• Title/Summary/Keyword: 지능형로봇

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Multi-Agent Reinforcement Learning Model based on Fuzzy Inference (퍼지 추론 기반의 멀티에이전트 강화학습 모델)

  • Lee, Bong-Keun;Chung, Jae-Du;Ryu, Keun-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.51-58
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    • 2009
  • Reinforcement learning is a sub area of machine learning concerned with how an agent ought to take actions in an environment so as to maximize some notion of long-term reward. In the case of multi-agent, especially, which state space and action space gets very enormous in compared to single agent, so it needs to take most effective measure available select the action strategy for effective reinforcement learning. This paper proposes a multi-agent reinforcement learning model based on fuzzy inference system in order to improve learning collect speed and select an effective action in multi-agent. This paper verifies an effective action select strategy through evaluation tests based on Robocup Keepaway which is one of useful test-beds for multi-agent. Our proposed model can apply to evaluate efficiency of the various intelligent multi-agents and also can apply to strategy and tactics of robot soccer system.

A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.299-308
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    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

Motion Planning of Building Maintenance Robot System for Reducing Jerk Effect (빌트인형 BMR 시스템의 이동 중 충격완화를 위한 모션제어)

  • Lee, Seunghoon;Kang, Min-Sung;Kang, Sungpil;Hwang, Soonwoong;Kim, YoungSoo;Moon, Sung-Min;Hong, Daehie;Han, Chang-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.4
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    • pp.368-374
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    • 2013
  • Maintenance works for current high-rise buildings significantly depend on human labor, unlike other construction processes that are gradually being automated. Herein, this paper proposes robotic building maintenance system using motion control, in specific, reducing a system jerk which is directly subjected to improve the process performance and economic feasibility. The sensor for detecting straight and curvature section of the building facade, moreover rail-joint segment can be detected and be utilized for reducing jerk of the system. Analysis of the proposed system error caused by excessive vibration, e.g. jerk motion is introduced. To enhance the stability and safety of the system, herein, the strategy is proposed for enhancing the performance of the system based on anti-jerk motion control algorithm which comes out increasing the stability and sustainability of the integrated system, as well.

An Identification and Specification Method of Crosscutting Concerns based on Goal-Scenario Modeling for Aspect-Oriented Software Development (Aspect-Oriented 소프트웨어 개발을 위한 목표-시나리오 모델링 기반의 횡단관심사 식별 및 명세화 방법)

  • Kim, Sun-Hwa;Kim, Min-Seong;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.35 no.7
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    • pp.424-430
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    • 2008
  • Identifying crosscutting concerns during requirements engineering phase is one of the most essential parts in Aspect-Oriented Software Development. Considering crosscutting concerns in the earlier phase of the development improves consistency among requirements so that it can help maintain software systems efficiently and effectively. It also provides a systematic way to manage requirements changes by supporting traceability throughout the software lifecycle. Thus, identifying tangled and scattered concerns, and encapsulating them into separate entities must be addressed from the early phase of the development. To do so, first, functional and non-functional concerns must be clearly separated. Second, a pointcut where a main concern meets crosscutting concerns should be defined and specified precisely. Third, it is required to detect conflicts being occurred during composition of crosscutting concerns from the earlier phase. Therefore, this paper proposes a systematic approach to identifying and specifying crosscutting concerns using goal-scenario based requirements analysis. And we demonstrate the applicability of the approach by applying it into the intelligent service robot system.

The Long Distance Face Recognition using Multiple Distance Face Images Acquired from a Zoom Camera (줌 카메라를 통해 획득된 거리별 얼굴 영상을 이용한 원거리 얼굴 인식 기술)

  • Moon, Hae-Min;Pan, Sung Bum
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.6
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    • pp.1139-1145
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    • 2014
  • User recognition technology, which identifies or verifies a certain individual is absolutely essential under robotic environments for intelligent services. The conventional face recognition algorithm using single distance face image as training images has a problem that face recognition rate decreases as distance increases. The face recognition algorithm using face images by actual distance as training images shows good performance but this has a problem that it requires user cooperation. This paper proposes the LDA-based long distance face recognition method which uses multiple distance face images from a zoom camera for training face images. The proposed face recognition technique generated better performance by average 7.8% than the technique using the existing single distance face image as training. Compared with the technique that used face images by distance as training, the performance fell average 8.0%. However, the proposed method has a strength that it spends less time and requires less cooperation to users when taking face images.

Hand Interface using Intelligent Recognition for Control of Mouse Pointer (마우스 포인터 제어를 위해 지능형 인식을 이용한 핸드 인터페이스)

  • Park, Il-Cheol;Kim, Kyung-Hun;Kwon, Goo-Rak
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.5
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    • pp.1060-1065
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    • 2011
  • In this paper, the proposed method is recognized the hands using color information with input image of the camera. It controls the mouse pointer using recognized hands. In addition, specific commands with the mouse pointer is designed to perform. Most users felt uncomfortable since existing interaction multimedia systems depend on a particular external input devices such as pens and mouse However, the proposed method is to compensate for these shortcomings by hand without the external input devices. In experimental methods, hand areas and backgrounds are separated using color information obtaining image from camera. And coordinates of the mouse pointer is determined using coordinates of the center of a separate hand. The mouse pointer is located in pre-filled area using these coordinates, and the robot will move and execute with the command. In experimental results, the recognition of the proposed method is more accurate but is still sensitive to the change of color of light.

A Multi-Agent Message Transfer Architecture based on the Messaging Middleware ZeroMQ (메시지 지향 미들웨어 ZeroMQ 기반의 다중 에이전트 메시지 전송 구조)

  • Chang, Hai Jin
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.290-298
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    • 2015
  • This paper suggests a multi-agent message transport architecture based on the message-oriented middleware ZeroMQ. Compared with the other middlewares such as CORBA, Ice, and Thrift, ZeroMQ receives a good score in the evaluation of performance, QoS (Quality of Service), patterns, user friendliness, and resources. The suggested message transfer architecture borrowed many basic concepts like agent platform, AMS (Agent Management System), and MTS (Message Transfer System) from FIPA (Foundation for Intelligent Physical Agents) standard multi-agent specifications, and the architecture inherited the strength of the architecture from the multi-agent framework SMAF (Smart Multi-Agent Framework). The architecture suggested in this paper is a novel peer-to-peer architecture which is not known to the ZeroMQ community. In the suggested architecture, every MTS agent uses only one ZeroMQ router socket to support peer-to-peer communication among MTS agents. The suggested architecture can support closely collaborating software areas such as intelligent robots as well as the traditional application areas of multi-agent architecture. The suggested architecture has interoperability and scalability with the ZeroMQ devices and patterns.

A study on Energy Conversion through Torque Control of IPMSM in EV Powertrain (EV 파워트레인에서 IPMSM의 토크 제어를 통한 에너지 변환에 관한 연구)

  • Baek, Soo-Whang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.845-850
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    • 2021
  • In this study, the energy conversion characteristics and design of electric vehicle (EV: Electric Vehicle) powertrain were performed. An interior permanent magnet synchronous motor (IPMSM) was targeted as a power source for the EV powertrain, and control was performed. In order to drive the IPMSM, two regions are considered: a constant torque and a constant output (field-weakening) region. The design of the control system for IPMSM was constructed based on the d-q reference frame (vector control). To determine the static characteristics of motor torque appearing in two areas of IPMSM, a torque control system and a d axis current control system of IPMSM were implemented and proposed. Matlab-Simulink software was used for characteristic analysis. Finally, by applying IPMSM to the powertrain model under the actual EV vehicle level conditions, simulation results of the proposed control system were performed and characteristics were analyzed.

Intelligent Home appliances Power Control using Android and Arduino (안드로이드와 아두이노를 이용한 지능형 가전제품 전력 컨트롤)

  • Park, Sung-hyun;Kim, A-Yong;Kim, Wung-Jun;Bae, Keun-Ho;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.854-856
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    • 2014
  • Has been released of make it possible to control the using for smart devices of a wide variety home appliances and electronics in smart appliances in accordance with the one person multi devices. In addition, is increasing rapidly for the number of the product on cleaning robot and refrigerator, air conditioning, TV, etc. these devices are using the implement up DLNA system. And at home and abroad for development and has provided with Iot and Alljoyn such systems. But currently using home appliances or electronic devices of there are a lot of the operating system non installed than the installed products. In addition, smart appliances do not use for user than buying existing electronic products a lot more. In addition, more occur for smart appliances of that do not use for the user on smart appliances rather than buying existing electronics. In this paper, Suggested and implemented for system of control such as smart devices to existed home appliance on not have an operating system, Using mobile device for want users to quantify the data to transfer from arduino board.

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A Study on the Design of Small SMT Platform for Education (교육용 소형 SMT 플랫폼 설계에 관한 연구)

  • Park, Se-Jun
    • Journal of Platform Technology
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    • v.8 no.1
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    • pp.24-32
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    • 2020
  • This paper designed and manufactured a chip mounter based on 3D printer technology that can be used for educational research or sample production to disseminate chip mounter, a core technology of SMT line. A stepper motor with open loop control is used for low cost drive design. The shortcomings of the motor's vibration and disassembly caused by the use of the step motor were compensated by the Micro-Step control method. In the chip mounter experiment, the gerber file was generated on the small chip mounter, printed at the actual size, and the solder cream was printed on the HASL-treated PCB in the same manner as the sample board fabrication. As a result of the experiment, unlike the 2012 micro components, parts such as SOIC and TQFP that require correction are twice as long as the component mounting time, but it can be confirmed that they are mounted relatively accurately. In addition, as a result of repeatedly measuring the error of the initial position 10 times, it was confirmed that a relatively small error of about 0.110mm occurs.

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