• Title/Summary/Keyword: 캐슁 기법

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Transactional Cache Consistency Maintenance Scheme with Shadow Transaction in Client-Server DBMSs (클라이언트-서버 DBMS에서 그림자 트랜잭션을 이용한 트랜잭션 캐쉬 일관성 유지 기법)

  • Gwon, Hyeok-Min
    • Journal of KIISE:Databases
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    • v.28 no.1
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    • pp.115-130
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    • 2001
  • 트랜잭션간 캐슁을 허용하는 데디터전송 시스템은 각 클라이언트가 데이터베이스의 일부분을 동적으로 캐슁하므로 트랜잭션 캐쉬 일관성 유지 기법의 필요성을 야기한다. 지연 로킹 기법은 클라이언트가 액세스한 데이터에 대한 로크 설정 및 유효성 검사가 비동기적으로 이루어지는 검사기반 기법이다. 지연 로킹 기법은 매우 낮은 통신부담을 보이므로 높은 성능을 발휘할 수 있지만, 트랜잭션 철회율이 높은 단점이 있다. 이 단점에 대처하기 위하여 본 논문에서는 철회되는 트랜잭션 대신에 실행되기 위하여 관리되는 백업 목적의 트랜잭션인 그림자 트랜잭션의 개념을 제안한다. 그리고 이 개념과 지연 로킹 기법을 통합하여 그림자 트렌잭션을 이용한 새로운 트랜잭션 캐쉬 일관성 유지 기법을 제안한다. 그리고 모의실험을 통하여 제안된 기법의 성능과 검사기반 기법 중 가정 대표적인 적응적 낙관적 동시성 제어 기법과 캐슁 두단계 로킹 기법과의 성능을 비교한다.

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Performance Evaluation of Deferrd Locking for Maintaining Transactional Cache Consistency (트랜잭션 캐쉬 일관성을 유지하기 위한 지연 로킹 기법의 성능 평가)

  • Kwon, Hyeok-Min
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2310-2326
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    • 2000
  • Client-server DBMS based on a data-shipping model can exploit e1ient resources effectively by allowing inter-transaction caching. However, inter-transaction caching raises the need of transactional cache consistency maintenancetTCCM protocol. since each client is able to cache a portion of the database dynamically. Deferred locking(DL) is a new detection-based TCCM scheme designed on the basis of a primary copy locking algorithm. In DL, a number of lock ,ujuests and a data shipping request are combined into a single message packet to minimize the communication overhead required for consistency checking. Lsing a simulation model. the performance of the prolxlsed scheme is compared with those of two representative detection based schemes, the adaptive optimistic concurrency control and the caching two-phase locking. The performance results indicate that DL improves the overall system throughput with a reasonable transaction abort ratio over other detection - based schemes.

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An Efficient Cache Mechanism for Improving Response Times in Integrated RFID Middleware (통합 RFID 미들웨어의 응답시간 개선을 위한 효과적인 캐쉬 구조 설계)

  • Kim, Cheong-Ghil;Lee, Jun-Hwan;Park, Kyung-Lang;Kim, Shin-Dug
    • The KIPS Transactions:PartA
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    • v.15A no.1
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    • pp.17-26
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    • 2008
  • This paper proposes an efficient caching mechanism appropriate for the integrated RFID middleware which can integrate wireless sensor networks (WSNs) and RFID (radio frequency identification) systems. The operating environment of the integrated RFID middleware is expected to face the situations of a significant amount of data reading from RFID readers, constant stream data input from large numbers of autonomous sensor nodes, and queries from various applications to history data sensed before and stored in distributed storages. Consequently, an efficient middleware layer equipping with caching mechanism is inevitably necessary for low latency of request-response while processing both data stream from sensor networks and history data from distributed database. For this purpose, the proposed caching mechanism includes two optimization methods to reduce the overhead of data processing in RFID middleware based on the classical cache implementation polices. One is data stream cache (DSC) and the other is history data cache (HDC), according to the structure of data request. We conduct a number of simulation experiments under different parameters and the results show that the proposed caching mechanism contributes considerably to fast request-response times.

Proxy Caching Mechanism for Continuous Media Data on the Internet (인터넷 상의 연속 미디어를 위한 Proxy Caching 기법)

  • 임은지;최태욱;박성호;정기동
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.382-384
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    • 2000
  • WWW의 성장으로 인터넷은 과부하 상태에 이르렀으며, 현재 인터넷 상에는 오디오나 비디오 같은 연속미디어 데이터가 급격히 증가하는 추세에 있다. 본 논문은 인터넷상의 연속미디어 데이터의 효율적인 서비스를 위한 프락시 캐슁 기법을 제안한다. 연속미디어 스트림의 앞부분부터 점진적으로 캐슁하고, 스트림의 캐슁 길이를 유동적으로 변화시켜서 인기도에 따른 사용공간의 차별화를 수행한다. 그리하여 캐쉬의 제한된 저장공간을 보다 효율적으로 사용하고, 클라이언트의 서비스 지연시간을 최소화 시킬 수 있다. 그리고, 실험을 통하여 다른 알고리즘과의 성능을 비교 측정한다.

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Caching Methods of Client-Server Systems for Vector Map Services based on Mibile Phone (휴대폰 기반 벡터 지도 서비스를 위한 클라이언트-서버 시스템의 캐슁기법)

  • 김진덕;최진오
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.3
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    • pp.452-458
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    • 2002
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selertive deletion of objects and cache compaction at client. The conversion is time intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, for the efficient map control in the vector map service based mobile phone, it is necessary to study the method for reducing wireless network bandwidth and for overwhelming the limited resources of mobile phone as well. This paper proposes the methods for racking pre-received spatial objects in client-server systems for mobile CIS. We also analyze the strengths and drawbacks between the reuse of cached data and transmission of raw data respectively.

Design and Performance Analysis of an Efficient Cache Managing Strategy for Web Services (웹 서비스를 위한 효율적인 캐쉬 관리 전략의 설계 및 성능 평가)

  • Moon, Jin-Yong
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.653-659
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    • 2008
  • With the recent explosion in using of the Internet, the problem of caching web objects has gained considerable importance. Caching on the Internet differs from traditional caching in several ways. Especially, the conventional caching algorithms are not well suited for the Internet caching. The poor performance is mainly due to its unfair treatment of small objects since all the objects are treated the same even though they differ in size. In this paper, I give an overview of caching policies designed for web objects, and provide a new algorithm of my own. I also have performed trace-driven simulations about variable-size replacement algorithms, and derived a new algorithm to improve byte hit-ratio by classifying objects based on their sizes.

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A Study on Caching Methods in Client-Server Systems for Mobile GIS (모바일 GIS를 위한 클라이언트-서버 시스템에서 캐슁기법 연구)

  • 김진덕;김미란;최진오
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.201-204
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    • 2002
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects and cache compaction at client. The conversion is time intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, for the efficient map control in the vector map service based mobile phone, it is necessary to study the method for reducing wireless network bandwidth and for overwhelming the limited resources of mobile phone as well. This paper proposes the methods for caching pre-received spatial objects in client-server systems for mobile GIS. We also analyze the strengths and drawbacks between the reuse of cached data and transmission of raw data respectively.

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A Performance Evaluation of Cooperative Proxy Caching for Continuous Media Services in Mobile Environments (이동환경에서 연속미디어 서비스를 위한 협력적인 프록시 캐슁의 성능평가)

  • Lee Haw-Sei
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.943-952
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    • 2005
  • This paper proposes a user's mobility based cooperative proxy caching policy for effective resource management of continuous media objects in mobile environments. This policy is different from the existing proxy caching policies in terms of how to exploit users' mobility. In other words, existing caching policies work based on the information about objects by referring to users' requests within a specified domain whereas the proposed caching policy runs by utilizing a number of users' requests across several domains. So, the proposed policy is applicable to random requests in mobile environments. Moreover, we also propose a replacement policy based on weights and playback time. To check the efficiency of the proposed caching policy, the proposed replacement policy is run with different size of caching unit: object or segment. The result of performance evaluation tells that segment sizes, ratio of users' mobility and weights are major factors for the efficient operation of the cooperative caching.

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A Cooperative Proxy Caching for Continuous Media Services in Mobile Environments (이동환경에서 연속미디어 서비스를 위한 협력적인 프록시 캐슁)

  • Lee Seung-Won;Lee Hwa-Sei;Park Seong-Ho;Chung Ki-Dong
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.691-700
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    • 2004
  • This paper proposes a user's mobility based cooperative proxy caching policy for effective resource management of continuous media objects in mobile environments. This policy is different from the existing proxy caching policies in terms of how to exploit users' mobility. In other words, existing caching policies work based on the information about objects by referring to user's requests within a specified domain whereas the proposed caching policy runs by utilizing a number of user's requests across several domains. So, the proposed policy is applicable to random requests in mobile environments Moreover, we also propose a replacement policy based on weights and playback time. To check the efficiency of the proposed caching policy, the proposed replacement policy is run with different size of caching unit object or segment. The result of performance analyze tells what a ratio of user's mobility is are major factors for the efficient operation of the cooperative caching.

Dynamic Buffer Allocation Scheme for Caching in Realtime Multimedia Systems (실시간 멀티미디어 시스템에서의 캐슁을 위한 동적 버퍼 할당 기법)

  • Kwon, Jin-Baek;Yeom, Heon-Young;Lee, Kyung-Oh
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.4
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    • pp.420-430
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    • 2000
  • Several caching schemes for realtime multimedia systems have been proposed, but they focus only on increasing the hit ratio without providing any means to utilize the saved disk bandwidth due to cache hits. One of the most important metrics in multimedia systems is the number of clients that the systems can service simultaneously guaranteeing Quality of Service(QoS). Preemptive but Safe Interval Caching(PSIC) was proposed as a caching scheme which makes it possible to provide deterministic QoS.. However, it has no ability to adapt to the change of system environments since it has no mechanism to change the cache size. In this paper, we present a new caching scheme, Dynamic Interval Caching(DIC), which maximizes the performance, regardless of the change of system environments, providing hiccup-free service, by managing memory buffers dynamically. And it is demonstrated that DIC allocates buffer cache optimally, by comparing with PSIC through trace-driven simulations.

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