• Title/Summary/Keyword: 총소리

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Improvement of Muzzle Localization Using Linear Microphone Array (선형마이크로폰 어레이를 이용한 총구 거리 추정 개선 방법)

  • Jung, Seong-Woo;Kim, Yang-Hann
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.1
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    • pp.60-65
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    • 2015
  • In this paper, we used the sound of gunshots recorded by multiple microphones to increase the accuracy of the calculation of the distance between sniper and the microphone array. This method is crucial for achieving military objectives. Gunshots are comprised of the explosion of driving gas from the muzzle and the supersonic shock wave from the flying bullet. The original distance calculation method compares the time difference of arrival and angle of incidence to estimate the sniper's location. The disadvantage of this method is that when the angles of incidence coincide the margin of error increases, to solve this problem we suggest a new method using the characteristic changes of the shock wave with the increase of perpendicular distance between the microphone and the trajectory of the bullet. This theory is verified by experiments.

Sliding FFT based Algorithm for Detecting Specific Sound (Sliding-FFT를 이용한 특정사운드 감지 알고리즘)

  • Chi, Dong-Ju;Cho, Dong-Hyun;Jun, Kyung-Koo;Sung, Mee-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06a
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    • pp.92-97
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    • 2008
  • 적절한 촉각자극과 결합된 효과음은 실감성을 향상시킨다고 알려져 있다. 예를 들어, 영화나 게임의 총소리 효과음에 진동자극이 결합되면 훨씬 몰입감이 증진된다. 영화의 경우, 미디어 파일 내에 진동효과 관련한 정보를 부가하는 연구가 진행되기도 하였으나 대중화되지는 못했다. 게임의 경우, 진동을 유발시키도록 프로그래밍하는 방식을 사용하기도 한다. 하지만 진동을 고려하여 개발하는 게임은 전체 10% 미만일 정도로 일반화되어 있지 않다. 따라서 효과음향을 실시간으로 감지하여 진동을 발생시키는 시스템이 바람직하다. 본 논문에서는 이러한 시스템에서 특정 효과음을 실시간으로 감지하는 알고리즘을 제안한다. 이 알고리즘에서는 감지하고자 하는 효과음의 주파수 분포를 미리 분석해서 저장해 놓는다. 입력되는 효과음에 대해 실시간으로 주파수를 분석하여 저장된 값과의 차이를 비교하여 특정 효과음을 감지하게 된다. 실시간 주파수 분포에는 sliding fast Fourier transform (SFFT)를 사용한다. 이는 특정 효과음의 시작순간을 명확히 알 수 없기 때문이다. 제안 알고리즘을 First Person Shooting (FPS) 게임에 적용하여 성능분석을 하였다. 소음이 없을 경우, 감지율은 $80{\sim}90%$였으나, 소음 정도가 커질수록 감지율이 선형적으로 반비례하였다. 또한 감지에 걸리는 시간은 효과음 발생순간부터 0.45초 이내였다.

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Analysis of Tactile Effects on the Different Body Parts by the Various Vibration Patterns (다양한 진동 패턴에 따른 신체 부위의 촉감 효과 분석)

  • Lee, Hwan-Mun;You, Yong-Hee;Song, Chan-Ho;Jeong, Jin-Eon;Sung, Mee-Young;Jun, Kyung-Koo;Lee, Sang-Rak
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.163-167
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    • 2008
  • This paper presents the analysis of tactile effects on different body parts according to the various vibration patterns. The experiments use a vibration pad made of 16 vibration elements in the form of $4{\times}4$ array. The vibration elements are controlled by a 8-bit microprocessor. The sound of gunshot initiates a vibration pattern on different body parts and its sensitivity is measured. The analysis of the experiments lead us to conclude that the vibration pad is the most realistic interface for shooting games and the shoulder part is the most sensitive part in the body. In addition, the most effective vibration pattern is the for the pattern which gives the sensation of spreading out from the center to the outside. This study analyzes the relationship between the human body parts and the tactile sensations by the various vibration patterns. The result of this study will be a good reference for user studies in the field of haptics based on the vibration.

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Improvement Method and Experiment Analysis of Sniper Distance Estimation Using Linear Microphone Array (선형마이크로폰 어레이를 이용한 저격수 거리추정 개선방법과 실험 분석)

  • Jung, Seungwoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.4
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    • pp.447-455
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    • 2018
  • If a hidden enemy is shooting, there is a threat against soldiers in recent conflicts. This paper aims to improve the localization of a muzzle using microphone array. Gunshot noise can provide information about the location of muzzle with two signals, the muzzle blast from the gun barrel and the projectile sound from the bullet. Two signals arrive to the microphone array with different arrival time and angle. If the arrival angles of the two signals are estimated, distance between sniper location and the microphone array can be calculated by using geometric principles. This method was established in 2003 by Pare. But this method has a limitation that it cannot calculate the distance when the arrival angles of the two signals are same. Also it has an error when the angle difference of arrival is small. In order to overcome this limitation, a new method is proposed that uses the change of characteristic of the projectile sound with respect to vertical distance from the trajectory. The proposed method estimates the distance correctly when the arrival angle of two signals are same, and when the angle difference between two signals is increased, the estimation error increases with respect to the angle. Therefore these two methods can be selected according to the angle difference between two signals to estimate the distance of the muzzle. Below the threshold of the angle difference, the proposed method can be used to estimate distance with smaller error than the existing method. This was demonstrated by shooting tests using actual sniper rifles.

Vibration Stimulus Generation using Sound Detection Algorithm for Improved Sound Experience (사운드 실감성 증진을 위한 사운드 감지 알고리즘 기반 촉각진동자극 생성)

  • Ji, Dong-Ju;Oh, Sung-Jin;Jun, Kyung-Koo;Sung, Mee-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.158-162
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    • 2009
  • Sound effects coming with appropriate tactile stimuli can strengthen its reality. For example, gunfire in games and movies, if it is accompanied by vibrating effects, can enhance the impressiveness. On a similar principle, adding the vibration information to existing sound data file and playing sound while generating vibration effects through haptic interfaces can augment the sound experience. In this paper, we propose a method to generate vibration information by analyzing the sound. The vibration information consists of vibration patterns and the timing within a sound file. Adding the vibration information is labor-intensive if it is done manually. We propose a sound detection algorithm to search the moments when specific sounds occur in a sound file and a method to create vibration effects at those moments. The sound detection algorithm compares the frequency characteristic of specific sounds and finds the moments which have similar frequency characteristic within a sound file. The detection ratio of the algorithm was 98% for five different kinds of gunfire. We also develop a GUI based vibrating pattern editor to easily perform the sound search and vibration generation.

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A Study on M. Scheler's Theory of Perception (막스 셸러의 지각론 연구 - 활력적 충박과 감각지각의 관계 연구 -)

  • Kum, Kyo-young
    • Journal of Korean Philosophical Society
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    • v.130
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    • pp.23-45
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    • 2014
  • It can be said that Scheler's theory of perception is the theory of drive-conditioned perception, in more detail the theory of drive-motoric conditions of perception. Scheler tells us that Immanuel Kant and Ernst Mach were mistaken in their assumption that sensations are purely receptive and primary in all experience. He claims that sensations are not primary but subsequent to a subliminal attention of vital drives(called 'Vor-Liebe und Vor-Interesse' by him). And because sense perception cannot take place without a vital energy of drives that account for the ongoing activity of perception, no object can be perceived unless it stimulates movement in an organism which exercises a count-movement against objects and thereby resisting objects. According to Scheler, an order of foundation such as the preexistence of images prior to perception; the priority of perception with regard to functions of senses; the priority of sense functions with regard to sensations has to be kept in mind. And it has to be kept in mind that the essence of life is pre-empirical, is pure becoming(Werden) and unbecoming(Entwerden), a process in which its two empirical sides are not yet separated. Then it is easy to see that perception is conditioned by vital drives. The drive-conditioned theory of perception is also supported by the fact that the motility of an organism determines its sensory apparatus, an organism has an alphabet of senses that can serve as signs of luring and noticing objects that are meaningful for its drive-motoric behavior. For example a lizard remains undisturbed by a gun shot but runs away from the slightest noise in the grass.

The Case Study of Startle and Surprise Emergency Flight Training for Introduction of Non-Technical Flight Training to Commercial Airline Pilots in Korea (국내 민간항공사 조종사들의 비기술적 훈련 도입을 위한 사례연구: Startle 및 Surprise 비상상황 훈련 사례를 중심으로)

  • Hwang, Jae-Kab;Yoon, Han-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.473-482
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    • 2021
  • The introduction of automated flight systems has greatly improved aviation safety, but aircraft pilots continue to face new challenges. The pilot's stress from an aeronautical perspective can be distinguished by the 'Startle and Surprise' responses. 'Startle' is a short, strong physiological response to sudden or threatening stimuli such as unexpected gunfire. 'Surprise' is a cognitive-emotional response to an event that goes beyond one's expectations. In Martin et al.'s (2012) Startle Effect Experiment, the pilot identified physiological responses in the 'Startle' state, including delayed response and increased heart rate. In the Rahim (2020) Startle/Surprise experiment, the pilot's breathing rate and pulse rate did not change due to pre-planned emergency training. On the other hand, it was confirmed that the pilot's respiratory and heart rate were greatly increased due to the complicated aircraft and unplanned emergencies. Based on the results of these experiments, domestic pilots need to be trained to handle non-technical and various unexpected emergencies that could arise in an aircraft, rather than be just put through courses for enhancing technical capabilities or simple repetitive training as required by aviation law.