• Title/Summary/Keyword: 점대점 탐색

Search Result 6, Processing Time 0.021 seconds

A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.7
    • /
    • pp.103-111
    • /
    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

Sweet Spot Search of Antenna Beam using the Modified Genetic Algorithm (변형된 유전자 알고리즘을 이용한 안테나 빔의 스위트 스폿 탐색)

  • Eom, Ki-Hwan;Jung, Kyung-Kwon
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.6
    • /
    • pp.47-54
    • /
    • 2005
  • In this paper, we propose a method that search the sweet spot of antenna beam, and keep it for fast speed transmission in millimeter wave on point-to-point link. We use TDD(Time Division Duplex) as transfer method, and it transfers the control data of antenna. The proposed method is the modified genetic algorithm which selects a superior initial group through slave-processing in order to resolve the local solution of genetic algorithm. The efficiency of the proposed method is verified by means of simulations with white Gaussian noise and not on point-to-point link.

Sweet Spot Search of Antenna Beam using The Two ADALINE (두개의 ADALINE을 이용한 안테나 빔의 스위트 스폿 탐색)

  • Lee, Chang-Young;Choi, Kyu-Min;Kang, Seong-Ho;Chung, Sung-Boo;Eom, Ki-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.705-708
    • /
    • 2005
  • In this paper, we propose a method that search the sweet spot of antenna beam, and keep it for fast speed transmission in millimeter wave on point-to-point link We use TDD(Time Division Duplex) as transfer method, and it transfers the control data of antenna. The proposed method is composed of two ADALINE which used the parallel. The efficiency of the proposed method is verified by means of simulations with white Gaussian noise and not on point-to-point link.

  • PDF

A Point-to-Point Shortest Path Search Algorithm for Digraph (방향그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.17 no.7
    • /
    • pp.893-900
    • /
    • 2007
  • This paper suggests an algorithm that improves the disadvantages of the Dijkstra algorithm that is commonly used in GPS navigation system, searching for the shortest path. Dijkstra algorithm, first of all, requires much memory for the performance of the algorithm. It has to carry out number of node minus 1, since it determines the shortest path from all the nodes in the graph, starting from the first node. Therefore, Dijkstra algorithm might not be able to provide the information on every second, searching for the shortest path between the roads of the congested city and the destination. In order to solve these problems, this paper chooses a method of searching a number of nodes at once by means of choosing the shortest path of all the path nodes (select of minimum weight arc in-degree and out-degree), excluding the departure and destination nodes, and of choosing all the arcs that coincide with the shortest path of the path nodes, from all the node outgoing arcs starting from the departure node. On applying the suggested algorithm to 14 various digraphs, we succeeded to search the shortest path. In addition, the result was obtained at the speed of 2 to 3 times faster than that of Dijkstra algorithm, and the memory required was less than that of Dijkstra algorithm.

A Real-time Point-to-Point Shortest Path Search Algorithm Based on Traveling Time (주행시간 기반 실시간 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.4
    • /
    • pp.131-140
    • /
    • 2012
  • The shortest path search algorithm of navigation is generally based on Dijkstra algorithm and considers only the distance using the weight. Dijkstra algorithm based on the distance mainly ought to perform the 'number of nodes 1' and requires a lot of memory, for it is to start from the starting node and to decide the shortest path for all the nodes. Also, it searches only the same identical path in case of any bottleneck due to an accident nearby, since it is based only on the distance, and hence does not have a system that searches the detour road. In order to solve this problem, this paper considers only the travelling time per road (travelling speed * distance), without applying speed criteria (smoothness, slow speed, stagnation and accident control) or road class (express road, national road and provincial road). This provides an advantage of searching the detour, considering the reality that there are differences in time take for the car to travel on different roads with same distance, due to any accident, stagnation, or repair construction. The suggested algorithm proves that it can help us to reach the destination within the shortest time, making a detour from any congested road (outbreak) on providing an information on traveling time continuously(real-time) even though there is an accident in a particular road.

A Point-to-Point Shortest Path Algorithm Based on Level Node Selection (레벨 노드 선택 기반 점대점 최단경로 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.12 no.1
    • /
    • pp.133-140
    • /
    • 2012
  • This paper suggests an algorithm that can shorten the complexity $O(n^2)$ of Dijkstra algorithm that is applied to the shortest path searching in real-time GPS Navigation System into an up-to-date O(n). Dijkstra algorithm manipulates the distance of the minimum length path by visiting all the nodes from the starting node. Hence, it has one disadvantage of not being able to provide the information on the shortest path every second, in a city that consists of sophisticated roads, since it has to execute number of node minus 1. The suggested algorithm, firstly, runs by means of organizing the set of out-neighbourhood nodes at each level of the tree, and root node for departure node. It also uses a method of manipulating the distance of the minimum path of all out-neighborhoods and interior of the out-neighborhoods. On applying the suggested algorithm to two sophisticated graphs consisted of bi-direction and uni-direction, we have succeeded to obtain the distance of the minimum length path, just as same as Dijkstra algorithm. In addition, it has an effect of shortening the time taken 4 times from number of node minus1 to number of level minus 1. The satisfaction of the drivers can be increased by providing the information on shortest path of detour, every second, when occurs any rush hour or any traffic congestion due to car accident, by applying this suggested algorithm to the real-time GPS system.