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Performance Analysis of TCAM-based Jumping Window Algorithm for Snort 2.9.0 (Snort 2.9.0 환경을 위한 TCAM 기반 점핑 윈도우 알고리즘의 성능 분석)

  • Lee, Sung-Yun;Ryu, Ki-Yeol
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.41-49
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    • 2012
  • Wireless network support and extended mobile network environment with exponential growth of smart phone users allow us to utilize the network anytime or anywhere. Malicious attacks such as distributed DOS, internet worm, e-mail virus and so on through high-speed networks increase and the number of patterns is dramatically increasing accordingly by increasing network traffic due to this internet technology development. To detect the patterns in intrusion detection systems, an existing research proposed an efficient algorithm called the jumping window algorithm and analyzed approximately 2,000 patterns in Snort 2.1.0, the most famous intrusion detection system. using the algorithm. However, it is inappropriate from the number of TCAM lookups and TCAM memory efficiency to use the result proposed in the research in current environment (Snort 2.9.0) that has longer patterns and a lot of patterns because the jumping window algorithm is affected by the number of patterns and pattern length. In this paper, we simulate the number of TCAM lookups and the required TCAM size in the jumping window with approximately 8,100 patterns from Snort-2.9.0 rules, and then analyse the simulation result. While Snort 2.1.0 requires 16-byte window and 9Mb TCAM size to show the most effective performance as proposed in the previous research, in this paper we suggest 16-byte window and 4 18Mb-TCAMs which are cascaded in Snort 2.9.0 environment.

Differences in self-regulation motivation between social network service and gaming groups in the use of youth mobile phones

  • Seo, Gang Hun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.163-168
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    • 2020
  • In this paper we propose a The purpose of this study was to examine the psychological characteristics of youth mobile phone use. Internally, we want to find out about self-regulation, interpersonal relationship, pleasure, and desire to achieve reality. For the research, the Korea Information Society Agency utilized 568 data based on self-control and user motivation among long-term tracking data of Internet and mobile phone addiction in 2018. The SPSS window 23 version was used for data analysis, and the data collected were analyses to identify the subject's demographic characteristics. In addition, the correlation of variables between groups was investigated by analyzing dummy variables, and the results of the study were as follows. First, the addiction was slightly higher in mobile phone game groups than in social network service (SNS) groups, but in the same period of use, social network service (SNS) groups showed a higher desire for interpersonal relationships. In the desire to avoid reality, mobile phone game groups showed a higher gap than social network service (SNS) However, there was no difference between groups in terms of pleasure and desire to achieve. The results of this study indicated that the content of mobile phone use differed in factors affecting mobile phone overuse, and suggestions for follow-up research were discussed.

The Development of Freeway Travel-Time Estimation and Prediction Models Using Neural Networks (신경망을 이용한 고속도로 여행시간 추정 및 예측모형 개발)

  • 김남선;이승환;오영태
    • Journal of Korean Society of Transportation
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    • v.18 no.1
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    • pp.47-59
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    • 2000
  • The purpose of this study is to develop travel-time estimation model using neural networks and prediction model using neural networks and kalman-filtering technique. The data used in this study are travel speed collected from inductive loop vehicle detection systems(VDS) and travel time collected from the toll collection system (TCS) between Seoul and Osan toll Plaza on the Seoul-Pusan Expressway. Two models, one for travel-time estimation and the other for travel-time Prediction were developed. Application cases of each model were divided into two cases, so-called, a single-region and a multiple-region. because of the different characteristics of travel behavior shown on each region. For the evaluation of the travel time estimation and Prediction models, two Parameters. i.e. mode and mean were compared using five-minute interval data sets. The test results show that mode was superior to mean in representing the relationship between speed and travel time. It is, however shown that mean value gives better results in case of insufficient data. It should be noted that the estimation and the Prediction of travel times based on the VDS data have been improved by using neural networks, because the waiting time at exit toll gates can be included for the estimation of travel time based on the VDS data by considering differences between VDS and TCS travel time Patterns in the models. In conclusion, the results show that the developed models decrease estimation and prediction errors. As a result of comparing the developed model with the existing model using the observed data, the equality coefficients of the developed model was average 88% and the existing model was average 68%. Thus, the developed model was improved minimum 17% and maximum 23% rather then existing model .

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The Relations Between Elementary Pupils' Game Addiction, Aggression and Personality (초등학교 학생들의 게임 중독과 공격성 및 인성과의 관계)

  • Lee, Chul-Hyun;Jeong, Gye-Hwan
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.417-438
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    • 2005
  • The purpose of this study was to find out the relations between elementary children's game addition, aggression, and personality, by making a survey with 360 children of 5th and 6th grade in the Metropolitan are. The results were made as follows: First, as it examined the real condition of computer addition, it presented a low level of addiction. There was a meaningful difference according to their gender, however no meaningful differences were found between the grades. It found that the more they had game experience, game frequency, game concentration, the more they were addicted. Second, there were significant differences when investigated the relations of game addiction and aggression, students who were in severe addicted group showed more aggressive attitudes. Aggression in general, seemed less related to the gender, but related to the level of addiction, showing higher level of physical, linguistic, negative, indirect aggression in the more addicted group. Third, when it compared the difference between the general personality by the level of game addiction, there was a meaningful difference statistically in the addicted level of p<0.01. In detail, more addicted children showed low level of sociality, achievement, mobility, stability, and they showed lower figures in comparison with normal user group. It is interpreted that they dislike to get along with friends, and unstable emotionally.

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A Research on Close Classification for Korean Fiction in KDC: Focusing on Public Library (한국십진분류법(KDC) 한국소설항목의 세분방안에 대한 연구 - 공공도서관을 중심으로 -)

  • Kim, Sung-Won
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.3
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    • pp.57-78
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    • 2012
  • Of the collection of public libraries in Korea, the literature collection is the largest, and Korean fictions, about 14% of the entire collection constitute the largest single subject. However, in the Korean Decimal Classification(KDC) Korean fiction is represented in one section, that is, 813 which corresponds to the only one of thousand divisions. More specifically, only two sub-sections, 813.6 and 813.7 are supposed to be assigned to the huge collection of modern Korean fiction, and, in reality, only 813.6 is being used in most libraries. Even with the use of book numbers, such disproportionate allocation of classification numbers would definitely lower the discriminative capacity of call numbers given to each item. It would also bring about difficulties in both shelving, on the libraries' side, and finding items from shelf, on the users' side. This study aims to examine the issues related to classifying Korean fictions in public libraries, including the composition of KDC schedules and the actual practice of classification, and then proposes the measures for improving the classification of Korean fictions.

BER Performance of DS/CDMA-BPSK Systemin 3-State Land Mobile Satellite fading Channel (3-상태 육상이동위성 페이딩 채널에서 DS/CDMA-BPSK 시스템의 오율 성능)

  • Cho, Sung-Eon;Cho, Kyung-Ryong;Yeo, Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.795-804
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    • 1999
  • The increasing number of users of mobile communication systems and the corresponding need for increased system capacity require the use of a modulation scheme which is both power and spectrally efficient. In this paper, we numerically calculate the BER performance of DS/CDMA-BPSK system in different fading channel (Rayleigh, Rician, Shadow Rician). Also, we calculate BER performance and the channel capacity of DS/CDMA-BPSK system which is constant or nearly constant envelopes in 3-state fading channel model. The Shadow Rician fading model described in this paper apply the parameters of the Canadian Mobile Satellite (MSAT). And we assume that the 3-state fading channel model is consist of Rayleigh fading state, Rician fading state, and shadow Rician fading state. This model can be used as a basis for the simulation of the land mobile satellite channel. The dynamic 3-state fading channel model is considered corresponding to different environments and the transitions between these environments. From the numerically calculate results, the DS/CDMA-BPSK system with MUI-20, PG-511 can not achieve the BER performance ($P_b\leq10^{-5}$). And the channel capacity did not meet the system requirement. Also, we know that the BER performance is depend m the occupancy probability of radio channel and the degree of shadow. From the results, we how that during shadowed time intervals it is necessary to use some form of error control coding and receiver diversity in order to support reliable data communication.

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An Efficient Periodic-Request-Grouping Technique for Reduced Seek Time in Disk Array-based Video-on-Demand Server (디스크 배열-기반 주문형 비디오 서버에서의 탐색 시간 단축을 위한 효율적인 주기적 요청 묶음 기법)

  • Kim, Un-Seok;Kim, Ji-Hong;Min, Sang-Ryeol;No, Sam-Hyeok
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.660-673
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    • 2001
  • In Video-on-Demand (VoD) servers, disk throughput is an important system design parameter because it is directly related to the number of user requests that can be served simultaneously. In this paper, we propose an efficient periodic request grouping scheme for disk array-based VoD servers that reduces the disk seek time, thus improving the disk throughput of VoD disk arrays. To reduce the disk seek time, the proposed scheme groups the periodic requests that access data blocks stored in adjacent regions into one, and arranges these groups in a pre-determined order (e.g., in left-symmetric or right-symmetric fashion). Our simulation result shows that the proposed scheme reduces the average disk bandwidth required by a single video stream and can serve more user requests than existing schemes. For a data block size of 192KB, the number of simultaneously served user requests is increased by 8% while the average waiting time for a user request is decreased by 20%. We also propose an adaptation technique that conforms the proposed scheme to the user preference changes for video streams.

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Development of A Dynamic Departure Time Choice Model based on Heterogeneous Transit Passengers (이질적 지하철승객 기반의 동적 출발시간선택모형 개발 (도심을 목적지로 하는 단일 지하철노선을 중심으로))

  • 김현명;임용택;신동호;백승걸
    • Journal of Korean Society of Transportation
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    • v.19 no.5
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    • pp.119-134
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    • 2001
  • This paper proposed a dynamic transit vehicle simulation model and a dynamic transit passengers simulation model, which can simultaneously simulate the transit vehicles and passengers traveling on a transit network, and also developed an algorithm of dynamic departure time choice model based on individual passenger. The proposed model assumes that each passenger's behavior is heterogeneous based on stochastic process by relaxing the assumption of homogeneity among passengers and travelers have imperfect information and bounded rationality to more actually represent and to simulate each passenger's behavior. The proposed model integrated a inference and preference reforming procedure into the learning and decision making process in order to describe and to analyze the departure time choices of transit passengers. To analyze and evaluate the model an example transit line heading for work place was used. Numerical results indicated that in the model based on heterogeneous passengers the travelers' preference influenced more seriously on the departure time choice behavior, while in the model based on homogeneous passengers it does not. The results based on homogeneous passengers seemed to be unrealistic in the view of rational behavior. These results imply that the aggregated travel demand models such as the traditional network assignment models based on user equilibrium, assuming perfect information on the network, homogeneity and rationality, might be different from the real dynamic travel demand patterns occurred on actual network.

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Development of Sorption Database (KAERI-SDB) for the Safety Assessment of Radioactive Waste Disposal (방사성폐기물 처분안전성 평가 자료 제공을 위한 핵종 수착 데이터베이스(KAERI-SDB) 개발)

  • Lee, Jae-Kwang;Baik, Min-Hoon;Jeong, Jongtae
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.11 no.1
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    • pp.41-54
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    • 2013
  • Radionuclide sorption data is necessary for the safety assessment of radioactive waste disposal. However the use of sorption database is often limited due to the accessability. A web-based sorption database program named KAERI-SDB has been developed to provide information on the sorption of radionuclides onto geological media as a function of geochemical conditions. The development of KAERI-SDB was achieved by improving the performance of pre-existing sorption database program (SDB-21C) developed in 1998 and considering user's requirements. KAERI-SDB is designed that users can access it by using a web browser. Main functions of KAERI-SDB include (1) log-in/member join, (2) search and store of sorption data, and (3) chart expression of search results. It is expected that KAERI-SDB could be widely utilized in the safety assessment of radioactive waste disposal by enhancing the accessibility to users who wants to use sorption data. Moreover, KAERI-SDB opened to public would also improve the reliability and public acceptance on the radioactive waste disposal programs.

Service Quality Assessment of University Libraries in Korea using LibQUAL+ : A Case Study (LibQUAL+를 활용한 국내 대학도서관 서비스 품질 측정 사례 조사)

  • Shim, Wonsik;Lee, Eun-Chul
    • Journal of the Korean Society for information Management
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    • v.30 no.2
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    • pp.245-268
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    • 2013
  • The paper describes a case study in which Sungkyunkwan University Library participated in the official ARL(Assoication of Research Libraries) LibQUAL+ evaluation program. LibQUAL+ model is based on the SERVQUAL service quality evaluation model originally developed in the marketing area. It details a number of processes including translation of the LibQUAL+ survey instrument into Korean, selection of study sample and choice of survey versions. In addition, it offers a number of strategies that can be adopted in order to analyze the survey data for various comparisons among different user groups and institutions. LibQUAL+ is more that a survey instrument; it a holistic system for assessing library service quality. Despite criticisms on LibQUAL+, we expect that university libraries in Korean will benefit from participating in the program. It is preferable that a group of libraries form a consortium to participate in the LibQUAL+ program as opposed to individual participation. The consortium can function as a learning community through various workshops and sharing activities, thus elevate the overall evaluation efforts in Korean libraries to a higher level.