• Title/Summary/Keyword: 제품 디자인 개발

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Usability Evaluation between Pen and Touch Method in SmartPhone (스마트폰에서 펜 방식과 터치 방식의 사용성 평가)

  • Han, Sang-geun;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.518-519
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    • 2014
  • The smartphone of pen input device makes a stage appearance by the development of the latest technology. Such smartphone chooses both touch method using hand and pen input device simultaneously. This research try to conduct usability evaluation in order to find the user's preference between pen input and touch input method. We recruit five novices and five expert for it. We presented all participants the task of touch input and pen input in series. This research conducts the unstructured interview after doing tasks as a pilot study. As a result, we found that it was influenced according to the feature of the task. However, most of the participants prefer to do touch method overall. Specially the result of this research reveals that the novice group prefers the pen input method. We expect to suggest the design guideline for product development to extend pen input method in smartphone.

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A Study on the Recycling Improvement method of a Cosmetic Container in Korea (우리나라 화장품용기의 재활용 증진 전략)

  • Kim, Young-Gook;Lee, Hoon;Jung, Jae-Chun
    • Journal of the Korea Organic Resources Recycling Association
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    • v.10 no.1
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    • pp.128-138
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    • 2002
  • Waste recyling is a very important concept with waste minimization in the waste managment. Especially, recycling waste from the point of environmental and economical view is useful. The recycling part of package waste needs to continuously grow. But, cosmetic container, which is continuosly increased as waste. The difficulty of waste treatment in cosmetic industy produces complicated environment problem. Cosmetic container is difficult to recycle because it mostly made of complex material. Also, cosmetic container is difficult to separate I source and thus usually are generated mixed waste. In this study we performed an analysis on the Recycling Improvement method of a Cosmetic Container The result of this study could be summarized as follows 1) As a part of law and a system improvement, must be achieved Improvement Cosmetic law, Deposit refund system. and charge system, Technology development for recycling of a cosmetic container, Extension of refill productions, Recovery system establishment of a cosmetic container and inducement of a maker's recycling paticipation. 2) As a part of a cosmetic container design improvement, must be achieved simplification and standardize of container's cuality, Cosmetic life cycle extension, Selection of recycling materials and Cosr reduction of a cosmetic container. In conclusion, To the recycling improvement of a cosmetic container, must be achived collective development of system improvement, participation of the government and company and a consumer's recycling consciousness. Most of all, A company need to try to recycling container development of a cosmetic container.

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Development direction of emotional contents through analysis of successful cases from applying emotional technology (감성기술 적용 성공사례 분석을 통한 감성콘텐츠 개발 방향 연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.121-132
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    • 2012
  • Recently, interest in emotional technology has escalated and its application has extended to many fields, from both an industrial (product) and service (culture, tourism, medical, education, advertising) perspective. Moreover, culture has become a fundamental aspect of modern industry, playing key roles in: gaming, exhibitions, performances, sports, tourism, design, edutainment, as well as various content distribution industries. The prospect of applying emotional technology for cultural content industries makes up for more than half of the 'plan-manufacture-distribution-marketing' process, and thereby also serves as driving force for the growth of a nation. The primary objective of the following research is analyze successful cases from the past through utilization of emotional technology, and to speculate on efficient directions for future research into developing emotional contents. To achieve this, some of the key terms have been defined and elaborated for the sake of clarity. The terms are as follows: emotion, emotion engineering, science of emotion, emotional technology, and emotional contents. Furthermore, studies were conducted based on the six different fields surrounding CT R&D to observe how projects involving emotional technology have succeeded both on a national and global scale. Based on this analysis, this research aims to develop personalized 'Concierge' service-providing contents, contents designed to maximize performance ability of humans, and contents that could be controlled simply via emotion to effectively spread the culture of Korea by focussing on 'fusion' content development. The following research data may hopefully serve as a basic reference to industries navigating towards emotional content development.

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Research on Mobile Wheelchair Lift Design (이동식 휠체어 리프트 디자인 연구)

  • 이명기
    • Archives of design research
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    • v.15 no.4
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    • pp.275-284
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    • 2002
  • To improve the social and economic position of the disabled people and secure their human rights, an integrated society should be buill. To build such a society, an adequate access should be provided to the movement or in using buildings or facilities. The inconveniences from social life on the part of the disabled people might not result from their impairment or disability, but from physical and social barriers in the environment surrounding them. Therefore, it is necessary to reconstruct entire systems of the society as a disabled people-friendly structure in order to remove those barriers, make them stand their own feet in our communities and freely participate in the social activities. This will eventually lead to build a society in which all people including the disabled people can use those facilities in a more convenient way. It is almost impossible for the disabled people to safely and conveniently access to and use facilities and equipments and freely move to their desired places, without any help from others in Korea. Even though, there are currently many disabled people-related convenience facilities, they have been independently built without a connection with other facilities and buildings, thus not greatly useful. Even when convenience facilities have been built, mostly they are superficially set up; therefore, in many cases, the disabled peOple cannot use those facilities. In this. research, I tried a new concept of mobile wheelchair lift design, which the disabled people can operate without restrictions, when using the public facilities. The key to this research was to develop the existing import-oriented simple functional products to a new system with functional safety and high quality orientation. Also, this research aimed at bringing an. import substitution effect, as well as preempting the mobile wheelchair lift market by advancing into overseas markets through application of new image designs in the field of disabled people aid equipments.

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Process and Die Design of Square Cup Drawing for Wall Thickening (사각형 판재성형 시 벽두께 증육을 위한 금형 및 공정 설계)

  • Kim, Jinho;Hong, Seokmoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.9
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    • pp.5789-5794
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    • 2015
  • Recently, thin and light-weight production technologies are needed in IT industry in accordance with increase of the smart phones and mobile PC products. In order to make light and high rigidity products, engineering plastic and aluminum materials are frequently used in products appearance and frame hat support structure. Especially aluminum extrusion and CNC Brick processes are widely used for high strength and high rigidity technology. But extrusion method has constraints to apply exterior design and CNC Brick process has relatively high production cost and low speed of manufacturing. In this research, a new process method is introduced in order to reduce material cost and to improve manufacturing speed dramatically. Plate forging process means basically that thickening of local wall area thickness after deform exterior shape by deep drawing and bending process. Therefore, it is possible to minimize the waste of material and the manufacturing time. In this study the process of plate forging is designed using finite element program AFDEX-2D and the thickness and the width of initial deformed blank. And it is verified as a sample which is a part of laptop developed through the proposed plate forging method.

A Case Study for the Stage Costumes Connected with the 3D CAD System -Focusing on the Apparel Pattern Design for Traditional Green Fabrics- (3D CAD System에 의한 무대의상 디자인개발 사례연구 - 친환경전통직물제품 패턴설계를 중심으로 -)

  • Kim, Hee-Sook
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.992-1000
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    • 2012
  • This study develops a traditional green fabric pattern design through an apparel CAD system. The method used simulated stage costumes and evaluated the consumer satisfaction connected with a 3D fitting system. The results are as follows. Computerization of the pattern making process can provide higher accuracy and efficiency in apparel pattern making and marking for green fabrics. A Stage costumes design was developed; subsequently, the developed dress patterns are automatically depicted to the input of the body size of the consumer and marked using marking program. This results show that it has an effect on narrow and expensive green fabrics. Stage costumes design can make a simulation by a 3D Fitting system. The results of this study can provide higher consumer satisfaction through a survey of 30 consumers. Stage costumes should attract the sympathy of the spectators. The Acceptance of Andong region's traditional beauty is required. We found that a relationship of performance and clothes, physical functionality and beauty of costumes, possibility of commercialization, and the possible use of a 3D Fitting system use are evaluated. A continuous study of regional culture resources is required since there is a significant possibility for the long-term development of stage clothes.

The Development of a System for Product Search Using a Sensibility and Configuration Database on Designing Men's Jackets (신사복 재킷디자인의 감성 및 형상 데이터베이스를 이용한 제품검색 시스템 개발에 관한 연구)

  • Park, Yun-A
    • Journal of the Korean Home Economics Association
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    • v.44 no.4 s.218
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    • pp.133-144
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    • 2006
  • The contemporary period is called "the age of sensibility" in which each individual consumer seeks to have her or his own products. Businesses are in need of design developments with an emphasis on customer sensitivity, and at the same time consumers must understand their own sensitivity to acquire information on designs that suit them. This research established a sensitivity and configuration database on designing men's jackets using the sensitivity engineering approach to clothing design information. The user interface was created on the Internet. Sixty-seven sensitivity terms of vocabulary appropriate for the assessment of men's jacket design were selected, and the different designs were classified into six items and 24 categories. Thirty men's jackets with different designs were produced for sensory testing and the results were analyzed in accordance with general linear I statistics. A sensitivity database was established for each category. My-sql, PHP, Java Script, and Html were used for the configuration database work. The configuration of items/categories, with the most appropriate sensitivity database information assigned to the selected sensitivity vocabulary, was programmed for display on the computer screen. The sensitivity vocabulary of a customer's choice for each factor was selected for the program to run, while the category and product configuration of the men's jacket most suitable for the search was displayed based on the user interface.

MediaFrame: Parallel multimedia system architecture through HTTP redirection (미디어 프레임: HTTP 리디렉션을 통한 병렬 멀티미디어 시스템 구조)

  • Kim, Seong-Ki;Han, Sang-Yong
    • The KIPS Transactions:PartA
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    • v.14A no.1 s.105
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    • pp.15-24
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    • 2007
  • As a single video server exposes its limitation in scalability, capability, fault-tolerance, and cost-efficiency, solutions of this limitation emerge. However, these solutions have their own problems that will be discussed in this paper. To solve these problems and exploit various video silvers, we designed a parallel multimedia system architecture that supported a content-aware routing to heterogeneous personal computer (PC), operating system (OS), video servers through a HTTP-level redirection. We also developed a prototype, added different video servers into the prototype, and measured its overheads.

A Study on Digital Sound Source based LED Color Matching Algorism using Moving Average Filter (이동평균 필터방식을 이용한 디지털음원 기반 LED컬러 매칭 알고리즘에 관한 연구)

  • Lee, Seonhee;Lee, Junghoon;Cho, Juphil
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.69-72
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    • 2014
  • Recently, lighting systems using audio signal of audible frequency and frequency spectrum of visible lighting are studied. And various related products are being sold and released commercially. Also demands of emotional matching algorithm and system which includes effective and methodical designs are being increased. And the importance related with this scheme has increased. In this Paper, we configures a system for digital sound source based LED color control. And we develop algorithm to control LED color for the system configuration. Also we demonstrated the usefulness of the algorithm through experiment with simulation using LED color control system. We expected to be useful in a variety of fields and applications using proposed digital music based LED color control system.

TV용 전원장치 기술

  • Han, Sang-Gyu
    • KIPE Magazine
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    • v.27 no.3
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    • pp.31-37
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    • 2022
  • 20세기 디스플레이의 중심에 서 있던 브라운관이 1990년대 이후 PDP나 LCD 등 박형 평판디스플레이로 대체되면서 현재까지 스크린 사이즈의 중대형화, 고해상도화, 저소비전력화, 저가격화 등 다양한 노력들이 지속적으로 이루어져 왔다. 특히 TV와 디스플레이 산업에 있어 우리나라는 2004년 이후 세계 점유율 1위의 위치를 꾸준히 유지해 오고 있으나 2020년에 들어서면서 중국과의 격차가 1%대로 좁혀지고 있는 등 TV 시장에 대한 후발주자의 공세가 점차 거세지고 있다. 이에 따라 LCD에서 OLED나 마이크로 LED 등 차세대 디스플레이로의 사업구조 전환을 서두르고 있으며 후발주자의 추격 또한 만만치 않은 상황에 있다. 이러한 가운데 코로나 19를 계기로 비대면 문화가 확산되면서 IT 제품 수요가 지속적인 강세를 보이고 있으며 TV와 디스플레이도 대형 및 프리미엄 TV를 중심으로 그 수요가 빠르게 확대 개선되고 있는 추세로서 100인치대 내외의 대화면, 8K UHD와 같은 초고해상도, 5-10mm 수준의 초슬림에 대한 요구가 절정을 이루고 있다. 이를 위해 TV와 디스플레이를 구성하는 핵심 요소인 전원장치 또한 고전력밀도와 초솔림화를 위한 많은 연구 개발이 이루어지고 있으며 특히 최근 EU의 에코디자인 규정에 따라 디스플레이의 소비전력과 효율 또한 매우 중요한 이슈로 부각되고 있다. 한편, 최근까지 주류를 이루고 있는 LCD TV와 디스플레이용 전원장치의 경우 역률 개선을 위한 PFC(Power Factor Correction) 단과 LED 백라이트 및 영상보드의 전원공급을 위한 절연형 DC/DC 단으로 구성되며, OLED와 같은 저전압 대전류 디스플레이 소자의 경우 전반적인 전원장치의 구성은 유사하나 비절연형 DC/DC컨버터가 추가적으로 요구되기도 한다. 본고에서는 상기한 바와 같은 최근 추세에 따라 TV 및 디스플레이용 전원장치의 각 구성요소별로 고효율, 고밀도, 초슬림을 위한 전원회로 기술에 대해 간략히 소개한다.