• Title/Summary/Keyword: 창작모형

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A Qualitative Study of Film Creators' Information Behavior Model (영화창작자의 정보활동모형 설계에 관한 질적 연구)

  • Lee, Jung-Yeoun
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.4
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    • pp.417-439
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    • 2008
  • This study interpreted film-creators' information behavior by reconstructing information behavior in the process of film-planning using human information behavior. Film creators exchange, collect, and analyze information through channels in the information environment so called "the small world." After these processes, they strategically express this information by creating a film. This study concludes that the purpose of film-creating activity and that of everyday life information seeking are intertwined and that co-communication is the most important information channel and information source.

A Study on the Development of the Broadcast Content Creators' Information Behavior Model through Analysis of the Planning Process (방송기획과정 분석을 통한 방송콘텐츠 창작자의 정보활동모형 개발에 관한 연구)

  • Lee, Jung-Yeoun
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.4
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    • pp.59-81
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    • 2009
  • This study is aimed at developing a broadcast content creators' information behavior model through analysis of the process of information use including an integrated perspective such as cognitive, emotional and environmental aspects. Broadcast content creators have a common cognitive process and pools of information exchange and integration. In order to have emotional empathy with the general public they search and use the news and human and everyday life information seeking (ELIS). The most important thing is the context of social norms and culture in the broadcasting community and information about judgment is subjective and empirical.

Coexistence Direction of AI and Webtoon Artist

  • Bo-Ra Han
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.87-99
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    • 2024
  • This study aims to identify the competencies required for webtoon artists to survive in the future era of AI commercialization. It explores the current and future use of AI in webtoons, and predicts the role of artists in the future webtoon industry. The study finds that AI will replace human workers in some areas, but human empathy-related fields can be sustained. Artist roles like story projectors, Visual directors, and AI editors were identified as potential models for the changing role of artists. To address terminology ambiguity, a three-step AI categorization mechanical type AI, humanoid type AI, and transcendent type AI was proposed for a more realistic separation of AI capabilities. The researcher suggested these findings as guidelines for developing skills in emerging artists or re-skilling existing ones, emphasizing collaboration with AI for mutual growth rather than a negative acceptance of new technology.

Logistic Regression Model on the copyright licence diversification through interindividual Digital Contents distribution (개인간 디지털콘텐츠 유통상의 라이선스 다양화에 대한 로지스틱 회귀모형)

  • Suh, Hye-Sun
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.27-33
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    • 2016
  • I would like to analyze the customers accommodation availability of the provisional 'smart board,' having specific mode and style, as a circulation platform of digital contents with using a statistic model in order to find a way and means to activate legal circulation of convergence individual products. The smart board means a circulation platform for both users' convenience and copyright protection, by being conveniently able to upload personal convergence digital contents or apply various licence to the uploaded contents according to the purpose of use. Under these premises of the smart board, this paper is going to focus on verifying to find out which factors, such as users' profile attributes, contents using behaviors, awareness of licence and etc, influence on the intention of using the smart board of general users by using a logistic regression model.

An Exploratory Study on Development of a Writing Education Model for Christian Universities Based on Media Education Models (미디어교육모형에 기초한 기독교대학 글쓰기교육모형 개발을 위한 탐색적 연구)

  • Lee, Ran
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.282-290
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    • 2018
  • This study tried to suggest the development of a writing education model for Christian Universities based on both Hobbs' media education model and Vanhoozer's media text analysis model. This model consists of 6 steps- Christian worldview establishment, access, analysis and evaluation, creation, reflection and social action. This was developed in order to be applied for the class "reading and writing" of liberal arts. Also, this is an appropriate model for media text writing education aiming at an alternative creation activity through a critical comprehension of the complex texts consisting of sounds, images, letters and so on. Furthermore, this is designed to train the capable persons having intelligence, character, and spirituality balanced, whom the education of Chrisitian universities aims at. Finally, this model pursues the student-friendly and amalgamative text writing appropriate for a new era and has an advantage to raise the power of various forms of letter writing which all the universities should stress as well.

Study on Design of Protest Song Metadata based on OAIS Reference Model (OAIS 참조모형 기반 민중가요 메타데이터 설계에 관한 연구)

  • Kang, Minjeong;Chang, Wookwon
    • Journal of Korean Society of Archives and Records Management
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    • v.21 no.1
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    • pp.211-230
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    • 2021
  • This study aims to design folk song metadata based on the OAIS reference model for the folk songs' preservation and permanent use. Thus, the folk songs' general characteristics were investigated by researching literature and related technical standards. The type of records, the methods and standards for long-term storage of records, OAIS reference models, and each package's metadata elements were identified through opinions from the popular songs' creators and researchers. The results awere that first, folk songs were created for social transformation, serving as a cultural heritage different from popular songs given their noncommercial quality. Second, the types of folk song records were identified, and the long-term preservation system suitable for the types of records was based on the OAIS reference model. Third, the metadata were edited, and the OIS reference model was applied such that respect was given to the folk songs' characteristics, context, and original order. Fourth and last, information package metadata elements matching the folk songs' records were derived and applied to the representative Korean folk song, "The March for Being."

A Study on Convergence Curriculum Development for Idea Creation (아이디어 창작을 위한 융합 교육 과정 개발에 관한 연구)

  • Jang, Ji-Yeun;Lee, Keun-Ho;Yun, Sung-Hyun
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.571-576
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    • 2014
  • Convergence refers to create a new one by combining the different elements of two or more. Currently convergence has expanded academy, industry and education from the concept of combining heterogeneous inter-technology. The most important key to the convergence in success is to derive ideas for problem solving. However, the idea derivation is done in companies to hire professional people for letting the innovation of corporate planning and new product in most cases. It is hard to get the expected results of convergence's variety. In this research, the creation of the general public for their ideas is main focus on developing a curriculum. Development models are: 1) strengthening the internal capacity for creative thinking, 2) curriculum meets the consumer 3) an understanding of convergence technology 4) creative ideas and planning ability is composed of four concepts. It is expected that convergence man power having the creative idea is trained in case of applying the proposed education model to the convergence education.

A Survey on the 3D Printer Users' Experiences of 3D Modelling Software and Proposal of 3D Modeling Software Development for Koreans (3D프린터 사용자들의 3D모델링 소프트웨어 사용경험 탐색 및 한국인을 위한 3D모델링 소프트웨어 개발제안)

  • Lee, Guk-Hee;Cho, Jaekyung
    • Journal of the HCI Society of Korea
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    • v.12 no.2
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    • pp.21-29
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    • 2017
  • While the second and the third industrial revolutions made it possible a few standardized designs to be extracted and produced in large quantities, the recent development of the 3D printing technology allowed many individuals to reflect their unique personal characteristics on their creative works and produce them in large quantities-i.e., personally customized designs and mass production of various designs. However, for the customized designs and the mass production of various designs through the 3D printing technology, the individuals should use a 3D modeling software and the supporting features of the software can significantly affect the type and shape of a creative work. In this study, we surveyed the individuals who design the creative works using 3D printers about the type of software that they use and the type of creative works that they design using the software, to propose a possible direction of new software that supports their activities. To do this, we first surveyed sixty members of the OpenCreators, which is the largest 3D printing creator community in South Korea, about the 3D modelling Software that they use for their 3D printing creations, the best 3D modelling software for the 3D printing, and the type of frequently printing creation using the best 3D modelling software. We then analysed the response results. As a result, we found that most of 3D printing creators in South Korea use Rhino and 123D Design. More specifically, the Rhino was being widely used by the people in the 3D printing industry to print prototypes, samples, and mock-ups, while the 123D Design was being mainly used for general purposes such as educational tools, accessories, and home interior accessories. Therefore, we believe it is necessary to develop the software in two separated categories, i.e. for the business, like the Rhino, and for the beginners, and educational and personal purposes, like the 123D Design. Finally, we stressed and proposed the necessity to support individual creators by developing an industry-specific 3D modeling software.

A Stock trend Prediction based on Explainable Artificial Intelligence (설명 가능 인공지능 기법을 활용한 주가 전망 예측)

  • Kim, Ji Hyun;Lee, Yeon Su;Jung, Su Min;Jo, Seol A;Ahn, Jeong Eun;Kim, Hyun Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.797-800
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    • 2021
  • 인공지능을 활용한 주가 예측 모형을 실제 금융 서비스에 도입한 사례가 많아지고 있다. 주식 데이터는 일반적인 시계열 데이터와 다르게 예측을 어렵게 하는 복합적인 요소가 존재하며 주식은 리스크가 큰 자산 상품 중 하나이다. 주가 예측 모형의 활용 가능성을 높이기 위해선 성능을 향상시키는 것과 함께 모델을 해석 가능한 형태로 제시해 신뢰성을 향상시킬 필요성이 있다. 본 논문은 주가 전망 결정 방법에 따른 예측 결과를 비교하고, 설명 가능성을 부여해 모형 개선했다는 것에 의의가 있다. 연구 결과, 주가 전망을 장기적으로 결정할수록 정확도가 증가하고, XAI 기법을 통해 모형의 개선 근거를 제시할 수 있음을 알 수 있었다. 본 연구를 통해 인공지능 모형의 신뢰성을 확보하고, 합리적인 투자 결정에 도움을 줄 수 있을 것으로 기대한다.

An Exploratory Study on Development of Korean Media Educational Model (한국형 미디어교육 모형의 개발에 대한 탐색적 연구)

  • Lee, Ran;Hyun, Eunja
    • The Journal of the Korea Contents Association
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    • v.17 no.3
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    • pp.462-473
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    • 2017
  • This study suggested appropriate media educational model for the Korean situation based on the two previous research results concerning Korean media mental model which have abstracted from elementary schoolers and parents respectively living in and around Seoul. This looked through typical media educational model being in effect in Western countries such as Buckingham's creation-centered model, Hobbs' action-centered model, Potter's analysis-centered model and Vanhoozer's worldview-centered model, synthesized all the strengths of each model, and finally modified and reorganized this new model to reflect demanders' needs. Newly developed demander-centered educational model is a kind of circulation model consisting of a chain of the steps: worldview and viewpoints, use(access), analysis and evaluation, reflection, and social act; Each step borrowed the essential contents of each domain of objectives and tried to reflect the specific situations for Korean demanders. The needs for media use etiquette against addiction and cyberbullying were applied to the step of 'worldview and viewpoint', the needs for the educational status of books as media to 'use(access)', and the reality of highly used digital media to 'social act.'