• Title/Summary/Keyword: 최소 신장 트리

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An Efficient Implementation of Kruskal's Algorithm for A Minimum Spanning Tree (최소신장트리를 위한 크루스칼 알고리즘의 효율적인 구현)

  • Lee, Ju-Young
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.131-140
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    • 2014
  • In this paper, we present an efficient implementation of Kruskal's algorithm to obtain a minimum spanning tree. The proposed method utilizes the union-find data structure, reducing the depth of the tree of the node set by making the nodes in the path to root be the child node of the root of combined tree. This method can reduce the depth of the tree by shortening the path to the root and lowering the level of the node. This is an efficient method because if the tree's depth reduces, it could shorten the time of finding the root of the tree to which the node belongs. The performance of the proposed method is evaluated through the graphs generated randomly. The results showed that the proposed method outperformed the conventional method in terms of the depth of the tree.

Fast Determination of Minimum Spanning Tree Based on Down-sizing Technique of Edges Population (간선 모집단 규모축소 기법을 적용한 빠른 최소신장트리 결정)

  • Lee, Sang-Un;Choi, Myeong-Bok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.51-59
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    • 2014
  • This paper suggests a method of lessening number of a graph's edges population in order to rapidly obtain the minimum spanning tree. The present minimum spanning tree algorithm works on all the edges of the graph. However, the suggested algorithm reduces the edges population size by means of applying a method of deleting maximum weight edges in advance from vertices with more than 2 valencies. Next, it applies a stopping criterion which ideally terminates Borůvka, Prim, Kruskal and Reverse-Delete algorithms for reduced edges population. On applying the suggested algorithm to 9 graphs, it was able to minimize averagely 83% of the edges that do not become MST. In addition, comparing to the original graph, edges are turned out to be lessened 38% by Borůvka, 37% by Prim, 39% by Kruskal and 73% by Reverse-Delete algorithm, and thereby the minimum spanning tree is obtained promptly.

An Efficient Implementation of Kruskal's and Reverse-Delete Minimum Spanning Tree Algorithm (Kruskal과 역-삭제 최소신장트리 알고리즘의 효율적 구현 방법)

  • Choi, Myeong-Bok;Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.103-114
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    • 2013
  • This paper suggests a method to reduce the number of performances of Kruskal and Reverse-delete algorithms. Present Kruskal and Reverse-delete algorithms verify whether the cycle occurs within the edges of the graph. For this reason, they have problems of unnecessarily performing extra algorithms from the edges, even though they've already obtained the minimum spanning tree. This paper, first of all, suggests the 1st method which reduces the no. of performances by introducing stop point criteria of algorithm, but at the same time, performs algorithms from all the edges, just like how Kruskal and Reverse-delete algorithms. Next, it suggests the 2nd method which finds the minimum spanning tree from the remaining edges after getting rid of all the unnecessary edges which are considered not to affect the minimum spanning tree. These suggested methods have an effect of terminating algorithm at least 1.4 times and at most 3.86times than Kruskal and Reverse-delete algorithms, when applied to the real graphs. We have found that the 2nd method of the Reverse-delete algorithm has the fastest speed in terminating an algorithm, among 4 algorithms which are results of the 2 suggested methods being applied to 2 algorithms.

A Degree-Constrained Minimum Spanning Tree Algorithm Using k-opt (k-opt를 적용한 차수 제약 최소신장트리 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.31-39
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    • 2015
  • The degree-constrained minimum spanning tree (d-MST) problem is considered NP-complete for no exact solution-yielding polynomial algorithm has been proposed to. One thus has to resort to an heuristic approximate algorithm to obtain an optimal solution to this problem. This paper therefore presents a polynomial time algorithm which obtains an intial solution to the d-MST with the help of Kruskal's algorithm and performs k-opt on the initial solution obtained so as to derive the final optimal solution. When tested on 4 graphs, the algorithm has successfully obtained the optimal solutions.

Euclidean Steiner Minimum Tree with Delaunay Triangulation for Efficient Construction of Multimedia Communication Network (멀티미디어 통신네트워크의 효율적 구축을 위한 Delaunay 삼각망 적용 유클리드 스타이너 트리)

  • Kim, In-Bum
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.417-418
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    • 2012
  • 최소 신장 트리를 이용하여 멀티미디어 통신을 위한 네트워크를 구축하는 것보다 효과적인 유클리드 스타이너 트리 생성과정에서 필연적으로 발생되는 막대한 계산 량과 실행시간 문제를 해결하기 위해 Delaunay 삼각망을 적용하는 방법을 제안한다.

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(A Centroid-based Backbone Core Tree Generation Algorithm for IP Multicasting) (IP 멀티캐스팅을 위한 센트로이드 기반의 백본코아트리 생성 알고리즘)

  • 서현곤;김기형
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.424-436
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    • 2003
  • In this paper, we propose the Centroid-based Backbone Core Tree(CBCT) generation algorithm for the shared tree-based IP multicasting. The proposed algorithm is based on the Core Based Tree(CBT) protocol. Despite the advantages over the source-based trees in terms of scalability, the CBT protocol still has the following limitations; first, the optimal core router selection is very difficult, and second, the multicast traffic is concentrated near a core router. The Backbone Core Tree(BCT) protocol, as an extension of the CBT protocol has been proposed to overcome these limitations of the CBT Instead of selecting a specific core router for each multicast group, the BCT protocol forms a backbone network of candidate core routers which cooperate with one another to make multicast trees. However, the BCT protocol has not mentioned the way of selecting candidate core routers and how to connect them. The proposed CBCT generation algorithm employs the concepts of the minimum spanning tree and the centroid. For the performance evaluation of the proposed algorithm, we showed the performance comparison results for both of the CBT and CBCT protocols.

Efficient Connection of Migration Routes with Their Weights Using EGOSST (EGOSST를 이용한 이동 경로의 가중치를 반영한 효과적 연결)

  • Kim, In-Bum
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.215-224
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    • 2011
  • In this paper, a mechanism connecting all weighted migration routes with minimum cost with EGOSST is proposed. Weighted migration routes may be converted to weighted input edges considered as not only traces but also traffics or trip frequencies of moving object on communication lines, roads or railroads. Proposed mechanism can be used in more wide and practical area than mechanisms considering only moving object traces. In our experiments, edge number, maximum weight for input edges, and detail level for grid are used as input parameters. The mechanism made connection cost decrease average 1.07% and 0.43% comparing with the method using weight minimum spanning tree and weight steiner minimum tree respectively. When grid detail level is 0.1 and 0.001, while each execution time for a connecting solution increases average 97.02% and 2843.87% comparing with the method using weight minimum spanning tree, connecting cost decreases 0.86% and 1.13% respectively. This shows that by adjusting grid detail level, proposed mechanism might be well applied to the applications where designer must grant priority to reducing connecting cost or shortening execution time as well as that it can provide good solutions of connecting migration routes with weights.

Overlay Multicast Tree Building Algorithm for MDST and MST in Complete Network (완전 연결된 네트워크에서 MDST와 MST 목적을 갖는 오버레이 멀티캐스트 트리구현 알고리즘)

  • Cho, Myeong-Rai
    • 한국벤처창업학회:학술대회논문집
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    • 2010.08a
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    • pp.71-89
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    • 2010
  • It is strongly believed that multicast will become one of the most promising services on internet for the next generation. Multicast service can be deployed either on network-layer or application-layer. IP multicast (network-layer multicast) is implemented by network nodes (i.e., routers) and avoids multiple copies of the same datagram on the same link. Despite the conceptual simplicity of IP multicast and its obvious benefits, it has not been widely deployed since there remain many unresolved issues. As an alternative to IP multicast, overlay multicast (application-layer multicast) implements the multicast functionality at end hosts rather than routers. This may require more overall bandwidth than IP multicast because duplicate packets travel the same physical links multiple times, but it provides an inexpensive, deployable method of providing point-to-multipoint group communication. In this paper we develop an efficient method applied greedy algorithm for solving two models of overlay multicast tree building problem that is aimed to construct MDST (Minimum Diameter Spanning Tree : minimum cost path from a source node to all its receivers) and MST (Minimum Spanning Tree : minimum total cost spanning all the members). We also simulate and analyze MDST and MST.

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SGOSST Mechanism for Quality of Service In Network (네트워크 QoS를 위한 SGOSST 메커니즘)

  • Kim, In-Bum
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.107-114
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    • 2011
  • Because of boost of communications devices furnishing diverse services and rapid expansion of mobile business, good use and management of the existing network system become very important. Also, offering service corresponding with user communication requirement grades which vary widely in each person, is vital for communication service provider. In this paper, SGOSST, a mechanism of efficient network construction with minimum cost for network QoS is proposed. In experiments, though spending 252.97% more execution times, our SGOSST QoS network consumed 5.11% less connecting costs than the network constructed by weighted minimum spanning tree method. Therefore our mechanism can work well for efficient operation and service providing in the network formed with users and communication devices of various service requirement grade as smart/mobile equipment.

Efficient Construction of Large Scale Grade of Services Steiner Tree Using Space Locality and Polynomial-Time Approximation Scheme (공간 지역성과 PTAS를 활용한 대형 GOSST의 효과적 구성)

  • Kim, In-Bum
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.153-161
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    • 2011
  • As the problem of GOSST building belongs to NP compete domain, heuristics for the problem ask for immense amount execution time and computations in large scale inputs. In this paper, we propose an efficient mechanism for GOSST construction using space locality PTAS. For 40,000 input nodes with maximum weight 100, the proposed space locality PTAS GOSST with 16 unit areas can reduce about 4.00% of connection cost and 89.26% of execution time less than weighted minimum spanning tree method. Though the proposed method increases 0.03% of connection cost more, but cuts down 96.39% of execution time less than approximate GOSST method (SGOSST) without PTAS. Therefore the proposed space locality PTAS GOSST mechanism can work moderately well to many useful applications where a greate number of weighted inputs should be connected in short time with approximate minimum connection cost.