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Power IT Function Improvement Idea for Large-scale Power System (대규모 전력계통 운영을 위한 전력IT 기능개선 방안 고찰)

  • Son, Yoon-Tae;Kim, Sung-Hak
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.290-291
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    • 2008
  • 전력계통의 운영은 생산과 소비가 동시에 이루어지는 특성을 지닌 전기를 사용하는 고객에게 양질의 전기를 중단 없이 공급하기 위하여 전체 전력계통을 실시간으로 감시 제어하고, 계통주파수를 자동으로 조정하는 설비인 에너지관리시스템(EMS: Energy management system)을 이용한다. 또한 시장운영시스템(MOS : Market Operating System)은 전력을 일반 상품처럼 사고 팔기 위하여 입찰, 계량, 정산기능을 수행하고 있다. 이들 시스템은 전력산업분야의 최정점에 있는 핵심적인 장치로서 복잡한 전력계통의 운영과 효율적인 전력시장 운영을 위하여 견고한 플랫폼과 계통규모에 적합한 다양한 어플리케이션이 제공되어야 한다. 세계적으로 이들 시스템은 약 10${\sim}$15년 주기로 업그레이드 혹은 설비 전면 대체를 하고 있으며 이때 설계자가 과거, 현재의 경험을 바탕으로 미래 지향적인 관점에서 심사숙고하여 설계하느냐에 따라 향후 전력산업발전에 지대한 영향을 미칠 수 있다.

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A Sync Detect ion and Watermarking Method with the Wavelet Transform (왜이브릿 변환을 이용한 sync 탐지 기법과 워터마킹 기법)

  • 황원영;염학송;강환일;한승수;김갑일
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.309-312
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    • 2002
  • 본 논문에서는 오디오 워터 마킹 기법을 제안한다. 이 방법은 5차 웨이브릿 변환을 이용한sync 탐지 기법을 제안한다. 이 원리를 Zuicker의 인간청각모델의 한계 밴드이론을 이용한다. 그리고 워터마킹 검출에는 정점 탐지 기법에서 많이 이용하는 에너지와 제로통과 비율을 이용하여 워터마크를 검출한다 실험을 통하여 본 알고리즘이 mp3압축에 강인할 뿐 아니라 디지털에서 아날로그신호로 바꾸고 다시 디지털 신호로 바꾸는 아날로그 공격에 시간영역이나 DCT영역에서 워터마킹을 행하는 것보다 본 알고리즘이 강인함을 보인다 본 오디오 알고리즘은 음악에 연동하는 전기기기를 구성할 때 유용한 알고리즘이 될 수 있다. 즉 음악에 워터마크를 삽입하여 이 워터마크를 전기기기 동작제어 비트열로 이용할 수 있을 것이다.

Interface design Between AMR and DAS (AMR과 DAS의 인터페이스 구현)

  • Jung, Jum-Soo;Lee, Heung-Ho
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.10
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    • pp.126-133
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    • 2008
  • Computer and communication of based IT technology use to das that remote control, monitoring, measuring automatic gas switch, recloser located far about $20{\sim}30[km]$. For increasing efficiency billing, metering of high voltage customer use to amr system. If between das and amr interface operate when generated fault in high voltage electric equipment of customer part, amr system serve to das quickly in fault information data, correct fault location.

Hierarchical Simulation for Real-time Cloth Animation and LOD control (실시간 옷감 애니메이션과 LOD 제어를 위한 계층적 시뮬레이션)

  • Kang, Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.479-485
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    • 2007
  • In this paper, a hierarchical simulation with an approximate implicit method is proposed in order to efficiently and plausibly animate mass-spring based cloth models. The proposed hierarchical simulation method can generate realistic motion of extremely fine mesh in interactive rate. The proposed technique employs a fast and stable simulation method which approximates the implicit integration. Although the approximate method is efficient, it is extremely inaccurate and shows excessively damped behavior. The hierarchical simulation technique proposed in this paper constructs multi-level mesh structure in order to represent the realistic appearance of cloth model and performs simulation on each level of the mesh with constraints that enforce some of the mass-points of current level to follow the movement of the previous level. This hierarchical method efficiently generates a plausible movement of a cloth model composed of large number of mass points. Moreover, this hierarchical method enables us to generate realistic wrinkles on the cloth, and the wrinkle pattern on the cloth model can be easily controlled because we can specify different contraction resistance force of springs according to their hierarchical level.

3D Facial Animation with Head Motion Estimation and Facial Expression Cloning (얼굴 모션 추정과 표정 복제에 의한 3차원 얼굴 애니메이션)

  • Kwon, Oh-Ryun;Chun, Jun-Chul
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.311-320
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    • 2007
  • This paper presents vision-based 3D facial expression animation technique and system which provide the robust 3D head pose estimation and real-time facial expression control. Many researches of 3D face animation have been done for the facial expression control itself rather than focusing on 3D head motion tracking. However, the head motion tracking is one of critical issues to be solved for developing realistic facial animation. In this research, we developed an integrated animation system that includes 3D head motion tracking and facial expression control at the same time. The proposed system consists of three major phases: face detection, 3D head motion tracking, and facial expression control. For face detection, with the non-parametric HT skin color model and template matching, we can detect the facial region efficiently from video frame. For 3D head motion tracking, we exploit the cylindrical head model that is projected to the initial head motion template. Given an initial reference template of the face image and the corresponding head motion, the cylindrical head model is created and the foil head motion is traced based on the optical flow method. For the facial expression cloning we utilize the feature-based method, The major facial feature points are detected by the geometry of information of the face with template matching and traced by optical flow. Since the locations of varying feature points are composed of head motion and facial expression information, the animation parameters which describe the variation of the facial features are acquired from geometrically transformed frontal head pose image. Finally, the facial expression cloning is done by two fitting process. The control points of the 3D model are varied applying the animation parameters to the face model, and the non-feature points around the control points are changed by use of Radial Basis Function(RBF). From the experiment, we can prove that the developed vision-based animation system can create realistic facial animation with robust head pose estimation and facial variation from input video image.

GPU-based Rendering of Blending Surfaces (블렌딩 곡면의 GPU 기반 렌더링)

  • Ko, Dae-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.1-6
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    • 2007
  • Although free-form surfaces can represent smooth shapes with only a few control points contrary to polygonal meshes, graphics hardware does not support surface rendering currently. Since modern programmable graphics pipeline can be used to accelerate various kinds of existing graphics algorithms, this paper presents a method that utilizes the graphics processing unit (GPU) to render blending surfaces with arbitrary topology fast. Surface parameters sampled on the control mesh and geometric data for local surfaces are sent to the graphics pipeline, and then the vertex processor evaluates the surface positions and normals with these data. This method can achieve very high performance rather than CPU-based rendering.

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Relationship between Distributional Characteristics of Heterotrophic Dinoflagellate $Noctiluca$ $scintillans$ and Environmental Factors in Gwangyang Bay and Jinhae Bay (광양만과 진해만에서 종속영양와편모조류 $Noctiluca$ $scintillans$의 분포특성과 환경인자와의 관계)

  • Baek, Seung-Ho;Shin, Hyeon-Ho;Kim, Dong-Sun;Kim, Young-Ok
    • Korean Journal of Environmental Biology
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    • v.29 no.2
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    • pp.81-91
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    • 2011
  • To understand the spatio-temporal fluctuations and ecological characteristics of heterotrophic dinoflagellate $Noctiluca$ $scintillans$, we investigated their population densities and environmental factors during four seasons at 20 stations of Gwangyang Bay and at 23 stations of Jinhae Bay in 2010. $N.$ $scintillans$ was seasonally abundant during spring and summer, with temperature ranging 15 to $27^{\circ}C$ in the both bays, whereas the density reduced in fall and winter. The populations of $N.$ $scintillans$ at each station in both bays showed a significantly positive relationship with water temperature, indicating that relatively high water temperature within its optimum temperature stimulates the growth of $N.$ $scintillans$ population. In particular, low water temperature (<$4^{\circ}C$) and salinity (<12 psu) led to disappear of $N.$ $scintillans$ population, although they were observed at all season in both bays. Spatio-temporal variations of Chl.$a$ concentration was not significantly correlated with $N.$ $scintillans$ population densities. However, the $Noctiluca$ abundances were also high during spring and summer season when relatively high Chl.$a$ concentration was observed in both bays. This result suggests that standing crops of phytoplankton may be one of important contributing factors to enhance the abundance of $N.$ $scintillans$.

Seasonal Phytoplankton Growth and Distribution Pattern by Environmental Factor Changes in Inner and Outer Bay of Ulsan, Korea (울산만 내측과 외측에서 계절적 환경요인의 변화에 의한 식물플랑크톤 성장 및 분포)

  • LEE, MIN-JI;KIM, DONGSEON;KIM, YOUNG OK;SOHN, MOONHO;MOON, CHANG-HO;BAEK, SEUNG HO
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.21 no.1
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    • pp.24-35
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    • 2016
  • To assess the relationship between environmental factors and seasonal phytoplankton community structure, we investigated abiotic and biotic factors in Ulsan Bay, Korea. We divided the bay into two areas based on geographical characteristics and compared the difference in each factor between inner and outer bay with t-test statistics. As a result, temperature in the outer bay was higher than that of the inner bay during winter (t = -5.833, p < 0.01) and autumn (p > 0.05). However, opposite trend was observed during spring (t = 4.247, p < 0.01) and summer (t = 2.876, p < 0.05). Salinity was significantly lower in the inner bay than in the outer bay in winter, spring, and summer (p < 0.01). However, the salinity was not significantly different between the inner and the outer bay in the autumn (p > 0.05). In particular, high nutrient concentration was observed in most stations during winter season due to vertical well mixing. The nutrient concentration was significantly higher in surface layers of inner bay after rainfall, particularly in the summer. The relative contribution (approximately 70%) of < $20{\mu}m$ (nano and pico) size phytoplankton was increased in all seasons with continuously low nutrients from the offshore water due to their adaption to low nutrient without other large competitors. Interestingly, high population of Eutreptiella gymnastica was kept in the inner bay during the spring and summer associated with high DIN (nitrate+nitrite, ammonium) after river discharge following rainfall, suggesting that DIN supply might have triggered the increase of Eutreptiella gymnastica population. In addition, high density of freshwater species Oscillatoria sp. and Microcystis sp. were found in several stations of the inner bay that were provided with large amounts of freshwater from the Tae-wha River. Diatom and cryptophyta species were found to be dominant species in the autumn and winter. Of these, centric diatom Chaetoceros genus was occupied in the outer bay in the autumn. Cryptophyta species known as opportunistic micro-algae were found to have high biomass without competitors in the inner bay. Our results demonstrated that Ulsan Bay was strongly affected by freshwater from Tae-wha River during the rainy season and by the surface warm water current from the offshore of the bay during dry season. These two external factors might play important roles in regulating the seasonal phytoplankton community structures.

Study of Blank Thickness Optimization in Free Bulging for Maximizing Bulged Height (가스압력을 이용한 자유벌징에서 성형양 최대화를 위한 두께 분포 최적화)

  • Yoo, Joon-Tae;Yoon, Jong-Hoon;Lee, Ho-Sung;Youn, Sung-Kie
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.8
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    • pp.899-904
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    • 2014
  • Thickness profiled blank is designed using optimization techniques for maximizing the bulged heights during the free bulging of Inconel 718. The thickness of the blank was described by the Bezier curve and the locations of the control points were used as the design variables for optimization. The maximization of the bulged heights within the limited strain range served as the objective function and constraints for optimization. The equivalent static loads method for non-linear static response structural optimization (ESLSO) was used and the result of the optimization revealed 22 increased bulged heights. A free bulging test using a blank with an optimized profile was conducted to verify the optimization process. The results were compared with those of numerical analysis in terms of bulged height and deformed shape.

An Adaptive Resource Allocation Scheme based on Renegotiation for QoS Provisioning in Wireless Mobile Netwerks (무선 이동 통신망에서 QoS 제공을 위한 재할당 기반의 적응적인 자원 할당 기법)

  • Hong, Jung-Pyo;Kim, Hwa-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.9A
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    • pp.1067-1074
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    • 2004
  • In the wireless mobile networks, it IS important to provide the quality-of-service (QoS) guarantees as they are increasingly expected to support the multimedia applications Although the QoS provisioning problem arises in the wire-line networks as well, the mobility of hosts and the scarcity of bandwidth make QoS provisioning a challenging task in wireless mobile networks. The resource allocation to multimedia applications of varying QoS reqUlrement 15 a complex issue. In this paper, we propose a new adaptive resource allocation scheme based on the concept of the resource reservation and the renegotiation in order to guarantee the QoS of the real-tune traffic. The proposed scheme is aimed at improving the perfonnance in terms of the new call blocking rate, the bandoff dropping rate, and the bandwIdth utilization.