• Title/Summary/Keyword: 제조산업

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Service Innovation in Digital Contents Industry: A Case of Korean Online Games (디지털컨텐츠산업의 서비스혁신 패턴 분석: 온라인게임 사례를 중심으로)

  • Nam, Young-Ho
    • Journal of Technology Innovation
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    • v.17 no.1
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    • pp.119-148
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    • 2009
  • The paper presents and empirically tests a model of the digital contents(DC) innovation systems that enables us to study interactions between users, service providers, contents developers and network providers, and to examine the relationship between manufacturing innovation and service innovation as well as patterns of innovation in the DC industry. The framework of Gallouj and Weinstein(1997) and Gallouj(2002) is modified into the DC innovation model according to characteristics of the DC industry, that is, user involvement and network externalities. The model is applied to a case analysis that traces the growth of the online game industry in Korea since its introduction. The model offers several advantages over other approaches in understanding the dynamics in the DC industry. Most importantly, it provides a single unified basis within which both service innovation resulting from users and service providers and manufacturing innovation induced by contents developers, platform holders and network providers are analyzed. The distinction between service and manufacturing innovation is important in many ways, for instance in selecting proper government policy tools for promotion or regulation of the DC industry. Second, the Korean online game industry has experienced both radical innovation during the beginning period and non-radical innovation throughout the maturation period. The model developed herein helps to illustrate several types of non-radical innovations such as recombinative innovation that are crucial to sustainable development of the DC industry. Third, the model clarifies impacts of network externalities that are characteristics of the DC industry.

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제조물책임(법)의 시행과 컨설팅업체의 역할

  • 고병인;임현교
    • Proceedings of the Korean Institute of Industrial Safety Conference
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    • 2002.05a
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    • pp.499-502
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    • 2002
  • 오랜 기간의 검토 끝에 오는 7월 1일 제조물책임(Product Liability, 이하 PL)법의 시행을 앞두고 있다. PL법은 그 목적에서 밝히고 있듯이 제조물의 결함으로 인하여 발생한 손해에 대해 제조업자 등의 손해배상책임을 규정함으로써 피해자의 보호를 도모하고 국민생활의 안전향상을 도모하기 위한 것이다.(중략)

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