• Title/Summary/Keyword: 청소년의 인터넷 이용

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A Study of Web-oriented Learning Method and Effect for English (웹기반 영어교육의 온라인 학습과 효과에 관한 연구)

  • Hong Sung-Ryong
    • Journal of Digital Contents Society
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    • v.4 no.2
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    • pp.167-179
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    • 2003
  • It has been widely researched in many studies what is the most effective way to learn English as a second language. It has been generally accepted that the most effective teaching method is to make students interested in learning of English. Teaching method has to be modified with the change of the times according to the demand of the students. The purpose of this study is to reveal that language teaming method through internet could be more effective than that of the existing teaching one by offline loaming. For this purpose some subject students were divided by two groups of the experimental and of the controlled. From the result of the study it could be derived that teaching method, by means of cyber lecture, make a great effect not only on the attitude but on the achievement of the students when they are in the class of English as a second language. This paper also shows what could be the typical model for the teaching method by internet based on the experiment. This kind of way of teaching is supported by the questionnaire which has much more positive response from the students who were in the member of experimental group. Finally such a experiment would be described based on the Web-oriented teaching method with the respect of education of digital contents.

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The Impact of Psychological Factors, Game Efficacy and Game Motivation and on Adolescent's Game Leadership : Focus on MOBA Genre Players (심리적 요인, 게임 효능감 그리고 게임 동기가 청소년의 게임 리더십에 미치는 영향 : MOBA 장르 플레이어를 중심으로)

  • Lee, Seung Je;Jeong, Eui Jun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.6
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    • pp.341-352
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    • 2019
  • Recently, e-sports has been receiving social attention. Game leadership is a necessary skill to perform effective game tasks, and it is very important to e-sports game and improve teamwork. As a result, there is a need to identify psychosocial factor that promote game leadership. This study tried to examine how game motivation, game efficacy, and psychological factors(self-control, social intelligence, self-esteem) reported to have an important effect on leadership have relation with game leadership to MOBA genre users who were known to consider role of game leadership as important factor. We used data from 196 adolescents using MOBA games for surveys. As a result of analysis, internet game time, game efficacy, and social intelligence had a positive relationship with game leadership. And game motivation(social, exploration and escape) also had a positive effect on game leadership. But self-control, self-esteem and some game motivations(acquisition, achievement) was not significant.

Students' Behavioral Patterns for Purchasing Their Casual Upper Garments through Online Shopping (인터넷을 이용한 청소년의 캐주얼 상의 구매 행동)

  • Cho, Hyun-Ju
    • The Research Journal of the Costume Culture
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    • v.19 no.2
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    • pp.346-359
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    • 2011
  • The purpose of this study was to examine students' reasons and standards for purchasing their casual upper garments through online shoppin. A questionnaire composed of 26 items in five-point Likert type (14 items for measuring reasons, and 12 items for measuring standards for their purchase) was administered. The subjects were 422 male and female students attending middle schools, high schools and colleges located in the metropolitan region of Daegu. For a statistical analysis, a $3{\times}2$ two way ANOVA design (3 levels of schools: middle school, high school and college and 2 sexes: male and female) was involved, and Turkey's HFD multiple comparisons were made. The results showed that the reasons for students' purchasing casual upper garments through online shopping malls were as follows: quality, availability of discount coupons and points, other benefits such as special promotions, gifts, the easy return of goods and refunds, and also no trial of wearing shirts even at off-line stores. Significant differences in purchasing reasons through online shopping were found among middle schoo, high school and college students. There were also significant differences between male and female students mostly found in three variations of purchasing reasons: ease of availability of garments in contemporary fashion, convenient shopping without any restriction on time, and the decision to purchase with help from consumers' recommendations. Significant differences among middle school, high school and college students were found in the following standards for the students' decision to purchase their casual upper garments through online shopping: affordability, color, design, style, payment safety, and ease of maintenance (cleaning and ironing). Differences between male and female students were found to be significant in the following categories: affordability, fashionable, brand name, free delivery, product quality, coordination with other clothes, and consumers' recommendations on the products concerned.

Adolescents' Shopping Orientation and Price Perception According to Their Experience on Internet Shopping Mall (인터넷쇼핑몰 이용에 따른 청소년의 쇼핑성향과 가격지각)

  • Lim, Soo-Yeon;Na, Young-Joo
    • Fashion & Textile Research Journal
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    • v.7 no.6
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    • pp.594-600
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    • 2005
  • This study investigated adolescents' shopping orientation and price perception according to socio statistics and their experience of internet shopping mall. We distributed the questionnaire to 411 high school students in near Seoul. In the order of high shopping orientation, they showed 'compare products', 'enjoy as leisure', 'shop loyalty', 'discount shopping', and 'brand shopping' orientation. In the order of high price perception, they showed 'economic', 'value', 'brand-quality', and 'price knowledge'. The higher in 'shop loyalty', 'enjoy as leisure' in the shopping orientation, the higher in the price concept of 'price knowledge'. Adolescents who have experience to shopping through internet shopping mall, have the higher enjoy as leisure, shop loyalty, compare products' in shopping orientation, and the higher 'economic, price knowledge' in price perception than those who have not. Socio-statistics parameters are found to affect adolescents' shopping orientation and price perception. Adolescents had average scores in 'shop loyalty', while they had high scores in 'compare products'. Thus, in order to have superior position in adolescent's market, detailed product specification and information are necessary to enhance their shop loyalty. Adolescents thought the price was economical, and they had less concept in 'price knowledge' due to their position. Unlike adults, adolescent's gender does not have effects on their 'economic concept. Male students also had high scores in 'economic concept' as much as female students did.

A Distinction Technology for Harmful Web Documents by Rates (등급에 따른 웹 유해 문서 분류 기술)

  • Kim, Yong-Soo;Nam, Taek-Yong;Won, Dong-Ho
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.859-864
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    • 2006
  • The openness of the Web allows any user to access almost any type of information easily at any time and anywhere. However, with function of easy access for useful information, internet has dysfunctions of providing users with harmful contents indiscriminately. Some information, such as adult content, is not appropriate for all users, notably children. Additionally for adults, some contents included in abnormal porn sites can do ordinary people's mental health harm. In the meantime, since Internet is a worldwide open network it has a limit to regulate users providing harmful contents through each countrie's national laws or systems. Additionally it is not a desirable way of developing a certain system-specific classification technology for harmful contents, because internet users can contact with them in diverse way, for example, porn sites, harmful spams, or peer-to-peer networks, etc. Therefore, it is being emphasized to research and develop context-based core technologies for classifying harmful contents. In this paper, we propose an efficient text filter for blocking harmful texts of web documents using context-based technologies.

Analysis of health habit and hair mineral nutrition status of media addicted adolescent (미디어중독 청소년의 스마트폰 사용의존도에 따른 건강습관 및 모발 무기질 영양상태 분석)

  • Lim, Hee-Sook;Kim, Soon-Kyung
    • Journal of Nutrition and Health
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    • v.51 no.4
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    • pp.295-306
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    • 2018
  • Purpose: Koreans' internet and smartphone usage hours are steadily increasing and the dependence of young people on smartphones is causing social problems. Therefore, this study was conducted to examine health and dietary habits, as well as hair mineral contents according to the level of dependence of smartphone use among adolescents to clarify the interrelation of smartphone dependence, lifestyle, dietary behavior, and mineral nutrition status. Methods: A total of 80 smartphone-addicted adolescents participated in this study and were divided into three groups (general, potential and danger group) according to smartphone dependence. The subjects' lifestyles and dietary behaviors were then surveyed, and hair mineral contents were analyzed. Results: Higher smartphone dependence was associated with lower average weekly sleeping time and later first smoking age. In the danger group, the rate of eating fast and the rate of snacking twice a day was also relatively high. Parents (45.0%) and mobile (30.0%) were the factors having the greatest influence on an individual's dietary behavior. In the hair mineral analysis, all subjects had lower selenium concentrations and higher lead concentrations than normal. In addition, the levels of aluminum in the danger group were higher than in the normal range and the highest among the three groups. Conclusions: It is necessary to guide adolescents to use smartphones correctly and manage dietary habits. In addition, careful attention is needed the mineral nutritional status of smartphone-addicted adolescents.

A Study on Design and Implementation of Intercepting System on Hurtfulness Information (유해정보 차단 시스템 설계와 구현에 관한 연구)

  • Shim, Jae-Kwon;Lee, Jin-Kwan;Han, Kyoung-Lok;Park, Ki-Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.943-946
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    • 2002
  • 본 논문은 심각한 문제를 일으키고 있는 유해 정보들이 인터넷을 통해 무분별하게 제공되기 때문에 우리의 청소년들이 접근을 차단할 수 있는 시스템의 설계와 구현에 관한 연구이다. 유해 정보를 차단하기 위해 여러 차단 소프트웨어들이 개발되어서 기존의 차단 소프트웨어들은 차단 목록 데이터베이스를 사용해서 목록에 있는 경우 차단을 하거나 등급 표시에 따르도록 한다. 차단 목록 데이터베이스의 지속적인 업데이트, 등급 표시에 따른 오류나 사전 검열 등이 문제점으로 나타났다. 이 문제점 해결을 위해 본 논문에서는 사이트 상에서 제공되어지는 내용을 AC 머신을 이용하여 유해 단어를 추출하고 유해 정보 데이터베이스를 이용해서 유해 단어에 가중치를 부여했다. 그 결과로 유해 정보를 포함한 사이트는 90%의 차단률을 보여 효율적인 시스템으로 판명되었다.

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Implementation of a Harmful Website′s Automatic Classification System based on Morphological Analysis and Skin-Color Distribution′s Human Detection Algorithm (형태소 분석과 Skin-Color분포의 Human Detection 알고리즘을 이용한 유해사이트 자동 분류 시스템의 구현)

  • 이승만;장영헌;임정환
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.601-603
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    • 2004
  • 인터넷은 유익하고 건전한 정보의 유통이 대부분이지만 최근에는 익명성과 상업성으로 인해 유해 정보가 급속하게 늘어나고 있는 추세이다. 이러한 부정적인 영향으로부터 청소년들과 어린이들을 보호하기 위하여, 본 논문은 유해사이트 분류를 자동으로 할 수 있는 시스템을 제안한다. 기존의 유해사이트 구축은 검색 요원들이 유해사이트를 돌아다니며 일일이 데이터를 수집하여 분류하거나 유해사이트의 내용 중에 텍스트만을 추출하여 패턴 매칭 방법으로 분류하는 것이 대부분이었지만, 본 논문은 기존 방법의 문제점을 해결하기 위하여 형태소 분석을 이용한 사이트의 유해도 측정과 Skin-Color 분포의 분석 결과를 병합하여 95% 이상의 정확도(Precision) 성능을 보이며. 신뢰도가 높은 유해사이트 자동 분류 시스템을 구현할 수 있다는 것을 증명하였다.

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A Study on the Information Behavior of Students in Specialized High School - A Case Study of B Specialized High School (특성화고등학교 학생들의 정보이용행태 연구- B 특성화고등학교 사례 분석)

  • Euikyung Oh
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.415-423
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    • 2023
  • The purpose of this study was to prepare basic data for improving school library information service by investigating the information usage behavior of specialized high school students. Preferred information sources for each situation requiring information and the level of solving information problems using information sources were investigated, and difference analysis was conducted by department and grade. As a result of the survey, the percentage of students who preferred Internet portal services, personal information sources (teachers, friends, parents), and social media was high, while the percentage of students who preferred traditional print information sources and mass media was very low. The average score of the information problem solving level was 3.55, and the problem solving level in the areas of employment and career/admission was relatively low. Preferred sources of information were similar regardless of grade and department, and the difference between departments in information problem solving level was not statistically significant, but the difference between grades was statistically significant. In addition, there is an academic contribution in this field that specific examples of youth information use behavior have been added. Based on the results of the study, librarians should make efforts to verify the reliability of Internet portal site information, improve and promote library information sources, and expand library use education. In future studies, it was suggested to develop customized information services.

The study on the utilization of the customer review when buying fashion products at the internet shopping malls - Focusing on the high school students in Seoul - (인터넷 쇼핑몰에서 패션제품 구매시 구매후기 이용에 대한 연구 - 서울지역 고등학생을 중심으로 -)

  • Jung, Myung-Hwa;Shin, Hye-Won
    • Journal of Korean Home Economics Education Association
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    • v.22 no.3
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    • pp.129-145
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    • 2010
  • In this study, when buying fashion products through internet shopping malls, it is researched about the buying behavior, the awareness of customer review, the use and posting of customer review and the accompanying awareness. The difference of awareness on the customer review according to their involvement of clothes, are examined from high school students in Seoul. And it is examined if they experienced any dissatisfaction after their purchase and what their behavior were. The questionnaire survey was taken by 508 students from 6 high schools in Seoul. The average, the standard deviation, the frequency, the t-test, the One way ANOVA and Duncan's Multiple Test were conducted for data analysis using SPSS 17.0. In the fashion products purchase behavior of the students, The reasons of buying were mainly because of the diversity and the convenience. Some students don't shop online because screen product and actual product are not the same. The awareness of the customer review represented high in the reliability and usefulness. The awareness on the influence of the customer review represented high in the contents direction and the numbers of the customer reviews but represented low in the timeliness. As to the awareness of the customer review, the student using it represented higher in all elements such as the usefulness, the reliability, and the influence than students who not use customer review. The students posting customer review recognized higher on the usefulness and the reliability of the customer review than those who did not post it, and were highly influenced by the numbers of customer reviews. The awareness of the customer review according to the involvement of clothes was the difference only in the usefulness. As to coping actions of students experiencing dissatisfaction, the proportion of the students coping with the public action and those who do not perform any action represented high.

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