• Title/Summary/Keyword: 초등 소프트웨어교육

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Development of School Violence Prevention Education Chatbot for Elementary School students (초등학생을 위한 학교폭력 예방교육 챗봇 개발)

  • Yu-Seop Kim;Yu-Hyeon Kim;Min-Gee Joh;So-Hui Joung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.399-400
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    • 2023
  • 본 프로젝트는 ChatGPT와 카카오톡 채널 챗봇을 사용하여 초등학생 대상의 학교폭력 예방교육을 위한 대화형 챗봇을 개발한다. 이를 위해, 한림대학교 간호대학에서 제공받은 학교폭력 예방교육 자료를 기반으로 ChatGPT를 사용하여 데이터를 증강하였고, AWS RDS의 데이터베이스에 사용자의 예상 발화와 그에 대한 답변을 저장하였다. 그리고 AWS Lambda에 REST API를 구현하고, AWS API Gateway를 통해 카카오톡 채널 챗봇과 연결하였다. 사용자가 발화를 입력하면 발화를 포함한 요청이 AWS Lambda로 전달되고, ChatGPT를 사용해 답변을 생성하며 데이터베이스에 저장된 데이터와 코사인 유사도를 비교한다. 이때 기준치보다 유사도가 높다면 저장되어 있던 데이터를 반환하고, 낮다면 생성된 답변을 반환한다. 이후 반환된 답변을 카카오톡 채널 챗봇으로 전달해 사용자에게 출력한다.

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A Study on the Application of Design Thinking-based Maker Education in Connection with Creative Experience Activity in Elementary School (디자인 사고 기반 메이커 교육의 초등학교 창의적 체험활동에의 적용방안 연구)

  • Lee, Saet-Byeol;Lee, Seung-Chul;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.63-67
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    • 2018
  • 미래형 인재의 필요성과 시대의 변화 및 요구를 반영하여 전 세계적으로 메이커 운동이 일어나고 메이커 활동의 교육적 가치를 인정받아 새로운 교육방법이자 패러다임으로서 우리나라의 메이커 교육도 점차 확산되고 있다. 하지만 학교 교육과정에서 활용할 메이커 교육 콘텐츠는 부족한 실정이며 2015 개정교육과정에 따라 소프트웨어 교육을 뒷받침하고, 초등학교에서 학교 교육과정의 변화를 받아들이면서 창의융합형 인재를 양성할 수 있는 소프트웨어 교육이 이루어질 수 있도록 디자인 사고 기반 메이커 교육프로그램을 개발하고자 한다.

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A Development of Algorithm and Programing Curriculum Model for Elementary School Students (초등학생을 위한 알고리즘 및 프로그래밍 교육과정 모델 개발)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.459-466
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    • 2015
  • The content of software education for elementary school students in the 2015 revisions to the national curriculum are not sufficient because class time dedicated to software education has been limited to 17 hours in fifth and sixth grades. In this study, I developed the algorithm and programming model for Korea. I analyzed domestic and international software education curricula as well as training platforms, such as Code.org, Blockly Games, and Entry. The suggested algorithm and programming framework is known as the Rainbow system, which is divided into 7 steps, 14 criteria, and 3 content areas--understanding the algorithm, the actual programming, and evaluation of the program. Using the Rainbow system, once students have completed a level they can be promoted to the next stage, regardless of their grade.

Elementary School Teachers' Conception of the Learning Content of Elementary Science Education Subject Required in the 4th Industrial Revolution Era (4차 산업혁명 시대에 필요한 초등 과학교육학 과목의 학습 내용에 대한 초등 교사의 인식)

  • Na, Jiyeon
    • Journal of Science Education
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    • v.45 no.1
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    • pp.90-104
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    • 2021
  • This study conducted an online survey to understand what elementary school teachers think about the learning contents of elementary science education subjects needed to train elementary science teachers suitable for the era of the 4th Industrial Revolution. The results are as follows: First, there were many elementary school teachers who thought that the current learning content of elementary science education was not suitable for the era of the 4th Industrial Revolution and that it needed to modify the learning content. Many of the teachers said that the learning content of the subject did not include the characteristics of the 4th Industrial Revolution, but also did not reflect the changes of the times and remained in the past. Second, the content that elementary school teachers thought was important in training elementary school teachers suitable for the era of the 4th Industrial Revolution was mainly related to the interests and curiosity of students, and scientific experiments or inquiry. On the contrary, the items that they thought should be deleted or reduced included science learning theory, science teaching/learning model, nature of science, and guidance for gifted children. Third, the contents that elementary school teachers thought needed to be added as learning content of elementary science education subjects were SSI education, science education-related social change and future prediction, advanced science technology, STEAM guidance, and integrated education within the science field. Fourth, in order to train elementary school teachers suitable for the era of the 4th Industrial Revolution, the contents that they thought should be introduced first as learning content of elementary science education subjects were SSI education, integrated education within the science field, STEAM guidance, and core competencies. Other contents that need to be introduced were software education, safety education, and project learning methods.

Case study of extended reality education and field application of pre-service elementary teachers (예비 초등교사의 확장현실 교육 및 현장 적용 사례 연구)

  • Junghee Jo;Gapju Hong
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.307-315
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    • 2022
  • The purpose of this study was to design a training program for pre-service elementary teachers, incorporating the concepts of extended reality technologies. This program contained the basic skills necessary for them to utilize in their future classrooms. To accomplish this, 12 undergraduate students of various majors enrolled in one of Korea's national universities of education were selected as research subjects. For a total of 6 times over 6 weeks, they participated in a training program learning the basic concepts of virtual, augmented, and mixed reality, as well as creating their own education software to use in simulated classes. To improve the quality of future research efforts, this study found it would be beneficial to: 1) expand the relevant support equipment, 2) provide students with preliminary, background knowledge of text-based programming, 3) introduce short-term, more intensive training, and 4) improve the survey methods for this research.

A Study on the Elementary Computer Science Teaching and Learning the Principle of Saving Bitmap Images by Considering Characteristics of Elementary School (초등학생의 특성을 고려한 비트맵이미지 저장원리 수업을 통한 초등정보과학의 교수학습에 관한 연구)

  • Lee, Mi-Young;Gu, Jung-Mo;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.405-415
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    • 2008
  • In the existing curriculum of the Elementary Computer Education, it is hard to improve the CPS(Creative Problem Solving) skill and logical thought since the 7th national curriculum emphasizes application programs and CAI softwares. To complement this drawback, it is required to teach the principal of the computer science but there is not many researches for what problems of teaching computer science exist and what the response of students are. Thus, we carried out a research to know whether the students of elementary school can understand principal of computer science in the field of subject matter education. We found that the students can learn the principle of Saving Bitmap Image if the class level is adjusted properly.

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A Systematic Review of AI Education Research Trends (인공지능교육 연구 추이에 대한 체계적 문헌고찰)

  • Lee, Woo-Il;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.715-718
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    • 2021
  • 본 연구는 최근 10년간 발표된 국내 학술지 및 학위논문을 대상으로 체계적 문헌고찰을 실시하였다. 이를 통해 인공지능교육에 대한 연구 활동 추이를 살펴보고, 향후 연구 방향성을 위한 기초자료를 확보하는 것을 목표로 한다. 연구방법으로는 학술연구정보서비스 데이터베이스를 활용하였고, '인공지능교육', '인공지능교육프로그램', 'AI교육' 등을 키워드로 검색하였다. 최종적으로 선정된 문헌은 51편이었으며 선정된 문헌의 연도별 발표 현황, 연구대상, 연구주제어에 대해 분석하였다. 그 결과 인공지능교육 연구 활동은 2020년부터 많은 연구가 시작되었으며 초등학생을 대상으로 한 연구가 가장 많았고, 키워드로는 인공지능, 인공지능교육, 초등학교, 소프트웨어교육, 언플러그드컴퓨팅 순으로 나타났다. 이를 토대로 향후 중·고등학교에 인공지능 적용 연구를 하고자 한다.

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A Study on Inductive Reasoning and Visualization of Elementary School Students in Congruence and Symmetry Lessons with Exploratory Software (탐구형 소프트웨어를 활용한 합동과 대칭 수업에서 나타나는 초등학생의 귀납적 추론과 시각화에 관한 연구)

  • Park, Jiyeon;Kim, Min Kyeong
    • Communications of Mathematical Education
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    • v.37 no.2
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    • pp.299-327
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    • 2023
  • In this study, we tried to find out the level of inductive reasoning ability and the aspects of visualization components shown in students in the class using exploratory software for the 'congruence and symmetry' unit in the second semester of the 5th grade of elementary school. To this end, classes using GeoGebra, one of the exploratory software, were conducted for a total of 19 students in one class of fifth graders in elementary school, and the results of the students' activities were analyzed. As a result of this study, the level of inductive reasoning ability of students remained at a similar level or developed, and it was shown that students inferred new properties of shapes using various functions of software inductively. In addition, in terms of visualization, students were able to quickly and easily draw shapes that met the conditions, and unlike the paper-and-pencil environment, using the 'measurement' and 'symmetry' functions, they transformed and manipulated complex yet precisely congruent and symmetrical external representations. Based on these analysis results, implications for the use of exploratory software in the area of figures were derived.

Development And Applying Detailed Competencies For Elementary School Students' Data Collection, Analysis, and Representation (초등학생의 데이터 수집, 분석, 표현 수업을 위한 세부역량 개발 및 적용)

  • Suh, Woong;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.131-139
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    • 2019
  • From 2019, software education has become a required subject for all elementary school students. However, many teachers are still unfamiliar with how the classes should be instructed. So this paper presented the meaning, detailed competencies and achievement standard in order to help in the collection, analysis and representation of data among the computational thinking that are key to software education. And it also suggested the applicability of the classes. The full course of the paper is summarized as follows. First, existing studies have summarized the meaning, detail and achievement standard of data related competencies. Based on this, a preliminary investigation was instructed. Pilot study carried out both FGI and closed questions at the same time. This was done in response to the survey's questionnaire reflecting the opinions of experts. Second, the results of the questionnaire generated as a result of the above were verified for validity, stability, and reliability among the PhD, PhD courses, software education teachers, and software education workers. Third, I developed and applied the five lessons as a class objective as 'Choosing collection method-Select the collection method according to the problem situation.', 'Searching for meaning of data-Understand what the analyzed data mean..', 'Using various expression methods-Use a variety of expression tools.' using the backward design model to integrate education, class, and assessment. As a result, the detailed competencies of data collection, analysis, and representation and achievement standard were presented. This may help in setting specific and specific criteria for what direction classes are recommended when planning data-related classes in elementary schools.

Analysis of Computational Thinking Skills in the Software Education field in Elementary Practical Educations Textbooks (초등 실과 교과서 내 소프트웨어교육 영역에 나타난 컴퓨팅 사고력 요소 분석)

  • Kim, Jeong-Rang
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.653-662
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    • 2020
  • In this study, the content and level of the elements of Computational Thinking in the Software Education area of elementary practical textbooks were analyzed, and also the computing ratio for each textbook learning activity was analyzed. The elements of Computational Thinking were defined based on the components and definitions of Computational Thinking skills suggested by the Ministry of Education. The contents of Software Education area in practical arts textbooks published by six publishers were analyzed. As a result of analyzing the elements of Computational Thinking for each textbook according to the achievement criteria, there was a difference in whether sub-elements of Computational Thinking were included for each textbook. Second, as a result of analyzing the level of Computing of learning content, the proportion of textbooks presenting Abstract activities connected to Computing was relatively low. When the curriculum is reorganized or the textbook is revised in the future, it is necessary to complement the elements of Computational Thinking in a balanced way, and to include general Abstraction activities and Abstraction activities that can lead to Automation.