• Title/Summary/Keyword: 전시참여

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Effect of the Tourist Behavior on the Sports Spectating Factors and Team Association Components (스포츠 관람요인과 팀 연상이 관광행동에 미치는 영향)

  • Lim, Yeon-Woo;Chun, Joo-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.456-464
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    • 2017
  • These days, the sports industry and related industries are growing very fast due to active sports participation. Recently, tourism products that integrate tourism with sport have already appeared. The products include tourism behavior, such as sports activities, sports spectating, and visiting sports memorial halls and museums, etc. This study examined the relationship among the tourist behavior, sports spectating factors, and team association components. Based on the theoretical study, a field survey was performed by questionnaires. The sports spectating factors and team association components have a slight influence on the tourist behavior after analysis using the SPSS program. The implications are as follows. First, sports teams should make efforts not only on the team's win at the sports game, but also to develop marketing strategies about the sports complex, and star players of their team. Second, sports teams have to develop tourist products that collaborate with the local tourism industry linked to tourist attractions, accommodations, souvenir shop, and entertainment facilities for sports spectators.

A Design of Participative Problem Based Learning (PBL) Class in Metaverse (메타버스에서의 참여형 PBL 수업 설계)

  • Lee, Seung Ho
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.91-97
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    • 2022
  • Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.

A Study of Cultural Event Satisfaction on Quality of Life: - Focused on the Moderating Effect of Involvement - (문화이벤트 참여태도에 따른 문화이벤트 만족도 및 충성도 - 관여도 조절효과를 중심으로 -)

  • Kim, Eun Jin;Lee, Hee Jung;Yoon, Yoo Shik
    • Korea Science and Art Forum
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    • v.21
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    • pp.117-129
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    • 2015
  • The purpose of this study was to examine attitude of cultural events that affect participation satisfaction and loyalty of cultural events. Although cultural events are increasingly important with its positive impact on event participants, the existing literature on cultural event is sparse. This study, thus, investigates moderating effects of cultural events' involvement in a relationship between attitude of cultural event and participations' satisfaction and loyalty to understand the thoughts and attitude of participants. The survey was undertaken of participants to cultural events in Seoul, resulting in 513 valid responses. Through statistical analyses of factor analysis, multiple regression and hierarchical regression, four different factors of cultural event attitude were identified and those factors affect participation satisfaction and loyalty of cultural events. The results of this study provided support that there were moderated effects of cultural event involvement in the relationships between cultural event attitude and satisfaction and loyalty. More theoretical and practical implication were discussed in the conclusion.

Assessment of the Educational Effects through the Building Information Modeling for the Establishment of the Wartime Relocatable Military Facilities (전시 이동형 군사시설 구축을 위한 BIM의 교육효과 분석)

  • Kim, Tae-Hui;Ahn, Sung-Jin;Park, Jang-Kweon;Kim, Heung-Bin;Park, Young-Jun
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.6
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    • pp.545-550
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    • 2014
  • The re-locatable military facilities are significant in combat zones with limited infrastructures. Military tents are particularly one of the most essential components in the battlefields, During the offensive operation. This study assesses educational effectiveness of the 4D Building Information Modeling (BIM), which is used to deliver educational information with considering re-locatable military facility construction. Furthermore, the real time for constructing temporary concentration camp was measured, By using analysis of variance associated with the educational effects of the 4D BIM. Statistically, understandability of facility construction using 4D BIM was found to be higher than the conventional educational materials with field manual.

2009 세계 천문의 해 : 최종보고

  • Mun, Hong-Gyu;Chae, Jong-Cheol;Lee, Myeong-Hyeon;Lee, Hui-Won;Jeong, Hyeon-Su;Kim, Ung-Tae;Lee, Gyeong-Suk;Lee, Seo-Gu;Lee, Dong-Ju;Hong, Dae-Gil;Lee, Gang-Hwan;Kim, Cheon-Hwi;Min, Yeong-Cheol;Lee, Gyeong-Suk;Hyeon, Seong-Gyeong;Kim, Ji-Hye;Yun, Seon-Hye;Gang, Yeong-Un;Yang, Jong-Man;Park, Seok-Jae
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.1
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    • pp.84.1-84.1
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    • 2010
  • 2009 세계 천문의 해(International Year of Astronomy 2009, IYA2009) 한국조직위원회는 지난 1년간 148개 참가국의 일원으로 다양한 활동을 펼쳤다. IYA2009 활동은 강연, 별 축제와 같은 고전적인 이벤트로부터 시, 수필, 에세이, 음악, 미술, 만화, 영화, 대회, 인터넷 생중계, 플래시 동영상과 같이 새롭게 시도된 프로그램에 이르기까지 다양하게 기획, 운영되었다. 또한 우리는 시민천문대와 과학관, 미술관은 물론, 지하철, 기차역, 시청, 놀이공원, 쇼핑몰, 백화점, 병원, 그리고 경찰서에 이르기까지, 기존의 전통적인 전시공간을 벗어나 다양한 장소에서 전시회와 동영상 상영을 시도했다. 우리는 지난 1년간 90여 종의 행사를 410여 회에 걸쳐 진행했으며, 총 11,700,000여 명의 일반 시민과 학생들이 2009 세계 천문의 해에 참여한 것으로 추산하고 있다. IYA2009는 강연 200여 회, 전시 80여 회, 공연 15회, 학회 7회 등으로 요약할 수 있으며, 공식책자 4종, 도록 3종이 발간되었다. 관련 보도자료는 40 차례 배포했으며, 그 결과 2,500여 건이 언론을 통해 보도되었고, 총 248편의 연재기사가 실렸다. 2009 세계 천문의 해 한국조직위원회 공식 웹진 '이야진' 접속자는 999,890명, 총 페이지 뷰 건수는 131,963,473을 기록했다.

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A Study on the Corporate Pavilion Planning and Design as Means of Image Communication (기업 이미지 커뮤니케이션과 기업관 계획에 관한 연구)

  • 김양희
    • Archives of design research
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    • v.21
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    • pp.161-170
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    • 1997
  • The study as explained above has been progressed as follows: Through the theoretical required for projecting the corporate's exhibition at exposition, the justifiability of this study was recognized. To approach the pavilion of exhibition the importance of marketing communication at the corporate and its forming process were suggested, and the public information of the corporate as a medium of its marketing communication was under-stood. - With regard to the exhibiting event as its method, general constituents and contents of it were closely looked into, and on the exposition, as a kind of corporate's event and a place for the reciprocally exchangeable communication between the corporate and the public, a general study was done. - The importance of identification of the corporate's image for the corporate to participate in an exposition and its analytic method were refined in the stages of 'basic image' and 'serve image', and the general process in which the corporate is processing the image of its own pusiness since its participation in exposition was suggested in terms a model, dividing it into the stages of inspection & analysis and design.

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Professional Function of A Curator for Improving University Museum -Establishing Professional Faculty Researchers- (대학박물관 활성화를 위한 학예연구원의 전문직 역할 - 연구전임교수제의 확립과 역할평가 방안을 모색하며-)

  • Oh Il-Whan
    • KOMUNHWA
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    • no.57
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    • pp.315-329
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    • 2001
  • A university museum is the institute, which plays a role as academic research and educational function. It had been tried to do best to keep encouraging its function in difficult period when its basic law was disappeared since it has founded in 1955. A un

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A Study on the Program Structure and Activation Plan of the Complex Cultural Space in Public Library (공공도서관 복합문화공간의 프로그램 구성체계 및 활성화 방안 연구)

  • Shin, Youngji;Noh, Younghee
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.1
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    • pp.89-114
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    • 2020
  • This research is a basic study to understand the current state of the complex cultural space in the public library and the programs in operation and to explore ways to activate the programs by complex cultural space based on the understanding of the public libraries that formed the complex cultural space. Thus, a survey was conducted on librarians of public libraries that had complex cultural space within the library and found that there were a number of educational, exhibition, and performance spaces, and in the same vein, there were a lot of related programs being run in the complex cultural space. However, due to the lack of personnel in charge and budget, difficulty in developing programs, low participation in the programs, and lack of cultural facilities and materials, the substantialization of complex cultural space management seems to be lacking. Therefore, it will be required to set the goals and visions for the complex cultural space in libraries and to secure space, manpower, budget, and promotional efforts to reinvigorate the complex cultural space in the future.

The Intelligent Determination Model of Audience Emotion for Implementing Personalized Exhibition (개인화 전시 서비스 구현을 위한 지능형 관객 감정 판단 모형)

  • Jung, Min-Kyu;Kim, Jae-Kyeong
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.39-57
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    • 2012
  • Recently, due to the introduction of high-tech equipment in interactive exhibits, many people's attention has been concentrated on Interactive exhibits that can double the exhibition effect through the interaction with the audience. In addition, it is also possible to measure a variety of audience reaction in the interactive exhibition. Among various audience reactions, this research uses the change of the facial features that can be collected in an interactive exhibition space. This research develops an artificial neural network-based prediction model to predict the response of the audience by measuring the change of the facial features when the audience is given stimulation from the non-excited state. To present the emotion state of the audience, this research uses a Valence-Arousal model. So, this research suggests an overall framework composed of the following six steps. The first step is a step of collecting data for modeling. The data was collected from people participated in the 2012 Seoul DMC Culture Open, and the collected data was used for the experiments. The second step extracts 64 facial features from the collected data and compensates the facial feature values. The third step generates independent and dependent variables of an artificial neural network model. The fourth step extracts the independent variable that affects the dependent variable using the statistical technique. The fifth step builds an artificial neural network model and performs a learning process using train set and test set. Finally the last sixth step is to validate the prediction performance of artificial neural network model using the validation data set. The proposed model is compared with statistical predictive model to see whether it had better performance or not. As a result, although the data set in this experiment had much noise, the proposed model showed better results when the model was compared with multiple regression analysis model. If the prediction model of audience reaction was used in the real exhibition, it will be able to provide countermeasures and services appropriate to the audience's reaction viewing the exhibits. Specifically, if the arousal of audience about Exhibits is low, Action to increase arousal of the audience will be taken. For instance, we recommend the audience another preferred contents or using a light or sound to focus on these exhibits. In other words, when planning future exhibitions, planning the exhibition to satisfy various audience preferences would be possible. And it is expected to foster a personalized environment to concentrate on the exhibits. But, the proposed model in this research still shows the low prediction accuracy. The cause is in some parts as follows : First, the data covers diverse visitors of real exhibitions, so it was difficult to control the optimized experimental environment. So, the collected data has much noise, and it would results a lower accuracy. In further research, the data collection will be conducted in a more optimized experimental environment. The further research to increase the accuracy of the predictions of the model will be conducted. Second, using changes of facial expression only is thought to be not enough to extract audience emotions. If facial expression is combined with other responses, such as the sound, audience behavior, it would result a better result.

The Characteristics of Parent-Child Dyadic Discourses in an Informal Learning Setting: Focusing on the ZPD System (비형식 교육환경에서 일어나는 부도와 아동의 대화: ZPD 체계를 중심으로)

  • Kim, Ki-Sang;Heo, Jun-Young;Lee, Sun-Kyung;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.27 no.9
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    • pp.832-847
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    • 2007
  • The purpose of the study was to analyze and interpret parent-child dyadic discourses in depth with emphases on the ZPD system in a museum, an informal learning setting. Second graders and their parents from Seoul and its environs were voluntarily participated in the study. Data were collected from the museum documents, the photos of exhibits, and the video recordings of dyadic discourses at and between exhibits. The documents and the photos were analyzed to investigate what the topics, medium and goals of the exhibits were. The video recordings were all transcribed and analyzed to understand what and how they talked to each other through the lens of the ZPD system; situation definition, intersubjectivity, and semiotic mediation, The results of the study consisted of two parts. First, it showed that parent-child dyadic discourses were categorized in four: (1) within the actual developmental level; (2) in the zone of proximal development; (3) toward the potential developmental level; and (4) out of developmental level. The most common categories were the dyadic discourses within the actual developmental level and in the zone of proxima I development. Second, the representative cases in each categories were described and interpreted to understand the nature of parent-child dyadic discourses. It can be concluded that we gained some important understandings of an intrinsic attribute of parent-child discourses in a museum, an informal learning setting. Based on the results of the study, it can be suggested that museums make efforts to cultivate the affordance of exhibit environment to promote visitor's learning.