• Title/Summary/Keyword: 챌린지동기화

Search Result 3, Processing Time 0.021 seconds

On a Enhanced Mobile OTP generator design using Transaction (이체정보를 활용한 강화된 모바일 OTP 생성기 설계)

  • Park, Beum-Su;Cho, Sang-Il;Kim, Tae-Yong;Lee, Hoon-Jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.227-228
    • /
    • 2010
  • Generated One-Time Password (OTP) is used only once. This attributes is to safety than to repeated use the same password. Recently, Park's proposed on "Design of A One-time Password Generator on A Mobile Phone Providing An Additional Authentication for A Particular Transaction" use challenge-response based one-time password generator. However, Challenge exchange problem and currently OTP the same security level. In this paper, Park's proposed OTP generator design for us analysis. And then presents a resolution to the problem and new system logic. New system strong to Man-In-Middle attack and replay attack. In addition, OTP security level is higher.

  • PDF

Analysis of Z Generation's Collaborative Information Activities through Challenges: Focusing on Korean College Students (챌린지에 나타난 Z세대의 협업 정보 활동 - 국내 대학생을 중심으로 -)

  • Ji Hei Kang
    • Journal of Korean Library and Information Science Society
    • /
    • v.55 no.1
    • /
    • pp.173-192
    • /
    • 2024
  • Through a survey of college students, this study explained the process and aspects of how Generation Z interacted with information while collaborating on a daily basis. Applying the Radical Change Theory, the study investigated the platforms through which university students engaged in challenges and their information behaviors. University students primarily participated in challenges using platforms such as Instagram and Naver Blog. In terms of changes in information seeking, which is the first type of information seeking in the theory, a wide and diverse range of information behaviors were observed, with the way of searching for information being quite different from when the digital age arrived 10 years ago. Information sources included not only digitalized ones but also traditional sources such as printed materials and personal contacts. The utilization of various media types was prominent, and collaborative efforts were voluntarily undertaken for challenges. In terms of changing perspectives, type 2 of information behavior, the main motivation for acquiring information and securing knowledge led to participation in the challenge. Participants exhibited a sense of community consciousness, including mutual influence awareness, social participation consciousness, and emotional connection.

Design of A One-time Password Generator on A Mobile Phone Providing An Additional Authentication for A Particular Transaction (특정 트랜잭션용 추가 인증을 제공하는 휴대폰 상의 일회용 암호 생성기 설계)

  • Park, Jun-Cheol
    • Journal of KIISE:Information Networking
    • /
    • v.36 no.6
    • /
    • pp.552-557
    • /
    • 2009
  • One-time passwords are used just once and discarded, which makes it more secure than the repeatedly used conventional passwords. This paper proposes a challenge-response based one-time password generator on a user's mobile phone always carried with the user. The generator can provide an additional authentication for a user to issue a money transfer request within his Internet banking session on a PC. A currently used device for Internet banking generates a password that changes every 30 seconds or so, which allows a man-in-the-middle to use it for stealing money within the 30 seconds. Unlike such a device, the proposed generator resists against the man-in-the-middle attack by a novel challenge-response scheme, provides better accessability and protection against stolen devices. As the currently used devices do, it prevents any unauthorized transfer even if the victim's all other credentials are revealed through his PC infected with spyware such as a keyboard logger.