• Title/Summary/Keyword: 전통적인 통계

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Overseas - Parametric DesignVIII (해외건축동향: 미국 - 파라메트릭 디자인VIII)

  • Sung, Woojae
    • Korean Architects
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    • s.566
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    • pp.92-97
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    • 2016
  • 지난 두 회에 걸쳐 흔히 사람들이 이야기하는 파라메트릭 디자인의 전형에 가까우며 현재의 건축 및 시공 기술로 충분히 구현이 가능한 두 예를 살펴보았습니다. 조금 지루하다고 여기셨을 분들을 위해 앞으로 몇 회간은 시뮬레이션(simulation)에 대해 이야기를 해 볼까 합니다. 시뮬레이션은 단어가 의미하는 것처럼 실제의 현상을 모방하는 과정을 의미하며 이미 많은 분야에서 다양한 목적을 위해 사용되고 있습니다. 쉽게 머릿속에 떠오르는 시뮬레이션은 아마도 영화나 컴퓨터 게임에서 자연현상이나 물리적 법칙에 의한 사물의 거동 등을 본뜨고자 하는 목적의 특수효과를 위한 시뮬레이션, 과학자들이 자연의 현상의 이해 및 예측, 혹은 가설의 검증 등을 위해 사용하는 시뮬레이션, 엔지니어들이 물체의 물리적 화학적 거동을 시험해 보기 위해 사용하는 시뮬레이션 등이 아닐까 생각합니다. 시뮬레이션은 기본적으로 어떠한 현상에 대한 이해를 바탕으로 그러한 현상을 만들어 내는 법칙을 찾아내어 이를 디지털 모델화 하여야 합니다. 몇 회 전에 말씀드렸던 것처럼, 실험에 실험을 거듭하여 가장 영향력이 큰 변수를 찾아내고 미처 이해하지 못한 변수들을 보강하기 위해 도입하는 상수 등으로 이러한 과학적인 법칙을 도출하게 됩니다. 싸고 막강한 성능의 컴퓨터 및 데이터 저장방법 등을 등에 업은 빅 데이터(Big Data)를 통한 방법론이 이미 통계 및 확률의 분야에서 전통적인 알고리듬에 바탕을 둔 시뮬레이션에 우위를 점하고 있는 상황이긴 하지만, 개인적인 생각으로는 항상 다른 분야에 비해 기술적으로 한발 뒤쳐질 수밖에 없는 건축의 보수적인 속성 및 좀 더 많은 것에 대해 컨트롤을 하고 싶어 하는 많은 건축인들의 애착 등을 고려해 보았을 때 건축에서의 시뮬레이션이라는 영역은 아직도 알아야할 가치가 많다고 생각됩니다.

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An Analysis on the Influence Factors of Learning Effectiveness for Multivision Education Process -Focusing on Distribution Working Course in Vocational High School- (멀티비전교육과정이 학습효과에 미치는 영향에 관한 연구 -전문계 고등학교의 유통실무과정을 중심으로-)

  • Kim, Kyung-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.12
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    • pp.297-304
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    • 2011
  • This study was to analyze the learning effectiveness of multi-media based class by comparing with traditional classroom method. The "Distribution Working Subject" course that is one of the required courses of Vocational high school was selected and its contents were digitalized on MS Powerpoint for multi-media based class. The thirty students were sampled for each experimental and control groups. The homogeneity and learning achievement of sample groups were tested for experiment. Same teacher took the classes of two groups and delivered same contents of course. Only difference between two groups was the delivery method, one is traditional classroom teaching method and the other was the multi-media based class. The learning achievements and satisfaction of sample were post-tested in order to analyze the learning effectiveness by comparing two teaching methods. The results showed that there was a significant difference between experimental and control group in learning achievement after ANCOVA controlled pre-test as covariance(F=5.08, p<.05). It means that the learning achievement of multi-media based class was higher than that of traditional classroom group. The results also showed that a significant difference in students' satisfaction between two groups (t=5.57, p<.001). This study concluded that using multi-media in class could produce more learning achievements and satisfaction of students than traditional classroom method.

Error cause analysis of Pearson test statistics for k-population homogeneity test (k-모집단 동질성검정에서 피어슨검정의 오차성분 분석에 관한 연구)

  • Heo, Sunyeong
    • Journal of the Korean Data and Information Science Society
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    • v.24 no.4
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    • pp.815-824
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    • 2013
  • Traditional Pearson chi-squared test is not appropriate for the data collected by the complex sample design. When one uses the traditional Pearson chi-squared test to the complex sample categorical data, it may give wrong test results, and the error may occur not only due to the biased variance estimators but also due to the biased point estimators of cell proportions. In this study, the design based consistent Wald test statistics was derived for k-population homogeneity test, and the traditional Pearson chi-squared test statistics was partitioned into three parts according to the causes of error; the error due to the bias of variance estimator, the error due to the bias of cell proportion estimator, and the unseparated error due to the both bias of variance estimator and bias of cell proportion estimator. An analysis was conducted for empirical results of the relative size of each error component to the Pearson chi-squared test statistics. The second year data from the fourth Korean national health and nutrition examination survey (KNHANES, IV-2) was used for the analysis. The empirical results show that the relative size of error from the bias of variance estimator was relatively larger than the size of error from the bias of cell proportion estimator, but its degrees were different variable by variable.

Comparison of Dimension Reduction Methods for Time Series Factor Analysis: A Case Study (Value at Risk의 사후검증을 통한 다변량 시계열자료의 차원축소 방법의 비교: 사례분석)

  • Lee, Dae-Su;Song, Seong-Joo
    • The Korean Journal of Applied Statistics
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    • v.24 no.4
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    • pp.597-607
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    • 2011
  • Value at Risk(VaR) is being widely used as a simple tool for measuring financial risk. Although VaR has a few weak points, it is used as a basic risk measure due to its simplicity and easiness of understanding. However, it becomes very difficult to estimate the volatility of the portfolio (essential to compute its VaR) when the number of assets in the portfolio is large. In this case, we can consider the application of a dimension reduction technique; however, the ordinary factor analysis cannot be applied directly to financial data due to autocorrelation. In this paper, we suggest a dimension reduction method that uses the time-series factor analysis and DCC(Dynamic Conditional Correlation) GARCH model. We also compare the method using time-series factor analysis with the existing method using ordinary factor analysis by backtesting the VaR of real data from the Korean stock market.

An Empirical Study on the Execution Factors Affecting on Corporate Performance in the Global Electronic Commerce (해외 역직구의 핵심역량이 기업성과에 미치는 영향에 관한 실증연구)

  • Kim, Chang-Bong;Min, Cheol-Hong
    • Korea Trade Review
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    • v.43 no.4
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    • pp.219-245
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    • 2018
  • Recently Korea affected by the US and China trade wars, has been stagnant in the global trade market. However, the global e-commerce market is growing and emerging with new trade opportunity. The purpose of this study is to derive factors of the execution of cross border electronic commerce in the global e-commerce market and to grasp the effects of these factors on firm performance and ultimately to provide policy implications for export expansion. For this purpose, we conducted a literature review to derive the factors for firm performance in the global e-commerce market. Subsequently, conceptual research model and research hypotheses were estabilished, and empirical analysis was conducted through questionnaires. As a result of the empirical analysis, trust and ICT capability have a positive effect on firm performance, and the impact of trust on firm performance depends on the level of dispute settlement. However, ICT capability does not affect firm performance. This study differs from previous studies in that it considered global e-commerce from the perspective of the enterprise and examined factors for firm performance.

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The Effect of Using Multimedia Material of Seasonal Change on Middle School Students' Conceptual Changes (계절의 변화 멀티미디어 자료 활용이 중학생의 개념 변화에 미치는 효과)

  • Chung, Jung-In;Shim, Ki-Chang;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.25 no.7
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    • pp.545-557
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    • 2004
  • The purpose of this study is to classify types of preconception on the seasonal change to middle school students and to find out how the developed multimedia material changes their conception in the seasonal change. The questionnaire about the variation of season consisted of 10 items. Questions are given to 80 ninth graders. Control and experimental group was 23 and 57 students, respectively and they were instructed for two class periods. A learning method using multimedia was applied to the experimental group. On the other hand, traditional teaching-learning method was used for the control group. A learning method using multimedia in this study had an effect on the conceptual changes (p$<$0.01). Data in this study was divided into six levels to classify the changes of concepts in detail. As a result, it showed that a learning method using multimedia was effective for students to make progress from unscientific to scientific concepts, to build up scientific concepts, to build up scientific concepts, and to elaborate scientific concepts as compared with traditional method.

A study on the structural relationship between image, attachment, long-term orientation and behavioral intention as a tourism product of local traditional food (지역전통음식의 관광상품으로서 이미지, 애착이 장기지향성 및 행동의도간 구조적 관계)

  • Seo, Gyeong-Do;Lee, Jung-Eun
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.75-83
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    • 2021
  • This study presented the analysis results and implications by identifying the structural relationship between the image of food tourism products, the long-term orientation of attachment, and the behavioral intention. The convenience sampling method of the non-probability sampling method was used, and the survey was conducted non-face-to-face due to COVID-19. This study was conducted for customers who live in Jeollabuk-do and Jeollanam-do and have experienced local traditional food. As for the survey method, the main researcher's acquaintances and related experts were consulted and utilized to select the survey subjects, and the survey was conducted by sending/returning them by mail or e-mail. Statistical processing was analyzed using SPSS 25.0 and AMOS 25.0 statistical packages. As a result of the verification, the relationship between the image and attachment of food tourism, the relationship between the long-term orientation in the attachment of traditional food, and the behavioral intention in the attachment of traditional food are significant. A significant positive (+) relationship was formed in the relationship of hypothesis setting according to the research purpose of the relationship.

Effect of Virtual Reality Game on Old Patient's Depression, Relationship and Life Satisfaction (가상현실 게임이 노인 뇌졸중 환자의 우울, 대인관계, 삶의 만족도에 미치는 효과)

  • Shin, Kyung-Eun;Oh, Myung-Hwa;Chung, Hyun-Ae;Kim, Hee-Dong
    • 재활복지
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    • v.21 no.4
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    • pp.101-118
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    • 2017
  • This study was conducted to investigate the effect of virtual reality game on old stroke patient's depression, relationship and life satisfaction. The subjects of this study were 40 stroke patients of over 65 years old and each 20 patients were randomly assigned in two groups. The study was conducted for 12 weeks. Nintendo Wii Sports Resort program was applied to the virtual reality game for the experimental group. In order to investigate psychological social factor (depression, relationship) and life satisfaction of the objects, BDI, RCS, LSI-Z were checked three times. The results are as followings. First, the psychological social change (depression, relationship) after the training program showed that depression is significantly decreased (p<.001) along with the intervention period in both 2 groups. Second, change of life satisfaction after the training program showed that significant statistical improvement were found both in control group(p<.05), and experimental group(p<.001). Third, depression, relationship showed the significant statistically correlation with life satisfaction(p<.05). We can conclude from the above that virtual reality games which were played by 2 persons had the significant effect on old stroke patient's psychological social factor(depression, relationship) and life satisfaction.

Effects of Analyzability, Comprehensiveness, and Flexibility on Wage (분석성, 포괄성, 유연성이 임금에 미치는 영향)

  • Park, Ki Seong
    • Journal of Labour Economics
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    • v.35 no.3
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    • pp.1-28
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    • 2012
  • We measure a worker's analyzability by how correctly he grasps its causes when a problem occurs, comprehensiveness by how much he understand the overall process of his firm, and flexibility by how frequently unusual situations occur at his job. After controling firm-specific fixed of fandom effects, his age, tenure, position, and rank, the characteristics increase a worker's wage. A worker who grasps correctly the causes of problem is paid more by 5.2% than a worker who scarcely does. A worker who understands the overall process of his firm is paid more by 2.52% than a worker who understands roughly the process of his team or department. A worker whose job is mew one by one is paid more by 2.98% than a worker whose job is routine and repetitive.

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기계학습을 활용한 중소기업 맞춤형 지식서비스 진단 및 처방 기술 연구

  • Seo, Ju-Hwan;Jeon, Seung-Pyo;Yu, Hyeong-Seon;Hwang, Ji-Na;Kim, Sang-Guk
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2017.11a
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    • pp.305-305
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    • 2017
  • 많은 국가에서 중소기업의 기술혁신을 지원하기 위해서 다양한 직 간접적 지원 프로그램을 기획하고 운영한다. 이 연구는 R&D 투자 효율성을 제고하기 위한 간접 지원의 대표적인 사례 중에서 지식서비스, 특히 그중에서도 R&D 기획, 기술가치평가, 정보 지원 사업에 주목했다. 이 연구에서는 지식서비스의 일환으로 공공과 민간에서 다양하게 제공되고 있는 3가지 지원 사업을 대상으로 R&D 중소기업 중에서 수요 집단의 특징을 프로파일링 했다. 이런 프로파일링을 통해 기업의 해당 지식서비스 지원 적합성을 진단할 수 있는 계량적인 방법을 제안하고 나아가 이를 통한 처방 방법을 논의한다. 구체적인 연구 방법으로는 데이터 마이닝을 통한 분석 방법으로 수요 집단을 프로파일링 했으며, 전통적인 통계 방법인 판별분석 방법을 활용해서 구체적인 지식서비스 적합성 진단 모형을 제시했다. 본 연구에서는 특정 지식서비스 수요에 대한 중소기업의 특징을 프로파일링하기 위해서 설문정보를 활용했으며, 모형의 적정성을 검증하기 위해서 새로운 설문을 활용하는 등 총 6,600 기업에 대한 대규모 설문을 활용했다는데도 차별적 의의가 있다. 본 연구의 결과는 대규모 데이터를 바탕으로 한 중소기업에 대한 지식서비스 또는 R&D 진단과 처방 서비스를 제시해 중소기업과 정부 R&D 투자 효율성을 개선시키는데 기여할 것으로 기대된다.

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