• Title/Summary/Keyword: 주관적 잔향감

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A Subjective Study on the Reverberation Characteristics of Coupled Spaces (음향적으로 결합된 공간의 주관적 잔향감에 관한 연구)

  • Jeong, Dae-Up;Choi, Young-Ji
    • Journal of Korean Association for Spatial Structures
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    • v.8 no.3
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    • pp.65-73
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    • 2008
  • The present work deals with subjective assessments to propose the objective parameter related to the subjective attribute of reverberation in the coupled room varied the aperture opening size. A 1/10 scale model was built and used for the measurements and subjective assessments. For the subjective tests, binaural impulse responses(BIRs) were measured using a dummy head and the measured BIRs were convolved with anechoic recorded music for the presentation over the headphones. The results showed that the perceived reverberation was the largest in the aperture opening size 12.5%(1.97% of mail) room surface area)and decreased with increasing the aperture opening size over 25% (3.94% of main room surface area) in the main room coupled with the secondary reverberant room. In the main room coupled with the secondary absorptive room, there was no changes in the perceived reverberation up to the aperture opening size 6.25%(0.99% of main room surface area) and it gradually decreased with increasing the aperture opening site over 12.5%. The objective parameter, T30/T15, showed a very low correlation with the perceived reverberation in the coupled room varied the aperture opening size but showed a high correlation with a new objective parameter, T30/Tbp, proposed by the authors. Because the late part decay energy more rapidly increases with increasing the aperture opening site than the early and middle part decay energy, the LDT/EDT or T3/T1 is a better quantifier to measure double slopes in the coupled room than the T30/T15.

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Acoustic Evaluation of Seoul Arts Center Concert Hall (예술의 전당 음악당의 음향특성 분석)

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    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06e
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    • pp.49-52
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    • 1998
  • 콘서트홀의 음향상태를 평가하기 위해서는 설문지를 통하여 주관적인 선호도를 조사하는 방법과 측정을 통하여 객관적인 지표를 뽑아내는 방법이 있다. 콘서트홀의 음향특성에 영향을 주는 가장 중요한 객관적 지표로서는 친밀도, 공간감, 잔향시간, 명료도, 음의 따뜻함, 라우드니스 등을 들 수가 있다. 국내에서 가장 대표적인 콘서트홀이라고 할 수 있는 예술의 전당 음악당에 대해서 위의 개관적 지표 중 5가지 요소를 실제 측정을 통해 추출하였다. 그 결과 예술의 전당 음악당은 친밀도와 공간감 면에서 조금 부족한 면을 보여 주었고 나머지 3가지 요소에 있어서는 클래식 연주에 적합한 콘서트홀로서의 결과를 보여 주었다. 공간감과 친밀도를 향상시키기 위해서는 음악당 천장에 반사판을 설치하는 것이 필요하다고 사료된다.

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Effects of the Complexity of 3D Modeling on the Acoustic Simulations and Auralized Sounds (3D 모델의 구체성이 건축음향 시뮬레이션 및 가청화시재에 미치는 영향)

  • Park, Chan-Jae;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.1
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    • pp.22-32
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    • 2011
  • The present study examined the effects of the complexity of the 3D models on the results of acoustic simulation which is the predominant tool of the acoustical design of buildings. Also, the effects of the 3D model on the auralized sounds were investigated. In order to carry out the study, four 3D models with different levels of complexity were introduced for a real auditorium which have different numbers of surfaces in the persuit of the guidance of odeon room acoustic software. The set-up of models was also based on the level of transition order of the program. And the acoustic experiments were performed measuring room acoustic parameters including SPL, RT, C80, D50. Acoustic computer simulations were performed using four different models. Then, the results of the computer modeling were compared with the measured acoustical parameters. In addition, sound sources were recorded in the field and auralized sounds were made in convolution with the impulse source made from acoustic modeling. Then, subjective tests were undertaken using auralized sounds. As the results, it was found that the result of the acoustic simulation were closer to the real room acoustic properties when 3D model was more particularly made. For the subjective test, the listening materials were acknowledged as similar with the real sound source when more complex 3D model was used. Then, it could be concluded that the complexity of the 3D model affects the results of the acoustic modeling as well as subjective tests.

Rendering of Stereo Signal for the Enhancement of Spatial Envelopment (공간감 향상을 위한 스테레오 신호의 바이노럴 렌더링)

  • Baek, Yong-Hyun;Park, Young-Choel
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.54-56
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    • 2012
  • 본 논문에서는 이어폰 및 헤드폰 환경에서 스테레오 음원의 공간 정보를 보존하고 청취자의 엔벨롭감을 향상시키기 위한 Binaural 렌더링 기법을 제안하였다. 스테레오를 그대로 Binaural 렌더링 하지 않고 업믹스를 통해 스테레오 음원을 5.1채널의 음원을 생성한 뒤에 5.1패널 포맷의 스피커 위치 기반에 의해 렌더링 시킨다. 제안된 알고리즘은 두 가지 단계로 나뉘는데 첫 번째 단계로 스테레오 음원을 주성분 분석법( PCA )을 통하여 primary와 ambient신호로 각각 분리 하고 두 번째 단계로 분리한 primary와 ambient신호를 스테레오의 공간 정보에 기반 하여 머리전달 함수 (HRTF)를 이용하여 렌더링 한다. 또한 초기 잔향을 이용한 외재화 기법을 통하여 음원을 머리 밖에 정위시킴으로써 음원의 공간감을 향상시켰다. 제안된 방법은 주관적인 평가를 통하여 기존의 방법보다 우수한 성능을 보임을 확인하였다.

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Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

Investigation of the listening environment for lower grade students in elementary school using subjective tests (주관적 평가법을 이용한 초등학교 저학년 교실의 청취환경 조사)

  • Park, Chan-Jae;Haan, Chan-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.3
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    • pp.201-212
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    • 2021
  • The present study was conducted as a pilot investigation to suggest the standards of acoustic performance for classrooms suitable for incomplete hearing people such as children under 9 years of age. Subjective evaluations such as questionnaire and speech intelligibility test were conducted to 264 students at two elementary schools in Cheong-ju in order to analyze the characteristics of the listening environment in the classrooms of the lower grades in elementary school. The survey was undertaken with a total of 264 students at two elementary schools in Cheong-ju, and investigated their satisfaction with the classroom listening environment. As a result, students responded that the most helpful information type for understanding class content is the voice of teacher. In addition, the volume of the current teacher's voice is normal, and the level of clarity is highly satisfactory. As for the acoustic performance of the classroom, the opinion that the noise was normal and the reverberation was very short was found to be dominant in overall satisfaction with the listening environment. Meanwhile, as a result of speech intelligibility test using the word list selected for the lower grade students of elementary school, it could be inferred that the longitudinal axis distance from the sound source in the case of 8-year-olds is a factor that affects speech recognition.