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A Study on Convergence Contact Behavior of Friction Heat and Pad on Disk Brake (디스크 브레이크에서 마찰열과 패드에 작용하는 융합 접촉거동에 관한 연구)

  • Han, Seung-Chul;Lee, Bong-Gu
    • Journal of the Korea Convergence Society
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    • v.9 no.1
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    • pp.283-289
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    • 2018
  • In automotive disc brake systems, frictional heat is not uniformly dispersed for reasons such as heat flux and thermal deformation. The thermoelastic deformation due to the frictional heat affects the contact pressure distribution and the contact load may be concentrated on the contact portion on the the disc brake surface, resulting in thermoelastic instability. In this study, thermal analysis and thermal deformation analysis considering the contact between disk and pad occurred during braking through 3D axial symmetry model with reference to the experimental equation and Kao's analysis method of contact pressure of disk and pad. ANSYS is used to analyze the thermal and elastic instability problems occurring at the contact surface between the disk and the pad, considering both the thermal and mechanical loads. A 3D axisymmetric model with direct contact between the disk and the pad was constructed to more accurately observe the thermal behavior of the disk by observing the frictional surface temperature, thermal deformation and contact thermal stress of the disk.

Frame Interpolation using Dominant MV (우세 움직임 벡터를 이용한 프레임 보간 기법)

  • Choi, Seung-Hyun;Lee, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.123-131
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    • 2009
  • The emerging display technology has been replaced the previous position of the CRT with the LCD. The nature of hold type display such as LCD, however, causes many problems such as motion blur and motion judder. To resolve the problems, we used frame interpolation technique which improves the image quality by inserting new interpolated frames between existing frames. In this paper, we propose a novel frame interpolation technique that uses dominant MV and variance different value in each block. At first, the proposed algorithm performs unidirectional motion estimation using blocking matching algorithm. The new frame is generated by pixel average using compared block variance or by pixel motion compensation using dominant motion vector, whether the motion estimation find the target area or not. Several experiments with the proposed algorithm shows that the proposed algorithm has better image quality than the existing bidirectional frame interpolation algorithm at the rate of about 3dB PSNR and has low complexity comparing to the unidirectional frame interpolation technique.