• Title/Summary/Keyword: 출력증강

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Stability Analysis for a Virtual Spring Model with an Extrapolation and High-frequency ZOH (외삽법과 고주파 영차홀드 출력이 포함된 가상 스프링 모델의 안정성 영역 분석)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.12-17
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    • 2018
  • In order to enhance the realism of a virtual environment, a method of maximizing the stiffness of the virtual environment model is needed, which maintains the stability of the haptic system. In our previous research, we proposed a haptic system with a first order hold, instead of a zero order hold, and showed that the maximum available stiffness of a virtual spring with the first-order hold is larger than that with the zero-order hold. However, in terms of real system implementation, the zero order hold is a more common and easy method. In this paper, we propose an extrapolation method and a high frequency zero-order-hold output method in order to obtain the stability region using a zero order hold, which is equivalent to the method using the first-order-hold. The simulation results shows that the stability range of the virtual spring becomes almost the same as that of the method using the first order hold when the sampling period of the high frequency zero-order-hold method is decreased. Moreover, the stability range of the proposed method is several times to several tens of times greater than that of the method using the zero order hold only. Therefore, it is expected that the proposed method can enhance the realism of rigid bodies in a virtual environment.

A Study on AR Algorithm Modeling for Indoor Furniture Interior Arrangement Using CNN

  • Ko, Jeong-Beom;Kim, Joon-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.11-17
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    • 2022
  • In this paper, a model that can increase the efficiency of work in arranging interior furniture by applying augmented reality technology was studied. In the existing system to which augmented reality is currently applied, there is a problem in that information is limitedly provided depending on the size and nature of the company's product when outputting the image of furniture. To solve this problem, this paper presents an AR labeling algorithm. The AR labeling algorithm extracts feature points from the captured images and builds a database including indoor location information. A method of detecting and learning the location data of furniture in an indoor space was adopted using the CNN technique. Through the learned result, it is confirmed that the error between the indoor location and the location shown by learning can be significantly reduced. In addition, a study was conducted to allow users to easily place desired furniture through augmented reality by receiving detailed information about furniture along with accurate image extraction of furniture. As a result of the study, the accuracy and loss rate of the model were found to be 99% and 0.026, indicating the significance of this study by securing reliability. The results of this study are expected to satisfy consumers' satisfaction and purchase desires by accurately arranging desired furniture indoors through the design and implementation of AR labels.

Real-time Geometric Correction System for Digital Image Projection onto Deformable Surface (변형 가능한 곡면에서의 디지털 영상 투영을 위한 실시간 기하 보정 시스템)

  • Lee, Young-Bo;Han, Sang-Hun;Kim, Jung-Hoon;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.39-44
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    • 2008
  • This paper proposes a real-time geometric correction system based on a projector to project digital images onto deformable surface. Markers use to trace lots of corresponding points would spoil the projected image when the projector projects a digital image onto the surface because they leave marks on the surface. In addition, it is difficult to build a real-time geometric correction system since bottlenecks occur through the process of the geometric correction for projecting images. In this paper, we use invisible infrared markers and a vertex shader of GPU using Cg TookKit of NVIDIA in order to eliminate disadvantage and bottlenecks in the process of markers recognition so that it is possible to project natural correction images in real-time. As a result, this system overlays an interactive virtual texture onto the real paper by using the geometric transformation. Therefore, it is possible to develop variation of AR(Augmented Reality) based on digital contents systems.

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Development of story-based growth type content using 3D printing (3D프린팅을 활용한 스토리 기반 성장형 콘텐츠 개발)

  • Lee, Young cheon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.27-32
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    • 2018
  • Recently, diverse bio-growth and object production experience learning contents have been developed for AR-based storytelling. In this paper, we will develop a storytelling-based growth type content using 3D printer which can add interest in and motivation of experiential learning. It is possible to increase the value of the characters produced by 3D printer as they can be used as personal collections. The bio-growth type content enables the learners and users to experience the local culture, history, and tourism ecology, which can enhance the educational effect by promoting their understanding in a fun way. The purpose of this study is to develop an application for experiential learning contents which creates a virtual environment in an object smart device where you can experience the culture and ecology of a learning community, and then produce the output using the 3D printer to keep as a personal souvenir. The developed contents application for experiential learning can be utilized not only for students but also for tourists. It is expected to serve as a source for further development of various contents through 3D printing technology.

Development of 4D System Linking AR and 3D Printing Objects for Construction Porject (AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구)

  • Park, Sang Mi;Kim, Hyeon Seung;Moon, Hyoun Seok;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.2
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    • pp.181-189
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    • 2021
  • In order to increase the practical usability of the virtual reality(VR)-based BIM object in the construction site, the difference between the virtual image and the real image should be resolved, and when it is applied to the construction schedule management function, it is necessary to reduce the image gap between the virtual completion and the actual completion. In this study, in order to solve this problem, a prototype of 4D model is developed in which augmented reality (AR) and 3D printing technologies are linked, and the practical usability of a 4D model linked with two technologies is verified. When a schedule simulation is implemented by combining a three-dimensional output and an AR object, it is possible to provide more intuitive information as a tangible image-based schedule information when compared to a simple VR-based 4D model. In this study, a methodology and system development of an AR implementation system in which subsequent activities are simulated in 4D model using markers on 3D printing outputs are attempted.

Study on collision processing among objects by 3D information of real objects extracted from a stereo type method in AR (가상현실에서 스테레오 타입 방식으로 추출한 실물 객체 3D 정보를 이용한 객체간 충돌처리 연구)

  • Jo, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.243-251
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    • 2010
  • In this paper, 2 devices through the input image are projected onto the output video device to extract 3D information of real objects and they are located in virtual space. All 3D objects for each inter-object interaction information and location information makes the validation process by recognizing conflict. The proposed extract 3D information of real objects and collision handling inter-object interaction in the most basic issues in augmented reality, because more than anything is a matter to be prescriptive. Therefore, the proposed system to solve this problem exists in virtual space, all objects of the user by validating the conflict between realism and immersion to show that aims to increase.

Using a SCR Controller to High-Voltage Control (SCR 제어기를 사용한 고전압 제어연구)

  • Moon, Yong-Jo;Park, Soung-Soo;Kim, Sang-Hee;Shin, Seung-Hwan;Hwang, Jung-Yeon;Nam, Sang-Hoon;Lee, Chi-Hwan
    • Proceedings of the KIPE Conference
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    • 2011.07a
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    • pp.115-117
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    • 2011
  • 포항가속기연구소에서 성능향상사업으로 2.5 GeV에서 3.0 GeV로 에너지를 증강하는 사업을 추진중에 있다. 선형가속기의 전자를 가속하기 위하여 필요한 에너지 공급 장치로서 RF 증복기인 80 MW 클라이스트론과 200 MW 펄스 전원공급장치가 필요하다. 성능향상사업으로 전자를 가속하기 위하여 기존의 12set중 4set는 개조하고 4set는 추가하는 방안으로 16set의 200 MW 펄스 전원공급장치를 설치하여 운전 중에 있다. 그중 8set는 3상 AC/AC 위상제어 방식을 사용한 SCR 제어기의 출력을 승압트랜스퍼머 및 정류회로를 이용하여 고전압의 직류를 피드백 받아 일정한 펄스 전원을 공급하기 위해 설치후 시험중에 있다. 펄스를 부하로 전달시 발생하는 노이즈한 환경에서 SCR Controller의 제어방식과 설치하여 시험한 결과를 검토하고자 한다.

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Information Potential and Blind Algorithms Using a Biased Distribution of Random-Order Symbols (랜덤 심볼열의 바이어스된 분포를 이용한 정보 포텐셜과 블라인드 알고리즘)

  • Kim, Namyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.1
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    • pp.26-32
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    • 2013
  • Blind algorithms based on Information potential of output samples and a set of symbols generated in random order at the receiver go through performance degradation when biased impulsive noise is added to the channel since the cost function composed of information potentials has no variable to deal with biased signal. Aiming at the robustness against biased impulsive noise, we propose, in this paper, a modified information potential, and derived related blind algorithms based on augmented filter structures and a set of random-order symbols. From the simulation results of blind equalization for multipath channels, the blind algorithm based on the proposed information potential produced superior convergence performance in the environments of strong biased impulsive noise.

Development of Mobile AR Contents for Infant English Cognitive Training (유아영어 인지 능력 개발을 위한 모바일 AR 콘텐츠 개발)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.297-304
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    • 2015
  • Importance and necessity is enlarged due to globalization. So, English education is diverse and recently applies AR(Augmented Reality) technology to offer immersion and interest. Contents in this paper are Mobile AR contents for training infant English cognition. Our system displays teaching aid objects into 3D models, lets infants listen to English conversation and teaches them everyday English like a play. Considering infants that like games, this system adds an English game about each object of teach aids. To attract infants and parents interest persistingly, We give them immersion and interest by suggesting a different event at each step.

Template Constrained Sequence to Sequence based Conversational Utterance Error Correction Method (문장틀 기반 Sequence to Sequence 구어체 문장 문법 교정기)

  • Jeesu Jung;Seyoun Won;Hyein Seo;Sangkeun Jung;Du-Seong Chang
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.553-558
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    • 2022
  • 최근, 구어체 데이터에 대한 자연어처리 응용 기술이 늘어나고 있다. 구어체 문장은 소통 방식 등의 형태로 인해 정제되지 않은 형태로써, 필연적으로 띄어쓰기, 문장 왜곡 등의 다양한 문법적 오류를 포함한다. 자동 문법 교정기는 이러한 구어체 데이터의 전처리 및 일차적 정제 도구로써 활용된다. 사전학습된 트랜스포머 기반 문장 생성 연구가 활발해지며, 이를 활용한 자동 문법 교정기 역시 연구되고 있다. 트랜스포머 기반 문장 교정 시, 교정의 필요 유무를 잘못 판단하여, 오류가 생기게 된다. 이러한 오류는 대체로 문맥에 혼동을 주는 단어의 등장으로 인해 발생한다. 본 논문은 트랜스포머 기반 문법 교정기의 오류를 보강하기 위한 방식으로써, 필요하지 않은 형태소인 고유명사를 마스킹한 입력 및 출력 문장틀 형태를 제안하며, 이러한 문장틀에 대해 고유명사를 복원한 경우 성능이 증강됨을 보인다.

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