• Title/Summary/Keyword: 차세대 통신망

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A Design of Hybrid Implementation Server System for Network Game (네트워크 게임을 위한 하이브리드 분산 서버 시스템 설계에 관한 연구)

  • 배재환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.455-459
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    • 2003
  • In the great motive power which promotes the Game of future to develop. three main factors focus on 3D Graphics, Network and Virtual Reality. the Network technique as necessary elemental technique in Next-generation on-line game is being researched largely. However, from viewing the features of on-line game, if many users meet in same server, it not only causes heavy load to the server and brings inconvenience to the users, but also increases expense to the service provider and creates a problem which is to put up server or not. A proposal is going to do hybrid distributed system a client hardly depends on server for this paper, and to be able to enjoy a network game through information alternating current between clients. depended on the existing server, and the most message processing did a design in order to achieve between clients. A design way to propose is as follows. Primarily it was done in order proposed a message grade anger process way, and to be able to manage server or a client according to importance of message, and, with the second, did a Client-Server method and a Pear-to-Pear method at the same time, and a chase did efficiency. Third is going to propose other problem solving way by message grade anger in multi-anger and a security section of a message cue.

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Adaptive Beamwidth Control Technique for Low-orbit Satellites for QoS Performance improvement based on Next Generation Military Mobile Satellite Networks (차세대 군 모바일 위성 네트워크 QoS 성능 향상을 위한 저궤도 위성 빔폭 적응적 제어 기법)

  • Jang, Dae-Hee;Hwang, Yoon-Ha;Chung, Jong-Moon
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.1-12
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    • 2020
  • Low-Orbit satellite mobile networks can provide services through miniaturized terminals with low transmission power, which can be used as reliable means of communication in the national public disaster network and defense sector. However, the high traffic environment in the emergency preparedness situation increases the new call blocking probability and the handover failure probability of the satellite network, and the increase of the handover failure probability affects the QoS because low orbit satellites move in orbit at a very high speed. Among the channel allocation methods of satellite communication, the FCA shows relatively better performance in a high traffic environment than DCA and is suitable for emergency preparedness situations, but in order to optimize QoS when traffic increases, the new call blocking and the handover failure must be minimized. In this paper, we propose LEO-DBC (LEO satellite dynamic beam width control) technique, which improves QoS by adaptive adjustment of beam width of low-orbit satellites and call time of terminals by improving FCA-QH method. Through the LEO-DBC technique, it is expected that the QoS of the mobile satellite communication network can be optimally maintained in high traffic environments in emergency preparedness situations.

Application of Digital Content Technology for Veterans Diplomacy (디지털 콘텐츠 기술을 활용한 보훈외교의 발전 방향)

  • So, Byungsoo;Park, Hyungi
    • Journal of Public Diplomacy
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    • v.3 no.2
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    • pp.35-52
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    • 2023
  • Korea has developed as an influential country over Asia and all over the world based on remarkable economic development. And the background of this development was possible due to the existence of those who sacrificed precious lives and contributed to the nation's existence in the past crisis. Every year, Korea holds an annual commemorative event with people of national merit, Korean War veterans, and their families, expressing gratitude for sacrifices and contributions at home and abroad, and providing economic support. The tragedy of the Korean War and the pro-democracy movement in Korea over the past half century will one day become a history of the distant past over time. As generations change and the purpose and method of exchange by region change, the tragic situation that occurred earlier and the way people sacrificed for the country are expected to be different from before. In particular, it is true that the number of Korean War veterans and their families is gradually decreasing as they are now old. In addition, due to the outbreak of global infectious diseases such as COVID-19, it is difficult to plan and conduct face to face events as well as before. Currently, Korea's digital technology is introducing various methods. 5G communication networks, smart-phones, tablet PCs, and smart devices that can experience virtual reality are already used in our real lives. Business meetings are held in a metaverse environment, and concerts by famous singers are held in an online environment. Artificial intelligence technology has also been introduced in the field of human resource recruitment and customer response services, improving the work efficiency of companies. And it seems that this technology can be used in the field of veterans. In particular, there is a metaverse technology that can vividly show the situation during the Korean War, and a way to digitalize the voices and facial expressions of currently surviving veterans to convey their memories and lessons to future generations in the long run. If this digital technology method is realized on an online platform to hold a veterans' celebration event, veterans and their families on the other side of the world will be able to participate in the event more conveniently.