solving ability. According to our investigation, most students hope to learn the new computing skills through game-based learning. We present the unplugged teaching methods and simulation-based learning using EPL(Educational Program Langage). Of course it's important to be applied to school now. And it can be achieved just by national efforts alone.

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