• Title/Summary/Keyword: 정보화사회의 패러다임

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Development of Hypermidia Contents for Childrens′s Emotional Education Using Shockwawe Technology (쇽웨이브 기술을 이용한 유아의 감성교육을 위한 하이퍼미디어 컨텐츠 개발)

  • 우영효;이근무
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.792-796
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    • 2002
  • 새로운 교육적 매체로서의 인터넷과 웹은 이제 전통적 교육 패러다임에 대한 강고한 도전이 되고 있다. 정보화사회의 열려진 공간으로서의 인터넷은 우리의 어린이와 청소년들에게 자발적이고 스스로의 학습 전략과 문제해결 대안을 찾아가는 발견적 학습이론과 구성주의이론에 의한 열린 학습환경을 지향해 가고 있는 것이 사실이다. 그러나 정보화 과학화 합리화를 지향하는 사회와 학교의 흐름속에서 실제 상처받고 잊혀져 가는 부분이 학생들의 감성이나 태도와 관련된 영역들이다. 본 연구는 유아들의 감성교육을 위한 보조자료로서의 동화 컨텐츠를 개발하여 유아들을 위한 감성교육의 자료를 축적하고자 한다.

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A Study on the Evaluation of School Library Policy (학교도서관 정책평가에 관한 연구)

  • Lee Jae-Won;Cho Hyun-Yang
    • Journal of Korean Library and Information Science Society
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    • v.37 no.2
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    • pp.97-126
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    • 2006
  • According to the 7th education curriculum and advent of information society people expect the school library to do various things. Based on an evaluation model of education policy, the policy process of the school library was divided into an agenda setting, policy making and policy implementation. Then I developed a method of evaluation from an administrative and political point of view. Using this, I analyzed problems with school library policy and I categorized them. I suggested better solutions for Improving the school library policy.

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University museum and informatization (대학박물관과 정보화)

  • Lee Jeong-Ho
    • KOMUNHWA
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    • no.57
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    • pp.301-314
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    • 2001
  • 1) Traditional university museums use displays and photo collections of antiquities as means for educating present and future generations. But the success in their mission hinges on whether they can induce the gallery to visit the places. Fortunately, sin

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An Investigation of Korean Design Based on the Formation Process of Italian Design (이탈리아 산업디자인의 형성과정에 근거한 한국적 디자인 고찰)

  • 엄정식;김명석
    • Archives of design research
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    • v.20
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    • pp.135-144
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    • 1997
  • Italian industrial design influences strong impression worldwidely by their identity of free style, unique and artistic character, and get a very important status in aspect of the history of design and economy. Also, italy has many common feature with Korea in the geographic back- ground, character of history, culture, and nationality that is well-oriented by emotion, and it seems to be formed a valuable study. This study is based on the book 'Italian Design Through Generations' by kazuko Sato and tried to examine the character of Italian design by searching history, exam- ples, representative designers and enterprises of Italy, and to draw some lesson from it for establishiment identity of Korean design by reflecting to the origin character of Korea. Also, this study aims to inspect change of the civilization paradigm which is entering new aspect, and to suggest an ablity of our origin character and direction of the development.

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The Study on Strategy of National Information for Electronic Government of S. Korea with Public Data analysed by the Application of Scenario Planning (공공데이터를 활용한 국가정보화 전략연구 - 시나리오플래닝을 적용하여 -)

  • Lee, Sang-Yun;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1259-1273
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    • 2012
  • As a society of knowledge and information has been developed rapidly, because of changing from web environment to ubiquitous environment, a lot of countries across the world as well as S. Korea for national information with electronic Government have a variety of changes with big data. So this study is about development for national information and e-government of S. Korea with public data as big data analysed by the application of scenario planning. And then this research focused on the strategy consulting of national information with e-Government of S. Korea for utilization of public data as big data analysed by the application of 'scenario planning' as a foresight method. As a result, the future policy for utilization of public data as big data for national information with electronic government of S. Korea is to further spur the development of technology for linked data with semantic web for 'understanding of machine' than 'understanding of man'.

Constructivism : A Shifting Paradigm for Educational Practice in Information Society (정보화사회의 교육 패러다임으로서 구성주의 -본질과 교육적 적용-)

  • Hwang, Hee-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • v.10 no.1
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    • pp.100-113
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    • 1998
  • The information society is characterized by rapidly increasing and changing information. Traditional models of learning and instruct on have emphasized forms of mastering the information in content domains. Storing information and being able to recall it has been central to formal education. But it is no longer possible to master content domains. This paper discusses constructivism as a shifting paradigm for educational research and practice in information society. Constructivism provides an alternative epistemological base to the objectivist tradition. Constructivism holds that there is a real world that we experience. However, the argument is that meaning is imposed on the world by us, rather than existing in the world independently of us. Meaning is seen as rooted in experience. The experience in which an idea is embedded is critical to the individual's understanding of that idea. From the constructivist perspective, learning is not a stimulus-response phenomenon. It requires self-regulation and the building of conceptual structures through reflection and abstraction. Problems are not solved by the retrieval of rote-learned right answers. The effective motivation to continue learning can be fostered by leading students to experience the pleasure that is inherent in solving problems chosen as one's own. Constructivism requires the change of the teacher's role from a knowledge transmitter to a coach or facilitator of student's understanding. Constructivist teachers inquire about students' understanding of concepts before sharing their own understandings of those concepts, and encourage students to engage in dialogue, both with them arid with one another. In Korea, the educational reform called open education has been spreading through out the country. There should be a paradigm shift in learning and instruction from objectivism to constructivism for better educational reform in Korea.

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The Study on Development of Technology for Electronic Government of S. Korea with Cloud Computing analysed by the Application of Scenario Planning (한국 전자정부와 클라우드 컴퓨팅 기술개발연구 - 시나리오플래닝을 적용하여 -)

  • Lee, Sang-Yun;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.6
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    • pp.1245-1258
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    • 2012
  • This study is about development of technology for electronic government of S. Korea with cloud computing analysed by the application of scenario planning. As a society of knowledge and information has been developed rapidly, because of changing from web environment to ubiquitous environment, a lot of countries across the world as well as S. Korea for e-Government have a variety of changes with cloud computing service. So this research focused on the strategy consulting of e-Government of S. Korea with development of cloud computing technology analysed by the application of 'scenario planning' as a foresight method. As a result, the future policy for development of cloud computing technology for electronic government of S. Korea is to further spur the development of technology for hard ware and internet data center as SLA(Service Level Agreement) and service provisioning, more improvement of level of technology with soft ware solution as resource virtualization, open API(Application Programming Interface).

Design and development of SCORM based e-Learning contents about Mathematics for the KERIS' Cyber Home Education System (KERIS의 사이버가정학습 시스템에 적합한 SCORM기반 수학과 e-Learning 컨텐츠 설계 및 개발)

  • Lee Hye-Gyung;Kim Hyang-Sook
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.425-441
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    • 2006
  • Entering upon 21th, the internet which bring the digital era, are changing the paradigm of education and cultivating creative and challenging person, which is the core of competitive power in knowledge-information society, is more emphasized than ever. To meet the needs of the present times, it has been concentrating its effort to improve learning-environment using e-Learning in the field of teaching. E-schoolbooks that were introduced recently by way of showing an example are representative case of this intention. Though many e-learning contents are being developed, the more speedily a society grow, the shorter the life of contents are. Moreover, the contents developed are impossible to use directly for tele-education system, so standard types adjusted for various kind of system are showing up. Among them the leading standard type is SCORM(Sharable Content Object Reference Medel) made in ADL(Advanced Distributed Learning) Corporation. The KERIS' Cyber Home Education System adopted this and is using it. So, in this study, we set the goal at designing and developing an e-learning contents and an experiment-focused mathematics that suit the KERIS' Cyber Home Education System on the basis of SCORM.

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