• Title/Summary/Keyword: 전투정보실

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A Case Study on Expert System Framework for Supporting Army Tactical C4I System (육군 전술C4I체계 지원을 위한 전문가시스템 프레임워크 구축 사례 연구)

  • Kwon, Moon Taek
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.127-136
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    • 2006
  • This paper describes the result of a case study for developing an expert system framework in order to support Korean Army tactical C4I system. Korean Army had developed an expert system, STAFS(Situation & Threat Assessment Fusion Expert System), for supporting field intelligence analysis activities which has been implemented through traditional manual process inside the division level combat briefing room. STAFS, however, has serious limitations for supporting combat commander's decision making processes because of its limited capabilities, since the system had been developed for supporting only intelligence analysis function rather than for integrated combat decision making processes inside the combat briefing room. Thus, this paper proposed an integrated expert system framework for supporting the commander's decision making by addressing various activities implemented in the briefing room.

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Cyber Battle damage assessment framework (사이버 전투 피해 평가 프레임워크)

  • Kim, Duhoe;Kim, Yonghyun;Kim, Donghwa;Shin, Dongkyoo;Shin, Dongil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.178-181
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    • 2017
  • 정보통신 기술의 발전으로 개인뿐만 아니라 경제, 행정, 국방 등 사회 전반에서 사이버 공간의 중요성이 대두되고 있다. 특히 국방부에서는 사이버 관련 공격들에 관한 피해를 평가하는 연구가 활발히 진행되고 있다. 본 논문에서는 사이버 전투 피해평가 프레임워크를 제안한다. 사이버 전투 피해평가 프레임워크는 아군이 사이버 공격에 의해 피해를 입은 뒤 지휘 통제실에게 아군의 피해를 알리고 장비의 손상도는 얼마인지 작전에 이상을 미치는 영향은 얼마인지 계산하여 제공한다. 본 프레임워크를 사용하면 현 상황을 아군의 사령부가 파악할 수 있게 되어 지휘 결심을 하는데 도움을 주어서 작전을 성공 시킬 수 있게 도와준다.

A Comparative Analysis of First Person Shooter Games on Battle Style and Equipment/Skill Patterns - Overwatch vs A.V.A. Online vs Battleground (FPS 게임에서의 세부 장르별 전투 방식과 무기/스킬 비교 분석 - 오버워치 vs A.V.A 온라인 vs 배틀그라운드)

  • Chung, Sanghoon;Kim, Ji-Seok;Song, Doo Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.443-446
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    • 2017
  • 1인칭 슈팅 게임(FPS) 장르는 오래 전부터 우리 게이머들의 사랑을 받아 왔다. 특히 2016년에는 오버워치가 그리고 2017년에는 아직 정식 출시도 하지 않은 배틀그라운드가 게임 시장에서 돌풍을 일으켜 현재 PC방 점유율에서 2, 3위를 기록하고 있다. 같은 FPS 라도 실은 우리 게이머에게 가장 익숙한 밀리터리 형 FPS에 비해 오버워치와 배틀그라운드는 서로 다른 형식을 갖고 있으며 이에 따라 전투의 방식과 게임의 목표, 무기 및 스킬의 활용도에서 여러 가지 차별성을 보이고 있다. 이에 본 논문은 전통적 밀리터리 형 게임으로 10년 역사를 가진 아바(A.V.A.) 온라인 게임을 선정하고 이것과 오버워치, 배틀그라운드 3자 간 전투 방식과 무기, 스킬 등의 차이를 비교 분석하여 성공적인 FPS 게임 흥행의 이유를 밝혀 보고자 하였다.

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Research on System Architecture and Simulation Environment for Cyber Warrior Training (사이버전사의 훈련을 위한 시스템 구축 방안 연구)

  • Ahn, Myung Kil;Kim, Yong Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.2
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    • pp.533-540
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    • 2016
  • It is important to establish the environment for cyber warrior training, testing support and effectiveness analysis in order to cope with sharply increasing cyber threat. However, those practices cannot be easily performed in real world and are followed with many constraints. In this paper, we propose a live/virtual M&S-based system for training/testing and constructive M&S-based system for effectiveness analysis to provide an environment similar to real world. These can be utilized to strengthen the capability to carry out cyber war and analyze the impact of cyber threat under the large-scale networks.

Proposal for the 『Army TIGER Cyber Defense System』 Installation capable of responding to future enemy cyber attack (미래 사이버위협에 대응 가능한 『Army TIGER 사이버방호체계』 구축을 위한 제언)

  • Byeong-jun Park;Cheol-jung Kim
    • Journal of Internet Computing and Services
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    • v.25 no.1
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    • pp.157-166
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    • 2024
  • The Army TIGER System, which is being deployed to implement a future combat system, is expected to bring innovative changes to the army's combat methods and comabt execution capability such as mobility, networking and intelligence. To this end, the Army will introduce various systems using drones, robots, unmanned vehicles, AI(Artificial Intelligence), etc. and utilize them in combat. The use of various unmanned vehicles and AI is expected to result in the introduction of equipment with new technologies into the army and an increase in various types of transmitted information, i.e. data. However, currently in the military, there is an acceleration in research and combat experimentations on warfigthing options using Army TIGER forces system for specific functions. On the other hand, the current reality is that research on cyber threats measures targeting information systems related to the increasing number of unmanned systems, data production, and transmission from unmanned systems, as well as the establishment of cloud centers and AI command and control center driven by the new force systems, is not being pursued. Accordingly this paper analyzes the structure and characteristics of the Army TIGER force integration system and makes suggestions for necessity of building, available cyber defense solutions and Army TIGER integrated cyber protections system that can respond to cyber threats in the future.

A study of ocean eddy simulation using real water temperature data (실 수온자료를 이용한 와동류 모의 및 활용에 대한 연구)

  • Kim, Chang-Jin;Na, Young-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.99-100
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    • 2015
  • 본 논문에서는 해양현상의 하나인 와동류를 컴퓨터 환경에서 모의하는 방안에 대해 제안한다. 이를 위해 와동류의 구조적 특징을 분석하고 이와 유사하게 모의하는 방안을 소개한다. 또한 해양 분야에서 가장 널리 사용되는 netCDF 포맷의 실 수온데이터를 이용하여 와동류를 표현하고 NASA에서 제공하는 공개 분석 툴을 이용하여 결과를 비교 분석한다. 또한 모의한 와동류가 실제 해양전투 모의실험에서 어떻게 활용 될 수 있는지 그 활용방안에 대해 소개한다.

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Context-aware Framework for Battlefield Surveillance Sensor Network System (전장감시 센서네트워크 시스템을 위한 상황인식 프레임워크)

  • Heo, Lyong;Jin, Byeong Woon;Park, Seong Seung;Jeon, Seo In;Shon, Ho Sun;Ryu, Keun Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.117-119
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    • 2010
  • 미래 전쟁은 과거의 재래식 전쟁과는 판이하게 변화된 환경 속에서 새로운 전투 형태와 방법으로 전개될 것이다. 특히, 첨단 기술의 급속한 발전은 전장에서 싸우는 방법을 변화시키는 주요 요인이라고 할 수 있다. 전장에서 적을 먼저 발견하고 타격하기 위해서는 실시간 표적 획득 및 첩보 수집과 정확한 상황판단 및 적시적인 지휘가 요구되기 때문에 정보 수집 자산이 부족한 사 여단급 부대를 대상으로 감시 정찰 센서 네트워크 시스템을 구축하는 것이 필요하다. 그러나 평시 체계와 전시 체계의 운용 개념이 부족한 상태에서 실 세계에 적용하는 것은 유지비용의 증가, 감지 오류, 야전 환경과의 부적합 등을 야기한다. 따라서, 이러한 문제점의 해결 대안으로 이 논문에서는 지상군 작전에서 적의 조기 발견과 전장 가시화에 필요한 전장감시 센서 네트워크 시스템을 위한 상황 인식 프레임 워크를 제안하였다.

A Study on the Present Status of Use and Development Plan of GPS Receiver in Naval Vessels (해군함정의 GPS 수신기 활용현황과 발전방안에 관한 연구)

  • Lim Bong-Taeck
    • Journal of Navigation and Port Research
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    • v.29 no.8 s.104
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    • pp.685-692
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    • 2005
  • In this study, it is surveyed and analyzed under the condition of developing GPS receiver that the present status of use and the precision of GPS receiver installed in naval vessels. Throughout interview and questionnaire with the workers in naval vessels, reliability and utilization of GPS receiver are verified. In conclusion, it is suggested that the development of GPS receiver system as well as navigation methods in naval vessels. The result of this study is as follows. Though the workers in naval vessels regard the accuracy of GPS receiver position as the fix by geographical navigation method. However, it is confirmed that its practical usage is when it is difficult to obtain the fix by geographical navigation method or R/D position or for verification. The suggested plans to develop the navigation methods from naval vessels standpoint are designing a parallel systems and introducing the GPS receiver system that functions well and is linked to the electronic navigation chart.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.9-20
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    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

The VV&A Process Design for CMMS in consideration of Korean mission space characteristics (한국형 CMMS 개발 및 관리시스템의 VV&A 프로세스 설계)

  • Kim, Gyo-Seob;Lee, Jung-Man;Bae, Young-Min;Lee, Young-Hoon;Pyun, Jai-Jeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.189-198
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    • 2010
  • Conceptual Model of the Mission Spaces(CMMS) is a first abstraction model of the military real world and serves as a knowledge(mission spaces) reference models for development, interoperability and reusability of defense modeling and simulation(M&S) systems, by capturing basic information about entities involved in any mission and their key actions and interactions. Therefore, the completeness of CMMS is the key to success for the quality of M&S systems based on it. To improve quality and credibility of CMMS, the Verification, Validation and Accreditation(VV&A) processes of CMMS is very important. This paper briefly describes the K-CMMS(Korean Conceptual Model of Mission Space) and the VV&A process.