• Title/Summary/Keyword: 차량 운전 시뮬레이터

Search Result 61, Processing Time 0.022 seconds

A Study on Assessing User Preferences for Autonomous Driving Behavior Using a Driving Simulator (드라이빙 시뮬레이터를 활용한 자율주행 이용자 선호도 평가에 관한 연구)

  • Dohoon Kim;Sungkab Joo;Homin Choi;Junbeom Ryu
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.22 no.3
    • /
    • pp.147-159
    • /
    • 2023
  • In order to make autonomous vehicles more trustworthy, it is necessary to focus on the users of autonomous vehicles. By evaluating the preferences for driving behaviors of autonomous vehicles, we aim to identify driving behaviors that increase the acceptance of users in autonomous vehicles. We implemented two driving behaviors, aggressive and cautious, in a driving simulator and allowed users to experience them. Biometric data was collected during the ride, and pre- and post-riding surveys were conducted. Subjects were categorized into two groups based on their driving habits and analyzed against the collected biometric data. Both aggressive and cautious driving subjects preferred the cautious driving behavior of autonomous vehicles.

The Effect of Psychological Factors of Speeding Behavior Using a Driving Simulator (Focused on Speeding Intention) (차량시뮬레이터를 이용한 과속운전의 심리적 요인 연구 (과속의도를 중심으로))

  • Ryu, Jun-Beom;Sin, Yong-Gyun;Park, Je-Jin
    • Journal of Korean Society of Transportation
    • /
    • v.29 no.1
    • /
    • pp.39-46
    • /
    • 2011
  • Speeding is a major cause of traffic accidents that affects the safety of pedestrians and harms drivers and their families, property and mental health. However, most researches on speeding behavior have been conducted by survey method, so the relationship between cause and effect is not clear. The reliability of the research cannot be carefully examined because most researches involve retrospective methods. It is clear that conducting experimental research is important for overcoming these limitations, but it is impossible to perform tests with real cars in real traffic situations due to the inability to control situational factors (e.g., other vehicles, traffic signal) which affect participants' behavior. A car simulator experiment was designed and the theory of planned behavior was applied to the experiment. Each participant was grouped and assigned to either high speeding intention group or low speeding intention group according to their levels of speeding intention and analyzed the difference of driving behavior indexes between two groups. The results revealed statistically significant differences between two groups on driving speed, speeding frequency, and accelerator pressure deviation. Finally, the limitations and the implications of this study were discussed.

A Development of Driving Simulator Interoperating with Car-Navigation System (자동차 시뮬레이터와 가상 네비게이션 단말기의 연동)

  • Cha, Moo-Hyun
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.11a
    • /
    • pp.793-794
    • /
    • 2010
  • 컴퓨터 상에서 차량의 실제 주행 환경을 모사하는 자동차 시뮬레이터 시스템은 운전자와의 상호작용이 요구되는 다양한 운전 보조 장비에 대해 그 성능과 기능을 미리 검토할 수 있는 장점이 있다. 본 연구에서는 네비게이션 단말기를 가상현실 기반 자동차 시뮬레이터 시스템에 적용하기 위한 연동 기술에 대해 알아 보았으며, 간단한 네비게이션 단말기와 시뮬레이터 시스템을 개발하여 이들의 연동을 위한 데이터 처리 방법을 소개하였다.

The Effects of Alcohol on Psychomotor Skill and Driving Behaviors (알코올이 정신운동 및 운전행태에 미치는 영향)

  • Ryu, Jun Beom;Shin, Yong Kyun;Lee, Won Young
    • Journal of Korean Society of Transportation
    • /
    • v.30 no.6
    • /
    • pp.27-36
    • /
    • 2012
  • In Korea, 28,641 cases of traffic accidents were caused by drunk driving in 2010. These statistics accounted for 12.62% of total number of traffic accidents. Moreover, the percentages of deaths and injuries from them were nearly 15% of those from whole traffic accidents. While police has emphasized enforcement efforts in order to reduce drunk driving, culture generous to drunk driving in addition to the absence of an appropriate intervention system for habitual drunk drivers have contributed to the increasing number of the drunk driving accidents in Korea. This study examined specific behavioral changes in drunk driving by comparing drivers' behavior pattern in non-alcoholic condition to those in alcoholic condition, using a psychomotor test and a driving simulator. In the psychomotor test measuring participants' reactions to the target stimulus, it was revealed that participants' correct responses were decreased, false responses were increased, and no responses also were increased after drinking. Furthermore, in the driving simulator performance after drinking, not only driving speed was faster but also the deviation of an accelerator pedal pressure and of the vehicle's lateral position were much increased. These results indicated that alcohol consumption would impair visio-cognitive ability and deteriorate driving safety. Finally, the implications and limitations of our findings and suggestions for the future research were discussed.

A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I) (차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I))

  • Park, Min-Kyu;Lee, Min-Cheol;Son, Kwon;Yoo, Wan-Suk;Han, Myung-Chul;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.6
    • /
    • pp.90-99
    • /
    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

  • PDF

Design of Driver License Simulation Model Using 3D Graphics (3D 그래픽을 적용한 운전면허 시뮬레이터 설계)

  • Won, Ji-Woon;Hong, Jinpyo
    • Journal of Practical Engineering Education
    • /
    • v.5 no.2
    • /
    • pp.169-176
    • /
    • 2013
  • Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

A study on the system improvement of the electric vehicle driving licence according to AHP analysis (AHP 분석에 따른 제2종 전기차량 운전면허 제도 개선 방안 연구)

  • Han, Kee Youl;Kim, Hyung Jun
    • Journal of The Korean Society For Urban Railway
    • /
    • v.6 no.4
    • /
    • pp.401-410
    • /
    • 2018
  • Human error of the engineer are constantly occurring by insufficiency of scientific analysis considering the behavior of railway engagements and actual working conditions and lack of research for accidents. This study investigated how to improve the system through AHP and FGI analysis of interviews and questionnaires for electric vehicles driving licenses, which cultivates the most train drivers.

Analysis of Driving Characteristics of Elderly Drivers on Roads Using Vehicle Simulator (차량 시뮬레이터를 이용한 연속류 도로의 고령운전자 주행특성 분석)

  • LEE, GEUN-HEE;BAE, GI-MOK
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.20 no.1
    • /
    • pp.146-159
    • /
    • 2021
  • vehicle simulator as part of an empirical analysis the driving characteristics of elderly drivers. To this end, the driving characteristics of the elderly driver from previous study review. he driving characteristics of the elderly the driving elderly driver and general driverIn summarizing these experimental results, the -test showed different driving characteristics from general drivers in all items except for one side of the lane, such as driving speed and driving operation (brake, throttle, steering operation) at a significance level of 95%. Second, when changing lanes, it was difficult for elderly driver to maintain speed and secure an appropriate distance between carslderly driver changed lanes even in inappropriate situations (short distances between cars). Third, in unexpected situation, elderly drivers needed more distance and time.

The effect of operating telematics device in vehicle on driver behaviors (운전중 텔레매틱스 장치 사용이 운전행동에 미치는 영향)

  • Sihn, Yong-Kyun;Ryu, Jun-Beom
    • Journal of Korean Society of Transportation
    • /
    • v.26 no.6
    • /
    • pp.39-47
    • /
    • 2008
  • With dramatic development of IT technology and start of DMB service, installing the DMB equipment in a vehicle for watching TV programs and literal or pictorial traffic information are increasing. Watching the DMB during driving the vehicle could cause visual and cognitive distraction to drivers as much as eating food, operating radio and using mobile phone. However, there is not much empirical research for this topic and no research examined the effect of watching the DMB on driving behaviors in Korea. So, the present study examined the effect of watching the DMB on the driving behaviors with car simulator experiment. Within subject design was used in the study. That is, all subjects drove the vehicle both in the watching DMB condition and the non-watching DMB condition. The results indicated that subjects in the watching DMB condition took longer time to arrive at the destination and operated accelerator and brake pedal rapidly than subjects in the non-watching DMB condition. That is, their overall driving stability was lower than non-watching subjects'. Additionally, we examined the difference among the DMB control conditions (i.e., keypad condition, touch-pad condition and remote controller condition) in the driving behaviors. Finally, we discussed the limitations and the implications of the present study.