• Title/Summary/Keyword: 참여형 학습

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A Study on the Learning Community Participation According to Learner Characteristics (학습자 특성에 따른 학습공동체 참여 차이에 관한 연구)

  • KIM KYUNG HEE;CHOI JOO YOUNG
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.199-206
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    • 2023
  • This study attempted to examine the relationship between college students' participation in the learning community according to the characteristics of learners. To this end, the learning community divided the subject-linked learning community into a foundation learning community and an advanced learning community. Learner characteristics were classified by gender, grade, and major. A cross-analysis was conducted to examine the difference between participation in the foundation learning community and the advanced learning community according to the learner characteristics. The results are as follows. First, the participation of female students in the foundation learning community and the advanced learning community was higher than that of male students, but it was not statistically significant. Second, it was found that there was a significant difference in participation in the learning community according to the grade. In the case of the foundation learning community, the participation rate of the first and second year students was relatively high, and in the case of the advanced learning community, the ratio of the third and fourth year students was relatively high. Third, as a result of examining the differences by major, it was found that the participation rate of health and welfare universities was high in both the foundation learning community and the advanced learning community. Based on these results, discussions and suggestions are presented.

A Study of the Participation Level of the Students of the Advanced Course for Bachelor of Dental Hygiene (치위생학 전공심화과정 학습자의 학습참여에 관한 연구)

  • Yu, Ji-Su;Bae, Cheon-Ung
    • Journal of dental hygiene science
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    • v.12 no.3
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    • pp.295-301
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    • 2012
  • This study targeted students of advanced course for bachelor of dental hygiene at 15 universities, which are operating advanced course for bachelor of dental hygiene. This study was performed by questionnaire survey targeting students of advanced course for bachelor of dental hygiene. To analyze relationship between variables, the correlation was carried out. To verify influence of each variable upon participation level, multiple regression analysis was carried out. As a result of this study, the participation motive, expectation for educational institution, and educational satisfaction of students advanced course for bachelor of dental hygiene were found to have influence upon participation level. Based on the result, it is important to understand the participation motive of the students and to offer satisfaction environment and administrative support for enhancing the expectation for education for educational institution. Especially, given striving to enhance the satisfaction with teaching and the satisfaction with effect on advanced major courses, the university needs to make efforts to increase stature as higher education institution through advanced course for bachelor of dental hygiene.

Intelligent Vocabulary Recommendation Agent for Educational Mobile Augmented Reality Games (교육용 모바일 증강현실 게임을 위한 지능형 어휘 추천 에이전트)

  • Kim, Jin-Il
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.108-114
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    • 2019
  • In this paper, we propose an intelligent vocabulary recommendation agent that automatically provides vocabulary corresponding to game-based learners' needs and requirements in the mobile education augmented reality game environment. The proposed agent reflects the characteristics of mobile technology and augmented reality technology as much as possible. In addition, this agent includes a vocabulary reasoning module, a single game vocabulary recommendation module, a battle game vocabulary recommendation module, a learning vocabulary list Module, and a thesaurus module. As a result, game-based learners' are generally satisfied. The precision of context vocabulary reasoning and thesaurus is 4.01 and 4.11, respectively, which shows that vocabulary related to situation of game-based learner is extracted. However, In the case of satisfaction, battle game vocabulary(3.86) is relatively low compared to single game vocabulary(3.94) because it recommends vocabulary that can be used jointly among recommendation vocabulary of individual learners.

The Instructional Model of Web Courseware Using Multi-Learner Simulation Game (다중 학습자 시뮬레이션 게임형 웹 코스웨어의 수업 모델)

  • 구덕회;김영식;백두권
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.235-240
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    • 2000
  • 현재 웹 코스웨어의 대부분은 하이퍼텍스트 문서들간의 비선형적인 연결에 의한 학습 방식을 채택하고 있으나, 이는 단순한 페이지 링크형 학습으로서 그리 커다란 교육 효과를 발휘하기에는 어렵다는 한계를 맞이하고 있다. 이러한 상황에서 다중 학습자가 동기적으로 참여하는 시뮬레이션 게임 방식은 웹 코스웨어의 현재 한계를 뛰어넘을 수 있는 하나의 교수·학습 모델이 될 수 있을 것으로 기대된다. 이에 본 논문에서는 다중 학습자가 동기적으로 참여하는 시뮬레이션 게임 방식의 웹 코스웨어에 대한 수업 모델을 제안하고 있다. 이 수업 모델은 Atkinson의 체제적 접근 방식의 게임 설계, Alessi와 Trollip의 시뮬레이션의 구조와 절차, Reigeluth와 Schwartz의 시뮬레이션에서의 학습자 역할에 대한 분석 연구를 기반으로 설계하였다.

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A Study of Digital Textbook and Classroom Model for Elementary, Middle, high School Classroom (교실형 디지털 교과서 기능과 교실 모형 제안)

  • Lee, Hyojin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.461-464
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    • 2010
  • 디지털 교과서 상용화 시범 사업은 다양한 학습 지원 도구들과 사회 각 분야의 최신정보, 지식DB등을 활용하여 교실에서 참여형 학습을 실행할 수 있는 사업이다. 현재 디지털 교과서는 유통되고 있는 페이지 단위의 e-book형태가 아닌 확장 가능 구조로 개발되어 있어, 기존의 e-book 단말기나 e-book reader 프로그램에 바로 적용할 수 없다. 본 연구는 이러한 문제를 해결하기 위해 디지털 교과서 단말기의 요구 사항과 기존 단말기의 구현기능을 분석하여, 개선된 단말기의 기능과 규격을 제시하고, 이를 활용할 수 있는 교실 교육 환경을 제안한다.

Effect of academic self-efficacy, task value, and class participation of college students on learning satisfaction through flip learning (플립러닝 학습법을 통한 대학생의 학업적 자기효능감, 과제가치, 수업참여도가 학습만족도에 미치는 영향)

  • Ju, Hyeon Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.211-225
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    • 2021
  • The purpose of this study was to investigate the effect of academic self-efficacy, task value, behavioral participation, cognitive participation, emotional participation, and initiative participation on learning satisfaction in 462 college students who took a flip learning class. Results, As for the direct effect of variables affecting learning satisfaction, behavioral participation was the largest factor, followed by initiative participation, task value, emotional participation, and academic self-efficacy. These variables explained 86% of learning satisfaction. Academic self-efficacy and task value had an indirect effect on learning satisfaction through behavioral, emotional, and proactive participation. In the multi-group moderating effect with the upper-middle class (B+ or higher) and the lower-middle class (below B) group as the moderating variables, there was a partial moderating effect because the path coefficients of leading participation and learning satisfaction differed between the groups. It is necessary to seek various ways to increase the degree of participation in learning and to develop an intervention strategy through a program tailored to each individual.

E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.17-24
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    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

A Study on Personality Types and Learning Styles of the Gifted in Mathematics and Sciences (초등학교 수학 및 과학 영재와 일반아동의 학습양식과 성격유형의 차이 연구)

  • 김판수;강승희
    • School Mathematics
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    • v.5 no.2
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    • pp.191-208
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    • 2003
  • The purpose of this paper is to find the differences of personality types and learning styles of general students(69) and the gifted in mathematics(66) and sciences(66). 132 subjects, whose academic achievements are in top 1 % level in elementary schools, were selected from the gifted center of the university in Busan. MMTIC(Murphy-Meisgeir Type Indicator for Children) was used to classify personal style inventory(E-I, S-N, T-F and J-P). Adapted form of Grasha & Reichmann's learning style was used to classify 3 pairs: dependent-independent, competitive-collaborative, avoidant-participant. In this paper, we were mainly concerned with the differences of learning styles, and personal types of three groups according to as indices, functions and temperament. One of our results was that there were differences of personality types between general students and the gifted in mathematics and sciences according to as indices, functions and temperament. And there were differences of learning style between three groups according to as dependent-independent, and avoidant-participant.. The gifted in mathematics and sciences prefer to independent and participant learning style in comparison with general students. Finally, there were relation of personality types and learning styles. According to functions and temperament of MMTIC, SF (sensation-feeling) and NF(intuition-feeling) type students prefer to collaborative and participant styles in comparison with ST (sensation-thought) and NT(intuition-thought) type students. And NT(intuition-thought) type students prefer to avoidant styles in comparison with SF(sensation-feeling) and NF(intuition-feeling) type students.

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Exploring the effect of collective intelligence through the 'World Cafe' conversations (집단지성 구현을 위한 토의 수업에서 '월드카페형 대화법'의 적용 가능성 모색)

  • Kim, DaWon
    • Journal of the Korean association of regional geographers
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    • v.19 no.4
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    • pp.787-804
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    • 2013
  • The purpose of this study is to explore the effect of 'World Cafe' conversations for collective intelligence. For this purpose, 'World Cafe' was applied to the class 'presentation and discussion' of university class. To explore the effect of 'World Cafe' conversations for collective intelligence I surveyed the responses of students participating in the class and analyzed results of the survey and class activities. The results are as follows: first, 82 percent of all students were actively involving in the class, second, topics were more discussed through World Cafe class than general discussion class. These results suggest 'World Cafe' class induced active participation of the students in class and have the effect producing the collective intelligence.

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Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.