• Title/Summary/Keyword: 최종사용자 지원

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IT Expert Interview

  • Im, Sun-Beom
    • TTA Journal
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    • s.130
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    • pp.24-29
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    • 2010
  • 최근 전자책 시장이 활성화 된 계기는 잘 알다시피 2007년 아마존에서 킨들(Kindle)이란 전자책 단말기를 출시하고 부터이다. 전자잉크(e-Ink) 디스플레이 화면 기술을 적용하여 매우 가볍고 읽기 편한 화면의 단말기를 출시하였다. 2008년에는 빈스앤노블에서 Nook라는 단말기를 출시했으며 올해 4월에는 애플에서 LCD 화면에 태블릿 형태의 아이패드(iPad)라는 단말기를 출시해 사용자들의 획기적인 반응을 얻고 있다. 단말기 하드웨어가 전자책 시장의 중요한 성공요인 중에 하나이지만 이에 못지않게 콘텐츠의 확보와 서비스 모델이 중요하다. 이들 회사는 도서유통에서 시작해 다량의 전자출판 콘텐츠를 확보하고 또한 독자들이 용이하게 콘텐츠에 접근하도록 서비스하고 있다. 전지출판물 콘텐츠 시장에서 사용자들이 원하는 콘텐츠를 제작업체나 공급업체에 독립적으로 서비스 받으려면 콘텐츠 포맷과 DRM 기술 등에 대한 표준화가 지원되어야 한다. 이러한 표준화를 통하여 저자가 작성한 전자책 콘텐츠를 어느 출판사든 사용할 수 있어야 하며, 어느 유통사를 통해서든 최종 독자들에게 근본적인 변환 없이 서비스될 수 있어야 한다. 이번 특집호에서는 최근 주목을 받고 없는 전자출판물 시장의 동향을 살펴보고 국내에서의 전자출판물 육성방안, 전자책 포맷의 표준화 동향, 디지털교과서 표준화 동향, 그리고 전자출판 서비스 및 솔루션 기술에 대해 살펴보기로 한다. 이를 통해 전자출판물에 대한 이해를 돕고 향후 전자출판물 시장이 성장하는데 도움이 되기를 기대한다.

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A Graphical Token Editor for editing the visual program (시각 프로그램 편집을 위한 그래픽 토큰 편집기)

  • Park, Young-Jo;Choi, Jong-Myoung;Yoo, Chae-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.815-818
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    • 2004
  • 현재 GUI 인터페이스와 컴퓨터 기술의 발전으로 다양한 형태의 그래픽 모델링 도구들과 시각 프로그래밍 시스템들이 사용되고 있다. 이러한 시스템들을 개발하기 위해서는 사용자가 그래픽 요소들의 형태와 그래픽 요소들간의 연결 관계를 개발자가 직접 프로그램을 이용해서 작성하여야 하기 때문에 많은 시간과 노력을 필요로 한다. 이러한 문제를 해결하기 위해서 본 논문에서는 그래픽 요소의 형태와 그래픽 요소들간의 연결성을 직접 조작 방식을 이용해서 기술할 수 있는 토큰 편집기인 TEdi(Token Editor)와 시각 프로그래밍의 기본적인 기능을 지원할 수 있는 AVE(Abstract Visual Editor)를 소개한다. TEdi는 그래픽 요소들을 정의하기 위해서 사용되며, 토큰 단위의 각 그래픽 요소는 다른 그래픽 요소와 연결되기 위해서 연결자를 사용한다. 연결자는 그래픽 편집기에서 연결될 수 있는 그래픽 요소를 제한함으로써 시각 프로그래밍 혹은 모델링에서 구문 오류를 줄여줄 수 있다. 본 논문에서 제공하는 시스템을 사용하는 경우에 사용자는 보다 쉽게 그래픽 요소와 시각 프로그래밍 혹은 모델링 도구를 작성할 수 있을 것이다.

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Shape-Based Subsequence Retrieval Supporting Multiple Models in Time-Series Databases (시계열 데이터베이스에서 복수의 모델을 지원하는 모양 기반 서브시퀀스 검색)

  • Won, Jung-Im;Yoon, Jee-Hee;Kim, Sang-Wook;Park, Sang-Hyun
    • The KIPS Transactions:PartD
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    • v.10D no.4
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    • pp.577-590
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    • 2003
  • The shape-based retrieval is defined as the operation that searches for the (sub) sequences whose shapes are similar to that of a query sequence regardless of their actual element values. In this paper, we propose a similarity model suitable for shape-based retrieval and present an indexing method for supporting the similarity model. The proposed similarity model enables to retrieve similar shapes accurately by providing the combination of various shape-preserving transformations such as normalization, moving average, and time warping. Our indexing method stores every distinct subsequence concisely into the disk-based suffix tree for efficient and adaptive query processing. We allow the user to dynamically choose a similarity model suitable for a given application. More specifically, we allow the user to determine the parameter p of the distance function $L_p$ when submitting a query. The result of extensive experiments revealed that our approach not only successfully finds the subsequences whose shapes are similar to a query shape but also significantly outperforms the sequence search.

The Development and the Application of a Collaborative Design Prototyping Tool for Digital Products (디지털 제품의 협동적 디자인을 위한 프로토타이핑 도구 개발 및 활용 사례 연구)

  • Nam, Tek-Jin
    • Archives of design research
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    • v.17 no.4
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    • pp.119-128
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    • 2004
  • There is a lack of user centered design methods that support effective collaboration between designers and end-users for designing hardware and software integrated digital products. This paper presents the application of Collaborative Design and a new collaborative design prototyping tool for interactive digital product design projects. The tool consists of STCtools(State Transition Chart tools) software, hardware modeling materials, and physical interface toolkits for integrating software and hardware. STCtools allow users to create and edit States, to compose Events describing transitions between States, and to run intermediate or final results of STC. Using the hardware modeling materials and the physical interface toolkit, designers and end-users can collaborately examine the hardware and software integrated concepts in an early stage of the design process. Three collaborative design workshops of designing a portable digital guide for a theme park were accomplished to examine the feasibility of the tool. The results suggested that the tool supported iterative concept development and interactions between designers and end users. Although several user interface problems of STCtools were identified, the participants gave positive feedback on the role of the tool in collaborative concept generation and deployment. It is expected that the results of this study contribute not only to the collaboration between designers and end users, but also to the collaboration between designers, and between designers and other professionals.

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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A Context-Aware Workflow System for Supporting Users' Dynamic Service Demands (동적인 사용자 서비스 요구를 지원하는 상황인지 워크플로우 시스템)

  • Choi, Jong-Sun;Cho, Yong-Yun;Choi, Jae-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.5_6
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    • pp.214-227
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    • 2007
  • A context-aware service in ubiquitous computing environments aims to supply services according to users' situation information that is dynamically occurring. The existing context-aware workflow systems, such as FollowMe and uFlow, provide context-aware services based on a workflow, which uses users' situation information as transition conditions of a service. But they can't apply users' new service demands, which may dynamically occur even when a workflow is on going, to a workflow scenario. In this paper we propose a context-aware workflow system, which can reapply users' new service demands into an initial workflow without interrupting or deleting the workflow. The proposed system can provide context-aware services without interrupting of service by recognizing exactly a place holder that has to be changed in a workflow scenario and by reconstructing only the changed parts through an incremental parsing method. Therefore, a user can immediately apply his new service demands to an on-going workflow scenario, and he can be guaranteed continuous executions of context-aware services according to a workflow scenario, which includes new service demands.

The Design and Implementation of User Interface Builder to support Software Reuse System (소프트웨어 재사용 시스템을 지원하는 사용자 인터페이스 구축기의 설계 및 구현)

  • Kim, Sang-Geun;Hong, Chan-Gi;Lee, Gyeong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.324-334
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    • 1995
  • Most UIMS(User Interface Management System) adopt dialogue model of user interface Implementation of UIMS influenced by adopted dialogue model of user interface strongly. While the Model-View-Controller framework has contributed to many aspects of user interface development in Smalltalk environment- user interfaces generated with MVC have highly coupled model, view, and controller classes. Such coupling impedes the reuse of software component. So In this paper, we suggest MVCD model to resolve a decline of reuse with MVC have highly coupled. User messages are not changed by Controller immediately, but sent to Dialogue object which maintains the syntatic structure of the interaction. Dialogue object invokes Model object to updates is value. Since Model objects have active values, the value change propagates to the linked Controllers. Finally, Controller object convert the new value and update the View object. User interface builder is implemented on X-window with OSF/Motif that is base on this user dialogue model.

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Development of GIS System for Large Unit Life Information Guide in the Flash Environment (플래시 환경에서의 대단위 생활 정보 안내를 위한 지리정보시스템 개발)

  • Hwang, Kyung-Hee;Cho, Dong-Ju;Kim, Sung-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.89-92
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    • 2007
  • This paper describes the GIS system that enables users to look up the final destination on a map automatically by setting up a random radius of threshold under the present user position. Various information systems based on the existing GIS have disadvantage that a search is difficult when the destination location is not clear. And it is inefficient that the processing time is delay due to a complex configuration and large amount of informations based on the target of special business supports. Therefore, this paper improves these problems and proposes the customized geographic information system which is for the general user. The customized geographic information system confirms the detail items from search results, which is destinations fitting for a condition in the suitable radius of threshold from the present user position. And the user can look up the suitable final destination on a map easily using the customized information system. The result of this paper, which is based on the sample of the large unit locations, will be expected to be able to guide more detail, extensive and various informations.

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Development of Radius Search System based on Raster Map in the Flash Environment (플래시 환경에서 래스터 지도를 기반으로 한 반경 검색 시스템 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.39-47
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    • 2008
  • This paper describes the life GIS(Geographic Information System) system that enables users to look up the final destination on a map automatically by setting up a random radius of threshold under the present user position. Various information systems based on the existing GIS have disadvantage that a search is difficult when the destination location is not clear. And it is inefficient that the processing time is delay due to a complex configuration and large amount of informations based on the target of special business supports. Therefore, this paper improves these problems and proposes the customized life GIS which is for the general user in the Flash(Action Script) environment. The customized life GIS confirms the detail items from search results, which is destinations fitting for a condition in the suitable radius of threshold from the present user position. And the user can look up the suitable final destination on a map easily using the customized information system. The result of this paper, which is based on the sample of the large unit locations, will be expected to be able to guide more detail, extensive and various informations.

How is the Social Problem-Solving R&D Done? (사회문제 해결형 연구개발은 어떻게 수행되는가?)

  • Song, Wichin;Seong, Ji-Eun
    • Journal of Science and Technology Studies
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    • v.18 no.3
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    • pp.255-289
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    • 2018
  • The social problem-solving R&D is different from the goal and process in comparison with research aimed at scientific excellence and industrial innovation. It pursues social values and active participation of the end-user civil society. In this study, we try to derive its characteristics by analyzing the cases that are evaluated as successful social problem solving R&D project. In order to analyse the social problem-solving R & D case, these four variables are selected; 1) social and technological planning for problem solving 2) participatory technological development 3) law, system and delivery system development for innovation deployment 4) scale-up of new R&D process. Those are important issues identified through case studies: 1) the tools and support services needed to carry out social and technical planning effectively, 2) the role of the Living Lab to coordinate opinions with experts and users, 3) the legislative and institutional improvement activities as important as technological development, 4) researcher's change through interaction with end user.