• Title/Summary/Keyword: 캠퍼스 투어

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A Location-Based Campus Tour Augmented Reality Game for Enriching User Experience (사용자 경험 강화를 위한 위치 기반 캠퍼스 투어 증강현실 게임)

  • Choi, Jaewook;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.729-735
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    • 2020
  • A college campus tour is a great opportunity to promote the school environment, facilities and history to visitors or prospective students. Along with the population of smart phones and the advancement of information and communication technologies, many universities have recently provided mobile applications for campus tour, and some are starting to utilize augmented reality technology. However, most of the existing campus tour augmented reality systems tended to present a description-oriented campus tour guide. Their main focus is simply to provide information about the campus's main buildings or symbols. This study focuses on self-guided tours of the campus through games making new students and visitors to get familiar with the campus in a more natural and intuitive way. In this paper we present the design and development of a location-based mobile augmented reality treasure hunt game to enhance the user experience.

Design and Implementation for Panorama Campus Tour System (파노라마 캠퍼스 투어 시스템의 설계 및 구현)

  • Jung, Hae Choon;Park, Jang Yoo;Nam, Kwang Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.508-511
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    • 2009
  • 본 논문은 파노라마 캠퍼스 투어 시스템에 대한 전반적인 이해와 기술적인 부분에 대하여 기술하고 있다. 파노라마 캠퍼스 투어 시스템에 필요한 파노라마 사진을 직접 촬영 중에 불편한 점을 기술하였으며 해결 방안도 제안하였다. 또한 파노라마 캠퍼스 투어 시스템의 전반적인 흐름제어는 Papervision 3D라는 라이브러리의 부연 설명을 통한 이해를 돕고자 하였고 본 논문이 제안하는 프로그램에 대한 전반적인 설계와 구현에 대한 설명을 기술하였다.

The Effect of Eco Campus Students' Environmental Consciousness and Behaviors on Eco-tourism Participation Intention (에코캠퍼스 대학생의 환경의식과 행동이 에코투어리즘 참여의도에 미치는 영향)

  • Park, Hee-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6211-6217
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    • 2013
  • This study examined the environmental consciousness and behaviors of University students for the Eco-campus and assessed the impact of environmental consciousness and behavior on the eco-tourism participation intention. Students of Eco-Campus Silla University in Busan were evaluated using purposive sampling. The data was analyzed using the SPSS program. The results of this study showed that they had an interest in environmental problems. In addition, the environmental consciousness and behavior factors affected the eco-tourism participation intention. These results suggest that more reinforced and improved environmental education should be offered by universities to reveal the importance of the environment.

Design of Smart Campus based on Ubiquitous Environment (유비쿼터스 환경 기반 스마트 캠퍼스 설계)

  • Kim, Soon-gohn
    • Journal of Digital Contents Society
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    • v.17 no.3
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    • pp.211-218
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    • 2016
  • In this paper, we proceed with the design and development platform for the development of the optimized applications to take advantage of the sensing techniques of the mobile device, so that this can proactively respond to the user's needs, and can provide access to a range of services. Ubiquitous environment based smart campus is active rather than passive, university will be able to promote the true personal customizable services. Campus tours through augmented reality will support more active university life in conjunction with a variety of services to promote actively utilizing the QR Code(2-dimensional bar code). In addition, we designed to develop a mobile application that can provide such a view and post announcements such as integrated system, through interoperability with existing bachelor's administrative (legacy) system.

A Virtual Campus Tour Service by 360 Images and Its Application (360도 영상을 이용한 가상 캠퍼스 투어 서비스와 그의 응용)

  • Chae, Min-Gi;Oh, Byeong-Min;Eum, Young-Beom;Park, Geun-Tae;Yoo, Kwan-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.1008-1011
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    • 2017
  • 최근 360도 동영상, 게임 등 VR을 활용한 컨텐츠가 증가하고 있다. 이러한 시대에 맞추어 충북대학교 캠퍼스를 배경으로 VR 컨텐츠를 만들어 학교를 홍보 하려고 한다. 본 VR 컨텐츠를 통해 일반 홍보물과는 다르게 HMD를 통해 360도 파노라마 사진으로 직접 보면서 화살표를 통해 장소를 이동할 수 있고 건물이나 위치에 대한 설명도 볼 수 있으며 사용자가 현장감과 생동감을 느낄 수 있고 더 흥미롭게 접근 할 수 있는 서비스를 제공하고 있다.

Topographic Tourism Resources of Mureung Valley in Donghae-si: Analysis and Valuation (동해 무릉계곡의 지형관광자원 분석과 평가)

  • Kwon, Dong Hi
    • Journal of The Geomorphological Association of Korea
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    • v.20 no.3
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    • pp.65-77
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    • 2013
  • This study investigated and analyzed the topographic landscape resources of Mureung Valley in Donghae-si from the viewpoint of geotourism in order to suggest the tourism contents and tour course. A total of 29 topographic landscapes were observed; these are broadly divided into 4 features including weathering landform, mountainous landform, fluvial landform, and structural landform. Major topographies are fluvial landform (13) and weathering landform (12). At least 19 topographies (14 sites, 19 topographic landscapes) are currently used as tourism resources, with 10 topographies having potential to be developed as new tourism resources. The 10 topographic landscapes are as follows: (1) Jamryong Bawi (Hidden Dragon Rock), (2) Janggipan Bawi (Korean Chessboard Rock), (3) Nurungji Bawi (Parched Rice Rock), (4) Damjang Bawi (Fence Rock), (5) Gyedan Bawi (Stairs Rock), (6) Heundeul Bawi (Rocking Rock), (7) Jeopsi Bawi (Dish Rock), (8) Dol Umul (Stone Well), (9) Jogak Bawi (Carved Rock), and (10) Dubu Bawi (Topu Rock). The topographic tour course can be divided into 3 routes considering accessibility and time. Route 1 is a basic one that anyone can easily use; Route 2 and 3 can be used by visitors who have more time to spare or who are more active.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.