• Title/Summary/Keyword: 전문가심층면접

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A Study on the Game Contents Curriculums of Universities in Korea (대학의 게임콘텐츠 교육과정 연구)

  • Oh, Hyoun Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.243-246
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    • 2016
  • 본 연구에서는 국내 게임 산업의 최근 동향과 함께 게임 산업의 인력 수급 현황을 살펴보고, 게임 교육기관 여섯 곳의 교육 시스템과 방향을 비교 분석하여 게임 교육기관의 변화와 현황 및 문제점을 찾아내고자 하였다. 이는 문헌연구와 인터넷을 통해 해당 학교별 특징과 장단점을 정리하고, 공통적으로 부족한 부분을 도출하여 개선방향을 제시하고자 하였다. 또한 게임개발사 직원들을 대상 게임 산업 전문가를 두 그룹으로 분류하고 심층면접을 실시하여 게임 전공자에 대한 만족도와 우수 업무능력, 부족한 업무능력, 교육기관에 요구하는 교육내용 및 소양 등에 대한 의견을 분석하여 문제점을 도출 시켰다. 이에 대한 결과로 특정계열 및 세부전공으로 편향된 교육과정을 운영하는 교육 기관이 많은 점과, 게임 세부 직무별 전문성과 응용력 향상에 적합한 교육과정이 체계적으로 구성되어 있지 않은 점, 창의력 향상을 위한 교육과정이 매우 부족한 점이 문제점으로 도출되었다. 이에 대한 해결 방안으로 게임 콘텐츠산업과 교육기관 각자의 역할에 대한 정체성과 교육기관의 교육방향성을 통한 미래 발전방안을 제안하였다.

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A Study on the Analysis of Supporting Technologies and the Industry Types for Smart Work (스마트워크 지원기술과 산업유형 분석 연구)

  • Noh, Kyoo-Sung;Yu, Seung-Yeob;Cho, Hyun-Joo
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.9-18
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    • 2011
  • This study tried to confirm the promotion plan with competitive a Smart Work industry power analysis. We were the low so that consequently we did the industry type analysis with Smart Work industry support technique. We executed the depth interview with Smart Work expert of 40 persons for this. This study found the Smart Work 2.0 concept and recognition about the industry out. As results of a research, validity of Smart Work 2.0 concept appeared high and Smart Work industry classified 11 groups. With this products, We proposed activation policy for Smart Work industry.

A Study on the Process of Perceiving Creativity Concept by Kindergarten Teachers (유아 교사들의 창의성교육에 관한 개념을 인식하는 과정에 관한 연구)

  • Chang, Inhee;Kim, Leejin
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.25-35
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    • 2017
  • This study was carried out qualitative study to figure out the process of the perception of creativity conception by kindergarten teachers in Korea. The interviewees are 4 current teachers in kindergarten in Seoul. Data was collected from semi-structured in-depth interview. Collected data were analyzed using Modified Grounded Theory Approach by Kinoshita, a kind of qualitative research method. As a result of data analysis, kindergarten teachers who experts in child education understood key concepts of creativity as unique thinking and rich expression ability. Such concept is mainly acquired at the class in which direct encounter with children is made. Besides, they formed the concept of creativity through reading books and articles, graduate studies and teaching Nuri Curriculum. In the preceding studies on the concept of creativity targeted to elementary and secondary school teachers, they had shared wide concept, but kindergarten teachers shared only some key concepts on creativity. This result would mean that the concept of creativity in the early children education is relatively coherent and such concept and teaching method are relatively well delivered to children at the education field.

The Qualitative Study on Youth Experiences of Anger Expression and Management -Focus Group Interview with Youth and Youth Experts- (청소년의 분노 표현 및 대처 경험에 관한 질적 연구 -청소년과 청소년 전문가 포커스 그룹 인터뷰-)

  • Ko, Ki-Sook;Lee, Jee-Sook;You, Dong-hwan;Yoon, Yong-hee
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.445-462
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    • 2019
  • This paper illustrated the use of focus groups with adolescents and youth experts to enhance knowledge of anger, anger expression, and its coping strategies. Nine youth experts and 9 adolescents participated in the study. Analysis of the findings identified 12 meaningful elements, 34 sub-elements, and 138 descriptions. The meaningful elements were as follow: the lack of stable care, anger-provoking situations, a relationship between distorted thoughts and anger, physical and psychological symptoms, different types of anger expression, suppressed anger, difficulty of anger control, youth efforts to control anger, needs to implement appropriate anger expression, psychological mechanism of anger, effective ways to cope with anger, suggested by youth experts, needs of alternative anger management programs. Based on these findings, the study suggests various anger management alternatives, including ICT based cognitive-behavior anger management programs.

Study on the Direction of College Admission through the Analysis of the 2015 Revised Curriculum : Focused on In-depth Interview with Experts (2015 개정 교육과정 운영 실태 분석을 통한 대학 입시 방향 연구: 전문가 심층 인터뷰를 중심으로)

  • Baek, Min-kyung;Baek, Kwang-ho;Lee, Je-Young
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.422-434
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    • 2020
  • This study aims to analyze the types of college admission that should be strengthened or reflected in universities and to suggest the direction of entrance examination by identifying the actual implementation of the literature-science integrated 2015 revised national curriculum. In order to do so, in-depth interviews on the current state were executed to five curriculum experts. As a result of the interview, it was found that the introduction and adoption of clear admission types look into the inner side of high school life are necessary. Also, it is required to establish specific criteria for student selection expand in-depth interviews related to learning activities in high school, strengthen evaluation competence of admission staffs and recruit more evaluation personnel. In addition, in order to revitalize the 2015 revised curriculum, it is necessary to evaluate how many subjects, especially in career-related subjects, students have taken in order to expand the school record-focused system. For this, it is required to extract evaluation elements and criteria of universities that can grasp continuous and active role performance, and to design a typical design that can objectively judge them. This study can contribute to the settlement of the selection process that can revitalize public education. And it is expected that the selection of the talents desired by the university will be used as a possible basic data.

A Study on Social Readjustment Experience of Ex-Offenders Based on Perceptions of Correctional Professionals and Correctional Counselors (교정전문가 및 교정상담자가 인식하는 출소자의 사회재적응 경험에 관한 연구)

  • Lee, Dong-Hun;Jo, Eun-Jung;Yang, Soon-Jeong;Yang, Ha-Na
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.303-319
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    • 2017
  • This study was to explore ex-offender's social readjustment based on the perceptions of correctional professionals and correctional counselors. For the study, 10 correctional professionals were interviewed including university professors majoring in criminology, judges of family court, various correctional workers and 8 correctional counselors responsible for counseling of ex-offender's in the Korea Rehabilitation Agency. The interviews were analyzed using content analysis procedures proposed by Krippendorff(2003). The results were composed of 5 spheres, 15 dimensions, 36 categories, and 77 meaning contents. With regard to social readjustment experiences of ex-offender's, domains such as 'education', 'psychotherapy', 'employment and job search', 'service, culture and leisure', and 'social and national support' were drawn from the analyses. Based on the results of this study, significance and implications were presented.

A Study on New Appreciation of Cultural Industry and the Role of Design Policies (문화산업에 대한 재인식과 디자인 정책의 역할 연구)

  • Jeong, Bong-Keum
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.31-42
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    • 2006
  • Design, to all of us living in the 21st century, is not just an action that revs up the production and consumption as an added value of an industry, but it is recognized as a broader social and cultural action in practice. The purpose of this study is to broaden the role of design as a principal body producing culture, and to proclaim that design itself has to have self-sufficiency as culture. The study starts from a hypothesis that the action of design should be at the core of cultural industry. The study includes studying the documents on and analyzing the current status and case studies of cultural industry and design policies for macro view. Comparative research and analysis of how designers from three countries, Korea, United States and England, perceive policies is a microscopic part of this study. The methods for this study include survey for quantitative research in Korea, United States and England, and intensive interviews for qualitative research to explain past facts and the current situation of design policies. The survey compares design professionals of three countries, and the intensive interviews are done with manager level design professionals who are both decision makers and policy makers. On order to prove the appropriateness of the survey structure, three pilot studies and a pre-test were carried out. As shown in the verification of the subject of study, if, in the cultural industry which was considered to be the blossom of 20th century, the blind running without intervention of reason still keeps its former state and is unable to go beyond history, we will not be able to enter the age of mentality and fall behind. The value of design that we shall judge depends on the dialectic of 'past' and 'present' regarding the principle of enlightenment, and it will open up a new philosophy, a new civilization and a new world.

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A Study on the Development of Authenticity Scale Perceived by Players on the Business Sport Team (실업팀 선수가 지각하는 진정성 척도 개발에 관한 연구)

  • Kyung-Won Byun;Min-Kyu Choi
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.141-152
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    • 2023
  • The scale of the authenticity perceived by the athletes of the domestic business team was developed. Through this, it is intended to accumulate information and authenticity research on human resource management of unemployment teams. The authenticity scale was developed through a total of 6 steps by referring to previous studies on the scale development process at domestic and international. In the first stage, the basic composition was confirmed through the review of previous studies.In the second stage, preliminary questions were drawn through in-depth interviews with 13 players belonging to the business team. In the third stage, the authenticity attribute and structure were confirmed through an expert meeting. In the fourth stage, the appropriateness of the items was verified through exploratory factor analysis and reliability analysis of 248 people. In the 5th stage, 288 subjects were tested for construct validity, convergent validity, and discriminant validity through confirmatory factor analysis, correlation analysis, and reliability analysis. The sixth step was to verify the relationship through regression analysis with the performance variables to examine the applicability and predictability of the developed scale. Through the above procedures, 4 dimensions of organizational authenticity and 18 measurement items were developed, and 3 dimensions of leader authenticity and 18 measurement items were developed.

Strategies on Domestic/International Governmental Advertising and Media Technology Concerning Health Campaigns (헬스 캠페인 관련 국내외 정부 광고 및 미디어 테크놀로지 활용 전략)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.290-305
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    • 2019
  • As laws regarding the execution of governmental and public corporate advertising have been enforced since 2018, the need for the increase in effectiveness and public benefits of governmental advertising has been suggested. This research focuses on the government's health campaigns regarding well-being, hygiene, and safety and thus conducts an in-depth research into strategies and the future course of policies. First, it analyzes domestic/international governmental advertising in the realm of health campaigns and specifically studies governmental advertising that employs media technologies in health communications. Furthermore, through in-depth interview with 10 health campaign experts, the study explores possible plans of utilizing the ever-developing field of digital technology. The results of this research show that it is imperative to target and strategize according to the purposes of health campaigns. It is also important to set the appropriate parameters of the campaigns according to the given budget while securing the quantity and quality of creativity. Also, it will be crucial to utilize media technology to the fullest extent and strategize around it. Therefore, this research suggests theoretical as well as practical strategic plans to increase the effectiveness and efficiency of governmental advertising in the realm of well-being, hygiene, and safety in health campaigns.

VR Contents Strategy for Advertising and PR Industries: Focused on In-depth Interviews (광고, PR 산업 분야의 VR 콘텐츠 활용 가능성에 대한 탐색 : 심층인터뷰를 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.107-119
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    • 2017
  • Advertising and PR industries recently face a new challenge due to the growth of new digital content market and the change of paradigm. In the market of ICT (Information and Communication Technology) and digital contents, a stereographic content related to the technology such as VR (Virtual Reality) is one of the fast-growing fields. However, it is hard to find the clear answer for AD/PR strategies in the rapidly changing VR contents market. Therefore, this study analyzed VR industry at the macro level using in-depth interviews with eleven VR experts leading Korean VR contents industry by looking at P(Political), E(Economic), S(social), and T(Technological) of VR advertisement and PR industries. Moreover, the feasibility of VR contents in Advertising and PR industries was examined through S(Strengths), W(Weakness), O(Opportunities), and T(Threats) analysis in VR industry. Research result showed that it is necessary for vitalizing VR in AD/PR industries to promote killer contents, to solve problems of inconvenience according to users' needs, to improve awareness of customers and industries. Moreover, constant VR vitalizing policies in AD/PR should be processed as well as constructing medium-and long-term VR road-map. Thus, this study provides the direction of VR content strategy in Advertising and PR industries and the research foundation for further researches regarding future VR activation.