• 제목/요약/키워드: 청소년 정보이용

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A Critical Analysis of the Studies on Children's and Adolescents' Information Seeking and Use Part I: Focusing on Information Seeking and Use for Learning (어린이와 청소년의 정보이용에 관한 연구의 비판적 분석 I - 학습을 위한 정보이용을 중심으로 -)

  • Chung, Jin-Soo
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.143-153
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    • 2009
  • This paper identifies some natural habits and patterns of children's and adolescents' information seeking and use by drawing a wide range of studies conducted with children and adolescents as study participants. The patterns reported here indicate that children's and adolescents' information seeking and use are affected by the nature of information tasks, the qualities of access tools, their cognitive ability to seek and use information, and their prior knowledge and experience about the tasks and topics given. The findings should provide insights for identifying future research issues as well as for programming the information environments particularly conducive to learning.

A Study on Information Needs and Information Behavior of Visually Impaired Children and Teenagers (시각장애 아동 청소년의 정보요구 및 정보행태에 관한 연구)

  • Song, Hanna;Lee, Jee Yeon
    • Proceedings of the Korean Society for Information Management Conference
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    • 2017.08a
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    • pp.85-88
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    • 2017
  • 본 연구는 시각장애 아동 군과 청소년 군이 가지는 정보요구의 주제, 자주 이용하는 정보원, 정보를 찾는 데 있어 느끼는 어려움, 그리고 학교도서관 이용행태에 대해 파악하고자 하였다. 연구는 국내시각장애 특수학교에 재학 중인 아동과 청소년 25명을 대상으로 한 개별심층면담을 통해 이루어졌다. 연구 결과, 시각장애 아동은 취미, 학업 등에 대한 정보요구가 있었으며, 이를 해결하고자 인적정보원과 인터넷을 주로 이용하는 것으로 나타났다. 아동들은 정보를 획득할 때, 기기 이용에 있어 제한된 환경으로 인해 어려움을 느끼는 것으로 나타났다. 시각장애 청소년은 취미, 진로 등에 대한 정보요구가 있었으며, 이를 해결하고자 인터넷을 주로 이용하였다. 청소년들은 정보를 획득 할 때, 장애 등으로 인해 어려움을 느끼는 것으로 나타났다.

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Tweens' Information Needs and Information Practices on YouTube (초기 청소년들(Tweens)의 정보요구와 유튜브(YouTube)에서의 정보추구행태)

  • Kim, Ji-Hyun;Koo, Joung Hwa
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.275-301
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    • 2021
  • The purpose of the research is to find out both what information tweens (12~14 years old adolescents) need and how they use YouTube to satisfy with their information needs. In order to achieve the goal, the research collected the data by conducting a survey on tweens (N=130) and analyzed the data with statistical processes. The research found out some significant results: first, tweens frequently use the informaton on YouTube and search for leisure information most often. Second, tweens search for information on YouTube because of ease and convenience on learning information even though they do not trust the information on YouTube. Third, tweens regard that YouTube play the role as a significant information source and searching tool, and use information on YouTube because the information on YouTube are composed of easy-to-understand video format. On the basis of the results, the research suggests and discusses how information organization such as public or school libraries provide information services for youth groups effectively.

Research on Virtual Information Grounds and the Information Use Behavior of Korean Youths (청소년의 가상 정보 공간에서의 정보 이용 행태에 관한 연구)

  • Kim, Sung Eun;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.30 no.4
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    • pp.155-173
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    • 2013
  • This study investigates the information use behavior of Korean youths in a virtual information grounds. The concept of a physical information ground is expanded to include virtual spaces. A variety of hobbies and peer groups of Korean youths are considered to determine the characteristics of these youths. The study was formulated and conducted using group interviews for pretest and a survey given to respondents who are junior high and high school students in Seoul. It is expected that the findings and proposals will be used for planning educational programs and information services in school libraries.

An Study for Effects of Adolescents on SNS' Usage Motivation (청소년 SNS 이용동기에 미치는 영향 연구)

  • Lee, Sae-Bom;Moon, Jae-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.197-198
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    • 2019
  • 본 연구는 청소년들의 SNS 이용동기와 이용실태를 알아보고자 하였다. 연구를 위해 부산에 살고 있는 고등학생들을 대상으로 조사를 실시하였으며, 사회적 동기, 유희적 동기, 기능적 동기, 심리적 동기, 정보공유, 탈출욕구, 교우실현, 전문적 혜택 등에 대한 설문문항을 토대로 설문조사를 진행하였다. 설문 결과, 대부분의 학생들이 페이스북을 사용하고 있었으며, 그 다음으로 인스타그램을 많이 이용하는 것으로 나타났다. 그리고 청소년들은 기능적 동기와 유희적 동기와 교유관계 유지를 위한 동기 때문에 SNS를 이용하고 있는 것으로 나타났다. 현재 청소년들이 SNS를 활발히 활용하고 있고 왜 이용하고 있는지에 대한 동기를 파악하여 청소년들의 심리상태를 점검해 볼 수 있다는 차원에서 연구의 의의가 있다고 볼 수 있다.

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The Ethical Cognition of the Juveniles on Information Communication (청소년의 정보통신윤리의식)

  • 이동만;김옥명;장명희
    • Proceedings of the Korea Association of Information Systems Conference
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    • 1998.10a
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    • pp.39-46
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    • 1998
  • 정보통신기술과 컴퓨터의 보급은 다양한 정보통신 서비스 이용의 보편화와 청소년 들의 미디어 이용 형태에 큰 변화를 가져왔지만, 지적 재산권의 침해, 사생활 침해, 불건전 정보 유통, 컴퓨터시스템 파괴 등 정보통신윤리측면에서 문제를 야기 시키고 있다. 위와 같 은 문제점을 해결해 나가기 위하여 대구·경북지역의 청소년들을 대상으로 정보통신윤리의식 에 관한 실증조사를 실시한 결과, 정보통신윤리의식은 여성이 남성보다 높고, 학력별로는 고등학생이 대학생보다 높고, 거주지역 벼로는 중소도시의 청소년들이 대도시보다 상대적으 로 높은 윤리의식을 가지고 있는 것으로 나타났다. 또한 컴퓨터 이용시간이 많을수록, 그리 고 컴퓨터 사용경력이 많을수록 불건전 정보유통에 대한 윤리의식은 낮은 결과를 보이고 있 다. 컴퓨터범죄와 일반범죄와의 인식차이는 여성이 남성보다 인식정도가 높게 나타났으며, 불건전정보 유통 경험에 대한 윤리의식은 고등학생이 대학생보다 높은 것을 알 수 있다.

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Internet, Educational Aspiration, and Family's Social-Economic Status (인터넷, 교육열망, 가족의 사회경제적 지위)

  • Jeong, Jae-Ki
    • Survey Research
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    • v.12 no.3
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    • pp.123-142
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    • 2011
  • This study examines how the family background and educational aspiration of adolescents affect the usage pattern of internet among adolescents. Recently, the focus of studies on digital divides shifts from the gap in the access to the internet to the difference in usage pattern of internet. Building on these studies, this study deals with the concerns that the difference in usage pattern of internet among adolescents potentially lead to the reproduction of social inequality across the generations. The analysis of the Korean Youth Panel Study reveals that the higher educational attainment and higher income level of parents, the children tend to spend more time in searching with the internet and spend less time in doing the internet game. The level of educational aspiration exerts similar effects on internet use of adolescents. The results also show that the effects of educational apsiration is larger among older adolescents. The implications and limitations of this study are discussed.

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Use of Smartphone Applications for Satisfying Information Needs of Youth (청소년의 정보요구 해결을 위한 스마트폰 어플리케이션 이용행태)

  • Lee, SeungMin;Lee, Jongwook
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.3
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    • pp.175-196
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    • 2017
  • The number of youth smartphone users has been increasing, and they use smartphone applications to satisfy their various types of information needs. Nevertheless, few researchers have addressed youth information behavior on applications. In this study, the author examined the application use behavior of youth in response to their work- and everyday life- information needs. The author collected 114 completed questionnaires from students enrolled in a middle school and a high school. The survey results show that participants' usage and perception of smartphone applications were high, and they were using information, entertainment, and communication applications to meet their information needs. In particular, their preference for application use differed by the type of information needs. Also, participants were considering cost, easiness, privacy policy, review, information quality, providers, interface design, and recommendation to choose applications. This study confirms the role of smartphone applications as an influential information source, and it also provides useful implications for educators and for application developers.

A Study on the Young Adult's Perceptions and Needs towards the Public Library Space (공공도서관 공간에 대한 청소년의 인식 및 요구 분석)

  • Chi, Sun;Chang, Yunkeum
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.461-480
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    • 2017
  • The purpose of this research is to explore young adults (YA)' perceptions, use, and needs of public libraries, as well as to find out how to make effective YA sections within public libraries. Two public libraries with separate YA sections were selected and a total of 126 YA users participated in the survey. The survey showed 86.5% of participants used the YA section and the main reasons for use were reading for leisure, study area use, and seeking information for school assignments. 64.8% of participants agreed that separate YA sections are needed at public libraries. The areas most in need of improvement were expansion of seats of YA section, lack of digital devices, and expansion of group study and meeting spaces. This research highlights for space composition policy as YA's needs, creating a balanced environment for physical facilities, and YA oriented service. As well, a need for improved opening hours, and expansion of multi-use spaces for seats of the YA section.

A Study on the Use Attributes of Watching Game: Focusing on the Relationship between Adolescent's Motivation, Satisfaction and Intention to Use (보는 게임의 이용 속성에 관한 연구: 청소년의 이용동기와 만족, 게임 이용의도와의 영향 관계를 중심으로)

  • Kim, Hyoung-Jee
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.95-108
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    • 2021
  • This study explored the motivation for adolescents to watching games and analyzed the relationship between motivation, satisfaction, and intention to use. The study surveyed 274 middle and high school students, and the results of the analysis are as follows. First, five motivations for adolescents to watching games were extracted: 'Acquire Information', 'Social Relations/Multitasking', 'Gamer/Creator Preference', 'Escape/Habit', and 'Vicarious Satisfaction/Fun'. Second, 'Vicarious Satisfaction/Fun' motivation influenced the satisfaction and the intention to use of game. Lastly, Groups based on usage showed differences in motivation. The findings could be used as data to explore the factors of adolescents's game motivation and viewed the game markets.