• Title/Summary/Keyword: 컴퓨터적 재생

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Depth Extraction of Integral Imaging Using Correlation (상관관계를 활용한 집적 영상의 깊이 추출 방법)

  • Kim, Youngjun;Cho, Ki-Ok;Kim, Cheolsu;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1369-1375
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    • 2016
  • In this paper, we present a depth extraction method of integral imaging using correlation between elemental images with phase only filter. Integral imaging is a passive three-dimensional (3D) imaging system records ray information of 3D objects through lenslet array by 2D image sensor, and displays 3D images by using the similar lenslet array. 2D images by lenslet array have different perspectives. These images are referred to as elemental images. Since the correlation can be calculated between elemental images, the depth information of 3D objects can be extracted. To obtain high correaltion between elemental images effectively, in this paper, we use phase only filter. Using this high correlation, the corresponding pixels between elemental images can be found so that depth information can be extracted by computational reconstruction technique. In this paper, to prove our method, we carry out optical experiment and calculate Peak Sidelobe Ratio (PSR) as a correlation metric.

IIR Filter Design of HRTF for Real-Time Implementation of 3D Sound by Synthetic Stereo Method (합성 스테레오 방식 3차원 입체음향의 실시간 구현을 위한 머리전달 함수의 IIR 필터 설계)

  • Park Jang-Sik;Kim Hyun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.74-86
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    • 2005
  • In this paper, we proposed an algorithm for the approximation of high order FIR filters by low order IIR filters to efficient implementing two channel 3-D surround sound systems using Head-related transfer functions(HRTFs). The algorithm is based on a concept of the balanced model reduction. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. HRTFs of dummy-head are approximated from 512-order FIR filters by 32-order IIR filters and compare with each other. .Experiment of sound image are carried out for 10 participants. We perform the experiment based on computer simulation and hardware experiment with TMS320C32. The results of the experiments show that the localization using the approximated HRTFs is the same accuracy as the case of FIR filters that simulate the HRTFs.

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Implementation of Remote Control System using TeleRemote System (TeleRemote를 이용한 원격 제어 시스템 구현)

  • 김상복;한성호;진현준;박노경
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1115-1123
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    • 2003
  • In this paper, a remote control system called TeleRemote system which can be applied to existing wireless mobile networks or public telephone networks for remote control is designed and implemented. The proposed design employs program technology based on the theory of signal detect control and enables the EPG(Electronic Program Guide) functions such as recording reservation of bidirectional video signals with TV reception card on PC. It can also control recording reservation using remote control program through telecommunication network The PC-EPG system is implemented in Web programs with Server/Clinet architecture and the server system that provides EPG functionalities is in charge of recording reservations and data communications by means of the scheduler program. Data storing to client PCs is performed through TCP/IP and finished by client programs implemented using Visual C++/MFC programs. As remote control system, the developed system can be used for unmanned security system using the Web camera. Building intranet and making connection to internet, the TeleRemote system is believed to create potential for commercial communication system.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.

[Retracted]Cyber Threat Analysis on Network Communication in Power System and Countermeasures Suggestions ([논문철회]전력계통 네트워크 통신방식 변화에 따른 사이버위협 분석 및 대응방안 제시)

  • Il Hwan Ji;Seungho Jeon;Jung Taek Seo
    • Smart Media Journal
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    • v.12 no.2
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    • pp.91-102
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    • 2023
  • The Energy Management System (EMS) communicates with power plants and substations, monitors the substations and plant operational status of the transmission and substation system for stability, continuity, real-time, and economy of power supply, and controls power plants and substations. Currently, the power exchange EMS communicates with power plants and substations based on the serial communication-based Distributed Network Protocol (DNP) 3.0 protocol. However, problems such as the difficulty of supply and demand of serial communication equipment and the lack of installation space for serial ports and modems are raised due to the continuous increase in new facilities to perform communication, including renewable power generation facilities. Therefore, this paper presents a TCP/IP-based communication method instead of the existing serial communication method of the power exchange EMS, and presents a security risk analysis that may occur due to changes in the communication method and a countermeasure to the security risk.

Building of Prediction Model of Wind Power Generationusing Power Ramp Rate (Power Ramp Rate를 이용한 풍력 발전량 예측모델 구축)

  • Hwang, Mi-Yeong;Kim, Sung-Ho;Yun, Un-Il;Kim, Kwang-Deuk;Ryu, Keun-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.211-218
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    • 2012
  • Fossil fuel is used all over the world and it produces greenhouse gases due to fossil fuel use. Therefore, it cause global warming and is serious environmental pollution. In order to decrease the environmental pollution, we should use renewable energy which is clean energy. Among several renewable energy, wind energy is the most promising one. Wind power generation is does not produce environmental pollution and could not be exhausted. However, due to wind power generation has irregular power output, it is important to predict generated electrical energy accurately for smoothing wind energy supply. There, we consider use ramp characteristic to forecast accurate wind power output. The ramp increase and decrease rapidly wind power generation during in a short time. Therefore, it can cause problem of unbalanced power supply and demand and get damaged wind turbine. In this paper, we make prediction models using power ramp rate as well as wind speed and wind direction to increase prediction accuracy. Prediction model construction algorithm used multilayer neural network. We built four prediction models with PRR, wind speed, and wind direction and then evaluated performance of prediction models. The predicted values, which is prediction model with all of attribute, is nearly to the observed values. Therefore, if we use PRR attribute, we can increase prediction accuracy of wind power generation.

Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Sound Engine for Korean Traditional Instruments Using General Purpose Digital Signal Processor (범용 디지털 신호처리기를 이용한 국악기 사운드 엔진 개발)

  • Kang, Myeong-Su;Cho, Sang-Jin;Kwon, Sun-Deok;Chong, Ui-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.3
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    • pp.229-238
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    • 2009
  • This paper describes a sound engine of Korean traditional instruments, which are the Gayageum and Taepyeongso, by using a TMS320F2812. The Gayageum and Taepyeongso models based on commuted waveguide synthesis (CWS) are required to synthesize each sound. There is an instrument selection button to choose one of instruments in the proposed sound engine, and thus a corresponding sound is produced by the relative model at every certain time. Every synthesized sound sample is transmitted to a DAC (TLV5638) using SPI communication, and it is played through a speaker via an audio interface. The length of the delay line determines a fundamental frequency of a desired sound. In order to determine the length of the delay line, it is needed that the time for synthesizing a sound sample should be checked by using a GPIO. It takes $28.6{\mu}s$ for the Gayageum and $21{\mu}s$ for the Taepyeongso, respectively. It happens that each sound sample is synthesized and transferred to the DAC in an interrupt service routine (ISR) of the proposed sound engine. A timer of the TMS320F2812 has four events for generating interrupts. In this paper, the interrupt is happened by using the period matching event of it, and the ISR is called whenever the interrupt happens, $60{\mu}s$. Compared to original sounds with their spectra, the results are good enough to represent timbres of instruments except 'Mu, Hwang, Tae, Joong' of the Taepyeongso. Moreover, only one sound is produced when playing the Taepyeongso and it takes $21{\mu}s$ for the real-time playing. In the case of the Gayageum, players usually use their two fingers (thumb and middle finger or thumb and index finger), so it takes $57.2{\mu}s$ for the real-time playing.

Extending StarGAN-VC to Unseen Speakers Using RawNet3 Speaker Representation (RawNet3 화자 표현을 활용한 임의의 화자 간 음성 변환을 위한 StarGAN의 확장)

  • Bogyung Park;Somin Park;Hyunki Hong
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.303-314
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    • 2023
  • Voice conversion, a technology that allows an individual's speech data to be regenerated with the acoustic properties(tone, cadence, gender) of another, has countless applications in education, communication, and entertainment. This paper proposes an approach based on the StarGAN-VC model that generates realistic-sounding speech without requiring parallel utterances. To overcome the constraints of the existing StarGAN-VC model that utilizes one-hot vectors of original and target speaker information, this paper extracts feature vectors of target speakers using a pre-trained version of Rawnet3. This results in a latent space where voice conversion can be performed without direct speaker-to-speaker mappings, enabling an any-to-any structure. In addition to the loss terms used in the original StarGAN-VC model, Wasserstein distance is used as a loss term to ensure that generated voice segments match the acoustic properties of the target voice. Two Time-Scale Update Rule (TTUR) is also used to facilitate stable training. Experimental results show that the proposed method outperforms previous methods, including the StarGAN-VC network on which it was based.

Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.