• Title/Summary/Keyword: 전자음향 전달함수

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A Study on Enhancement of 3D Sound Using Improved HRTFS (개선된 머리전달함수를 이용한 3차원 입체음향 성능 개선 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.6
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    • pp.557-565
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    • 2009
  • To perceive the direction and the distance of a sound, we always use a couple of information. Head Related Transfer Function (HRTF) contains the information that sound arrives from a sound source to the ears of the listener, like differences of level, phase and frequency spectrum. For a reproduction system using 2 channels, we apply HRTF to many algorithms which make 3d sound. But it causes a problem to localize a sound source around a certain places which is called the cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. The difference of frequency spectrum and psychoacoustics theory are used to boost the spectral cue among each directions. To confirm the performance of the algorithm, informal listening tests are carried out. As a result, we can make the improved 3d sound in 2 channel system based on a headphone. Also sound quality of improved 3d sound is much better than conventional methods.

Sound Source Externalization Algorithm Using Modified HRTFs and an Acoustic Simulation Method (변형된 머리전달 함수 및 음향 시뮬레이션 기법을 이용한 음상 외재화 알고리즘)

  • Lee, Yong-Ju;Jang, Dae-Young;Jang, In-Seon;Kang, Kyeong-Ok
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.8
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    • pp.714-722
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    • 2009
  • This paper presents a new sound source externalization algorithm for increasing spaciousness and presence on earphone or headphone environments. To do this, we used modified head related transfer functions (M-HRTFs) and room impulse responses acquired by an acoustic simulation method. M-HRTFs developed by ETRI have less tone color distortion of original sound sources than traditional HRTFs. The acoustic simulation method is used to obtain more natural reflected sound. To verify the proposed externalization algorithm, we performed a listening test. From the test, the proposed algorithm is effective in externalizing the sound sources especially when they are on the left and right sides.

Technique of Low-Order stable IIR HRTF Modeling (안정성을 유지하는 머리전달함수의 저차 IIR 모델링 기법)

  • 김홍철;이원철
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.807-810
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    • 2000
  • 입체음향 시스템에서 모노음에 방향감을 제어하기 위한 방법으로 FIR 필터 형태의 머리전달함수( HRTF : Head-Related Transfer Function)를 사용한다. 그러나 이때 사용되는 FIR형태의 머리전달함수는 높은 차수를 가지고 있어 실시간 음상정위 처리가 어려운 문제점을 가지고 있다. 본 논문에서는 FIR 형태의 머리전달함수를 ARMA 시스템 인지기법을 이용하여 저차의 IIR필터 형태로 모델링하여 실시간 데이터 처리가 가능하도록 하였다. 본 논문에서 제안하는 ARMA 시스템 인지기법을 이용하게 되면 주어진 고차의 FIR형태의 머리전달함수를 다양한 안정성을 갖는 IIR모델들을 얻을 수 있으며, 이들 중 적절한 스펙트럼오차를 갖는 저차의 IIR모델을 선택 할 수 있다.

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HRTF Enhancement Algorithm for Stereo ground Systems (스테레오 시스템을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.4
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    • pp.207-214
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    • 2008
  • To create 3D sound, we usually use two methods which are two channels or multichannel sound systems. Because of cost and space problems, we prefer two channel sound system to multi-channel. Using a headphone or two speakers, the most typical method to create 3D sound effects is a technology of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it causes a problem to localize a sound source around a certain places which is called cone-of-confusion. In this paper, we proposed the new algorithm to reduce the confusion of sound image localization. HRTF grouping and psychoacoustics theory are used to boost the spectral cue with spectrum difference among each directions. Informal listening tests show that the proposed method improves the front-back sound localization characteristics much better than conventional methods.

Selection of Personalized Head Related Transfer Function Using a Binary Search tree (이진 탐색 트리를 이용한 개인화된 머리 전달 함수의 탐색)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.5
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    • pp.409-415
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    • 2009
  • The head-related transfer function (HRTF), which has an important role in virtual sound localization has different characteristics across the subjects. Measuring HRTF is very time-consuming and requires a set of specific apparatus. Accordingly, HRTF customization is often employed. In this paper, we propose a method to search an adequate HRTF from a set of the HRTFs. To achieve rapid and reliable customization of HRTF, all HRTFs in the database are partitioned, where a binary search tree was employed. The distortion measurement adopted in HRTF partitioning was determined in a heuristic way, which predicts the differences in perceived sound location well. The DC-Davis CIPIC HRTF database set was used to evaluate the effectiveness of the proposed method. In the listening test, where 10 subjects were participated, the stimuli filtered by the HRTF obtained by the proposed method were closer to those by the personalized HRTF in terms of sound localization. Moreover, performance of the proposed method was shown to be superior to the previous customization method, where the HRFT is selected by using anthropometric data.

A Relevant Distortion Criterion for Interpolation of the Head-Related Transfer Functions (머리 전달 함수의 보간에 적합한 왜곡 척도)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.85-95
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    • 2009
  • In the binaural synthesis environments, wide varieties of the head-related transfer functions (HRTFs) that have measured with a various direction would be desirable to obtain the accurate and various spatial sound images. To reduce the size' of HRTFs, interpolation has been often employed, where the HRTF for any direction is obtained by a limited number of the representative HRTFs. In this paper, we study on the distortion measures for interpolation, which has an important role in interpolation. With lhe various objective distortion metrics, the differences between the interpolated and the measured HRTFs were computed. These were then compared and analyzed with the results from the listening tests. From the results, the objective distortion measures were selected, that reflected the perceptual differences in spatial sound image. This measure was employed in a practical interpolation technique. We applied the proposed method to four kinds of an HRTF set, measured from three human heads and one mannequin. As a result, the Mel-frequency cepstral distortion was shown to be a good predictor for the differences in spatial sound location, when three HRTF measured from human, and the time-domain signal to distortion ratio revealed good prediction results for the entire four HRTF sets.

3D Sound Solutions for Portable Device (휴대용 기기를 위한 입체음향 솔루션)

  • Kim, Hyoun-Suk;Lee, Dong-Woo;Choi, Yong-Suk;Lee, In-Ho;Lee, Simon;Kim, Poong-Min
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.633-636
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    • 2005
  • 최근의 전자기기는 소형, 경량화가 가속화되고 있고, 특히 휴대용 기기에서의 MP3, MOD, VOD, DMB, 3D 게임, 등 다양한 멀티미디어 콘텐츠에 대한 일반인의 접근성이 확대됨에 따라 휴대용 기기에서의 입체음향 효과에 대한 사용자의 관심이 고조되고 있다. 하지만, 휴대용 기기에서의 입체음향 효과 구현은 PC 환경에서의 구현과는 다르게, 적은 CPU 점유율, 작은 메모리 사용, 등 열악한 재생환경에서의 구현이 필요해, 기대만큼의 성능을 내기가 쉽지 않다. 이러한 제약된 환경에서 만족스러운 입체음향 효과의 구현을 위해서는 기기별 H/W 특성을 감안한 알고리듬 최적화가 필수이다. 본 논문에서는 휴대용 기기 환경에 최적화된 입체음향 기술과 동향, 국내에서 상용화된 XEN$^{TM}$ 솔루션에 대해 살펴봄으로서 향후 휴대용 기기를 위한 입체음향 기술개발 방향을 제시하고자 한다.

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Complexity Reduction of HRTF Processing using MDCT (MDCT를 이용한 HRTF 신호처리 계산량 감소방법)

  • 박만호;최송인
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2140-2143
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    • 2003
  • 최근 게임, 멀티미디어 콘텐츠, 가상현실 둥을 제공하는 멀티미디어 장치에서 2 개의 스피커나 헤드폰을 이용하여 3 차원 입체 음향효과를 내고자 하는 가상 입체음향 기법에 관한 연구가 많이 이루어지고 있다 가상 입체음향 기법 중 다채널 입체음향을 이용하여 입체음향효과를 가진 2 채널 출력을 구성하는 방식의 대표적인 것으로는 입체음향 정위효과를 내는 HRTF(Head Related Transfer Function)이 있다. 그러나 이 방법은 전달함수와 입력 신호의 컨볼루션(Convolution)방법을 이용함으로써 계산량이 복잡하여 실시간 구현에 많은 제약을 주고 있다. 본 논문에서는 다채널 입력으로 현재의 DVD, HDTV 등에서 사용되는 Dolby-Digital 복호화기를 사용하여 입체음향 시스템을 구현할 경우 가상입체음향 신호처리에 사용되는 HRTF 계수를 MDCT 계수로 구성하여 이를 통한 가상입체음향 신호처리방식의 계산량 감소방법에 대하여 설명하고 있다.

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A Microphone Array Beamforming Algorithm with Inverse Filtering of Relative Transfer Functions in Car Environments (상대전달함수의 역필터링을 이용한 자동차 환경에서의 마이크로폰 어레이 빔형성 기법)

  • Kang Hong-Goo;Hwang Youngsoo;Youn Dae-Hee;Han Chul-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.1
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    • pp.30-35
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    • 2006
  • In this paper. we Propose a frequency domain beamforming algorithm composed of inverse-filtering stages followed by a MVDR (Minimum-Variance Distortionless Response) beamformer or a GSC (Generalized Sidelobe Canceller). The proposed method is shown to require less complexity than the conventional RTF-MVDR and TF-GSC. respectively, and it is shown that the Proposed method is equivalent to the conventional RTF-MVDR and TF-GSC in optimum solution. In order to evaluate the performance of the Proposed method. speech recognition experiments are performed using the speech database recorded in a car. The Proposed method shows equal or slightly degraded Performance comparing to the conventional methods in terms of the speech recognition rate.

Implementation of moving sound effect using grouped HRTF (머리전달함수의 그룹화를 이용한 이동음 효과 구현)

  • Seo, Bo-Kug;Ku, Kyo-Sik;Han, Sang-Il;Cha, Hyung-Tai
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.417-418
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    • 2007
  • 본 논문에서는 입체음향을 2채널로 재생할 때 이동음이 부드럽게 생성되도록 하는 방법에 대해 연구한다. 일반적으로 이동음 효과 생성을 위해 머리전달함수(Head Related Transfer Function : HRTF)의 주파수 영역에서의 보간을 사용한다. 하지만 특정 점에서 측정된 머리전달함수를 이용하여 이동하는 음을 생성하기 때문에 클릭음 발생, 보간 특성의 변화 등의 문제점이 발생하게 된다. 이 같은 문제점을 해결하기 위해 본 논문에서는 이동음의 궤적 상에 있는 머리전달 함수들을 그룹화하여 이동음의 구현에 사용한다. 위와 같은 방법으로 구현된 이동음의 성능 평가 결과 보다 자연스러운 이동음이 생성되는 것을 확인하였다.

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