• Title/Summary/Keyword: 창의성 요인

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Exploration of Creativity Construction Components in Computer Science (정보과학 창의성의 구성 요소 탐색)

  • Yun, Seon-Hee;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.45-54
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    • 2011
  • Creativity is a fine ability among major values of human resource in knowledge-based society. The purpose of this study is to identify the components of the informatics creativity based on domain-specificity and confluence theory. To explore these components, a three-round, classical Delphi process was administered with an expert panel of 31 individuals. All members of the expert panel initially responded to open-ended questions, and the qualitative results were analyzed. The subsequent two rounds of the Delphi required quantitative responses in which the expert panel was asked to indicate the level of importance using a five point Likert scale associated with specific items. As a result of the Delphi survey, total of 32 items were selected as three core areas such as congnitive, affective and environmental components of informatics creativity.

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A Multi-Agent Simulation Approach to Investigating the Influence of Members' Heterogeneity on Team-Level Digital Creativity and Corporate Performance (구성원 다양성에 따른 팀단위 디지털 창의성 변화와 경영성과에 미치는 영향에 관한 연구 : 다중 에이전트 시뮬레이션 접근방법을 중심으로)

  • Lee, Kun-Chang;Seo, Young-Wook
    • Knowledge Management Research
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    • v.9 no.3
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    • pp.159-172
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    • 2008
  • 기업의 지적자산을 효과적으로 관리하는 지식경영 차원에서 기업들은 디지털 시대에 부합되도록 다양한 종류의 지식을 창조해내는 디지털 창의성을 기반으로 한 지식 경쟁력 향상 방안을 요구하고 있다. 이에 본 연구에서는 디지털창의성의 개념을 정의하고 이들에게 영향을 미치는 구성요인으로 디지털환경, 전문성영역, 디지털리스트성향을 제시하고 구성원의 다양성에 따른 디지털 창의성 변화와 경영성과에 미치는 영향을 다중 에이전트 시뮬레이션 접근방법을 사용하여 분석 하였다. 분석결과 구성원의 다양성이 높은 집단일 경우 시간의 흐름에 따라 구성원의 다양성이 낮은 집단, 즉 동질성이 높은 집단 보다 지식관리시스템 (KMS)을 이용한 지식의 생성 및 공유와 디지털창의성에 영향을 주는 강도가 높은 것으로 나타났다. 또한, 전문성영역, 디지털리스트성향이 디지털 창의성에 유의한 영향을 미치며, 디지털 창의성도 경영성과에 유의한 영향을 미치는 것으로 나타났다. 이러한 결과를 바탕으로 디지털 창의성과 경영성과 향상에 대한 시사점 및 향후 연구방향을 제시하였다.

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수학 영재의 창의력 신장을 위한 문제 개발

  • Sin, In-Seon;An, Dae-Yeong;Lee, Bong-Ju
    • Communications of Mathematical Education
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    • v.9
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    • pp.257-266
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    • 1999
  • 창의성 신장을 위한 수학 영재 교육 개선 방안에 관한 연구의 일부로 고등학생을 대상으로 한 창의성을 기르는 문제를 개발하였다. 창의성의 요인을 중심으로 민감성 - 수학내용을 이용한 글쓰기, 유창성 - 1998 문제, 융통성 - 수 패턴, 독자성 - 테셀레이션, 재구성 능력 - 공간구성, 완성을 위한 노력 - 패턴구성하기의 6 가지 내용으로 구성하였다.

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A Study on the Relationship between Personality and Creative Behavior according to Major in University (전공계열에 따른 개인의 성격과 창의적 행동 간의 관계에 관한 연구)

  • Jang, Ha-Soo
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.4
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    • pp.53-58
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    • 2017
  • The objective of this study was to search the effect of individual personality (big five personality) on creative behavior. In particular, we tried to find out how the individual characteristics of the students who are perceived as unique majors in university and students who are in non-art, music and physical education affect the creative behavior. To perform this, questionnaires were distributed to 150 university students in art, music and physical education and 150 non-art, music, and physical education university students in C University located in Gwangju Metropolitan City. 275 copies (91.7%) of valid questionnaires were used among them. As a result, extroversion, openness, Friendliness, and sincerity were found to affect creative behaviors, excluding neuroticism (emotional stability) among five factors of personality. Additional analysis was performed by departmentalizing the majors of respondents as art, music and physical education and non-art, music, and physical education. In the case of art, music and physical education, extroversion, openness, friendliness affected the creative behavior, and in the case of non-art, music and physical education, only extroversion and openness influenced creative behavior. This difference can be understood as the difference of habits according to major, and it has been proved that it is also similar to previous research results.

Science-Gifted Class Students' Change in Creative Personality and Creative Thinking Ability and Comparison to General Class Students in the First Grade of High School (고등학교 1학년 과학영재 학급 학생의 창의적 성격과 창의적 인지력 변화 및 일반 학급 학생과의 비교)

  • Kim, Hyung-Do;Kim, Dong-Jin;Park, Kwang-Seo;Kim, Eun-Suk;Jin, Dong-Joo;Park, Kuk-Tae
    • Journal of the Korean Chemical Society
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    • v.53 no.2
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    • pp.189-201
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    • 2009
  • The purpose of this study was to find out whether scientifically creative students were selected as science-gifted class students and whether their creativity improved after class for the science-gifted students by comparing the science gifted class students to general class students in the first grade of high school. This was achieved by comparing science-gifted class students with general ones on creative personality and creative thinking ability. For this study, science-gifted class students and general class students were surveyed using Khatena-Torrance creative perception inventory and Torrance test of creative thinking with words of form A, before and after class for the science-gifted group. The results showed that science-gifted class students scored significantly higher than general class students on the creative personality. However, there was no significant difference between the two groups in their creative thinking ability. Also, in this study, the sub-factors of creative personality and those of creative thinking ability showed very low levels of correlation, which implies that the two variables are highly independent. In addition, science-gifted class students did not show significant improvement in their scores on the creative personality and the creative thinking ability after class. Therefore, further research and development on the selection of science-gifted students and teaching-learning methods which can improve the creativity of these students are needed.

An Empirical Study on Motivation Factors and Reward Structure for User Created Contents (사용자 제작 콘텐츠의 제작 및 공유에 영향을 미치는 동기 및 보상 체계에 대한 연구)

  • Yang, Seung-Hwa;Lim, Seong-Tack;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.565-570
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    • 2008
  • 사용자들이 직접 콘텐츠의 제작 및 공유에 참여하는 패러다임의 변화로써 사용자 제작 콘텐츠(UCC)가 중요한 이슈가 되고 있다. 본 연구에서는 이러한 UCC의 제작과 공유 과정에 영향을 미치는 동기와 보상 요인을 살펴보고, 이를 바탕으로 보다 창의적인 콘텐츠를 제작, 공유하기 위한 UCC 서비스의 보상 체계를 구축하려고 시도하였다. 이를 위해, 보상과 동기에 관련한 광범위한 문헌 조사를 실시하였으며, 이를 기반으로 UCC 에서의 보상 체계에 대한 연구 모형을 수립하고 설문조사 방법론을 통해 이를 검증하였다. 총 133 명의 블로그 사용자들이 연구에 참여하였으며, 수집된 데이터는 구조방정식을 이용하여 분석되었다. 연구 결과 개별 보상 요인들은 사용자들의 UCC 제작과 관련한 내, 외재적 동기에 영향을 미치는 것으로 나타났으며 그러한 동기 요인들에 따라서 UCC의 창의성 수준이 달라질 수 있음을 확인할 수 있었다. 본 연구는 기존에 경영학 분야에서 주로 연구되어 온 보상의 개념을 보다 확장하여 UCC 라는 새로운 서비스에 적용하였다는 데에 그 이론적인 의의를 찾을 수 있으며, 또한 연구 결과를 바탕으로 UCC 서비스에서의 새로운 보상 체계에 대한 가이드라인을 제시하였다는 점에서 연구의 실용적 의의를 찾을 수 있다고 판단된다.

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Factors Influencing Self-leadership in Nursing Students (간호대학생의 셀프리더십에 미치는 영향요인)

  • Kim, Doo Ree;Lim, HyoNam;Kim, Jin-il
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.369-377
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    • 2020
  • Self-leadership is a positive factor for the organization and individuals, and it is a necessary competency for nursing students. The purpose of present study was to examine the factors affecting self-leadership. 173 nursing students in D city were collected and analyzed through a structured questionnaire. Self-leadership of nursing students had a positive correlation with creativity (r=.546, p<.001), self-assertion (r=.217, p=.004) and self-esteem (r=.258, p=.001). In addition, the influencing factors for self-leadership of nursing students were gender(β=.212, p=.001), grade(β=.123, p=.060), interpersonal relationship 'very good'(β=.327,p=.007), 'good'(β=.395, p=.023), 'moderate' (β=.328, p=.040) and creativity(β=.578, p<.001). Explanatory power was 35.5%. It is noteworthy to consider creativity and interpersonal relationship in developing strategy to improve self-leadership of nursing students.

Analysis of Creativity Research Trends Related to Early Childhood Teachers : Focusing on Domestic Thesis (유아 교사 관련 창의성 연구 동향 분석 : 국내 학위 논문 중심으로)

  • Munjung Kim
    • Journal of Christian Education in Korea
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    • v.73
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    • pp.73-91
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    • 2023
  • This study aims to provide basic data for revitalizing creativity research related to early childhood teachers by analyzing creativity research related to early childhood teachers. For this study, 103 master's and doctoral dissertations in Korea, which were searched through the National Assembly Library and the Research Information Sharing Service (RISS), were selected under the themes of 'early childhood teacher', 'creativity', and 'creativity research trends'. The frequency and percentage were calculated by analyzing creativity research related to early childhood teachers with five criteria: research period, research content, research method, research subject, and creativity factor. As a result of the study, first, as for the trends of creativity research related to early childhood teachers, 91 master's theses (88.3%) and 12 doctoral theses (11.7%) were conducted from 1991 to 2022, focusing on master's theses. Second, trends by research content were found in 20 basic studies (19.4%) and 83 practical studies (80.6%). Creativity research related to early childhood teachers is being actively conducted centering on practical research. Third, trends by research method showed 96 quantitative studies (93.2%), 7 qualitative studies (6.8%), and 0 literature studies (0%). Creativity studies related to early childhood teachers were being conducted with a focus on quantitative research. Fourth, the trend by research subject consisted of 100 studies (97.1%) related to early childhood teachers and 3 studies (2.9%) related to pre-service early childhood teachers. Fifth, trends by creativity factor were found in 56 studies (54.4%) related to teacher's variables and 47 studies (45.6%) related to creativity education methods. Studies related to teacher's variables were relatively higher than creativity education methods. As a result of this study, there is a lack of Christian education research in creativity research related to early childhood teachers, so it is expected that it will be done in the future.

Effects of TRIZ's 40 Inventive Principles Application on the Improvement of Learners' Creativity (트리즈 40가지 발명 원리 적용이 학습자의 창의성 신장에 미치는 영향)

  • Nam, Seungkwon;Choi, Wonsik
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.203-232
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    • 2006
  • The purposes of this study are to examine the effects of learning, which was applied TRIZ's 40 inventive principles, on the improvement of learners' creativity and to offer basic information that would be necessary to study on Inventive Education in Technology Education. In order to achieve the purposes, objects were divided into two groups, experiment group(74 students) and control group(67 students), who were from B Middle school in Daejeon. Creativity Self-Assessment and Student Inventive Rating Scale were used as tools for research so that we could find the homogeneity in two groups. An applied design method was nonequivalent control group pretest-posttest design. This study was performed for 2 hours on the 1st and the 3rd Saturday in every month from the 3rd week of March, 2006 to the 3rd of July of 2006, and total researching period was 9 weeks. In that time, the students were required to learn 40 inventive principles. The results from this study are as below. (1) Applying TRIZ's 40 inventive principles had a positive effect on students' CQ(creative quotient), as influencing on the subordinate factors of creativity, such as, originality, germinal, trasformational, value, attraction, expressive power and organic systemicity. However it didn't have any effect on adequateness, properness, merit, complex and elegance. (2) Applying TRIZ's 40 inventive principles had a significant effect neither on CQ by sex, nor on the subordinate factors of creativity, except for originality and expressive power. Based on the results of the experiment, below suggestions were made to promote the application of TRIZ's 40 inventive principles to Technology Education. (1) Although this study was performed by using development activities, it is necessary to study more systemically to apply 40 inventive principles to regular subject in Technology Education. (2) As creativity was very important in Technology Education, there should be studies on the various types of inventive principles and techniques for Inventive Education in Technology Education.

The Relationship Among Domain-General Creativity, Linguistic Intelligence, Korean Language Grade and Linguistic Creativity of Elementary School Student (초등학생의 일반창의성, 언어지능, 국어성적과 언어창의성 간의 관계연구)

  • Park, Jung-Hwan;Hong, Mi-Sun;Lew, Kyoung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3760-3767
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    • 2013
  • The purpose of this study is to investigate the relationship among domain-general creativity, linguistic intelligence, Korean language grade and linguistic creativity of elementary school student. And to confirm the relative predictive power of domain-general creativity variables in predicting elementary school students' linguistic creativity. The instruments used in this study were 'TTCT', 'Essay writing' and 'Linguistic intelligence ' and school grade of Korean language. Self-reported response data on these instruments from 338, 4th grade elementary school students in Seoul were analyzed. The data were analyzed with descriptive statistics, Pearson correlations, multiple stepwise regression analysis and ANOVA by using SPSS 18.0. The major results of this study were as follows; First, the correlations among domain-general creativity, Korean language grade and linguistic creativity were significant. Second, Abstractness of title were the best predictor of linguistic creativity in elementary school students.