• Title/Summary/Keyword: 전술 패턴

Search Result 16, Processing Time 0.02 seconds

Compatibility Analysis Between Security Tactics and Broker Architecture Pattern (보안 전술과 Broker 아키텍처 패턴간의 호환성 분석)

  • Kim, Suntae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.19-24
    • /
    • 2015
  • Security has been a major concern in software development. Security tactics are reusable building blocks providing a general solution for recurring security concerns at the architectural level. They are often used together with architectural patterns which provide a general solution for architecting software systems. However, use of security tactics in architectural patterns has been understood only conceptually without concrete understanding of how their involved elements should be structurally and behaviorally co-designed. In this paper, we present model-driven analyses of security tactics in the context of Broker architectural patterns and provide evidences of the analyses in real world case studies.

Simulation System Design and Development for Search Strategy Analysis of Under Water Target (수중 표적 탐색전술 분석용 시뮬레이션 시스템 설계 및 개발)

  • Park, Young-man;Shin, Seoung Chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.05a
    • /
    • pp.539-542
    • /
    • 2009
  • 해군에서는 소나를 이용하여 수중 표적을 효과적으로 탐색하기 위한 소나운용전술을 개발하기 위해 노력하고 있다. 효율적인 소나운용전술 개발을 위해서는 먼저 다양한 운영전술에 대한 효과도를 분석할 수 있는 시뮬레이션 시스템이 필요하다. 시뮬레이션 시스템은 해양환경 정보, 자함 정보, 소나 정보, 그리고 수중표적의 정보를 매개변수로 입력받아 운용전술에 대한 시뮬레이션을 수행하며, 시뮬레이션의 진행에 따른 다양한 정보를 제공할 수 있어야 한다. 본 연구에서는 다양한 환경에서 수중표적에 대한 함정의 최적 탐색 전략을 평가할 수 있는 탐색효과도 분석용 시뮬레이션 시스템을 설계 개발하였다. 시뮬레이션 시스템은 다양한 형태의 해양상태를 반영할 수 있도록 소나방정식 및 탐지확률곡선을 이용하여 개발되었으며, 표적의 실제적인 행동패턴을 고려하여 여러 가지 형태의 기동 패턴을 시스템에 묘사하였다. 개발된 시스템은 앞으로 수중표적에 대한 효율적인 소나운용전술을 개발하고 발전시키는데 유용하게 사용될 수 있을 것으로 판단된다.

  • PDF

A Development of Simulator for Analysis of Anti-Submarine Search Patterns Using HMS (HMS를 이용한 대잠탐색 패턴분석을 위한 시뮬레이터 개발)

  • Shin, Seoung-Chul;Park, Young-Man
    • Journal of the Korea Society for Simulation
    • /
    • v.19 no.2
    • /
    • pp.99-106
    • /
    • 2010
  • In the anti-submarine warfare, a search using HMS is used as a basic strategy. The importance of HMS operation strategy is increasing, but it is hard to develop effective anti-submarine search strategy due to reciprocal actions among sea environments, search patterns, sonar operational tactics, anti-submarine search strategy, etc. In this research, a simulator was invented so as to analyze anti-submarine search patterns used when an HMS-carrying ship searches for submarine in various anti-submarine search environments. The simulator reflects various factors that influence anti-submarine search, and with consideration of search patterns of anti-submarine ships as well as evasive movement of submarines, it can simulate various anti-submarine search operations such as a collaborative anti-submarine operation by a single or multiple forces. Also, the simulator will contribute to developing and improving systematic and efficient HMS operational tactics in anti-submarine warfare.

Simulation System Design and Development for Analysis of the Search Strategy for Underwater Targets (수중 표적 탐색전술 분석용 시뮬레이션 시스템 설계 및 개발)

  • Park, Young-Man;Shin, Seoung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.12
    • /
    • pp.2753-2758
    • /
    • 2009
  • The Navy is trying to develop a sonar-operation strategy that efficiently searches for underwater targets. To develop an efficient sonar-operation strategy, a simulation system, which can analyze the efficiency of various operation strategies, is needed. The simulation executes the strategical operation by collecting information of sea environment, destroyer, sonar, and target. Also, it should be able to provide diverse information according to its progression. In this study, the simulation system that can evaluate and analyze the effectiveness of the search strategy for underwater targets in different environments was designed and developed. The simulation system was developed, utilizing the sonar equation and the lateral-range-curve, and it portrays many patterns of realistic movements of a target. This system will contribute to developing and improving efficient sonar-operation strategies to find underwater targets in the future.

Transmission Performance Analysis for cipher communication in aerial tactical communication link (항공전술 통신링크에서 암호통신을 위한 전송성능 분석)

  • Hong, Jin-Keun;Park, Sun-Chun;Kim, Seng-Jo;Park, Jong-Wook
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.33 no.4
    • /
    • pp.63-70
    • /
    • 2005
  • LINK16 is a system which is designed to maximize performance in a particular tactical environment with high levels of jamming. In this paper, transmission performance of synchronization pattern for cipher communication in aerial tactical communication link is presented. Transmission architecture of operating mode (standard DP, P2SP, P2DP, P4mode) in LINK16 network is discussed, and an effect of synchronization pattern, a quality of degraded effect of transmission communication for collision probability between hopping frequencies and fading channel in crypto communication is analyzed.

The Study on Anti-Submarine Search Pattern of the Surface Ship Considering the Torpedo Countermeasure Tactics (어뢰대항전술 영향을 고려한 수상함의 대잠탐색패턴 연구)

  • Lee, Min-Kyu
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.13 no.2
    • /
    • pp.204-210
    • /
    • 2010
  • The tactical effectiveness, which is the result of applying decision-making algorithms to respond a specific situation with weapons and sensors, is required to analyze according to the integrated combat situation, because each situation, which is intimately involved with each other, influences the surface ship to complete missions successfully. However, the tactical effectiveness have been analyzed in separation of each tactical situation due to the complexity of the integrated tactical situation. This paper is originated from the needs for analyzing the anti-submarine search region of the surface ship after it evades the torpedo by operation of the torpedo countermeasure tactics. It also describes simulation results of effectiveness analysis for the search patterns in the search region.

Development of Reconfigurable Tactical Operation Display Framework by Battery and Battalion (포대/대대 별 재구성 가능한 전술작전화면 프레임워크 개발)

  • Lee, Sangtae;Lee, Seungyoung;Wi, SoungHyouk;Cho, Kyutae
    • Journal of KIISE
    • /
    • v.44 no.5
    • /
    • pp.476-485
    • /
    • 2017
  • The tactical operation centers of future anti-aircraft missile systems provide the environment for the research on future air threats, tactical information, integrated battlefield environment creation and management, engagement control and command and control algorithms. To develop the key functional elements of integrated battlefield situation creation and processing and tactical operation automation processing operations, battery/battalion tactical operation control and reconfiguration design software are required. Therefore, the algorithm software of each function and the tactical operation display software and link software for interworking between equipment were developed as reconfigurable through a data-centric design. In this paper, a tactical operation display framework that can be reconfigured on the operation display of the tactical operations according to the battery/battalion is introduced. This tactical operation display framework was used to develop a common data model design for the reconfigurable structure of multi-role tactical operations with battery / battalion and mission views, and a display configuration tool that provides a tactical operation display framework for view development was also developed using the MVC pattern. If the tactical operation display framework is used, it will be possible to reuse the view design through the common base structure, and a view that can be reconfigured easily and quickly will also be developed.

A Study of Search Efficiency for Underwater Targets using HMS (HMS를 이용한 수중표적 탐색효과에 관한 연구)

  • Shin, Seoung-Chul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.10a
    • /
    • pp.708-711
    • /
    • 2011
  • The Navy is in the process of developing a sonar-operation strategy to increase the effectiveness of underwater target seeking capability. HMS is the basic strategy to detect underwater targets. The advantages of HMS is that, it has a short preparation time to operate and can be always used regardless of sea conditions and weather. However, it is difficult to effectively detect underwater targets due to the interaction between marine environments and sonar-operations. During the research, the effectiveness of the HMS system's underwater target seeking capability was analyzed by integrating various search patterns and environment conditions into the simulation. In the simulation the ship target an evasive target within a set region. The simulation presented results for an effective searching methods of underwater targets. These research results can be used as foundation for advancing and improving the sonar operational tactics.

  • PDF

Making Levels More Challenging with a Cooperative Strategy of Ghosts in Pac-Man (고스트들의 협력전술에 의한 팩맨게임 난이도 제고)

  • Choi, Taeyeong;Na, Hyeon-Suk
    • Journal of Korea Game Society
    • /
    • v.15 no.5
    • /
    • pp.89-98
    • /
    • 2015
  • The artificial intelligence (AI) of Non-Player Companions (NPC), especially opponents, is a key element to adjust the level of games in game design. Smart opponents can make games more challenging as well as allow players for diverse experiences, even in the same game environment. Since game users interact with more than one opponent in most of today's games, collaboration control of opponent characters becomes more important than ever before. In this paper, we introduce a cooperative strategy based on the A* algorithm for enemies' AI in the Pac-Man game. A survey from 17 human testers shows that the levels with our collaborative opponents are more difficult but interesting than those with either the original Pac-Man's personalities or the non-cooperative greedy opponents.

Design and Implementation of Mobile Electronically Scanned TACAN Antenna (이동형 전자식 TACAN 안테나 설계 및 구현)

  • Park, Sang Jin;Koo, Kyung Heon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.26 no.1
    • /
    • pp.54-62
    • /
    • 2015
  • This paper describes the design and fabrication of an electronically rotated Tactical Air Navigation(TACAN) antenna using parasitic elements and PIN diode switches. We used parasitic elements arranged in a circular array and PIN diode switches to electronically rotate the antenna instead of employing a mechanically rotated antenna using motor. The antenna's physical characteristics and design features to generate the cardioid pattern and nine-lobe pattern including bearing information are described and simulated. The measured result shows a very good agreement with simulation and meets the specification of MIL-STD-291C.